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diff --git a/engines/sword25/gfx/image/b25sloader.cpp b/engines/sword25/gfx/image/b25sloader.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on Broken Sword 2.5 engine
+ *
+ * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
+ *
+ * Licensed under GNU GPL v2
+ *
+ */
+
+// -----------------------------------------------------------------------------
+// Includes
+// -----------------------------------------------------------------------------
+
+#include "sword25/gfx/image/b25sloader.h"
+#include "sword25/gfx/image/pngloader.h"
+
+namespace Sword25 {
+
+#define BS_LOG_PREFIX "B25SLOADER"
+
+// -----------------------------------------------------------------------------
+
+namespace {
+static Common::String LoadString(Common::ReadStream &In, uint MaxSize = 999) {
+ Common::String Result;
+
+ char ch = (char)In.readByte();
+ while ((ch != '\0') && (ch != ' ')) {
+ Result += ch;
+ if (Result.size() >= MaxSize) break;
+ ch = (char)In.readByte();
+ }
+
+ return Result;
+}
+
+uint FindEmbeddedPNG(const byte *FileDataPtr, uint FileSize) {
+ if (memcmp(FileDataPtr, "BS25SAVEGAME", 12))
+ return 0;
+
+ // Read in the header
+ Common::MemoryReadStream stream(FileDataPtr, FileSize);
+
+ // Headerinformationen der Spielstandes einlesen.
+ uint compressedGamedataSize;
+ LoadString(stream);
+ LoadString(stream);
+ Common::String gameSize = LoadString(stream);
+ compressedGamedataSize = atoi(gameSize.c_str());
+ LoadString(stream);
+
+ // Return the offset of where the thumbnail starts
+ return static_cast<uint>(stream.pos() + compressedGamedataSize);
+}
+}
+
+// -----------------------------------------------------------------------------
+
+bool B25SLoader::IsCorrectImageFormat(const byte *FileDataPtr, uint FileSize) {
+ // PNG innerhalb des Spielstandes finden und den Methodenaufruf zu BS_PNGLoader weiterreichen.
+ uint PNGOffset = FindEmbeddedPNG(FileDataPtr, FileSize);
+ if (PNGOffset > 0) {
+ return PNGLoader::DoIsCorrectImageFormat(FileDataPtr + PNGOffset, FileSize - PNGOffset);
+ }
+
+ return false;
+}
+
+// -----------------------------------------------------------------------------
+
+bool B25SLoader::DecodeImage(const byte *FileDataPtr, uint FileSize, GraphicEngine::COLOR_FORMATS ColorFormat, byte *&UncompressedDataPtr,
+ int &Width, int &Height, int &Pitch) {
+ // PNG innerhalb des Spielstandes finden und den Methodenaufruf zu BS_PNGLoader weiterreichen.
+ uint PNGOffset = FindEmbeddedPNG(FileDataPtr, FileSize);
+ if (PNGOffset > 0) {
+ return PNGLoader::DoDecodeImage(FileDataPtr + PNGOffset, FileSize - PNGOffset, ColorFormat, UncompressedDataPtr, Width, Height, Pitch);
+ }
+
+ return false;
+}
+
+// -----------------------------------------------------------------------------
+
+bool B25SLoader::ImageProperties(const byte *FileDataPtr, uint FileSize, GraphicEngine::COLOR_FORMATS &ColorFormat, int &Width, int &Height) {
+ // PNG innerhalb des Spielstandes finden und den Methodenaufruf zu BS_PNGLoader weiterreichen.
+ uint PNGOffset = FindEmbeddedPNG(FileDataPtr, FileSize);
+ if (PNGOffset > 0) {
+ return PNGLoader::DoImageProperties(FileDataPtr + PNGOffset, FileSize - PNGOffset, ColorFormat, Width, Height);
+ }
+
+ return false;
+}
+
+} // End of namespace Sword25