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Diffstat (limited to 'engines/sword25/gfx/animationtemplateregistry.cpp')
-rw-r--r--engines/sword25/gfx/animationtemplateregistry.cpp20
1 files changed, 7 insertions, 13 deletions
diff --git a/engines/sword25/gfx/animationtemplateregistry.cpp b/engines/sword25/gfx/animationtemplateregistry.cpp
index 1913a7cf8b..32195e8166 100644
--- a/engines/sword25/gfx/animationtemplateregistry.cpp
+++ b/engines/sword25/gfx/animationtemplateregistry.cpp
@@ -23,7 +23,7 @@
*
*/
-/*
+/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
@@ -57,22 +57,19 @@ std::auto_ptr<BS_AnimationTemplateRegistry> BS_AnimationTemplateRegistry::m_Inst
// -----------------------------------------------------------------------------
-void BS_AnimationTemplateRegistry::LogErrorLn(const char * Message) const
-{
+void BS_AnimationTemplateRegistry::LogErrorLn(const char *Message) const {
BS_LOG_ERRORLN(Message);
}
// -----------------------------------------------------------------------------
-void BS_AnimationTemplateRegistry::LogWarningLn(const char * Message) const
-{
+void BS_AnimationTemplateRegistry::LogWarningLn(const char *Message) const {
BS_LOG_WARNINGLN(Message);
}
// -----------------------------------------------------------------------------
-bool BS_AnimationTemplateRegistry::Persist(BS_OutputPersistenceBlock & Writer)
-{
+bool BS_AnimationTemplateRegistry::Persist(BS_OutputPersistenceBlock &Writer) {
bool Result = true;
// Das nächste zu vergebene Handle schreiben.
@@ -83,8 +80,7 @@ bool BS_AnimationTemplateRegistry::Persist(BS_OutputPersistenceBlock & Writer)
// Alle BS_AnimationTemplates persistieren.
HANDLE2PTR_MAP::const_iterator Iter = m_Handle2PtrMap.begin();
- while (Iter != m_Handle2PtrMap.end())
- {
+ while (Iter != m_Handle2PtrMap.end()) {
// Handle persistieren.
Writer.Write(Iter->first);
@@ -99,8 +95,7 @@ bool BS_AnimationTemplateRegistry::Persist(BS_OutputPersistenceBlock & Writer)
// -----------------------------------------------------------------------------
-bool BS_AnimationTemplateRegistry::Unpersist(BS_InputPersistenceBlock & Reader)
-{
+bool BS_AnimationTemplateRegistry::Unpersist(BS_InputPersistenceBlock &Reader) {
bool Result = true;
// Das nächste zu vergebene Handle wieder herstellen.
@@ -114,8 +109,7 @@ bool BS_AnimationTemplateRegistry::Unpersist(BS_InputPersistenceBlock & Reader)
Reader.Read(AnimationTemplateCount);
// Alle gespeicherten BS_AnimationTemplates wieder herstellen.
- for (unsigned int i = 0; i < AnimationTemplateCount; ++i)
- {
+ for (unsigned int i = 0; i < AnimationTemplateCount; ++i) {
// Handle lesen.
unsigned int Handle;
Reader.Read(Handle);