diff options
Diffstat (limited to 'engines/sword25/gfx/graphicengine_script.cpp')
-rw-r--r-- | engines/sword25/gfx/graphicengine_script.cpp | 332 |
1 files changed, 166 insertions, 166 deletions
diff --git a/engines/sword25/gfx/graphicengine_script.cpp b/engines/sword25/gfx/graphicengine_script.cpp index 810a8ed549..9d3a0665f2 100644 --- a/engines/sword25/gfx/graphicengine_script.cpp +++ b/engines/sword25/gfx/graphicengine_script.cpp @@ -144,7 +144,7 @@ static AnimationTemplate *CheckAnimationTemplate(lua_State *L, int idx = 1) { // Der erste Parameter muss vom Typ userdata sein und die Metatable der Klasse Gfx.AnimationTemplate uint AnimationTemplateHandle; if ((AnimationTemplateHandle = *reinterpret_cast<uint *>(my_checkudata(L, idx, ANIMATION_TEMPLATE_CLASS_NAME))) != 0) { - AnimationTemplate *AnimationTemplatePtr = AnimationTemplateRegistry::GetInstance().ResolveHandle(AnimationTemplateHandle); + AnimationTemplate *AnimationTemplatePtr = AnimationTemplateRegistry::GetInstance().resolveHandle(AnimationTemplateHandle); if (!AnimationTemplatePtr) luaL_error(L, "The animation template with the handle %d does no longer exist.", AnimationTemplateHandle); return AnimationTemplatePtr; @@ -159,8 +159,8 @@ static AnimationTemplate *CheckAnimationTemplate(lua_State *L, int idx = 1) { static int NewAnimationTemplate(lua_State *L) { uint AnimationTemplateHandle = AnimationTemplate::Create(luaL_checkstring(L, 1)); - AnimationTemplate *AnimationTemplatePtr = AnimationTemplateRegistry::GetInstance().ResolveHandle(AnimationTemplateHandle); - if (AnimationTemplatePtr && AnimationTemplatePtr->IsValid()) { + AnimationTemplate *AnimationTemplatePtr = AnimationTemplateRegistry::GetInstance().resolveHandle(AnimationTemplateHandle); + if (AnimationTemplatePtr && AnimationTemplatePtr->isValid()) { NewUintUserData(L, AnimationTemplateHandle); //luaL_getmetatable(L, ANIMATION_TEMPLATE_CLASS_NAME); LuaBindhelper::GetMetatable(L, ANIMATION_TEMPLATE_CLASS_NAME); @@ -292,13 +292,13 @@ static int Init(lua_State *L) { // Main-Panel zum Gfx-Modul hinzufügen RenderObjectPtr<Panel> MainPanelPtr(GetGE()->GetMainPanel()); - BS_ASSERT(MainPanelPtr.IsValid()); + BS_ASSERT(MainPanelPtr.isValid()); lua_pushstring(L, GFX_LIBRARY_NAME); lua_gettable(L, LUA_GLOBALSINDEX); BS_ASSERT(!lua_isnil(L, -1)); - NewUintUserData(L, MainPanelPtr->GetHandle()); + NewUintUserData(L, MainPanelPtr->getHandle()); BS_ASSERT(!lua_isnil(L, -1)); // luaL_getmetatable(L, PANEL_CLASS_NAME); LuaBindhelper::GetMetatable(L, PANEL_CLASS_NAME); @@ -520,7 +520,7 @@ static RenderObjectPtr<RenderObject> CheckRenderObject(lua_State *L, bool ErrorI (UserDataPtr = (uint *) my_checkudata(L, 1, PANEL_CLASS_NAME)) != 0 || (UserDataPtr = (uint *) my_checkudata(L, 1, TEXT_CLASS_NAME)) != 0) { RenderObjectPtr<RenderObject> ROPtr(* UserDataPtr); - if (ROPtr.IsValid()) + if (ROPtr.isValid()) return ROPtr; else { if (ErrorIfRemoved) @@ -537,10 +537,10 @@ static RenderObjectPtr<RenderObject> CheckRenderObject(lua_State *L, bool ErrorI static int RO_SetPos(lua_State *L) { RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L); - BS_ASSERT(ROPtr.IsValid()); + BS_ASSERT(ROPtr.isValid()); Vertex Pos; Vertex::LuaVertexToVertex(L, 2, Pos); - ROPtr->SetPos(Pos.X, Pos.Y); + ROPtr->setPos(Pos.X, Pos.Y); return 0; } @@ -548,8 +548,8 @@ static int RO_SetPos(lua_State *L) { static int RO_SetX(lua_State *L) { RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L); - BS_ASSERT(ROPtr.IsValid()); - ROPtr->SetX(static_cast<int>(luaL_checknumber(L, 2))); + BS_ASSERT(ROPtr.isValid()); + ROPtr->setX(static_cast<int>(luaL_checknumber(L, 2))); return 0; } @@ -557,8 +557,8 @@ static int RO_SetX(lua_State *L) { static int RO_SetY(lua_State *L) { RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L); - BS_ASSERT(ROPtr.IsValid()); - ROPtr->SetY(static_cast<int>(luaL_checknumber(L, 2))); + BS_ASSERT(ROPtr.isValid()); + ROPtr->setY(static_cast<int>(luaL_checknumber(L, 2))); return 0; } @@ -566,8 +566,8 @@ static int RO_SetY(lua_State *L) { static int RO_SetZ(lua_State *L) { RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L); - BS_ASSERT(ROPtr.IsValid()); - ROPtr->SetZ(static_cast<int>(luaL_checknumber(L, 2))); + BS_ASSERT(ROPtr.isValid()); + ROPtr->setZ(static_cast<int>(luaL_checknumber(L, 2))); return 0; } @@ -575,8 +575,8 @@ static int RO_SetZ(lua_State *L) { static int RO_SetVisible(lua_State *L) { RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L); - BS_ASSERT(ROPtr.IsValid()); - ROPtr->SetVisible(lua_tobooleancpp(L, 2)); + BS_ASSERT(ROPtr.isValid()); + ROPtr->setVisible(lua_tobooleancpp(L, 2)); return 0; } @@ -584,8 +584,8 @@ static int RO_SetVisible(lua_State *L) { static int RO_GetX(lua_State *L) { RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L); - BS_ASSERT(ROPtr.IsValid()); - lua_pushnumber(L, ROPtr->GetX()); + BS_ASSERT(ROPtr.isValid()); + lua_pushnumber(L, ROPtr->getX()); return 1; } @@ -594,8 +594,8 @@ static int RO_GetX(lua_State *L) { static int RO_GetY(lua_State *L) { RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L); - BS_ASSERT(ROPtr.IsValid()); - lua_pushnumber(L, ROPtr->GetY()); + BS_ASSERT(ROPtr.isValid()); + lua_pushnumber(L, ROPtr->getY()); return 1; } @@ -604,8 +604,8 @@ static int RO_GetY(lua_State *L) { static int RO_GetZ(lua_State *L) { RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L); - BS_ASSERT(ROPtr.IsValid()); - lua_pushnumber(L, ROPtr->GetZ()); + BS_ASSERT(ROPtr.isValid()); + lua_pushnumber(L, ROPtr->getZ()); return 1; } @@ -614,8 +614,8 @@ static int RO_GetZ(lua_State *L) { static int RO_GetAbsoluteX(lua_State *L) { RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L); - BS_ASSERT(ROPtr.IsValid()); - lua_pushnumber(L, ROPtr->GetAbsoluteX()); + BS_ASSERT(ROPtr.isValid()); + lua_pushnumber(L, ROPtr->getAbsoluteX()); return 1; } @@ -624,8 +624,8 @@ static int RO_GetAbsoluteX(lua_State *L) { static int RO_GetAbsoluteY(lua_State *L) { RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L); - BS_ASSERT(ROPtr.IsValid()); - lua_pushnumber(L, ROPtr->GetAbsoluteY()); + BS_ASSERT(ROPtr.isValid()); + lua_pushnumber(L, ROPtr->getAbsoluteY()); return 1; } @@ -634,8 +634,8 @@ static int RO_GetAbsoluteY(lua_State *L) { static int RO_GetWidth(lua_State *L) { RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L); - BS_ASSERT(ROPtr.IsValid()); - lua_pushnumber(L, ROPtr->GetWidth()); + BS_ASSERT(ROPtr.isValid()); + lua_pushnumber(L, ROPtr->getWidth()); return 1; } @@ -644,8 +644,8 @@ static int RO_GetWidth(lua_State *L) { static int RO_GetHeight(lua_State *L) { RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L); - BS_ASSERT(ROPtr.IsValid()); - lua_pushnumber(L, ROPtr->GetHeight()); + BS_ASSERT(ROPtr.isValid()); + lua_pushnumber(L, ROPtr->getHeight()); return 1; } @@ -654,8 +654,8 @@ static int RO_GetHeight(lua_State *L) { static int RO_IsVisible(lua_State *L) { RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L); - BS_ASSERT(ROPtr.IsValid()); - lua_pushbooleancpp(L, ROPtr->IsVisible()); + BS_ASSERT(ROPtr.isValid()); + lua_pushbooleancpp(L, ROPtr->isVisible()); return 1; } @@ -664,12 +664,12 @@ static int RO_IsVisible(lua_State *L) { static int RO_AddPanel(lua_State *L) { RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L); - BS_ASSERT(ROPtr.IsValid()); - RenderObjectPtr<Panel> PanelPtr = ROPtr->AddPanel(static_cast<int>(luaL_checknumber(L, 2)), + BS_ASSERT(ROPtr.isValid()); + RenderObjectPtr<Panel> PanelPtr = ROPtr->addPanel(static_cast<int>(luaL_checknumber(L, 2)), static_cast<int>(luaL_checknumber(L, 3)), GraphicEngine::LuaColorToARGBColor(L, 4)); - if (PanelPtr.IsValid()) { - NewUintUserData(L, PanelPtr->GetHandle()); + if (PanelPtr.isValid()) { + NewUintUserData(L, PanelPtr->getHandle()); // luaL_getmetatable(L, PANEL_CLASS_NAME); LuaBindhelper::GetMetatable(L, PANEL_CLASS_NAME); BS_ASSERT(!lua_isnil(L, -1)); @@ -684,10 +684,10 @@ static int RO_AddPanel(lua_State *L) { static int RO_AddBitmap(lua_State *L) { RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L); - BS_ASSERT(ROPtr.IsValid()); - RenderObjectPtr<Bitmap> BitmaPtr = ROPtr->AddBitmap(luaL_checkstring(L, 2)); - if (BitmaPtr.IsValid()) { - NewUintUserData(L, BitmaPtr->GetHandle()); + BS_ASSERT(ROPtr.isValid()); + RenderObjectPtr<Bitmap> BitmaPtr = ROPtr->addBitmap(luaL_checkstring(L, 2)); + if (BitmaPtr.isValid()) { + NewUintUserData(L, BitmaPtr->getHandle()); // luaL_getmetatable(L, BITMAP_CLASS_NAME); LuaBindhelper::GetMetatable(L, BITMAP_CLASS_NAME); BS_ASSERT(!lua_isnil(L, -1)); @@ -702,14 +702,14 @@ static int RO_AddBitmap(lua_State *L) { static int RO_AddText(lua_State *L) { RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L); - BS_ASSERT(ROPtr.IsValid()); + BS_ASSERT(ROPtr.isValid()); RenderObjectPtr<Text> TextPtr; - if (lua_gettop(L) >= 3) TextPtr = ROPtr->AddText(luaL_checkstring(L, 2), luaL_checkstring(L, 3)); - else TextPtr = ROPtr->AddText(luaL_checkstring(L, 2)); + if (lua_gettop(L) >= 3) TextPtr = ROPtr->addText(luaL_checkstring(L, 2), luaL_checkstring(L, 3)); + else TextPtr = ROPtr->addText(luaL_checkstring(L, 2)); - if (TextPtr.IsValid()) { - NewUintUserData(L, TextPtr->GetHandle()); + if (TextPtr.isValid()) { + NewUintUserData(L, TextPtr->getHandle()); // luaL_getmetatable(L, TEXT_CLASS_NAME); LuaBindhelper::GetMetatable(L, TEXT_CLASS_NAME); BS_ASSERT(!lua_isnil(L, -1)); @@ -724,25 +724,25 @@ static int RO_AddText(lua_State *L) { static int RO_AddAnimation(lua_State *L) { RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L); - BS_ASSERT(ROPtr.IsValid()); + BS_ASSERT(ROPtr.isValid()); RenderObjectPtr<Animation> AnimationPtr; if (lua_type(L, 2) == LUA_TUSERDATA) - AnimationPtr = ROPtr->AddAnimation(*CheckAnimationTemplate(L, 2)); + AnimationPtr = ROPtr->addAnimation(*CheckAnimationTemplate(L, 2)); else - AnimationPtr = ROPtr->AddAnimation(luaL_checkstring(L, 2)); + AnimationPtr = ROPtr->addAnimation(luaL_checkstring(L, 2)); - if (AnimationPtr.IsValid()) { - NewUintUserData(L, AnimationPtr->GetHandle()); + if (AnimationPtr.isValid()) { + NewUintUserData(L, AnimationPtr->getHandle()); // luaL_getmetatable(L, ANIMATION_CLASS_NAME); LuaBindhelper::GetMetatable(L, ANIMATION_CLASS_NAME); BS_ASSERT(!lua_isnil(L, -1)); lua_setmetatable(L, -2); // Alle Animationscallbacks registrieren. - AnimationPtr->RegisterDeleteCallback(AnimationDeleteCallback, AnimationPtr->GetHandle()); - AnimationPtr->RegisterLoopPointCallback(AnimationLoopPointCallback, AnimationPtr->GetHandle()); - AnimationPtr->RegisterActionCallback(AnimationActionCallback, AnimationPtr->GetHandle()); + AnimationPtr->RegisterDeleteCallback(AnimationDeleteCallback, AnimationPtr->getHandle()); + AnimationPtr->RegisterLoopPointCallback(AnimationLoopPointCallback, AnimationPtr->getHandle()); + AnimationPtr->RegisterActionCallback(AnimationActionCallback, AnimationPtr->getHandle()); } else lua_pushnil(L); @@ -779,8 +779,8 @@ static RenderObjectPtr<Panel> CheckPanel(lua_State *L) { uint *UserDataPtr; if ((UserDataPtr = (uint *) my_checkudata(L, 1, PANEL_CLASS_NAME)) != 0) { RenderObjectPtr<RenderObject> ROPtr(*UserDataPtr); - if (ROPtr.IsValid()) { - return ROPtr->ToPanel(); + if (ROPtr.isValid()) { + return ROPtr->toPanel(); } else luaL_error(L, "The panel with the handle %d does no longer exist.", *UserDataPtr); } else { @@ -794,8 +794,8 @@ static RenderObjectPtr<Panel> CheckPanel(lua_State *L) { static int P_GetColor(lua_State *L) { RenderObjectPtr<Panel> PanelPtr = CheckPanel(L); - BS_ASSERT(PanelPtr.IsValid()); - GraphicEngine::ARGBColorToLuaColor(L, PanelPtr->GetColor()); + BS_ASSERT(PanelPtr.isValid()); + GraphicEngine::ARGBColorToLuaColor(L, PanelPtr->getColor()); return 1; } @@ -804,8 +804,8 @@ static int P_GetColor(lua_State *L) { static int P_SetColor(lua_State *L) { RenderObjectPtr<Panel> PanelPtr = CheckPanel(L); - BS_ASSERT(PanelPtr.IsValid()); - PanelPtr->SetColor(GraphicEngine::LuaColorToARGBColor(L, 2)); + BS_ASSERT(PanelPtr.isValid()); + PanelPtr->setColor(GraphicEngine::LuaColorToARGBColor(L, 2)); return 0; } @@ -813,8 +813,8 @@ static int P_SetColor(lua_State *L) { static int P_Remove(lua_State *L) { RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L); - BS_ASSERT(ROPtr.IsValid()); - ROPtr.Erase(); + BS_ASSERT(ROPtr.isValid()); + ROPtr.erase(); return 0; } @@ -834,8 +834,8 @@ static RenderObjectPtr<Bitmap> CheckBitmap(lua_State *L) { uint *UserDataPtr; if ((UserDataPtr = (uint *) my_checkudata(L, 1, BITMAP_CLASS_NAME)) != 0) { RenderObjectPtr<RenderObject> ROPtr(*UserDataPtr); - if (ROPtr.IsValid()) { - return ROPtr->ToBitmap(); + if (ROPtr.isValid()) { + return ROPtr->toBitmap(); } else luaL_error(L, "The bitmap with the handle %d does no longer exist.", *UserDataPtr); } else { @@ -849,8 +849,8 @@ static RenderObjectPtr<Bitmap> CheckBitmap(lua_State *L) { static int B_SetAlpha(lua_State *L) { RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L); - BS_ASSERT(BitmapPtr.IsValid()); - BitmapPtr->SetAlpha(static_cast<uint>(luaL_checknumber(L, 2))); + BS_ASSERT(BitmapPtr.isValid()); + BitmapPtr->setAlpha(static_cast<uint>(luaL_checknumber(L, 2))); return 0; } @@ -858,8 +858,8 @@ static int B_SetAlpha(lua_State *L) { static int B_SetTintColor(lua_State *L) { RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L); - BS_ASSERT(BitmapPtr.IsValid()); - BitmapPtr->SetModulationColor(GraphicEngine::LuaColorToARGBColor(L, 2)); + BS_ASSERT(BitmapPtr.isValid()); + BitmapPtr->setModulationColor(GraphicEngine::LuaColorToARGBColor(L, 2)); return 0; } @@ -867,8 +867,8 @@ static int B_SetTintColor(lua_State *L) { static int B_SetScaleFactor(lua_State *L) { RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L); - BS_ASSERT(BitmapPtr.IsValid()); - BitmapPtr->SetScaleFactor(static_cast<float>(luaL_checknumber(L, 2))); + BS_ASSERT(BitmapPtr.isValid()); + BitmapPtr->setScaleFactor(static_cast<float>(luaL_checknumber(L, 2))); return 0; } @@ -876,8 +876,8 @@ static int B_SetScaleFactor(lua_State *L) { static int B_SetScaleFactorX(lua_State *L) { RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L); - BS_ASSERT(BitmapPtr.IsValid()); - BitmapPtr->SetScaleFactorX(static_cast<float>(luaL_checknumber(L, 2))); + BS_ASSERT(BitmapPtr.isValid()); + BitmapPtr->setScaleFactorX(static_cast<float>(luaL_checknumber(L, 2))); return 0; } @@ -885,8 +885,8 @@ static int B_SetScaleFactorX(lua_State *L) { static int B_SetScaleFactorY(lua_State *L) { RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L); - BS_ASSERT(BitmapPtr.IsValid()); - BitmapPtr->SetScaleFactorY(static_cast<float>(luaL_checknumber(L, 2))); + BS_ASSERT(BitmapPtr.isValid()); + BitmapPtr->setScaleFactorY(static_cast<float>(luaL_checknumber(L, 2))); return 0; } @@ -894,8 +894,8 @@ static int B_SetScaleFactorY(lua_State *L) { static int B_SetFlipH(lua_State *L) { RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L); - BS_ASSERT(BitmapPtr.IsValid()); - BitmapPtr->SetFlipH(lua_tobooleancpp(L, 2)); + BS_ASSERT(BitmapPtr.isValid()); + BitmapPtr->setFlipH(lua_tobooleancpp(L, 2)); return 0; } @@ -903,8 +903,8 @@ static int B_SetFlipH(lua_State *L) { static int B_SetFlipV(lua_State *L) { RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L); - BS_ASSERT(BitmapPtr.IsValid()); - BitmapPtr->SetFlipV(lua_tobooleancpp(L, 2)); + BS_ASSERT(BitmapPtr.isValid()); + BitmapPtr->setFlipV(lua_tobooleancpp(L, 2)); return 0; } @@ -912,8 +912,8 @@ static int B_SetFlipV(lua_State *L) { static int B_GetAlpha(lua_State *L) { RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L); - BS_ASSERT(BitmapPtr.IsValid()); - lua_pushnumber(L, BitmapPtr->GetAlpha()); + BS_ASSERT(BitmapPtr.isValid()); + lua_pushnumber(L, BitmapPtr->getAlpha()); return 1; } @@ -921,8 +921,8 @@ static int B_GetAlpha(lua_State *L) { static int B_GetTintColor(lua_State *L) { RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L); - BS_ASSERT(BitmapPtr.IsValid()); - GraphicEngine::ARGBColorToLuaColor(L, BitmapPtr->GetModulationColor()); + BS_ASSERT(BitmapPtr.isValid()); + GraphicEngine::ARGBColorToLuaColor(L, BitmapPtr->getModulationColor()); return 1; } @@ -930,8 +930,8 @@ static int B_GetTintColor(lua_State *L) { static int B_GetScaleFactorX(lua_State *L) { RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L); - BS_ASSERT(BitmapPtr.IsValid()); - lua_pushnumber(L, BitmapPtr->GetScaleFactorX()); + BS_ASSERT(BitmapPtr.isValid()); + lua_pushnumber(L, BitmapPtr->getScaleFactorX()); return 1; } @@ -939,8 +939,8 @@ static int B_GetScaleFactorX(lua_State *L) { static int B_GetScaleFactorY(lua_State *L) { RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L); - BS_ASSERT(BitmapPtr.IsValid()); - lua_pushnumber(L, BitmapPtr->GetScaleFactorY()); + BS_ASSERT(BitmapPtr.isValid()); + lua_pushnumber(L, BitmapPtr->getScaleFactorY()); return 1; } @@ -948,8 +948,8 @@ static int B_GetScaleFactorY(lua_State *L) { static int B_IsFlipH(lua_State *L) { RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L); - BS_ASSERT(BitmapPtr.IsValid()); - lua_pushbooleancpp(L, BitmapPtr->IsFlipH()); + BS_ASSERT(BitmapPtr.isValid()); + lua_pushbooleancpp(L, BitmapPtr->isFlipH()); return 1; } @@ -957,8 +957,8 @@ static int B_IsFlipH(lua_State *L) { static int B_IsFlipV(lua_State *L) { RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L); - BS_ASSERT(BitmapPtr.IsValid()); - lua_pushbooleancpp(L, BitmapPtr->IsFlipV()); + BS_ASSERT(BitmapPtr.isValid()); + lua_pushbooleancpp(L, BitmapPtr->isFlipV()); return 1; } @@ -966,10 +966,10 @@ static int B_IsFlipV(lua_State *L) { static int B_GetPixel(lua_State *L) { RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L); - BS_ASSERT(BitmapPtr.IsValid()); + BS_ASSERT(BitmapPtr.isValid()); Vertex Pos; Vertex::LuaVertexToVertex(L, 2, Pos); - GraphicEngine::ARGBColorToLuaColor(L, BitmapPtr->GetPixel(Pos.X, Pos.Y)); + GraphicEngine::ARGBColorToLuaColor(L, BitmapPtr->getPixel(Pos.X, Pos.Y)); return 1; } @@ -977,8 +977,8 @@ static int B_GetPixel(lua_State *L) { static int B_IsScalingAllowed(lua_State *L) { RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L); - BS_ASSERT(BitmapPtr.IsValid()); - lua_pushbooleancpp(L, BitmapPtr->IsScalingAllowed()); + BS_ASSERT(BitmapPtr.isValid()); + lua_pushbooleancpp(L, BitmapPtr->isScalingAllowed()); return 1; } @@ -986,8 +986,8 @@ static int B_IsScalingAllowed(lua_State *L) { static int B_IsAlphaAllowed(lua_State *L) { RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L); - BS_ASSERT(BitmapPtr.IsValid()); - lua_pushbooleancpp(L, BitmapPtr->IsAlphaAllowed()); + BS_ASSERT(BitmapPtr.isValid()); + lua_pushbooleancpp(L, BitmapPtr->isAlphaAllowed()); return 1; } @@ -995,16 +995,16 @@ static int B_IsAlphaAllowed(lua_State *L) { static int B_IsTintingAllowed(lua_State *L) { RenderObjectPtr<Bitmap> BitmapPtr = CheckBitmap(L); - BS_ASSERT(BitmapPtr.IsValid()); - lua_pushbooleancpp(L, BitmapPtr->IsColorModulationAllowed()); + BS_ASSERT(BitmapPtr.isValid()); + lua_pushbooleancpp(L, BitmapPtr->isColorModulationAllowed()); return 1; } // ----------------------------------------------------------------------------- static int B_Remove(lua_State *L) { RenderObjectPtr<RenderObject> ROPtr = CheckRenderObject(L); - BS_ASSERT(ROPtr.IsValid()); - ROPtr.Erase(); + BS_ASSERT(ROPtr.isValid()); + ROPtr.erase(); return 0; } @@ -1039,8 +1039,8 @@ static RenderObjectPtr<Animation> CheckAnimation(lua_State *L) { uint *UserDataPtr; if ((UserDataPtr = (uint *) my_checkudata(L, 1, ANIMATION_CLASS_NAME)) != 0) { RenderObjectPtr<RenderObject> ROPtr(*UserDataPtr); - if (ROPtr.IsValid()) - return ROPtr->ToAnimation(); + if (ROPtr.isValid()) + return ROPtr->toAnimation(); else { luaL_error(L, "The animation with the handle %d does no longer exist.", *UserDataPtr); } @@ -1055,7 +1055,7 @@ static RenderObjectPtr<Animation> CheckAnimation(lua_State *L) { static int A_Play(lua_State *L) { RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); - BS_ASSERT(AnimationPtr.IsValid()); + BS_ASSERT(AnimationPtr.isValid()); AnimationPtr->Play(); return 0; } @@ -1064,7 +1064,7 @@ static int A_Play(lua_State *L) { static int A_Pause(lua_State *L) { RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); - BS_ASSERT(AnimationPtr.IsValid()); + BS_ASSERT(AnimationPtr.isValid()); AnimationPtr->Pause(); return 0; } @@ -1073,7 +1073,7 @@ static int A_Pause(lua_State *L) { static int A_Stop(lua_State *L) { RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); - BS_ASSERT(AnimationPtr.IsValid()); + BS_ASSERT(AnimationPtr.isValid()); AnimationPtr->Stop(); return 0; } @@ -1082,7 +1082,7 @@ static int A_Stop(lua_State *L) { static int A_SetFrame(lua_State *L) { RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); - BS_ASSERT(AnimationPtr.IsValid()); + BS_ASSERT(AnimationPtr.isValid()); AnimationPtr->SetFrame(static_cast<uint>(luaL_checknumber(L, 2))); return 0; } @@ -1091,16 +1091,16 @@ static int A_SetFrame(lua_State *L) { static int A_SetAlpha(lua_State *L) { RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); - BS_ASSERT(AnimationPtr.IsValid()); - AnimationPtr->SetAlpha(static_cast<int>(luaL_checknumber(L, 2))); + BS_ASSERT(AnimationPtr.isValid()); + AnimationPtr->setAlpha(static_cast<int>(luaL_checknumber(L, 2))); return 0; } // ----------------------------------------------------------------------------- static int A_SetTintColor(lua_State *L) { RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); - BS_ASSERT(AnimationPtr.IsValid()); - AnimationPtr->SetModulationColor(GraphicEngine::LuaColorToARGBColor(L, 2)); + BS_ASSERT(AnimationPtr.isValid()); + AnimationPtr->setModulationColor(GraphicEngine::LuaColorToARGBColor(L, 2)); return 0; } @@ -1108,8 +1108,8 @@ static int A_SetTintColor(lua_State *L) { static int A_SetScaleFactor(lua_State *L) { RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); - BS_ASSERT(AnimationPtr.IsValid()); - AnimationPtr->SetScaleFactor(static_cast<float>(luaL_checknumber(L, 2))); + BS_ASSERT(AnimationPtr.isValid()); + AnimationPtr->setScaleFactor(static_cast<float>(luaL_checknumber(L, 2))); return 0; } @@ -1117,8 +1117,8 @@ static int A_SetScaleFactor(lua_State *L) { static int A_SetScaleFactorX(lua_State *L) { RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); - BS_ASSERT(AnimationPtr.IsValid()); - AnimationPtr->SetScaleFactorX(static_cast<float>(luaL_checknumber(L, 2))); + BS_ASSERT(AnimationPtr.isValid()); + AnimationPtr->setScaleFactorX(static_cast<float>(luaL_checknumber(L, 2))); return 0; } @@ -1126,8 +1126,8 @@ static int A_SetScaleFactorX(lua_State *L) { static int A_SetScaleFactorY(lua_State *L) { RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); - BS_ASSERT(AnimationPtr.IsValid()); - AnimationPtr->SetScaleFactorY(static_cast<float>(luaL_checknumber(L, 2))); + BS_ASSERT(AnimationPtr.isValid()); + AnimationPtr->setScaleFactorY(static_cast<float>(luaL_checknumber(L, 2))); return 0; } @@ -1135,8 +1135,8 @@ static int A_SetScaleFactorY(lua_State *L) { static int A_GetScaleFactorX(lua_State *L) { RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); - BS_ASSERT(AnimationPtr.IsValid()); - lua_pushnumber(L, AnimationPtr->GetScaleFactorX()); + BS_ASSERT(AnimationPtr.isValid()); + lua_pushnumber(L, AnimationPtr->getScaleFactorX()); return 1; } @@ -1144,8 +1144,8 @@ static int A_GetScaleFactorX(lua_State *L) { static int A_GetScaleFactorY(lua_State *L) { RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); - BS_ASSERT(AnimationPtr.IsValid()); - lua_pushnumber(L, AnimationPtr->GetScaleFactorY()); + BS_ASSERT(AnimationPtr.isValid()); + lua_pushnumber(L, AnimationPtr->getScaleFactorY()); return 1; } @@ -1153,8 +1153,8 @@ static int A_GetScaleFactorY(lua_State *L) { static int A_GetAnimationType(lua_State *L) { RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); - BS_ASSERT(AnimationPtr.IsValid()); - switch (AnimationPtr->GetAnimationType()) { + BS_ASSERT(AnimationPtr.isValid()); + switch (AnimationPtr->getAnimationType()) { case Animation::AT_JOJO: lua_pushstring(L, "jojo"); break; @@ -1174,8 +1174,8 @@ static int A_GetAnimationType(lua_State *L) { static int A_GetFPS(lua_State *L) { RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); - BS_ASSERT(AnimationPtr.IsValid()); - lua_pushnumber(L, AnimationPtr->GetFPS()); + BS_ASSERT(AnimationPtr.isValid()); + lua_pushnumber(L, AnimationPtr->getFPS()); return 1; } @@ -1184,8 +1184,8 @@ static int A_GetFPS(lua_State *L) { static int A_GetFrameCount(lua_State *L) { RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); - BS_ASSERT(AnimationPtr.IsValid()); - lua_pushnumber(L, AnimationPtr->GetFrameCount()); + BS_ASSERT(AnimationPtr.isValid()); + lua_pushnumber(L, AnimationPtr->getFrameCount()); return 1; } @@ -1193,8 +1193,8 @@ static int A_GetFrameCount(lua_State *L) { static int A_IsScalingAllowed(lua_State *L) { RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); - BS_ASSERT(AnimationPtr.IsValid()); - lua_pushbooleancpp(L, AnimationPtr->IsScalingAllowed()); + BS_ASSERT(AnimationPtr.isValid()); + lua_pushbooleancpp(L, AnimationPtr->isScalingAllowed()); return 1; } @@ -1202,8 +1202,8 @@ static int A_IsScalingAllowed(lua_State *L) { static int A_IsAlphaAllowed(lua_State *L) { RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); - BS_ASSERT(AnimationPtr.IsValid()); - lua_pushbooleancpp(L, AnimationPtr->IsAlphaAllowed()); + BS_ASSERT(AnimationPtr.isValid()); + lua_pushbooleancpp(L, AnimationPtr->isAlphaAllowed()); return 1; } @@ -1211,8 +1211,8 @@ static int A_IsAlphaAllowed(lua_State *L) { static int A_IsTintingAllowed(lua_State *L) { RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); - BS_ASSERT(AnimationPtr.IsValid()); - lua_pushbooleancpp(L, AnimationPtr->IsColorModulationAllowed()); + BS_ASSERT(AnimationPtr.isValid()); + lua_pushbooleancpp(L, AnimationPtr->isColorModulationAllowed()); return 1; } @@ -1220,7 +1220,7 @@ static int A_IsTintingAllowed(lua_State *L) { static int A_GetCurrentFrame(lua_State *L) { RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); - BS_ASSERT(AnimationPtr.IsValid()); + BS_ASSERT(AnimationPtr.isValid()); lua_pushnumber(L, AnimationPtr->GetCurrentFrame()); return 1; } @@ -1229,7 +1229,7 @@ static int A_GetCurrentFrame(lua_State *L) { static int A_GetCurrentAction(lua_State *L) { RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); - BS_ASSERT(AnimationPtr.IsValid()); + BS_ASSERT(AnimationPtr.isValid()); lua_pushstring(L, AnimationPtr->GetCurrentAction().c_str()); return 1; } @@ -1238,7 +1238,7 @@ static int A_GetCurrentAction(lua_State *L) { static int A_IsPlaying(lua_State *L) { RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); - BS_ASSERT(AnimationPtr.IsValid()); + BS_ASSERT(AnimationPtr.isValid()); lua_pushbooleancpp(L, AnimationPtr->IsRunning()); return 1; } @@ -1256,11 +1256,11 @@ static bool AnimationLoopPointCallback(uint Handle) { static int A_RegisterLoopPointCallback(lua_State *L) { RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); - BS_ASSERT(AnimationPtr.IsValid()); + BS_ASSERT(AnimationPtr.isValid()); luaL_checktype(L, 2, LUA_TFUNCTION); lua_pushvalue(L, 2); - LoopPointCallbackPtr->RegisterCallbackFunction(L, AnimationPtr->GetHandle()); + LoopPointCallbackPtr->RegisterCallbackFunction(L, AnimationPtr->getHandle()); return 0; } @@ -1269,11 +1269,11 @@ static int A_RegisterLoopPointCallback(lua_State *L) { static int A_UnregisterLoopPointCallback(lua_State *L) { RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); - BS_ASSERT(AnimationPtr.IsValid()); + BS_ASSERT(AnimationPtr.isValid()); luaL_checktype(L, 2, LUA_TFUNCTION); lua_pushvalue(L, 2); - LoopPointCallbackPtr->UnregisterCallbackFunction(L, AnimationPtr->GetHandle()); + LoopPointCallbackPtr->UnregisterCallbackFunction(L, AnimationPtr->getHandle()); return 0; } @@ -1282,10 +1282,10 @@ static int A_UnregisterLoopPointCallback(lua_State *L) { static bool AnimationActionCallback(uint Handle) { RenderObjectPtr<Animation> AnimationPtr(Handle); - if (AnimationPtr.IsValid()) { + if (AnimationPtr.isValid()) { ActionCallbackPtr->Action = AnimationPtr->GetCurrentAction(); lua_State *L = static_cast<lua_State *>(Kernel::GetInstance()->GetScript()->GetScriptObject()); - ActionCallbackPtr->InvokeCallbackFunctions(L, AnimationPtr->GetHandle()); + ActionCallbackPtr->InvokeCallbackFunctions(L, AnimationPtr->getHandle()); } return true; @@ -1295,11 +1295,11 @@ static bool AnimationActionCallback(uint Handle) { static int A_RegisterActionCallback(lua_State *L) { RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); - BS_ASSERT(AnimationPtr.IsValid()); + BS_ASSERT(AnimationPtr.isValid()); luaL_checktype(L, 2, LUA_TFUNCTION); lua_pushvalue(L, 2); - ActionCallbackPtr->RegisterCallbackFunction(L, AnimationPtr->GetHandle()); + ActionCallbackPtr->RegisterCallbackFunction(L, AnimationPtr->getHandle()); return 0; } @@ -1308,11 +1308,11 @@ static int A_RegisterActionCallback(lua_State *L) { static int A_UnregisterActionCallback(lua_State *L) { RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); - BS_ASSERT(AnimationPtr.IsValid()); + BS_ASSERT(AnimationPtr.isValid()); luaL_checktype(L, 2, LUA_TFUNCTION); lua_pushvalue(L, 2); - ActionCallbackPtr->UnregisterCallbackFunction(L, AnimationPtr->GetHandle()); + ActionCallbackPtr->UnregisterCallbackFunction(L, AnimationPtr->getHandle()); return 0; } @@ -1330,8 +1330,8 @@ static bool AnimationDeleteCallback(uint Handle) { static int A_Remove(lua_State *L) { RenderObjectPtr<Animation> AnimationPtr = CheckAnimation(L); - BS_ASSERT(AnimationPtr.IsValid()); - AnimationPtr.Erase(); + BS_ASSERT(AnimationPtr.isValid()); + AnimationPtr.erase(); return 0; } @@ -1373,8 +1373,8 @@ static RenderObjectPtr<Text> CheckText(lua_State *L) { uint *UserDataPtr; if ((UserDataPtr = (uint *) my_checkudata(L, 1, TEXT_CLASS_NAME)) != 0) { RenderObjectPtr<RenderObject> ROPtr(*UserDataPtr); - if (ROPtr.IsValid()) - return ROPtr->ToText(); + if (ROPtr.isValid()) + return ROPtr->toText(); else luaL_error(L, "The text with the handle %d does no longer exist.", *UserDataPtr); } else { @@ -1388,7 +1388,7 @@ static RenderObjectPtr<Text> CheckText(lua_State *L) { static int T_SetFont(lua_State *L) { RenderObjectPtr<Text> TextPtr = CheckText(L); - BS_ASSERT(TextPtr.IsValid()); + BS_ASSERT(TextPtr.isValid()); TextPtr->SetFont(luaL_checkstring(L, 2)); return 0; } @@ -1397,7 +1397,7 @@ static int T_SetFont(lua_State *L) { static int T_SetText(lua_State *L) { RenderObjectPtr<Text> TextPtr = CheckText(L); - BS_ASSERT(TextPtr.IsValid()); + BS_ASSERT(TextPtr.isValid()); TextPtr->SetText(luaL_checkstring(L, 2)); return 0; } @@ -1406,8 +1406,8 @@ static int T_SetText(lua_State *L) { static int T_SetAlpha(lua_State *L) { RenderObjectPtr<Text> TextPtr = CheckText(L); - BS_ASSERT(TextPtr.IsValid()); - TextPtr->SetAlpha(static_cast<int>(luaL_checknumber(L, 2))); + BS_ASSERT(TextPtr.isValid()); + TextPtr->setAlpha(static_cast<int>(luaL_checknumber(L, 2))); return 0; } @@ -1415,8 +1415,8 @@ static int T_SetAlpha(lua_State *L) { static int T_SetColor(lua_State *L) { RenderObjectPtr<Text> TextPtr = CheckText(L); - BS_ASSERT(TextPtr.IsValid()); - TextPtr->SetColor(GraphicEngine::LuaColorToARGBColor(L, 2)); + BS_ASSERT(TextPtr.isValid()); + TextPtr->setColor(GraphicEngine::LuaColorToARGBColor(L, 2)); return 0; } @@ -1424,7 +1424,7 @@ static int T_SetColor(lua_State *L) { static int T_SetAutoWrap(lua_State *L) { RenderObjectPtr<Text> TextPtr = CheckText(L); - BS_ASSERT(TextPtr.IsValid()); + BS_ASSERT(TextPtr.isValid()); TextPtr->SetAutoWrap(lua_tobooleancpp(L, 2)); return 0; } @@ -1433,7 +1433,7 @@ static int T_SetAutoWrap(lua_State *L) { static int T_SetAutoWrapThreshold(lua_State *L) { RenderObjectPtr<Text> TextPtr = CheckText(L); - BS_ASSERT(TextPtr.IsValid()); + BS_ASSERT(TextPtr.isValid()); TextPtr->SetAutoWrapThreshold(static_cast<uint>(luaL_checknumber(L, 2))); return 0; } @@ -1442,7 +1442,7 @@ static int T_SetAutoWrapThreshold(lua_State *L) { static int T_GetText(lua_State *L) { RenderObjectPtr<Text> TextPtr = CheckText(L); - BS_ASSERT(TextPtr.IsValid()); + BS_ASSERT(TextPtr.isValid()); lua_pushstring(L, TextPtr->GetText().c_str()); return 1; } @@ -1451,7 +1451,7 @@ static int T_GetText(lua_State *L) { static int T_GetFont(lua_State *L) { RenderObjectPtr<Text> TextPtr = CheckText(L); - BS_ASSERT(TextPtr.IsValid()); + BS_ASSERT(TextPtr.isValid()); lua_pushstring(L, TextPtr->GetFont().c_str()); return 1; } @@ -1460,8 +1460,8 @@ static int T_GetFont(lua_State *L) { static int T_GetAlpha(lua_State *L) { RenderObjectPtr<Text> TextPtr = CheckText(L); - BS_ASSERT(TextPtr.IsValid()); - lua_pushnumber(L, TextPtr->GetAlpha()); + BS_ASSERT(TextPtr.isValid()); + lua_pushnumber(L, TextPtr->getAlpha()); return 1; } @@ -1469,8 +1469,8 @@ static int T_GetAlpha(lua_State *L) { static int T_GetColor(lua_State *L) { RenderObjectPtr<Text> TextPtr = CheckText(L); - BS_ASSERT(TextPtr.IsValid()); - lua_pushnumber(L, TextPtr->GetColor()); + BS_ASSERT(TextPtr.isValid()); + lua_pushnumber(L, TextPtr->getColor()); return 1; } @@ -1478,7 +1478,7 @@ static int T_GetColor(lua_State *L) { static int T_IsAutoWrap(lua_State *L) { RenderObjectPtr<Text> TextPtr = CheckText(L); - BS_ASSERT(TextPtr.IsValid()); + BS_ASSERT(TextPtr.isValid()); lua_pushbooleancpp(L, TextPtr->IsAutoWrapActive()); return 1; } @@ -1487,7 +1487,7 @@ static int T_IsAutoWrap(lua_State *L) { static int T_GetAutoWrapThreshold(lua_State *L) { RenderObjectPtr<Text> TextPtr = CheckText(L); - BS_ASSERT(TextPtr.IsValid()); + BS_ASSERT(TextPtr.isValid()); lua_pushnumber(L, TextPtr->GetAutoWrapThreshold()); return 1; } @@ -1496,8 +1496,8 @@ static int T_GetAutoWrapThreshold(lua_State *L) { static int T_Remove(lua_State *L) { RenderObjectPtr<Text> TextPtr = CheckText(L); - BS_ASSERT(TextPtr.IsValid()); - TextPtr.Erase(); + BS_ASSERT(TextPtr.isValid()); + TextPtr.erase(); return 0; } |