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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on Broken Sword 2.5 engine
+ *
+ * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
+ *
+ * Licensed under GNU GPL v2
+ *
+ */
+
+#ifndef SWORD25_ANIMATIONDESCRIPTION_H
+#define SWORD25_ANIMATIONDESCRIPTION_H
+
+#include "sword25/kernel/common.h"
+#include "sword25/kernel/persistable.h"
+#include "sword25/gfx/animation.h"
+
+namespace Sword25 {
+
+class AnimationDescription : public Persistable {
+protected:
+ AnimationDescription() :
+ _animationType(Animation::AT_LOOP),
+ _FPS(10),
+ _millisPerFrame(0),
+ _scalingAllowed(true),
+ _alphaAllowed(true),
+ _colorModulationAllowed(true)
+ {};
+
+public:
+ struct Frame {
+ // Die Hotspot-Angabe bezieht sich auf das ungeflippte Bild!!
+ int hotspotX;
+ int hotspotY;
+ bool flipV;
+ bool flipH;
+ Common::String fileName;
+ Common::String action;
+ };
+
+ virtual const Frame &getFrame(uint index) const = 0;
+ virtual uint getFrameCount() const = 0;
+ virtual void unlock() = 0;
+
+ Animation::ANIMATION_TYPES getAnimationType() const {
+ return _animationType;
+ }
+ int getFPS() const {
+ return _FPS;
+ }
+ int getMillisPerFrame() const {
+ return _millisPerFrame;
+ }
+ bool isScalingAllowed() const {
+ return _scalingAllowed;
+ }
+ bool isAlphaAllowed() const {
+ return _alphaAllowed;
+ }
+ bool isColorModulationAllowed() const {
+ return _colorModulationAllowed;
+ }
+
+ virtual bool persist(OutputPersistenceBlock &writer);
+ virtual bool unpersist(InputPersistenceBlock &reader);
+
+protected:
+ Animation::ANIMATION_TYPES _animationType;
+ int _FPS;
+ int _millisPerFrame;
+ bool _scalingAllowed;
+ bool _alphaAllowed;
+ bool _colorModulationAllowed;
+};
+
+} // End of namespace Sword25
+
+#endif