diff options
Diffstat (limited to 'engines/sword25/gfx/animation.cpp')
-rw-r--r-- | engines/sword25/gfx/animation.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/sword25/gfx/animation.cpp b/engines/sword25/gfx/animation.cpp index 1660c393c0..37207c967b 100644 --- a/engines/sword25/gfx/animation.cpp +++ b/engines/sword25/gfx/animation.cpp @@ -553,15 +553,15 @@ bool Animation::persist(OutputPersistenceBlock &writer) { writer.write(_currentFrameTime); writer.write(_running); writer.write(_finished); - writer.write(static_cast<uint>(_direction)); + writer.write(static_cast<uint32>(_direction)); // Je nach Animationstyp entweder das Template oder die Ressource speichern. if (_animationResourcePtr) { - uint marker = 0; + uint32 marker = 0; writer.write(marker); writer.writeString(_animationResourcePtr->getFileName()); } else if (_animationTemplateHandle) { - uint marker = 1; + uint32 marker = 1; writer.write(marker); writer.write(_animationTemplateHandle); } else { @@ -574,13 +574,13 @@ bool Animation::persist(OutputPersistenceBlock &writer) { // The following is only there to for compatibility with older saves // resp. the original engine. - writer.write((uint)1); + writer.write((uint32)1); writer.writeString("LuaLoopPointCB"); writer.write(getHandle()); - writer.write((uint)1); + writer.write((uint32)1); writer.writeString("LuaActionCB"); writer.write(getHandle()); - writer.write((uint)1); + writer.write((uint32)1); writer.writeString("LuaDeleteCB"); writer.write(getHandle()); @@ -605,12 +605,12 @@ bool Animation::unpersist(InputPersistenceBlock &reader) { reader.read(_currentFrameTime); reader.read(_running); reader.read(_finished); - uint direction; + uint32 direction; reader.read(direction); _direction = static_cast<Direction>(direction); // Animationstyp einlesen. - uint marker; + uint32 marker; reader.read(marker); if (marker == 0) { Common::String resourceFilename; @@ -629,9 +629,9 @@ bool Animation::unpersist(InputPersistenceBlock &reader) { // The following is only there to for compatibility with older saves // resp. the original engine. - uint callbackCount; + uint32 callbackCount; Common::String callbackFunctionName; - uint callbackData; + uint32 callbackData; // loop point callback reader.read(callbackCount); |