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Diffstat (limited to 'engines/sword25/gfx/animation.cpp')
-rw-r--r--engines/sword25/gfx/animation.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/sword25/gfx/animation.cpp b/engines/sword25/gfx/animation.cpp
index 1660c393c0..37207c967b 100644
--- a/engines/sword25/gfx/animation.cpp
+++ b/engines/sword25/gfx/animation.cpp
@@ -553,15 +553,15 @@ bool Animation::persist(OutputPersistenceBlock &writer) {
writer.write(_currentFrameTime);
writer.write(_running);
writer.write(_finished);
- writer.write(static_cast<uint>(_direction));
+ writer.write(static_cast<uint32>(_direction));
// Je nach Animationstyp entweder das Template oder die Ressource speichern.
if (_animationResourcePtr) {
- uint marker = 0;
+ uint32 marker = 0;
writer.write(marker);
writer.writeString(_animationResourcePtr->getFileName());
} else if (_animationTemplateHandle) {
- uint marker = 1;
+ uint32 marker = 1;
writer.write(marker);
writer.write(_animationTemplateHandle);
} else {
@@ -574,13 +574,13 @@ bool Animation::persist(OutputPersistenceBlock &writer) {
// The following is only there to for compatibility with older saves
// resp. the original engine.
- writer.write((uint)1);
+ writer.write((uint32)1);
writer.writeString("LuaLoopPointCB");
writer.write(getHandle());
- writer.write((uint)1);
+ writer.write((uint32)1);
writer.writeString("LuaActionCB");
writer.write(getHandle());
- writer.write((uint)1);
+ writer.write((uint32)1);
writer.writeString("LuaDeleteCB");
writer.write(getHandle());
@@ -605,12 +605,12 @@ bool Animation::unpersist(InputPersistenceBlock &reader) {
reader.read(_currentFrameTime);
reader.read(_running);
reader.read(_finished);
- uint direction;
+ uint32 direction;
reader.read(direction);
_direction = static_cast<Direction>(direction);
// Animationstyp einlesen.
- uint marker;
+ uint32 marker;
reader.read(marker);
if (marker == 0) {
Common::String resourceFilename;
@@ -629,9 +629,9 @@ bool Animation::unpersist(InputPersistenceBlock &reader) {
// The following is only there to for compatibility with older saves
// resp. the original engine.
- uint callbackCount;
+ uint32 callbackCount;
Common::String callbackFunctionName;
- uint callbackData;
+ uint32 callbackData;
// loop point callback
reader.read(callbackCount);