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-rw-r--r--engines/sword25/gfx/graphicengine.cpp26
1 files changed, 0 insertions, 26 deletions
diff --git a/engines/sword25/gfx/graphicengine.cpp b/engines/sword25/gfx/graphicengine.cpp
index e26bd5f294..f629993abf 100644
--- a/engines/sword25/gfx/graphicengine.cpp
+++ b/engines/sword25/gfx/graphicengine.cpp
@@ -400,32 +400,6 @@ void GraphicEngine::updateLastFrameDuration() {
_lastTimeStamp = currentTime;
}
-namespace {
-bool doSaveScreenshot(GraphicEngine &graphicEngine, const Common::String &filename) {
- Graphics::Surface *data = graphicEngine.getScreenshot();
- if (!data) {
- BS_LOG_ERRORLN("Call to GetScreenshot() failed. Cannot save screenshot.");
- return false;
- }
-
- Common::FSNode f(filename);
- Common::WriteStream *stream = f.createWriteStream();
- if (!stream) {
- BS_LOG_ERRORLN("Call to GetScreenshot() failed. Cannot save screenshot.");
- return false;
- }
-
- bool result = Screenshot::saveToFile(data, stream);
- delete stream;
-
- return result;
-}
-}
-
-bool GraphicEngine::saveScreenshot(const Common::String &filename) {
- return doSaveScreenshot(*this, filename);
-}
-
bool GraphicEngine::saveThumbnailScreenshot(const Common::String &filename) {
// Note: In ScumMVM, rather than saivng the thumbnail to a file, we store it in memory
// until needed when creating savegame files