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diff --git a/engines/sword25/gfx/graphicengine.cpp b/engines/sword25/gfx/graphicengine.cpp
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+++ b/engines/sword25/gfx/graphicengine.cpp
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+// -----------------------------------------------------------------------------
+// This file is part of Broken Sword 2.5
+// Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer
+//
+// Broken Sword 2.5 is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 2 of the License, or
+// (at your option) any later version.
+//
+// Broken Sword 2.5 is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with Broken Sword 2.5; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+// -----------------------------------------------------------------------------
+
+#define BS_LOG_PREFIX "GRAPHICENGINE"
+
+#include "image/image.h"
+#include "screenshot.h"
+#include "kernel/memlog_off.h"
+#include <memory>
+#include <vector>
+#include "kernel/memlog_on.h"
+#include "kernel/inputpersistenceblock.h"
+#include "kernel/outputpersistenceblock.h"
+
+extern "C"
+{
+#include <lua.h>
+#include <lauxlib.h>
+}
+
+using namespace std;
+
+// -----------------------------------------------------------------------------
+// Constants
+// -----------------------------------------------------------------------------
+
+static const unsigned int FRAMETIME_SAMPLE_COUNT = 5; // Anzahl der Framezeiten über die, die Framezeit gemittelt wird
+
+// Includes
+// -----------------------------------------------------------------------------
+
+#include "graphicengine.h"
+
+// -----------------------------------------------------------------------------
+
+BS_GraphicEngine::BS_GraphicEngine(BS_Kernel * pKernel) :
+ m_Width(0),
+ m_Height(0),
+ m_BitDepth(0),
+ m_Windowed(0),
+ m_LastTimeStamp(9223372036854775807), // max. BS_INT64 um beim ersten Aufruf von _UpdateLastFrameDuration() einen Reset zu erzwingen
+ m_LastFrameDuration(0),
+ m_TimerActive(true),
+ m_FrameTimeSamples(FRAMETIME_SAMPLE_COUNT, 0),
+ m_FrameTimeSampleSlot(0),
+ m_RepaintedPixels(0),
+ BS_ResourceService(pKernel)
+{
+ if (!RegisterScriptBindings())
+ BS_LOG_ERRORLN("Script bindings could not be registered.");
+ else
+ BS_LOGLN("Script bindings registered.");
+}
+
+// -----------------------------------------------------------------------------
+
+void BS_GraphicEngine::UpdateLastFrameDuration()
+{
+ // Aktuelle Zeit holen
+ uint64_t CurrentTime = BS_Kernel::GetInstance()->GetMicroTicks();
+
+ // Verstrichene Zeit seit letztem Frame berechnen und zu große Zeitsprünge ( > 250 msek.) unterbinden
+ // (kann vorkommen bei geladenen Spielständen, während des Debuggings oder Hardwareungenauigkeiten)
+ m_FrameTimeSamples[m_FrameTimeSampleSlot] = static_cast<unsigned int>(CurrentTime - m_LastTimeStamp);
+ if (m_FrameTimeSamples[m_FrameTimeSampleSlot] > 250000) m_FrameTimeSamples[m_FrameTimeSampleSlot] = 250000;
+ m_FrameTimeSampleSlot = (m_FrameTimeSampleSlot + 1) % FRAMETIME_SAMPLE_COUNT;
+
+ // Die Framezeit wird über mehrere Frames gemittelt um Ausreisser zu eliminieren
+ std::vector<unsigned int>::const_iterator it = m_FrameTimeSamples.begin();
+ unsigned int Sum = *it;
+ for (it++; it != m_FrameTimeSamples.end(); it++) Sum += *it;
+ m_LastFrameDuration = Sum / FRAMETIME_SAMPLE_COUNT;
+
+ // _LastTimeStamp auf die Zeit des aktuellen Frames setzen
+ m_LastTimeStamp = CurrentTime;
+}
+
+// -----------------------------------------------------------------------------
+
+namespace
+{
+ bool DoSaveScreenshot(BS_GraphicEngine & GraphicEngine, const std::string & Filename, bool Thumbnail)
+ {
+ unsigned int Width;
+ unsigned int Height;
+ vector<unsigned int> Data;
+ if (!GraphicEngine.GetScreenshot(Width, Height, Data))
+ {
+ BS_LOG_ERRORLN("Call to GetScreenshot() failed. Cannot save screenshot.");
+ return false;
+ }
+
+ unsigned int test = Data.size();
+
+ if (Thumbnail)
+ return BS_Screenshot::SaveThumbnailToFile(Width, Height, Data, Filename);
+ else
+ return BS_Screenshot::SaveToFile(Width, Height, Data, Filename);
+ }
+}
+
+// -----------------------------------------------------------------------------
+
+bool BS_GraphicEngine::SaveScreenshot(const std::string & Filename)
+{
+ return DoSaveScreenshot(*this, Filename, false);
+}
+
+// -----------------------------------------------------------------------------
+
+bool BS_GraphicEngine::SaveThumbnailScreenshot( const std::string & Filename )
+{
+ return DoSaveScreenshot(*this, Filename, true);
+}
+
+// -----------------------------------------------------------------------------
+
+void BS_GraphicEngine::ARGBColorToLuaColor(lua_State * L, unsigned int Color)
+{
+ lua_Number Components[4] =
+ {
+ (Color >> 16) & 0xff, // Rot
+ (Color >> 8) & 0xff, // Grün
+ Color & 0xff, // Blau
+ Color >> 24, // Alpha
+ };
+
+ lua_newtable(L);
+
+ for (unsigned int i = 1; i <= 4; i++)
+ {
+ lua_pushnumber(L, i);
+ lua_pushnumber(L, Components[i - 1]);
+ lua_settable(L, -3);
+ }
+}
+
+// -----------------------------------------------------------------------------
+
+unsigned int BS_GraphicEngine::LuaColorToARGBColor(lua_State * L, int StackIndex)
+{
+#ifdef DEBUG
+ int __startStackDepth = lua_gettop(L);
+#endif
+
+ // Sicherstellen, dass wir wirklich eine Tabelle betrachten
+ luaL_checktype(L, StackIndex, LUA_TTABLE);
+ // Größe der Tabelle auslesen
+ unsigned int n = luaL_getn(L, StackIndex);
+ // RGB oder RGBA Farben werden unterstützt und sonst keine
+ if (n != 3 && n != 4) luaL_argcheck(L, 0, StackIndex, "at least 3 of the 4 color components have to be specified");
+
+ // Rote Farbkomponente auslesen
+ lua_rawgeti(L, StackIndex, 1);
+ unsigned int Red = static_cast<unsigned int>(lua_tonumber(L, -1));
+ if (!lua_isnumber(L, -1) || Red >= 256) luaL_argcheck(L, 0, StackIndex, "red color component must be an integer between 0 and 255");
+ lua_pop(L, 1);
+
+ // Grüne Farbkomponente auslesen
+ lua_rawgeti(L, StackIndex, 2);
+ unsigned int Green = static_cast<unsigned int>(lua_tonumber(L, -1));
+ if (!lua_isnumber(L, -1) || Green >= 256) luaL_argcheck(L, 0, StackIndex, "green color component must be an integer between 0 and 255");
+ lua_pop(L, 1);
+
+ // Blaue Farbkomponente auslesen
+ lua_rawgeti(L, StackIndex, 3);
+ unsigned int Blue = static_cast<unsigned int>(lua_tonumber(L, -1));
+ if (!lua_isnumber(L, -1) || Blue >= 256) luaL_argcheck(L, 0, StackIndex, "blue color component must be an integer between 0 and 255");
+ lua_pop(L, 1);
+
+ // Alpha Farbkomponente auslesen
+ unsigned int Alpha = 0xff;
+ if (n == 4)
+ {
+ lua_rawgeti(L, StackIndex, 4);
+ Alpha = static_cast<unsigned int>(lua_tonumber(L, -1));
+ if (!lua_isnumber(L, -1) || Alpha >= 256) luaL_argcheck(L, 0, StackIndex, "alpha color component must be an integer between 0 and 255");
+ lua_pop(L, 1);
+ }
+
+#ifdef DEBUG
+ BS_ASSERT(__startStackDepth == lua_gettop(L));
+#endif
+
+ return (Alpha << 24) | (Red << 16) | (Green << 8) | Blue;
+}
+
+// -----------------------------------------------------------------------------
+
+bool BS_GraphicEngine::Persist(BS_OutputPersistenceBlock & Writer)
+{
+ Writer.Write(m_TimerActive);
+ return true;
+}
+
+// -----------------------------------------------------------------------------
+
+bool BS_GraphicEngine::Unpersist(BS_InputPersistenceBlock & Reader)
+{
+ Reader.Read(m_TimerActive);
+ return Reader.IsGood();
+}