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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on Broken Sword 2.5 engine
+ *
+ * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
+ *
+ * Licensed under GNU GPL v2
+ *
+ */
+
+#define BS_LOG_PREFIX "ANIMATIONTEMPLATE"
+
+#include "sword25/kernel/kernel.h"
+#include "sword25/kernel/resource.h"
+#include "sword25/kernel/outputpersistenceblock.h"
+#include "sword25/kernel/inputpersistenceblock.h"
+
+#include "sword25/gfx/animationresource.h"
+#include "sword25/gfx/animationtemplate.h"
+#include "sword25/gfx/animationtemplateregistry.h"
+
+namespace Sword25 {
+
+uint AnimationTemplate::create(const Common::String &sourceAnimation) {
+ AnimationTemplate *animationTemplatePtr = new AnimationTemplate(sourceAnimation);
+
+ if (animationTemplatePtr->isValid()) {
+ return AnimationTemplateRegistry::getInstance().resolvePtr(animationTemplatePtr);
+ } else {
+ delete animationTemplatePtr;
+ return 0;
+ }
+}
+
+uint AnimationTemplate::create(const AnimationTemplate &other) {
+ AnimationTemplate *animationTemplatePtr = new AnimationTemplate(other);
+
+ if (animationTemplatePtr->isValid()) {
+ return AnimationTemplateRegistry::getInstance().resolvePtr(animationTemplatePtr);
+ } else {
+ delete animationTemplatePtr;
+ return 0;
+ }
+}
+
+uint AnimationTemplate::create(InputPersistenceBlock &reader, uint handle) {
+ AnimationTemplate *animationTemplatePtr = new AnimationTemplate(reader, handle);
+
+ if (animationTemplatePtr->isValid()) {
+ return AnimationTemplateRegistry::getInstance().resolvePtr(animationTemplatePtr);
+ } else {
+ delete animationTemplatePtr;
+ return 0;
+ }
+}
+
+AnimationTemplate::AnimationTemplate(const Common::String &sourceAnimation) {
+ // Objekt registrieren.
+ AnimationTemplateRegistry::getInstance().registerObject(this);
+
+ _valid = false;
+
+ // Die Animations-Resource wird für die gesamte Lebensdauer des Objektes gelockt
+ _sourceAnimationPtr = requestSourceAnimation(sourceAnimation);
+
+ // Erfolg signalisieren
+ _valid = (_sourceAnimationPtr != 0);
+}
+
+AnimationTemplate::AnimationTemplate(const AnimationTemplate &other) : AnimationDescription() {
+ // Objekt registrieren.
+ AnimationTemplateRegistry::getInstance().registerObject(this);
+
+ _valid = false;
+
+ // Die Animations-Resource wird für die gesamte Lebensdauer des Objektes gelockt.
+ if (!other._sourceAnimationPtr)
+ return;
+ _sourceAnimationPtr = requestSourceAnimation(other._sourceAnimationPtr->getFileName());
+
+ // Alle Member kopieren.
+ _animationType = other._animationType;
+ _FPS = other._FPS;
+ _millisPerFrame = other._millisPerFrame;
+ _scalingAllowed = other._scalingAllowed;
+ _alphaAllowed = other._alphaAllowed;
+ _colorModulationAllowed = other._colorModulationAllowed;
+ _frames = other._frames;
+ _sourceAnimationPtr = other._sourceAnimationPtr;
+ _valid = other._valid;
+
+ _valid &= (_sourceAnimationPtr != 0);
+}
+
+AnimationTemplate::AnimationTemplate(InputPersistenceBlock &reader, uint handle) {
+ // Objekt registrieren.
+ AnimationTemplateRegistry::getInstance().registerObject(this, handle);
+
+ // Objekt laden.
+ _valid = unpersist(reader);
+}
+
+AnimationResource *AnimationTemplate::requestSourceAnimation(const Common::String &sourceAnimation) const {
+ ResourceManager *RMPtr = Kernel::GetInstance()->GetResourceManager();
+ Resource *resourcePtr;
+ if (NULL == (resourcePtr = RMPtr->RequestResource(sourceAnimation)) || resourcePtr->GetType() != Resource::TYPE_ANIMATION) {
+ BS_LOG_ERRORLN("The resource \"%s\" could not be requested or is has an invalid type. The animation template can't be created.", sourceAnimation.c_str());
+ return 0;
+ }
+ return static_cast<AnimationResource *>(resourcePtr);
+}
+
+AnimationTemplate::~AnimationTemplate() {
+ // Animations-Resource freigeben
+ if (_sourceAnimationPtr) {
+ _sourceAnimationPtr->release();
+ }
+
+ // Objekt deregistrieren
+ AnimationTemplateRegistry::getInstance().deregisterObject(this);
+}
+
+void AnimationTemplate::addFrame(int index) {
+ if (validateSourceIndex(index)) {
+ _frames.push_back(_sourceAnimationPtr->getFrame(index));
+ }
+}
+
+void AnimationTemplate::setFrame(int destIndex, int srcIndex) {
+ if (validateDestIndex(destIndex) && validateSourceIndex(srcIndex)) {
+ _frames[destIndex] = _sourceAnimationPtr->getFrame(srcIndex);
+ }
+}
+
+bool AnimationTemplate::validateSourceIndex(uint index) const {
+ if (index > _sourceAnimationPtr->getFrameCount()) {
+ BS_LOG_WARNINGLN("Tried to insert a frame (\"%d\") that does not exist in the source animation (\"%s\"). Ignoring call.",
+ index, _sourceAnimationPtr->getFileName().c_str());
+ return false;
+ } else
+ return true;
+}
+
+bool AnimationTemplate::validateDestIndex(uint index) const {
+ if (index > _frames.size()) {
+ BS_LOG_WARNINGLN("Tried to change a nonexistent frame (\"%d\") in a template animation. Ignoring call.",
+ index);
+ return false;
+ } else
+ return true;
+}
+
+void AnimationTemplate::setFPS(int FPS) {
+ _FPS = FPS;
+ _millisPerFrame = 1000000 / _FPS;
+}
+
+bool AnimationTemplate::persist(OutputPersistenceBlock &writer) {
+ bool Result = true;
+
+ // Parent persistieren.
+ Result &= AnimationDescription::persist(writer);
+
+ // Frameanzahl schreiben.
+ writer.write(_frames.size());
+
+ // Frames einzeln persistieren.
+ Common::Array<const Frame>::const_iterator Iter = _frames.begin();
+ while (Iter != _frames.end()) {
+ writer.write(Iter->hotspotX);
+ writer.write(Iter->hotspotY);
+ writer.write(Iter->flipV);
+ writer.write(Iter->flipH);
+ writer.write(Iter->fileName);
+ writer.write(Iter->action);
+ ++Iter;
+ }
+
+ // Restliche Member persistieren.
+ writer.write(_sourceAnimationPtr->getFileName());
+ writer.write(_valid);
+
+ return Result;
+}
+
+bool AnimationTemplate::unpersist(InputPersistenceBlock &reader) {
+ bool result = true;
+
+ // Parent wieder herstellen.
+ result &= AnimationDescription::unpersist(reader);
+
+ // Frameanzahl lesen.
+ uint frameCount;
+ reader.read(frameCount);
+
+ // Frames einzeln wieder herstellen.
+ for (uint i = 0; i < frameCount; ++i) {
+ Frame frame;
+ reader.read(frame.hotspotX);
+ reader.read(frame.hotspotY);
+ reader.read(frame.flipV);
+ reader.read(frame.flipH);
+ reader.read(frame.fileName);
+ reader.read(frame.action);
+
+ _frames.push_back(frame);
+ }
+
+ // Die Animations-Resource wird für die gesamte Lebensdauer des Objektes gelockt
+ Common::String sourceAnimation;
+ reader.read(sourceAnimation);
+ _sourceAnimationPtr = requestSourceAnimation(sourceAnimation);
+
+ reader.read(_valid);
+
+ return _sourceAnimationPtr && reader.isGood() && result;
+}
+
+} // End of namespace Sword25