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diff --git a/engines/sword25/gfx/dynamicbitmap.cpp b/engines/sword25/gfx/dynamicbitmap.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on Broken Sword 2.5 engine
+ *
+ * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
+ *
+ * Licensed under GNU GPL v2
+ *
+ */
+
+// -----------------------------------------------------------------------------
+// Includes
+// -----------------------------------------------------------------------------
+
+#include "sword25/gfx/dynamicbitmap.h"
+#include "sword25/gfx/bitmapresource.h"
+#include "sword25/package/packagemanager.h"
+#include "sword25/kernel/inputpersistenceblock.h"
+
+namespace Sword25 {
+
+// -----------------------------------------------------------------------------
+// Logging
+// -----------------------------------------------------------------------------
+
+#define BS_LOG_PREFIX "DYNAMICBITMAP"
+
+// -----------------------------------------------------------------------------
+// Konstruktion / Destruktion
+// -----------------------------------------------------------------------------
+
+DynamicBitmap::DynamicBitmap(RenderObjectPtr<RenderObject> parentPtr, uint width, uint height) :
+ Bitmap(parentPtr, TYPE_DYNAMICBITMAP) {
+ // Das BS_Bitmap konnte nicht erzeugt werden, daher muss an dieser Stelle abgebrochen werden.
+ if (!_initSuccess) return;
+
+ _initSuccess = createRenderedImage(width, height);
+}
+
+// -----------------------------------------------------------------------------
+
+DynamicBitmap::DynamicBitmap(InputPersistenceBlock &reader, RenderObjectPtr<RenderObject> parentPtr, uint handle) :
+ Bitmap(parentPtr, TYPE_DYNAMICBITMAP, handle) {
+ _initSuccess = unpersist(reader);
+}
+
+// -----------------------------------------------------------------------------
+
+bool DynamicBitmap::createRenderedImage(uint width, uint height) {
+ // RenderedImage mit den gewünschten Maßen erstellen
+ bool result = false;
+ _image.reset(new RenderedImage(width, height, result));
+
+ _originalWidth = _width = width;
+ _originalHeight = _height = height;
+
+ return result;
+}
+
+// -----------------------------------------------------------------------------
+
+DynamicBitmap::~DynamicBitmap() {
+}
+
+// -----------------------------------------------------------------------------
+
+uint DynamicBitmap::getPixel(int x, int y) const {
+ BS_ASSERT(x >= 0 && x < _width);
+ BS_ASSERT(y >= 0 && y < _height);
+
+ return _image->getPixel(x, y);
+}
+
+// -----------------------------------------------------------------------------
+
+bool DynamicBitmap::doRender() {
+ // Framebufferobjekt holen
+ GraphicEngine *pGfx = static_cast<GraphicEngine *>(Kernel::GetInstance()->GetService("gfx"));
+ BS_ASSERT(pGfx);
+
+ // Bitmap zeichnen
+ bool result;
+ if (_scaleFactorX == 1.0f && _scaleFactorY == 1.0f) {
+ result = _image->blit(_absoluteX, _absoluteY,
+ (_flipV ? BitmapResource::FLIP_V : 0) |
+ (_flipH ? BitmapResource::FLIP_H : 0),
+ 0, _modulationColor, -1, -1);
+ } else {
+ result = _image->blit(_absoluteX, _absoluteY,
+ (_flipV ? BitmapResource::FLIP_V : 0) |
+ (_flipH ? BitmapResource::FLIP_H : 0),
+ 0, _modulationColor, _width, _height);
+ }
+
+ return result;
+}
+
+// -----------------------------------------------------------------------------
+
+bool DynamicBitmap::setContent(const byte *pixeldata, uint size, uint offset, uint stride) {
+ return _image->setContent(pixeldata, size, offset, stride);
+}
+
+// -----------------------------------------------------------------------------
+// Auskunftsmethoden
+// -----------------------------------------------------------------------------
+
+bool DynamicBitmap::isScalingAllowed() const {
+ return _image->isScalingAllowed();
+}
+
+// -----------------------------------------------------------------------------
+
+bool DynamicBitmap::isAlphaAllowed() const {
+ return _image->isAlphaAllowed();
+}
+
+// -----------------------------------------------------------------------------
+
+bool DynamicBitmap::isColorModulationAllowed() const {
+ return _image->isColorModulationAllowed();
+}
+
+// -----------------------------------------------------------------------------
+
+bool DynamicBitmap::isSetContentAllowed() const {
+ return true;
+}
+
+// -----------------------------------------------------------------------------
+// Persistenz
+// -----------------------------------------------------------------------------
+
+bool DynamicBitmap::persist(OutputPersistenceBlock &writer) {
+ bool result = true;
+
+ result &= Bitmap::persist(writer);
+
+ // Bilddaten werden nicht gespeichert. Dies ist auch nicht weiter von bedeutung, da BS_DynamicBitmap nur vom Videoplayer benutzt wird.
+ // Während ein Video abläuft kann niemals gespeichert werden. BS_DynamicBitmap kann nur der Vollständigkeit halber persistiert werden.
+ BS_LOG_WARNINGLN("Persisting a BS_DynamicBitmap. Bitmap content is not persisted.");
+
+ result &= RenderObject::persistChildren(writer);
+
+ return result;
+}
+
+bool DynamicBitmap::unpersist(InputPersistenceBlock &reader) {
+ bool result = true;
+
+ result &= Bitmap::unpersist(reader);
+
+ // Ein RenderedImage mit den gespeicherten Maßen erstellen.
+ result &= createRenderedImage(_width, _height);
+
+ // Bilddaten werden nicht gespeichert (s.o.).
+ BS_LOG_WARNINGLN("Unpersisting a BS_DynamicBitmap. Bitmap contents are missing.");
+
+ // Bild mit durchsichtigen Bilddaten initialisieren.
+ byte *transparentImageData = (byte *)calloc(_width * _height * 4, 1);
+ _image->setContent(transparentImageData, _width * _height);
+ free(transparentImageData);
+
+ result &= RenderObject::unpersistChildren(reader);
+
+ return reader.isGood() && result;
+}
+
+} // End of namespace Sword25