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-rw-r--r--engines/sword25/gfx/image/art.cpp2653
-rw-r--r--engines/sword25/gfx/image/art.h279
-rw-r--r--engines/sword25/gfx/image/image.h222
-rw-r--r--engines/sword25/gfx/image/pngloader.cpp255
-rw-r--r--engines/sword25/gfx/image/pngloader.h93
-rw-r--r--engines/sword25/gfx/image/renderedimage.cpp397
-rw-r--r--engines/sword25/gfx/image/renderedimage.h121
-rw-r--r--engines/sword25/gfx/image/swimage.cpp115
-rw-r--r--engines/sword25/gfx/image/swimage.h99
-rw-r--r--engines/sword25/gfx/image/vectorimage.cpp636
-rw-r--r--engines/sword25/gfx/image/vectorimage.h237
-rw-r--r--engines/sword25/gfx/image/vectorimagerenderer.cpp461
12 files changed, 5568 insertions, 0 deletions
diff --git a/engines/sword25/gfx/image/art.cpp b/engines/sword25/gfx/image/art.cpp
new file mode 100644
index 0000000000..064ca333e7
--- /dev/null
+++ b/engines/sword25/gfx/image/art.cpp
@@ -0,0 +1,2653 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on Libart_LGPL - library of basic graphic primitives
+ *
+ * Copyright (c) 1998 Raph Levien
+ *
+ * Licensed under GNU LGPL v2
+ *
+ */
+
+/* Various utility functions RLL finds useful. */
+
+#include "sword25/gfx/image/art.h"
+
+namespace Sword25 {
+
+/**
+ * art_die: Print the error message to stderr and exit with a return code of 1.
+ * @fmt: The printf-style format for the error message.
+ *
+ * Used for dealing with severe errors.
+ **/
+void art_die(const char *fmt, ...) {
+ va_list ap;
+
+ va_start(ap, fmt);
+ vfprintf(stderr, fmt, ap);
+ va_end(ap);
+ exit(1);
+}
+
+/**
+ * art_warn: Print the warning message to stderr.
+ * @fmt: The printf-style format for the warning message.
+ *
+ * Used for generating warnings.
+ **/
+void art_warn(const char *fmt, ...) {
+ va_list ap;
+
+ va_start(ap, fmt);
+ vfprintf(stderr, fmt, ap);
+ va_end(ap);
+}
+
+/**
+ * art_svp_free: Free an #ArtSVP structure.
+ * @svp: #ArtSVP to free.
+ *
+ * Frees an #ArtSVP structure and all the segments in it.
+ **/
+void art_svp_free(ArtSVP *svp) {
+ int n_segs = svp->n_segs;
+ int i;
+
+ for (i = 0; i < n_segs; i++)
+ free(svp->segs[i].points);
+ free(svp);
+}
+
+#define EPSILON 0
+
+/**
+ * art_svp_seg_compare: Compare two segments of an svp.
+ * @seg1: First segment to compare.
+ * @seg2: Second segment to compare.
+ *
+ * Compares two segments of an svp. Return 1 if @seg2 is below or to the
+ * right of @seg1, -1 otherwise.
+ **/
+int art_svp_seg_compare(const void *s1, const void *s2) {
+ const ArtSVPSeg *seg1 = (const ArtSVPSeg *)s1;
+ const ArtSVPSeg *seg2 = (const ArtSVPSeg *)s2;
+
+ if (seg1->points[0].y - EPSILON > seg2->points[0].y) return 1;
+ else if (seg1->points[0].y + EPSILON < seg2->points[0].y) return -1;
+ else if (seg1->points[0].x - EPSILON > seg2->points[0].x) return 1;
+ else if (seg1->points[0].x + EPSILON < seg2->points[0].x) return -1;
+ else if ((seg1->points[1].x - seg1->points[0].x) *
+ (seg2->points[1].y - seg2->points[0].y) -
+ (seg1->points[1].y - seg1->points[0].y) *
+ (seg2->points[1].x - seg2->points[0].x) > 0) return 1;
+ else return -1;
+}
+
+/**
+ * art_vpath_add_point: Add point to vpath.
+ * @p_vpath: Where the pointer to the #ArtVpath structure is stored.
+ * @pn_points: Pointer to the number of points in *@p_vpath.
+ * @pn_points_max: Pointer to the number of points allocated.
+ * @code: The pathcode for the new point.
+ * @x: The X coordinate of the new point.
+ * @y: The Y coordinate of the new point.
+ *
+ * Adds a new point to *@p_vpath, reallocating and updating *@p_vpath
+ * and *@pn_points_max as necessary. *@pn_points is incremented.
+ *
+ * This routine always adds the point after all points already in the
+ * vpath. Thus, it should be called in the order the points are
+ * desired.
+ **/
+void art_vpath_add_point(ArtVpath **p_vpath, int *pn_points, int *pn_points_max,
+ ArtPathcode code, double x, double y) {
+ int i;
+
+ i = (*pn_points)++;
+ if (i == *pn_points_max)
+ art_expand(*p_vpath, ArtVpath, *pn_points_max);
+ (*p_vpath)[i].code = code;
+ (*p_vpath)[i].x = x;
+ (*p_vpath)[i].y = y;
+}
+
+/* Sort vector paths into sorted vector paths */
+
+/* reverse a list of points in place */
+static void reverse_points(ArtPoint *points, int n_points) {
+ int i;
+ ArtPoint tmp_p;
+
+ for (i = 0; i < (n_points >> 1); i++) {
+ tmp_p = points[i];
+ points[i] = points[n_points - (i + 1)];
+ points[n_points - (i + 1)] = tmp_p;
+ }
+}
+
+/**
+ * art_svp_from_vpath: Convert a vpath to a sorted vector path.
+ * @vpath: #ArtVPath to convert.
+ *
+ * Converts a vector path into sorted vector path form. The svp form is
+ * more efficient for rendering and other vector operations.
+ *
+ * Basically, the implementation is to traverse the vector path,
+ * generating a new segment for each "run" of points in the vector
+ * path with monotonically increasing Y values. All the resulting
+ * values are then sorted.
+ *
+ * Note: I'm not sure that the sorting rule is correct with respect
+ * to numerical stability issues.
+ *
+ * Return value: Resulting sorted vector path.
+ **/
+ArtSVP *art_svp_from_vpath(ArtVpath *vpath) {
+ int n_segs, n_segs_max;
+ ArtSVP *svp;
+ int dir;
+ int new_dir;
+ int i;
+ ArtPoint *points;
+ int n_points, n_points_max;
+ double x, y;
+ double x_min, x_max;
+
+ n_segs = 0;
+ n_segs_max = 16;
+ svp = (ArtSVP *)malloc(sizeof(ArtSVP) +
+ (n_segs_max - 1) * sizeof(ArtSVPSeg));
+
+ dir = 0;
+ n_points = 0;
+ n_points_max = 0;
+ points = NULL;
+ i = 0;
+
+ x = y = 0; /* unnecessary, given "first code must not be LINETO" invariant,
+ but it makes gcc -Wall -ansi -pedantic happier */
+ x_min = x_max = 0; /* same */
+
+ while (vpath[i].code != ART_END) {
+ if (vpath[i].code == ART_MOVETO || vpath[i].code == ART_MOVETO_OPEN) {
+ if (points != NULL && n_points >= 2) {
+ if (n_segs == n_segs_max) {
+ n_segs_max <<= 1;
+ svp = (ArtSVP *)realloc(svp, sizeof(ArtSVP) +
+ (n_segs_max - 1) *
+ sizeof(ArtSVPSeg));
+ }
+ svp->segs[n_segs].n_points = n_points;
+ svp->segs[n_segs].dir = (dir > 0);
+ if (dir < 0)
+ reverse_points(points, n_points);
+ svp->segs[n_segs].points = points;
+ svp->segs[n_segs].bbox.x0 = x_min;
+ svp->segs[n_segs].bbox.x1 = x_max;
+ svp->segs[n_segs].bbox.y0 = points[0].y;
+ svp->segs[n_segs].bbox.y1 = points[n_points - 1].y;
+ n_segs++;
+ points = NULL;
+ }
+
+ if (points == NULL) {
+ n_points_max = 4;
+ points = art_new(ArtPoint, n_points_max);
+ }
+
+ n_points = 1;
+ points[0].x = x = vpath[i].x;
+ points[0].y = y = vpath[i].y;
+ x_min = x;
+ x_max = x;
+ dir = 0;
+ } else { /* must be LINETO */
+ new_dir = (vpath[i].y > y ||
+ (vpath[i].y == y && vpath[i].x > x)) ? 1 : -1;
+ if (dir && dir != new_dir) {
+ /* new segment */
+ x = points[n_points - 1].x;
+ y = points[n_points - 1].y;
+ if (n_segs == n_segs_max) {
+ n_segs_max <<= 1;
+ svp = (ArtSVP *)realloc(svp, sizeof(ArtSVP) +
+ (n_segs_max - 1) *
+ sizeof(ArtSVPSeg));
+ }
+ svp->segs[n_segs].n_points = n_points;
+ svp->segs[n_segs].dir = (dir > 0);
+ if (dir < 0)
+ reverse_points(points, n_points);
+ svp->segs[n_segs].points = points;
+ svp->segs[n_segs].bbox.x0 = x_min;
+ svp->segs[n_segs].bbox.x1 = x_max;
+ svp->segs[n_segs].bbox.y0 = points[0].y;
+ svp->segs[n_segs].bbox.y1 = points[n_points - 1].y;
+ n_segs++;
+
+ n_points = 1;
+ n_points_max = 4;
+ points = art_new(ArtPoint, n_points_max);
+ points[0].x = x;
+ points[0].y = y;
+ x_min = x;
+ x_max = x;
+ }
+
+ if (points != NULL) {
+ if (n_points == n_points_max)
+ art_expand(points, ArtPoint, n_points_max);
+ points[n_points].x = x = vpath[i].x;
+ points[n_points].y = y = vpath[i].y;
+ if (x < x_min) x_min = x;
+ else if (x > x_max) x_max = x;
+ n_points++;
+ }
+ dir = new_dir;
+ }
+ i++;
+ }
+
+ if (points != NULL) {
+ if (n_points >= 2) {
+ if (n_segs == n_segs_max) {
+ n_segs_max <<= 1;
+ svp = (ArtSVP *)realloc(svp, sizeof(ArtSVP) +
+ (n_segs_max - 1) *
+ sizeof(ArtSVPSeg));
+ }
+ svp->segs[n_segs].n_points = n_points;
+ svp->segs[n_segs].dir = (dir > 0);
+ if (dir < 0)
+ reverse_points(points, n_points);
+ svp->segs[n_segs].points = points;
+ svp->segs[n_segs].bbox.x0 = x_min;
+ svp->segs[n_segs].bbox.x1 = x_max;
+ svp->segs[n_segs].bbox.y0 = points[0].y;
+ svp->segs[n_segs].bbox.y1 = points[n_points - 1].y;
+ n_segs++;
+ } else
+ free(points);
+ }
+
+ svp->n_segs = n_segs;
+
+ qsort(&svp->segs, n_segs, sizeof(ArtSVPSeg), art_svp_seg_compare);
+
+ return svp;
+}
+
+
+/* Basic constructors and operations for bezier paths */
+
+#define RENDER_LEVEL 4
+#define RENDER_SIZE (1 << (RENDER_LEVEL))
+
+/**
+ * art_vpath_render_bez: Render a bezier segment into the vpath.
+ * @p_vpath: Where the pointer to the #ArtVpath structure is stored.
+ * @pn_points: Pointer to the number of points in *@p_vpath.
+ * @pn_points_max: Pointer to the number of points allocated.
+ * @x0: X coordinate of starting bezier point.
+ * @y0: Y coordinate of starting bezier point.
+ * @x1: X coordinate of first bezier control point.
+ * @y1: Y coordinate of first bezier control point.
+ * @x2: X coordinate of second bezier control point.
+ * @y2: Y coordinate of second bezier control point.
+ * @x3: X coordinate of ending bezier point.
+ * @y3: Y coordinate of ending bezier point.
+ * @flatness: Flatness control.
+ *
+ * Renders a bezier segment into the vector path, reallocating and
+ * updating *@p_vpath and *@pn_vpath_max as necessary. *@pn_vpath is
+ * incremented by the number of vector points added.
+ *
+ * This step includes (@x0, @y0) but not (@x3, @y3).
+ *
+ * The @flatness argument guides the amount of subdivision. The Adobe
+ * PostScript reference manual defines flatness as the maximum
+ * deviation between the any point on the vpath approximation and the
+ * corresponding point on the "true" curve, and we follow this
+ * definition here. A value of 0.25 should ensure high quality for aa
+ * rendering.
+**/
+static void art_vpath_render_bez(ArtVpath **p_vpath, int *pn, int *pn_max,
+ double x0, double y0,
+ double x1, double y1,
+ double x2, double y2,
+ double x3, double y3,
+ double flatness) {
+ double x3_0, y3_0;
+ double z3_0_dot;
+ double z1_dot, z2_dot;
+ double z1_perp, z2_perp;
+ double max_perp_sq;
+
+ double x_m, y_m;
+ double xa1, ya1;
+ double xa2, ya2;
+ double xb1, yb1;
+ double xb2, yb2;
+
+ /* It's possible to optimize this routine a fair amount.
+
+ First, once the _dot conditions are met, they will also be met in
+ all further subdivisions. So we might recurse to a different
+ routine that only checks the _perp conditions.
+
+ Second, the distance _should_ decrease according to fairly
+ predictable rules (a factor of 4 with each subdivision). So it might
+ be possible to note that the distance is within a factor of 4 of
+ acceptable, and subdivide once. But proving this might be hard.
+
+ Third, at the last subdivision, x_m and y_m can be computed more
+ expeditiously (as in the routine above).
+
+ Finally, if we were able to subdivide by, say 2 or 3, this would
+ allow considerably finer-grain control, i.e. fewer points for the
+ same flatness tolerance. This would speed things up downstream.
+
+ In any case, this routine is unlikely to be the bottleneck. It's
+ just that I have this undying quest for more speed...
+
+ */
+
+ x3_0 = x3 - x0;
+ y3_0 = y3 - y0;
+
+ /* z3_0_dot is dist z0-z3 squared */
+ z3_0_dot = x3_0 * x3_0 + y3_0 * y3_0;
+
+ if (z3_0_dot < 0.001) {
+ /* if start and end point are almost identical, the flatness tests
+ * don't work properly, so fall back on testing whether both of
+ * the other two control points are the same as the start point,
+ * too.
+ */
+ if (hypot(x1 - x0, y1 - y0) < 0.001
+ && hypot(x2 - x0, y2 - y0) < 0.001)
+ goto nosubdivide;
+ else
+ goto subdivide;
+ }
+
+ /* we can avoid subdivision if:
+
+ z1 has distance no more than flatness from the z0-z3 line
+
+ z1 is no more z0'ward than flatness past z0-z3
+
+ z1 is more z0'ward than z3'ward on the line traversing z0-z3
+
+ and correspondingly for z2 */
+
+ /* perp is distance from line, multiplied by dist z0-z3 */
+ max_perp_sq = flatness * flatness * z3_0_dot;
+
+ z1_perp = (y1 - y0) * x3_0 - (x1 - x0) * y3_0;
+ if (z1_perp * z1_perp > max_perp_sq)
+ goto subdivide;
+
+ z2_perp = (y3 - y2) * x3_0 - (x3 - x2) * y3_0;
+ if (z2_perp * z2_perp > max_perp_sq)
+ goto subdivide;
+
+ z1_dot = (x1 - x0) * x3_0 + (y1 - y0) * y3_0;
+ if (z1_dot < 0 && z1_dot * z1_dot > max_perp_sq)
+ goto subdivide;
+
+ z2_dot = (x3 - x2) * x3_0 + (y3 - y2) * y3_0;
+ if (z2_dot < 0 && z2_dot * z2_dot > max_perp_sq)
+ goto subdivide;
+
+ if (z1_dot + z1_dot > z3_0_dot)
+ goto subdivide;
+
+ if (z2_dot + z2_dot > z3_0_dot)
+ goto subdivide;
+
+
+nosubdivide:
+ /* don't subdivide */
+ art_vpath_add_point(p_vpath, pn, pn_max,
+ ART_LINETO, x3, y3);
+ return;
+
+subdivide:
+
+ xa1 = (x0 + x1) * 0.5;
+ ya1 = (y0 + y1) * 0.5;
+ xa2 = (x0 + 2 * x1 + x2) * 0.25;
+ ya2 = (y0 + 2 * y1 + y2) * 0.25;
+ xb1 = (x1 + 2 * x2 + x3) * 0.25;
+ yb1 = (y1 + 2 * y2 + y3) * 0.25;
+ xb2 = (x2 + x3) * 0.5;
+ yb2 = (y2 + y3) * 0.5;
+ x_m = (xa2 + xb1) * 0.5;
+ y_m = (ya2 + yb1) * 0.5;
+
+ art_vpath_render_bez(p_vpath, pn, pn_max,
+ x0, y0, xa1, ya1, xa2, ya2, x_m, y_m, flatness);
+ art_vpath_render_bez(p_vpath, pn, pn_max,
+ x_m, y_m, xb1, yb1, xb2, yb2, x3, y3, flatness);
+}
+
+/**
+ * art_bez_path_to_vec: Create vpath from bezier path.
+ * @bez: Bezier path.
+ * @flatness: Flatness control.
+ *
+ * Creates a vector path closely approximating the bezier path defined by
+ * @bez. The @flatness argument controls the amount of subdivision. In
+ * general, the resulting vpath deviates by at most @flatness pixels
+ * from the "ideal" path described by @bez.
+ *
+ * Return value: Newly allocated vpath.
+ **/
+ArtVpath *art_bez_path_to_vec(const ArtBpath *bez, double flatness) {
+ ArtVpath *vec;
+ int vec_n, vec_n_max;
+ int bez_index;
+ double x, y;
+
+ vec_n = 0;
+ vec_n_max = RENDER_SIZE;
+ vec = art_new(ArtVpath, vec_n_max);
+
+ /* Initialization is unnecessary because of the precondition that the
+ bezier path does not begin with LINETO or CURVETO, but is here
+ to make the code warning-free. */
+ x = 0;
+ y = 0;
+
+ bez_index = 0;
+ do {
+ /* make sure space for at least one more code */
+ if (vec_n >= vec_n_max)
+ art_expand(vec, ArtVpath, vec_n_max);
+ switch (bez[bez_index].code) {
+ case ART_MOVETO_OPEN:
+ case ART_MOVETO:
+ case ART_LINETO:
+ x = bez[bez_index].x3;
+ y = bez[bez_index].y3;
+ vec[vec_n].code = bez[bez_index].code;
+ vec[vec_n].x = x;
+ vec[vec_n].y = y;
+ vec_n++;
+ break;
+ case ART_END:
+ vec[vec_n].code = bez[bez_index].code;
+ vec[vec_n].x = 0;
+ vec[vec_n].y = 0;
+ vec_n++;
+ break;
+ case ART_CURVETO:
+ art_vpath_render_bez(&vec, &vec_n, &vec_n_max,
+ x, y,
+ bez[bez_index].x1, bez[bez_index].y1,
+ bez[bez_index].x2, bez[bez_index].y2,
+ bez[bez_index].x3, bez[bez_index].y3,
+ flatness);
+ x = bez[bez_index].x3;
+ y = bez[bez_index].y3;
+ break;
+ }
+ } while (bez[bez_index++].code != ART_END);
+ return vec;
+}
+
+
+#define EPSILON_6 1e-6
+#define EPSILON_2 1e-12
+
+/* Render an arc segment starting at (xc + x0, yc + y0) to (xc + x1,
+ yc + y1), centered at (xc, yc), and with given radius. Both x0^2 +
+ y0^2 and x1^2 + y1^2 should be equal to radius^2.
+
+ A positive value of radius means curve to the left, negative means
+ curve to the right.
+*/
+static void art_svp_vpath_stroke_arc(ArtVpath **p_vpath, int *pn, int *pn_max,
+ double xc, double yc,
+ double x0, double y0,
+ double x1, double y1,
+ double radius,
+ double flatness) {
+ double theta;
+ double th_0, th_1;
+ int n_pts;
+ int i;
+ double aradius;
+
+ aradius = fabs(radius);
+ theta = 2 * M_SQRT2 * sqrt(flatness / aradius);
+ th_0 = atan2(y0, x0);
+ th_1 = atan2(y1, x1);
+ if (radius > 0) {
+ /* curve to the left */
+ if (th_0 < th_1) th_0 += M_PI * 2;
+ n_pts = (int)ceil((th_0 - th_1) / theta);
+ } else {
+ /* curve to the right */
+ if (th_1 < th_0) th_1 += M_PI * 2;
+ n_pts = (int)ceil((th_1 - th_0) / theta);
+ }
+ art_vpath_add_point(p_vpath, pn, pn_max,
+ ART_LINETO, xc + x0, yc + y0);
+ for (i = 1; i < n_pts; i++) {
+ theta = th_0 + (th_1 - th_0) * i / n_pts;
+ art_vpath_add_point(p_vpath, pn, pn_max,
+ ART_LINETO, xc + cos(theta) * aradius,
+ yc + sin(theta) * aradius);
+ }
+ art_vpath_add_point(p_vpath, pn, pn_max,
+ ART_LINETO, xc + x1, yc + y1);
+}
+
+/* Assume that forw and rev are at point i0. Bring them to i1,
+ joining with the vector i1 - i2.
+
+ This used to be true, but isn't now that the stroke_raw code is
+ filtering out (near)zero length vectors: {It so happens that all
+ invocations of this function maintain the precondition i1 = i0 + 1,
+ so we could decrease the number of arguments by one. We haven't
+ done that here, though.}
+
+ forw is to the line's right and rev is to its left.
+
+ Precondition: no zero-length vectors, otherwise a divide by
+ zero will happen. */
+static void render_seg(ArtVpath **p_forw, int *pn_forw, int *pn_forw_max,
+ ArtVpath **p_rev, int *pn_rev, int *pn_rev_max,
+ ArtVpath *vpath, int i0, int i1, int i2,
+ ArtPathStrokeJoinType join,
+ double line_width, double miter_limit, double flatness) {
+ double dx0, dy0;
+ double dx1, dy1;
+ double dlx0, dly0;
+ double dlx1, dly1;
+ double dmx, dmy;
+ double dmr2;
+ double scale;
+ double cross;
+
+ /* The vectors of the lines from i0 to i1 and i1 to i2. */
+ dx0 = vpath[i1].x - vpath[i0].x;
+ dy0 = vpath[i1].y - vpath[i0].y;
+
+ dx1 = vpath[i2].x - vpath[i1].x;
+ dy1 = vpath[i2].y - vpath[i1].y;
+
+ /* Set dl[xy]0 to the vector from i0 to i1, rotated counterclockwise
+ 90 degrees, and scaled to the length of line_width. */
+ scale = line_width / sqrt(dx0 * dx0 + dy0 * dy0);
+ dlx0 = dy0 * scale;
+ dly0 = -dx0 * scale;
+
+ /* Set dl[xy]1 to the vector from i1 to i2, rotated counterclockwise
+ 90 degrees, and scaled to the length of line_width. */
+ scale = line_width / sqrt(dx1 * dx1 + dy1 * dy1);
+ dlx1 = dy1 * scale;
+ dly1 = -dx1 * scale;
+
+ /* now, forw's last point is expected to be colinear along d[xy]0
+ to point i0 - dl[xy]0, and rev with i0 + dl[xy]0. */
+
+ /* positive for positive area (i.e. left turn) */
+ cross = dx1 * dy0 - dx0 * dy1;
+
+ dmx = (dlx0 + dlx1) * 0.5;
+ dmy = (dly0 + dly1) * 0.5;
+ dmr2 = dmx * dmx + dmy * dmy;
+
+ if (join == ART_PATH_STROKE_JOIN_MITER &&
+ dmr2 * miter_limit * miter_limit < line_width * line_width)
+ join = ART_PATH_STROKE_JOIN_BEVEL;
+
+ /* the case when dmr2 is zero or very small bothers me
+ (i.e. near a 180 degree angle)
+ ALEX: So, we avoid the optimization when dmr2 is very small. This should
+ be safe since dmx/y is only used in optimization and in MITER case, and MITER
+ should be converted to BEVEL when dmr2 is very small. */
+ if (dmr2 > EPSILON_2) {
+ scale = line_width * line_width / dmr2;
+ dmx *= scale;
+ dmy *= scale;
+ }
+
+ if (cross *cross < EPSILON_2 && dx0 *dx1 + dy0 *dy1 >= 0) {
+ /* going straight */
+ art_vpath_add_point(p_forw, pn_forw, pn_forw_max,
+ ART_LINETO, vpath[i1].x - dlx0, vpath[i1].y - dly0);
+ art_vpath_add_point(p_rev, pn_rev, pn_rev_max,
+ ART_LINETO, vpath[i1].x + dlx0, vpath[i1].y + dly0);
+ } else if (cross > 0) {
+ /* left turn, forw is outside and rev is inside */
+
+ if (
+ (dmr2 > EPSILON_2) &&
+ /* check that i1 + dm[xy] is inside i0-i1 rectangle */
+ (dx0 + dmx) * dx0 + (dy0 + dmy) * dy0 > 0 &&
+ /* and that i1 + dm[xy] is inside i1-i2 rectangle */
+ ((dx1 - dmx) * dx1 + (dy1 - dmy) * dy1 > 0)
+#ifdef PEDANTIC_INNER
+ &&
+ /* check that i1 + dl[xy]1 is inside i0-i1 rectangle */
+ (dx0 + dlx1) * dx0 + (dy0 + dly1) * dy0 > 0 &&
+ /* and that i1 + dl[xy]0 is inside i1-i2 rectangle */
+ ((dx1 - dlx0) * dx1 + (dy1 - dly0) * dy1 > 0)
+#endif
+ ) {
+ /* can safely add single intersection point */
+ art_vpath_add_point(p_rev, pn_rev, pn_rev_max,
+ ART_LINETO, vpath[i1].x + dmx, vpath[i1].y + dmy);
+ } else {
+ /* need to loop-de-loop the inside */
+ art_vpath_add_point(p_rev, pn_rev, pn_rev_max,
+ ART_LINETO, vpath[i1].x + dlx0, vpath[i1].y + dly0);
+ art_vpath_add_point(p_rev, pn_rev, pn_rev_max,
+ ART_LINETO, vpath[i1].x, vpath[i1].y);
+ art_vpath_add_point(p_rev, pn_rev, pn_rev_max,
+ ART_LINETO, vpath[i1].x + dlx1, vpath[i1].y + dly1);
+ }
+
+ if (join == ART_PATH_STROKE_JOIN_BEVEL) {
+ /* bevel */
+ art_vpath_add_point(p_forw, pn_forw, pn_forw_max,
+ ART_LINETO, vpath[i1].x - dlx0, vpath[i1].y - dly0);
+ art_vpath_add_point(p_forw, pn_forw, pn_forw_max,
+ ART_LINETO, vpath[i1].x - dlx1, vpath[i1].y - dly1);
+ } else if (join == ART_PATH_STROKE_JOIN_MITER) {
+ art_vpath_add_point(p_forw, pn_forw, pn_forw_max,
+ ART_LINETO, vpath[i1].x - dmx, vpath[i1].y - dmy);
+ } else if (join == ART_PATH_STROKE_JOIN_ROUND)
+ art_svp_vpath_stroke_arc(p_forw, pn_forw, pn_forw_max,
+ vpath[i1].x, vpath[i1].y,
+ -dlx0, -dly0,
+ -dlx1, -dly1,
+ line_width,
+ flatness);
+ } else {
+ /* right turn, rev is outside and forw is inside */
+
+ if (
+ (dmr2 > EPSILON_2) &&
+ /* check that i1 - dm[xy] is inside i0-i1 rectangle */
+ (dx0 - dmx) * dx0 + (dy0 - dmy) * dy0 > 0 &&
+ /* and that i1 - dm[xy] is inside i1-i2 rectangle */
+ ((dx1 + dmx) * dx1 + (dy1 + dmy) * dy1 > 0)
+#ifdef PEDANTIC_INNER
+ &&
+ /* check that i1 - dl[xy]1 is inside i0-i1 rectangle */
+ (dx0 - dlx1) * dx0 + (dy0 - dly1) * dy0 > 0 &&
+ /* and that i1 - dl[xy]0 is inside i1-i2 rectangle */
+ ((dx1 + dlx0) * dx1 + (dy1 + dly0) * dy1 > 0)
+#endif
+ ) {
+ /* can safely add single intersection point */
+ art_vpath_add_point(p_forw, pn_forw, pn_forw_max,
+ ART_LINETO, vpath[i1].x - dmx, vpath[i1].y - dmy);
+ } else {
+ /* need to loop-de-loop the inside */
+ art_vpath_add_point(p_forw, pn_forw, pn_forw_max,
+ ART_LINETO, vpath[i1].x - dlx0, vpath[i1].y - dly0);
+ art_vpath_add_point(p_forw, pn_forw, pn_forw_max,
+ ART_LINETO, vpath[i1].x, vpath[i1].y);
+ art_vpath_add_point(p_forw, pn_forw, pn_forw_max,
+ ART_LINETO, vpath[i1].x - dlx1, vpath[i1].y - dly1);
+ }
+
+ if (join == ART_PATH_STROKE_JOIN_BEVEL) {
+ /* bevel */
+ art_vpath_add_point(p_rev, pn_rev, pn_rev_max,
+ ART_LINETO, vpath[i1].x + dlx0, vpath[i1].y + dly0);
+ art_vpath_add_point(p_rev, pn_rev, pn_rev_max,
+ ART_LINETO, vpath[i1].x + dlx1, vpath[i1].y + dly1);
+ } else if (join == ART_PATH_STROKE_JOIN_MITER) {
+ art_vpath_add_point(p_rev, pn_rev, pn_rev_max,
+ ART_LINETO, vpath[i1].x + dmx, vpath[i1].y + dmy);
+ } else if (join == ART_PATH_STROKE_JOIN_ROUND)
+ art_svp_vpath_stroke_arc(p_rev, pn_rev, pn_rev_max,
+ vpath[i1].x, vpath[i1].y,
+ dlx0, dly0,
+ dlx1, dly1,
+ -line_width,
+ flatness);
+
+ }
+}
+
+/* caps i1, under the assumption of a vector from i0 */
+static void render_cap(ArtVpath **p_result, int *pn_result, int *pn_result_max,
+ ArtVpath *vpath, int i0, int i1,
+ ArtPathStrokeCapType cap, double line_width, double flatness) {
+ double dx0, dy0;
+ double dlx0, dly0;
+ double scale;
+ int n_pts;
+ int i;
+
+ dx0 = vpath[i1].x - vpath[i0].x;
+ dy0 = vpath[i1].y - vpath[i0].y;
+
+ /* Set dl[xy]0 to the vector from i0 to i1, rotated counterclockwise
+ 90 degrees, and scaled to the length of line_width. */
+ scale = line_width / sqrt(dx0 * dx0 + dy0 * dy0);
+ dlx0 = dy0 * scale;
+ dly0 = -dx0 * scale;
+
+ switch (cap) {
+ case ART_PATH_STROKE_CAP_BUTT:
+ art_vpath_add_point(p_result, pn_result, pn_result_max,
+ ART_LINETO, vpath[i1].x - dlx0, vpath[i1].y - dly0);
+ art_vpath_add_point(p_result, pn_result, pn_result_max,
+ ART_LINETO, vpath[i1].x + dlx0, vpath[i1].y + dly0);
+ break;
+ case ART_PATH_STROKE_CAP_ROUND:
+ n_pts = (int)ceil(M_PI / (2.0 * M_SQRT2 * sqrt(flatness / line_width)));
+ art_vpath_add_point(p_result, pn_result, pn_result_max,
+ ART_LINETO, vpath[i1].x - dlx0, vpath[i1].y - dly0);
+ for (i = 1; i < n_pts; i++) {
+ double theta, c_th, s_th;
+
+ theta = M_PI * i / n_pts;
+ c_th = cos(theta);
+ s_th = sin(theta);
+ art_vpath_add_point(p_result, pn_result, pn_result_max,
+ ART_LINETO,
+ vpath[i1].x - dlx0 * c_th - dly0 * s_th,
+ vpath[i1].y - dly0 * c_th + dlx0 * s_th);
+ }
+ art_vpath_add_point(p_result, pn_result, pn_result_max,
+ ART_LINETO, vpath[i1].x + dlx0, vpath[i1].y + dly0);
+ break;
+ case ART_PATH_STROKE_CAP_SQUARE:
+ art_vpath_add_point(p_result, pn_result, pn_result_max,
+ ART_LINETO,
+ vpath[i1].x - dlx0 - dly0,
+ vpath[i1].y - dly0 + dlx0);
+ art_vpath_add_point(p_result, pn_result, pn_result_max,
+ ART_LINETO,
+ vpath[i1].x + dlx0 - dly0,
+ vpath[i1].y + dly0 + dlx0);
+ break;
+ }
+}
+
+/**
+ * art_svp_from_vpath_raw: Stroke a vector path, raw version
+ * @vpath: #ArtVPath to stroke.
+ * @join: Join style.
+ * @cap: Cap style.
+ * @line_width: Width of stroke.
+ * @miter_limit: Miter limit.
+ * @flatness: Flatness.
+ *
+ * Exactly the same as art_svp_vpath_stroke(), except that the resulting
+ * stroke outline may self-intersect and have regions of winding number
+ * greater than 1.
+ *
+ * Return value: Resulting raw stroked outline in svp format.
+ **/
+ArtVpath *art_svp_vpath_stroke_raw(ArtVpath *vpath,
+ ArtPathStrokeJoinType join,
+ ArtPathStrokeCapType cap,
+ double line_width,
+ double miter_limit,
+ double flatness) {
+ int begin_idx, end_idx;
+ int i;
+ ArtVpath *forw, *rev;
+ int n_forw, n_rev;
+ int n_forw_max, n_rev_max;
+ ArtVpath *result;
+ int n_result, n_result_max;
+ double half_lw = 0.5 * line_width;
+ int closed;
+ int last, this_, next, second;
+ double dx, dy;
+
+ n_forw_max = 16;
+ forw = art_new(ArtVpath, n_forw_max);
+
+ n_rev_max = 16;
+ rev = art_new(ArtVpath, n_rev_max);
+
+ n_result = 0;
+ n_result_max = 16;
+ result = art_new(ArtVpath, n_result_max);
+
+ for (begin_idx = 0; vpath[begin_idx].code != ART_END; begin_idx = end_idx) {
+ n_forw = 0;
+ n_rev = 0;
+
+ closed = (vpath[begin_idx].code == ART_MOVETO);
+
+ /* we don't know what the first point joins with until we get to the
+ last point and see if it's closed. So we start with the second
+ line in the path.
+
+ Note: this is not strictly true (we now know it's closed from
+ the opening pathcode), but why fix code that isn't broken?
+ */
+
+ this_ = begin_idx;
+ /* skip over identical points at the beginning of the subpath */
+ for (i = this_ + 1; vpath[i].code == ART_LINETO; i++) {
+ dx = vpath[i].x - vpath[this_].x;
+ dy = vpath[i].y - vpath[this_].y;
+ if (dx * dx + dy * dy > EPSILON_2)
+ break;
+ }
+ next = i;
+ second = next;
+
+ /* invariant: this doesn't coincide with next */
+ while (vpath[next].code == ART_LINETO) {
+ last = this_;
+ this_ = next;
+ /* skip over identical points after the beginning of the subpath */
+ for (i = this_ + 1; vpath[i].code == ART_LINETO; i++) {
+ dx = vpath[i].x - vpath[this_].x;
+ dy = vpath[i].y - vpath[this_].y;
+ if (dx * dx + dy * dy > EPSILON_2)
+ break;
+ }
+ next = i;
+ if (vpath[next].code != ART_LINETO) {
+ /* reached end of path */
+ /* make "closed" detection conform to PostScript
+ semantics (i.e. explicit closepath code rather than
+ just the fact that end of the path is the beginning) */
+ if (closed &&
+ vpath[this_].x == vpath[begin_idx].x &&
+ vpath[this_].y == vpath[begin_idx].y) {
+ int j;
+
+ /* path is closed, render join to beginning */
+ render_seg(&forw, &n_forw, &n_forw_max,
+ &rev, &n_rev, &n_rev_max,
+ vpath, last, this_, second,
+ join, half_lw, miter_limit, flatness);
+
+ /* do forward path */
+ art_vpath_add_point(&result, &n_result, &n_result_max,
+ ART_MOVETO, forw[n_forw - 1].x,
+ forw[n_forw - 1].y);
+ for (j = 0; j < n_forw; j++)
+ art_vpath_add_point(&result, &n_result, &n_result_max,
+ ART_LINETO, forw[j].x,
+ forw[j].y);
+
+ /* do reverse path, reversed */
+ art_vpath_add_point(&result, &n_result, &n_result_max,
+ ART_MOVETO, rev[0].x,
+ rev[0].y);
+ for (j = n_rev - 1; j >= 0; j--)
+ art_vpath_add_point(&result, &n_result, &n_result_max,
+ ART_LINETO, rev[j].x,
+ rev[j].y);
+ } else {
+ /* path is open */
+ int j;
+
+ /* add to forw rather than result to ensure that
+ forw has at least one point. */
+ render_cap(&forw, &n_forw, &n_forw_max,
+ vpath, last, this_,
+ cap, half_lw, flatness);
+ art_vpath_add_point(&result, &n_result, &n_result_max,
+ ART_MOVETO, forw[0].x,
+ forw[0].y);
+ for (j = 1; j < n_forw; j++)
+ art_vpath_add_point(&result, &n_result, &n_result_max,
+ ART_LINETO, forw[j].x,
+ forw[j].y);
+ for (j = n_rev - 1; j >= 0; j--)
+ art_vpath_add_point(&result, &n_result, &n_result_max,
+ ART_LINETO, rev[j].x,
+ rev[j].y);
+ render_cap(&result, &n_result, &n_result_max,
+ vpath, second, begin_idx,
+ cap, half_lw, flatness);
+ art_vpath_add_point(&result, &n_result, &n_result_max,
+ ART_LINETO, forw[0].x,
+ forw[0].y);
+ }
+ } else
+ render_seg(&forw, &n_forw, &n_forw_max,
+ &rev, &n_rev, &n_rev_max,
+ vpath, last, this_, next,
+ join, half_lw, miter_limit, flatness);
+ }
+ end_idx = next;
+ }
+
+ free(forw);
+ free(rev);
+ art_vpath_add_point(&result, &n_result, &n_result_max, ART_END, 0, 0);
+ return result;
+}
+
+
+/* Render a vector path into a stroked outline.
+
+ Status of this routine:
+
+ Basic correctness: Only miter and bevel line joins are implemented,
+ and only butt line caps. Otherwise, seems to be fine.
+
+ Numerical stability: We cheat (adding random perturbation). Thus,
+ it seems very likely that no numerical stability problems will be
+ seen in practice.
+
+ Speed: Should be pretty good.
+
+ Precision: The perturbation fuzzes the coordinates slightly,
+ but not enough to be visible. */
+
+/**
+ * art_svp_vpath_stroke: Stroke a vector path.
+ * @vpath: #ArtVPath to stroke.
+ * @join: Join style.
+ * @cap: Cap style.
+ * @line_width: Width of stroke.
+ * @miter_limit: Miter limit.
+ * @flatness: Flatness.
+ *
+ * Computes an svp representing the stroked outline of @vpath. The
+ * width of the stroked line is @line_width.
+ *
+ * Lines are joined according to the @join rule. Possible values are
+ * ART_PATH_STROKE_JOIN_MITER (for mitered joins),
+ * ART_PATH_STROKE_JOIN_ROUND (for round joins), and
+ * ART_PATH_STROKE_JOIN_BEVEL (for bevelled joins). The mitered join
+ * is converted to a bevelled join if the miter would extend to a
+ * distance of more than @miter_limit * @line_width from the actual
+ * join point.
+ *
+ * If there are open subpaths, the ends of these subpaths are capped
+ * according to the @cap rule. Possible values are
+ * ART_PATH_STROKE_CAP_BUTT (squared cap, extends exactly to end
+ * point), ART_PATH_STROKE_CAP_ROUND (rounded half-circle centered at
+ * the end point), and ART_PATH_STROKE_CAP_SQUARE (squared cap,
+ * extending half @line_width past the end point).
+ *
+ * The @flatness parameter controls the accuracy of the rendering. It
+ * is most important for determining the number of points to use to
+ * approximate circular arcs for round lines and joins. In general, the
+ * resulting vector path will be within @flatness pixels of the "ideal"
+ * path containing actual circular arcs. I reserve the right to use
+ * the @flatness parameter to convert bevelled joins to miters for very
+ * small turn angles, as this would reduce the number of points in the
+ * resulting outline path.
+ *
+ * The resulting path is "clean" with respect to self-intersections, i.e.
+ * the winding number is 0 or 1 at each point.
+ *
+ * Return value: Resulting stroked outline in svp format.
+ **/
+ArtSVP *art_svp_vpath_stroke(ArtVpath *vpath,
+ ArtPathStrokeJoinType join,
+ ArtPathStrokeCapType cap,
+ double line_width,
+ double miter_limit,
+ double flatness) {
+ ArtVpath *vpath_stroke;
+ ArtSVP *svp, *svp2;
+ ArtSvpWriter *swr;
+
+ vpath_stroke = art_svp_vpath_stroke_raw(vpath, join, cap,
+ line_width, miter_limit, flatness);
+ svp = art_svp_from_vpath(vpath_stroke);
+ free(vpath_stroke);
+
+ swr = art_svp_writer_rewind_new(ART_WIND_RULE_NONZERO);
+ art_svp_intersector(svp, swr);
+
+ svp2 = art_svp_writer_rewind_reap(swr);
+ art_svp_free(svp);
+ return svp2;
+}
+
+
+/* Testbed implementation of the new intersection code.
+*/
+
+typedef struct _ArtPriQ ArtPriQ;
+typedef struct _ArtPriPoint ArtPriPoint;
+
+struct _ArtPriQ {
+ int n_items;
+ int n_items_max;
+ ArtPriPoint **items;
+};
+
+struct _ArtPriPoint {
+ double x;
+ double y;
+ void *user_data;
+};
+
+static ArtPriQ *art_pri_new(void) {
+ ArtPriQ *result = art_new(ArtPriQ, 1);
+
+ result->n_items = 0;
+ result->n_items_max = 16;
+ result->items = art_new(ArtPriPoint *, result->n_items_max);
+ return result;
+}
+
+static void art_pri_free(ArtPriQ *pq) {
+ free(pq->items);
+ free(pq);
+}
+
+static art_boolean art_pri_empty(ArtPriQ *pq) {
+ return pq->n_items == 0;
+}
+
+/* This heap implementation is based on Vasek Chvatal's course notes:
+ http://www.cs.rutgers.edu/~chvatal/notes/pq.html#heap */
+
+static void art_pri_bubble_up(ArtPriQ *pq, int vacant, ArtPriPoint *missing) {
+ ArtPriPoint **items = pq->items;
+ int parent;
+
+ parent = (vacant - 1) >> 1;
+ while (vacant > 0 && (missing->y < items[parent]->y ||
+ (missing->y == items[parent]->y &&
+ missing->x < items[parent]->x))) {
+ items[vacant] = items[parent];
+ vacant = parent;
+ parent = (vacant - 1) >> 1;
+ }
+
+ items[vacant] = missing;
+}
+
+static void art_pri_insert(ArtPriQ *pq, ArtPriPoint *point) {
+ if (pq->n_items == pq->n_items_max)
+ art_expand(pq->items, ArtPriPoint *, pq->n_items_max);
+
+ art_pri_bubble_up(pq, pq->n_items++, point);
+}
+
+static void art_pri_sift_down_from_root(ArtPriQ *pq, ArtPriPoint *missing) {
+ ArtPriPoint **items = pq->items;
+ int vacant = 0, child = 2;
+ int n = pq->n_items;
+
+ while (child < n) {
+ if (items[child - 1]->y < items[child]->y ||
+ (items[child - 1]->y == items[child]->y &&
+ items[child - 1]->x < items[child]->x))
+ child--;
+ items[vacant] = items[child];
+ vacant = child;
+ child = (vacant + 1) << 1;
+ }
+ if (child == n) {
+ items[vacant] = items[n - 1];
+ vacant = n - 1;
+ }
+
+ art_pri_bubble_up(pq, vacant, missing);
+}
+
+static ArtPriPoint *art_pri_choose(ArtPriQ *pq) {
+ ArtPriPoint *result = pq->items[0];
+
+ art_pri_sift_down_from_root(pq, pq->items[--pq->n_items]);
+ return result;
+}
+
+/* A virtual class for an "svp writer". A client of this object creates an
+ SVP by repeatedly calling "add segment" and "add point" methods on it.
+*/
+
+typedef struct _ArtSvpWriterRewind ArtSvpWriterRewind;
+
+/* An implementation of the svp writer virtual class that applies the
+ winding rule. */
+
+struct _ArtSvpWriterRewind {
+ ArtSvpWriter super;
+ ArtWindRule rule;
+ ArtSVP *svp;
+ int n_segs_max;
+ int *n_points_max;
+};
+
+static int art_svp_writer_rewind_add_segment(ArtSvpWriter *self, int wind_left,
+ int delta_wind, double x, double y) {
+ ArtSvpWriterRewind *swr = (ArtSvpWriterRewind *)self;
+ ArtSVP *svp;
+ ArtSVPSeg *seg;
+ art_boolean left_filled = 0, right_filled = 0;
+ int wind_right = wind_left + delta_wind;
+ int seg_num;
+ const int init_n_points_max = 4;
+
+ switch (swr->rule) {
+ case ART_WIND_RULE_NONZERO:
+ left_filled = (wind_left != 0);
+ right_filled = (wind_right != 0);
+ break;
+ case ART_WIND_RULE_INTERSECT:
+ left_filled = (wind_left > 1);
+ right_filled = (wind_right > 1);
+ break;
+ case ART_WIND_RULE_ODDEVEN:
+ left_filled = (wind_left & 1);
+ right_filled = (wind_right & 1);
+ break;
+ case ART_WIND_RULE_POSITIVE:
+ left_filled = (wind_left > 0);
+ right_filled = (wind_right > 0);
+ break;
+ default:
+ art_die("Unknown wind rule %d\n", swr->rule);
+ }
+ if (left_filled == right_filled) {
+ /* discard segment now */
+ return -1;
+ }
+
+ svp = swr->svp;
+ seg_num = svp->n_segs++;
+ if (swr->n_segs_max == seg_num) {
+ swr->n_segs_max <<= 1;
+ svp = (ArtSVP *)realloc(svp, sizeof(ArtSVP) +
+ (swr->n_segs_max - 1) *
+ sizeof(ArtSVPSeg));
+ swr->svp = svp;
+ swr->n_points_max = art_renew(swr->n_points_max, int,
+ swr->n_segs_max);
+ }
+ seg = &svp->segs[seg_num];
+ seg->n_points = 1;
+ seg->dir = right_filled;
+ swr->n_points_max[seg_num] = init_n_points_max;
+ seg->bbox.x0 = x;
+ seg->bbox.y0 = y;
+ seg->bbox.x1 = x;
+ seg->bbox.y1 = y;
+ seg->points = art_new(ArtPoint, init_n_points_max);
+ seg->points[0].x = x;
+ seg->points[0].y = y;
+ return seg_num;
+}
+
+static void art_svp_writer_rewind_add_point(ArtSvpWriter *self, int seg_id,
+ double x, double y) {
+ ArtSvpWriterRewind *swr = (ArtSvpWriterRewind *)self;
+ ArtSVPSeg *seg;
+ int n_points;
+
+ if (seg_id < 0)
+ /* omitted segment */
+ return;
+
+ seg = &swr->svp->segs[seg_id];
+ n_points = seg->n_points++;
+ if (swr->n_points_max[seg_id] == n_points)
+ art_expand(seg->points, ArtPoint, swr->n_points_max[seg_id]);
+ seg->points[n_points].x = x;
+ seg->points[n_points].y = y;
+ if (x < seg->bbox.x0)
+ seg->bbox.x0 = x;
+ if (x > seg->bbox.x1)
+ seg->bbox.x1 = x;
+ seg->bbox.y1 = y;
+}
+
+static void art_svp_writer_rewind_close_segment(ArtSvpWriter *self, int seg_id) {
+ /* Not needed for this simple implementation. A potential future
+ optimization is to merge segments that can be merged safely. */
+}
+
+ArtSVP *art_svp_writer_rewind_reap(ArtSvpWriter *self) {
+ ArtSvpWriterRewind *swr = (ArtSvpWriterRewind *)self;
+ ArtSVP *result = swr->svp;
+
+ free(swr->n_points_max);
+ free(swr);
+ return result;
+}
+
+ArtSvpWriter *art_svp_writer_rewind_new(ArtWindRule rule) {
+ ArtSvpWriterRewind *result = art_new(ArtSvpWriterRewind, 1);
+
+ result->super.add_segment = art_svp_writer_rewind_add_segment;
+ result->super.add_point = art_svp_writer_rewind_add_point;
+ result->super.close_segment = art_svp_writer_rewind_close_segment;
+
+ result->rule = rule;
+ result->n_segs_max = 16;
+ result->svp = (ArtSVP *)malloc(sizeof(ArtSVP) +
+ (result->n_segs_max - 1) * sizeof(ArtSVPSeg));
+ result->svp->n_segs = 0;
+ result->n_points_max = art_new(int, result->n_segs_max);
+
+ return &result->super;
+}
+
+/* Now, data structures for the active list */
+
+typedef struct _ArtActiveSeg ArtActiveSeg;
+
+/* Note: BNEG is 1 for \ lines, and 0 for /. Thus,
+ x[(flags & BNEG) ^ 1] <= x[flags & BNEG] */
+#define ART_ACTIVE_FLAGS_BNEG 1
+
+/* This flag is set if the segment has been inserted into the active
+ list. */
+#define ART_ACTIVE_FLAGS_IN_ACTIVE 2
+
+/* This flag is set when the segment is to be deleted in the
+ horiz commit process. */
+#define ART_ACTIVE_FLAGS_DEL 4
+
+/* This flag is set if the seg_id is a valid output segment. */
+#define ART_ACTIVE_FLAGS_OUT 8
+
+/* This flag is set if the segment is in the horiz list. */
+#define ART_ACTIVE_FLAGS_IN_HORIZ 16
+
+struct _ArtActiveSeg {
+ int flags;
+ int wind_left, delta_wind;
+ ArtActiveSeg *left, *right; /* doubly linked list structure */
+
+ const ArtSVPSeg *in_seg;
+ int in_curs;
+
+ double x[2];
+ double y0, y1;
+ double a, b, c; /* line equation; ax+by+c = 0 for the line, a^2 + b^2 = 1,
+ and a>0 */
+
+ /* bottom point and intersection point stack */
+ int n_stack;
+ int n_stack_max;
+ ArtPoint *stack;
+
+ /* horiz commit list */
+ ArtActiveSeg *horiz_left, *horiz_right;
+ double horiz_x;
+ int horiz_delta_wind;
+ int seg_id;
+};
+
+typedef struct _ArtIntersectCtx ArtIntersectCtx;
+
+struct _ArtIntersectCtx {
+ const ArtSVP *in;
+ ArtSvpWriter *out;
+
+ ArtPriQ *pq;
+
+ ArtActiveSeg *active_head;
+
+ double y;
+ ArtActiveSeg *horiz_first;
+ ArtActiveSeg *horiz_last;
+
+ /* segment index of next input segment to be added to pri q */
+ int in_curs;
+};
+
+#define EPSILON_A 1e-5 /* Threshold for breaking lines at point insertions */
+
+/**
+ * art_svp_intersect_setup_seg: Set up an active segment from input segment.
+ * @seg: Active segment.
+ * @pri_pt: Priority queue point to initialize.
+ *
+ * Sets the x[], a, b, c, flags, and stack fields according to the
+ * line from the current cursor value. Sets the priority queue point
+ * to the bottom point of this line. Also advances the input segment
+ * cursor.
+ **/
+static void art_svp_intersect_setup_seg(ArtActiveSeg *seg, ArtPriPoint *pri_pt) {
+ const ArtSVPSeg *in_seg = seg->in_seg;
+ int in_curs = seg->in_curs++;
+ double x0, y0, x1, y1;
+ double dx, dy, s;
+ double a, b, r2;
+
+ x0 = in_seg->points[in_curs].x;
+ y0 = in_seg->points[in_curs].y;
+ x1 = in_seg->points[in_curs + 1].x;
+ y1 = in_seg->points[in_curs + 1].y;
+ pri_pt->x = x1;
+ pri_pt->y = y1;
+ dx = x1 - x0;
+ dy = y1 - y0;
+ r2 = dx * dx + dy * dy;
+ s = r2 == 0 ? 1 : 1 / sqrt(r2);
+ seg->a = a = dy * s;
+ seg->b = b = -dx * s;
+ seg->c = -(a * x0 + b * y0);
+ seg->flags = (seg->flags & ~ART_ACTIVE_FLAGS_BNEG) | (dx > 0);
+ seg->x[0] = x0;
+ seg->x[1] = x1;
+ seg->y0 = y0;
+ seg->y1 = y1;
+ seg->n_stack = 1;
+ seg->stack[0].x = x1;
+ seg->stack[0].y = y1;
+}
+
+/**
+ * art_svp_intersect_add_horiz: Add point to horizontal list.
+ * @ctx: Intersector context.
+ * @seg: Segment with point to insert into horizontal list.
+ *
+ * Inserts @seg into horizontal list, keeping it in ascending horiz_x
+ * order.
+ *
+ * Note: the horiz_commit routine processes "clusters" of segs in the
+ * horiz list, all sharing the same horiz_x value. The cluster is
+ * processed in active list order, rather than horiz list order. Thus,
+ * the order of segs in the horiz list sharing the same horiz_x
+ * _should_ be irrelevant. Even so, we use b as a secondary sorting key,
+ * as a "belt and suspenders" defensive coding tactic.
+ **/
+static void art_svp_intersect_add_horiz(ArtIntersectCtx *ctx, ArtActiveSeg *seg) {
+ ArtActiveSeg **pp = &ctx->horiz_last;
+ ArtActiveSeg *place;
+ ArtActiveSeg *place_right = NULL;
+
+ if (seg->flags & ART_ACTIVE_FLAGS_IN_HORIZ) {
+ art_warn("*** attempt to put segment in horiz list twice\n");
+ return;
+ }
+ seg->flags |= ART_ACTIVE_FLAGS_IN_HORIZ;
+
+ for (place = *pp; place != NULL && (place->horiz_x > seg->horiz_x ||
+ (place->horiz_x == seg->horiz_x &&
+ place->b < seg->b));
+ place = *pp) {
+ place_right = place;
+ pp = &place->horiz_left;
+ }
+ *pp = seg;
+ seg->horiz_left = place;
+ seg->horiz_right = place_right;
+ if (place == NULL)
+ ctx->horiz_first = seg;
+ else
+ place->horiz_right = seg;
+}
+
+static void art_svp_intersect_push_pt(ArtIntersectCtx *ctx, ArtActiveSeg *seg,
+ double x, double y) {
+ ArtPriPoint *pri_pt;
+ int n_stack = seg->n_stack;
+
+ if (n_stack == seg->n_stack_max)
+ art_expand(seg->stack, ArtPoint, seg->n_stack_max);
+ seg->stack[n_stack].x = x;
+ seg->stack[n_stack].y = y;
+ seg->n_stack++;
+
+ seg->x[1] = x;
+ seg->y1 = y;
+
+ pri_pt = art_new(ArtPriPoint, 1);
+ pri_pt->x = x;
+ pri_pt->y = y;
+ pri_pt->user_data = seg;
+ art_pri_insert(ctx->pq, pri_pt);
+}
+
+typedef enum {
+ ART_BREAK_LEFT = 1,
+ ART_BREAK_RIGHT = 2
+} ArtBreakFlags;
+
+/**
+ * art_svp_intersect_break: Break an active segment.
+ *
+ * Note: y must be greater than the top point's y, and less than
+ * the bottom's.
+ *
+ * Return value: x coordinate of break point.
+ */
+static double art_svp_intersect_break(ArtIntersectCtx *ctx, ArtActiveSeg *seg,
+ double x_ref, double y, ArtBreakFlags break_flags) {
+ double x0, y0, x1, y1;
+ const ArtSVPSeg *in_seg = seg->in_seg;
+ int in_curs = seg->in_curs;
+ double x;
+
+ x0 = in_seg->points[in_curs - 1].x;
+ y0 = in_seg->points[in_curs - 1].y;
+ x1 = in_seg->points[in_curs].x;
+ y1 = in_seg->points[in_curs].y;
+ x = x0 + (x1 - x0) * ((y - y0) / (y1 - y0));
+ if ((break_flags == ART_BREAK_LEFT && x > x_ref) ||
+ (break_flags == ART_BREAK_RIGHT && x < x_ref)) {
+ }
+
+ /* I think we can count on min(x0, x1) <= x <= max(x0, x1) with sane
+ arithmetic, but it might be worthwhile to check just in case. */
+
+ if (y > ctx->y)
+ art_svp_intersect_push_pt(ctx, seg, x, y);
+ else {
+ seg->x[0] = x;
+ seg->y0 = y;
+ seg->horiz_x = x;
+ art_svp_intersect_add_horiz(ctx, seg);
+ }
+
+ return x;
+}
+
+/**
+ * art_svp_intersect_add_point: Add a point, breaking nearby neighbors.
+ * @ctx: Intersector context.
+ * @x: X coordinate of point to add.
+ * @y: Y coordinate of point to add.
+ * @seg: "nearby" segment, or NULL if leftmost.
+ *
+ * Return value: Segment immediately to the left of the new point, or
+ * NULL if the new point is leftmost.
+ **/
+static ArtActiveSeg *art_svp_intersect_add_point(ArtIntersectCtx *ctx, double x, double y,
+ ArtActiveSeg *seg, ArtBreakFlags break_flags) {
+ ArtActiveSeg *left, *right;
+ double x_min = x, x_max = x;
+ art_boolean left_live, right_live;
+ double d;
+ double new_x;
+ ArtActiveSeg *test, *result = NULL;
+ double x_test;
+
+ left = seg;
+ if (left == NULL)
+ right = ctx->active_head;
+ else
+ right = left->right;
+ left_live = (break_flags & ART_BREAK_LEFT) && (left != NULL);
+ right_live = (break_flags & ART_BREAK_RIGHT) && (right != NULL);
+ while (left_live || right_live) {
+ if (left_live) {
+ if (x <= left->x[left->flags & ART_ACTIVE_FLAGS_BNEG] &&
+ /* It may be that one of these conjuncts turns out to be always
+ true. We test both anyway, to be defensive. */
+ y != left->y0 && y < left->y1) {
+ d = x_min * left->a + y * left->b + left->c;
+ if (d < EPSILON_A) {
+ new_x = art_svp_intersect_break(ctx, left, x_min, y,
+ ART_BREAK_LEFT);
+ if (new_x > x_max) {
+ x_max = new_x;
+ right_live = (right != NULL);
+ } else if (new_x < x_min)
+ x_min = new_x;
+ left = left->left;
+ left_live = (left != NULL);
+ } else
+ left_live = ART_FALSE;
+ } else
+ left_live = ART_FALSE;
+ } else if (right_live) {
+ if (x >= right->x[(right->flags & ART_ACTIVE_FLAGS_BNEG) ^ 1] &&
+ /* It may be that one of these conjuncts turns out to be always
+ true. We test both anyway, to be defensive. */
+ y != right->y0 && y < right->y1) {
+ d = x_max * right->a + y * right->b + right->c;
+ if (d > -EPSILON_A) {
+ new_x = art_svp_intersect_break(ctx, right, x_max, y,
+ ART_BREAK_RIGHT);
+ if (new_x < x_min) {
+ x_min = new_x;
+ left_live = (left != NULL);
+ } else if (new_x >= x_max)
+ x_max = new_x;
+ right = right->right;
+ right_live = (right != NULL);
+ } else
+ right_live = ART_FALSE;
+ } else
+ right_live = ART_FALSE;
+ }
+ }
+
+ /* Ascending order is guaranteed by break_flags. Thus, we don't need
+ to actually fix up non-ascending pairs. */
+
+ /* Now, (left, right) defines an interval of segments broken. Sort
+ into ascending x order. */
+ test = left == NULL ? ctx->active_head : left->right;
+ result = left;
+ if (test != NULL && test != right) {
+ if (y == test->y0)
+ x_test = test->x[0];
+ else /* assert y == test->y1, I think */
+ x_test = test->x[1];
+ for (;;) {
+ if (x_test <= x)
+ result = test;
+ test = test->right;
+ if (test == right)
+ break;
+ new_x = x_test;
+ if (new_x < x_test) {
+ art_warn("art_svp_intersect_add_point: non-ascending x\n");
+ }
+ x_test = new_x;
+ }
+ }
+ return result;
+}
+
+static void art_svp_intersect_swap_active(ArtIntersectCtx *ctx,
+ ArtActiveSeg *left_seg, ArtActiveSeg *right_seg) {
+ right_seg->left = left_seg->left;
+ if (right_seg->left != NULL)
+ right_seg->left->right = right_seg;
+ else
+ ctx->active_head = right_seg;
+ left_seg->right = right_seg->right;
+ if (left_seg->right != NULL)
+ left_seg->right->left = left_seg;
+ left_seg->left = right_seg;
+ right_seg->right = left_seg;
+}
+
+/**
+ * art_svp_intersect_test_cross: Test crossing of a pair of active segments.
+ * @ctx: Intersector context.
+ * @left_seg: Left segment of the pair.
+ * @right_seg: Right segment of the pair.
+ * @break_flags: Flags indicating whether to break neighbors.
+ *
+ * Tests crossing of @left_seg and @right_seg. If there is a crossing,
+ * inserts the intersection point into both segments.
+ *
+ * Return value: True if the intersection took place at the current
+ * scan line, indicating further iteration is needed.
+ **/
+static art_boolean art_svp_intersect_test_cross(ArtIntersectCtx *ctx,
+ ArtActiveSeg *left_seg, ArtActiveSeg *right_seg,
+ ArtBreakFlags break_flags) {
+ double left_x0, left_y0, left_x1;
+ double left_y1 = left_seg->y1;
+ double right_y1 = right_seg->y1;
+ double d;
+
+ const ArtSVPSeg *in_seg;
+ int in_curs;
+ double d0, d1, t;
+ double x, y; /* intersection point */
+
+ if (left_seg->y0 == right_seg->y0 && left_seg->x[0] == right_seg->x[0]) {
+ /* Top points of left and right segments coincide. This case
+ feels like a bit of duplication - we may want to merge it
+ with the cases below. However, this way, we're sure that this
+ logic makes only localized changes. */
+
+ if (left_y1 < right_y1) {
+ /* Test left (x1, y1) against right segment */
+ left_x1 = left_seg->x[1];
+
+ if (left_x1 <
+ right_seg->x[(right_seg->flags & ART_ACTIVE_FLAGS_BNEG) ^ 1] ||
+ left_y1 == right_seg->y0)
+ return ART_FALSE;
+ d = left_x1 * right_seg->a + left_y1 * right_seg->b + right_seg->c;
+ if (d < -EPSILON_A)
+ return ART_FALSE;
+ else if (d < EPSILON_A) {
+ /* I'm unsure about the break flags here. */
+ double right_x1 = art_svp_intersect_break(ctx, right_seg,
+ left_x1, left_y1,
+ ART_BREAK_RIGHT);
+ if (left_x1 <= right_x1)
+ return ART_FALSE;
+ }
+ } else if (left_y1 > right_y1) {
+ /* Test right (x1, y1) against left segment */
+ double right_x1 = right_seg->x[1];
+
+ if (right_x1 > left_seg->x[left_seg->flags & ART_ACTIVE_FLAGS_BNEG] ||
+ right_y1 == left_seg->y0)
+ return ART_FALSE;
+ d = right_x1 * left_seg->a + right_y1 * left_seg->b + left_seg->c;
+ if (d > EPSILON_A)
+ return ART_FALSE;
+ else if (d > -EPSILON_A) {
+ /* See above regarding break flags. */
+ left_x1 = art_svp_intersect_break(ctx, left_seg,
+ right_x1, right_y1,
+ ART_BREAK_LEFT);
+ if (left_x1 <= right_x1)
+ return ART_FALSE;
+ }
+ } else { /* left_y1 == right_y1 */
+ left_x1 = left_seg->x[1];
+ double right_x1 = right_seg->x[1];
+
+ if (left_x1 <= right_x1)
+ return ART_FALSE;
+ }
+ art_svp_intersect_swap_active(ctx, left_seg, right_seg);
+ return ART_TRUE;
+ }
+
+ if (left_y1 < right_y1) {
+ /* Test left (x1, y1) against right segment */
+ left_x1 = left_seg->x[1];
+
+ if (left_x1 <
+ right_seg->x[(right_seg->flags & ART_ACTIVE_FLAGS_BNEG) ^ 1] ||
+ left_y1 == right_seg->y0)
+ return ART_FALSE;
+ d = left_x1 * right_seg->a + left_y1 * right_seg->b + right_seg->c;
+ if (d < -EPSILON_A)
+ return ART_FALSE;
+ else if (d < EPSILON_A) {
+ double right_x1 = art_svp_intersect_break(ctx, right_seg,
+ left_x1, left_y1,
+ ART_BREAK_RIGHT);
+ if (left_x1 <= right_x1)
+ return ART_FALSE;
+ }
+ } else if (left_y1 > right_y1) {
+ /* Test right (x1, y1) against left segment */
+ double right_x1 = right_seg->x[1];
+
+ if (right_x1 > left_seg->x[left_seg->flags & ART_ACTIVE_FLAGS_BNEG] ||
+ right_y1 == left_seg->y0)
+ return ART_FALSE;
+ d = right_x1 * left_seg->a + right_y1 * left_seg->b + left_seg->c;
+ if (d > EPSILON_A)
+ return ART_FALSE;
+ else if (d > -EPSILON_A) {
+ left_x1 = art_svp_intersect_break(ctx, left_seg,
+ right_x1, right_y1,
+ ART_BREAK_LEFT);
+ if (left_x1 <= right_x1)
+ return ART_FALSE;
+ }
+ } else { /* left_y1 == right_y1 */
+ left_x1 = left_seg->x[1];
+ double right_x1 = right_seg->x[1];
+
+ if (left_x1 <= right_x1)
+ return ART_FALSE;
+ }
+
+ /* The segments cross. Find the intersection point. */
+
+ in_seg = left_seg->in_seg;
+ in_curs = left_seg->in_curs;
+ left_x0 = in_seg->points[in_curs - 1].x;
+ left_y0 = in_seg->points[in_curs - 1].y;
+ left_x1 = in_seg->points[in_curs].x;
+ left_y1 = in_seg->points[in_curs].y;
+ d0 = left_x0 * right_seg->a + left_y0 * right_seg->b + right_seg->c;
+ d1 = left_x1 * right_seg->a + left_y1 * right_seg->b + right_seg->c;
+ if (d0 == d1) {
+ x = left_x0;
+ y = left_y0;
+ } else {
+ /* Is this division always safe? It could possibly overflow. */
+ t = d0 / (d0 - d1);
+ if (t <= 0) {
+ x = left_x0;
+ y = left_y0;
+ } else if (t >= 1) {
+ x = left_x1;
+ y = left_y1;
+ } else {
+ x = left_x0 + t * (left_x1 - left_x0);
+ y = left_y0 + t * (left_y1 - left_y0);
+ }
+ }
+
+ /* Make sure intersection point is within bounds of right seg. */
+ if (y < right_seg->y0) {
+ x = right_seg->x[0];
+ y = right_seg->y0;
+ } else if (y > right_seg->y1) {
+ x = right_seg->x[1];
+ y = right_seg->y1;
+ } else if (x < right_seg->x[(right_seg->flags & ART_ACTIVE_FLAGS_BNEG) ^ 1])
+ x = right_seg->x[(right_seg->flags & ART_ACTIVE_FLAGS_BNEG) ^ 1];
+ else if (x > right_seg->x[right_seg->flags & ART_ACTIVE_FLAGS_BNEG])
+ x = right_seg->x[right_seg->flags & ART_ACTIVE_FLAGS_BNEG];
+
+ if (y == left_seg->y0) {
+ if (y != right_seg->y0) {
+ art_svp_intersect_push_pt(ctx, right_seg, x, y);
+ if ((break_flags & ART_BREAK_RIGHT) && right_seg->right != NULL)
+ art_svp_intersect_add_point(ctx, x, y, right_seg->right,
+ break_flags);
+ } else {
+ /* Intersection takes place at current scan line; process
+ immediately rather than queueing intersection point into
+ priq. */
+ ArtActiveSeg *winner, *loser;
+
+ /* Choose "most vertical" segement */
+ if (left_seg->a > right_seg->a) {
+ winner = left_seg;
+ loser = right_seg;
+ } else {
+ winner = right_seg;
+ loser = left_seg;
+ }
+
+ loser->x[0] = winner->x[0];
+ loser->horiz_x = loser->x[0];
+ loser->horiz_delta_wind += loser->delta_wind;
+ winner->horiz_delta_wind -= loser->delta_wind;
+
+ art_svp_intersect_swap_active(ctx, left_seg, right_seg);
+ return ART_TRUE;
+ }
+ } else if (y == right_seg->y0) {
+ art_svp_intersect_push_pt(ctx, left_seg, x, y);
+ if ((break_flags & ART_BREAK_LEFT) && left_seg->left != NULL)
+ art_svp_intersect_add_point(ctx, x, y, left_seg->left,
+ break_flags);
+ } else {
+ /* Insert the intersection point into both segments. */
+ art_svp_intersect_push_pt(ctx, left_seg, x, y);
+ art_svp_intersect_push_pt(ctx, right_seg, x, y);
+ if ((break_flags & ART_BREAK_LEFT) && left_seg->left != NULL)
+ art_svp_intersect_add_point(ctx, x, y, left_seg->left, break_flags);
+ if ((break_flags & ART_BREAK_RIGHT) && right_seg->right != NULL)
+ art_svp_intersect_add_point(ctx, x, y, right_seg->right, break_flags);
+ }
+ return ART_FALSE;
+}
+
+/**
+ * art_svp_intersect_active_delete: Delete segment from active list.
+ * @ctx: Intersection context.
+ * @seg: Segment to delete.
+ *
+ * Deletes @seg from the active list.
+ **/
+static void art_svp_intersect_active_delete(ArtIntersectCtx *ctx, ArtActiveSeg *seg) {
+ ArtActiveSeg *left = seg->left, *right = seg->right;
+
+ if (left != NULL)
+ left->right = right;
+ else
+ ctx->active_head = right;
+ if (right != NULL)
+ right->left = left;
+}
+
+/**
+ * art_svp_intersect_active_free: Free an active segment.
+ * @seg: Segment to delete.
+ *
+ * Frees @seg.
+ **/
+static void art_svp_intersect_active_free(ArtActiveSeg *seg) {
+ free(seg->stack);
+ free(seg);
+}
+
+/**
+ * art_svp_intersect_insert_cross: Test crossings of newly inserted line.
+ *
+ * Tests @seg against its left and right neighbors for intersections.
+ * Precondition: the line in @seg is not purely horizontal.
+ **/
+static void art_svp_intersect_insert_cross(ArtIntersectCtx *ctx,
+ ArtActiveSeg *seg) {
+ ArtActiveSeg *left = seg, *right = seg;
+
+ for (;;) {
+ if (left != NULL) {
+ ArtActiveSeg *leftc;
+
+ for (leftc = left->left; leftc != NULL; leftc = leftc->left)
+ if (!(leftc->flags & ART_ACTIVE_FLAGS_DEL))
+ break;
+ if (leftc != NULL &&
+ art_svp_intersect_test_cross(ctx, leftc, left,
+ ART_BREAK_LEFT)) {
+ if (left == right || right == NULL)
+ right = left->right;
+ } else {
+ left = NULL;
+ }
+ } else if (right != NULL && right->right != NULL) {
+ ArtActiveSeg *rightc;
+
+ for (rightc = right->right; rightc != NULL; rightc = rightc->right)
+ if (!(rightc->flags & ART_ACTIVE_FLAGS_DEL))
+ break;
+ if (rightc != NULL &&
+ art_svp_intersect_test_cross(ctx, right, rightc,
+ ART_BREAK_RIGHT)) {
+ if (left == right || left == NULL)
+ left = right->left;
+ } else {
+ right = NULL;
+ }
+ } else
+ break;
+ }
+}
+
+/**
+ * art_svp_intersect_horiz: Add horizontal line segment.
+ * @ctx: Intersector context.
+ * @seg: Segment on which to add horizontal line.
+ * @x0: Old x position.
+ * @x1: New x position.
+ *
+ * Adds a horizontal line from @x0 to @x1, and updates the current
+ * location of @seg to @x1.
+ **/
+static void art_svp_intersect_horiz(ArtIntersectCtx *ctx, ArtActiveSeg *seg,
+ double x0, double x1) {
+ ArtActiveSeg *hs;
+
+ if (x0 == x1)
+ return;
+
+ hs = art_new(ArtActiveSeg, 1);
+
+ hs->flags = ART_ACTIVE_FLAGS_DEL | (seg->flags & ART_ACTIVE_FLAGS_OUT);
+ if (seg->flags & ART_ACTIVE_FLAGS_OUT) {
+ ArtSvpWriter *swr = ctx->out;
+
+ swr->add_point(swr, seg->seg_id, x0, ctx->y);
+ }
+ hs->seg_id = seg->seg_id;
+ hs->horiz_x = x0;
+ hs->horiz_delta_wind = seg->delta_wind;
+ hs->stack = NULL;
+
+ /* Ideally, the (a, b, c) values will never be read. However, there
+ are probably some tests remaining that don't check for _DEL
+ before evaluating the line equation. For those, these
+ initializations will at least prevent a UMR of the values, which
+ can crash on some platforms. */
+ hs->a = 0.0;
+ hs->b = 0.0;
+ hs->c = 0.0;
+
+ seg->horiz_delta_wind -= seg->delta_wind;
+
+ art_svp_intersect_add_horiz(ctx, hs);
+
+ if (x0 > x1) {
+ ArtActiveSeg *left;
+ art_boolean first = ART_TRUE;
+
+ for (left = seg->left; left != NULL; left = seg->left) {
+ int left_bneg = left->flags & ART_ACTIVE_FLAGS_BNEG;
+
+ if (left->x[left_bneg] <= x1)
+ break;
+ if (left->x[left_bneg ^ 1] <= x1 &&
+ x1 *left->a + ctx->y *left->b + left->c >= 0)
+ break;
+ if (left->y0 != ctx->y && left->y1 != ctx->y) {
+ art_svp_intersect_break(ctx, left, x1, ctx->y, ART_BREAK_LEFT);
+ }
+ art_svp_intersect_swap_active(ctx, left, seg);
+ if (first && left->right != NULL) {
+ art_svp_intersect_test_cross(ctx, left, left->right,
+ ART_BREAK_RIGHT);
+ first = ART_FALSE;
+ }
+ }
+ } else {
+ ArtActiveSeg *right;
+ art_boolean first = ART_TRUE;
+
+ for (right = seg->right; right != NULL; right = seg->right) {
+ int right_bneg = right->flags & ART_ACTIVE_FLAGS_BNEG;
+
+ if (right->x[right_bneg ^ 1] >= x1)
+ break;
+ if (right->x[right_bneg] >= x1 &&
+ x1 *right->a + ctx->y *right->b + right->c <= 0)
+ break;
+ if (right->y0 != ctx->y && right->y1 != ctx->y) {
+ art_svp_intersect_break(ctx, right, x1, ctx->y,
+ ART_BREAK_LEFT);
+ }
+ art_svp_intersect_swap_active(ctx, seg, right);
+ if (first && right->left != NULL) {
+ art_svp_intersect_test_cross(ctx, right->left, right,
+ ART_BREAK_RIGHT);
+ first = ART_FALSE;
+ }
+ }
+ }
+
+ seg->x[0] = x1;
+ seg->x[1] = x1;
+ seg->horiz_x = x1;
+ seg->flags &= ~ART_ACTIVE_FLAGS_OUT;
+}
+
+/**
+ * art_svp_intersect_insert_line: Insert a line into the active list.
+ * @ctx: Intersector context.
+ * @seg: Segment containing line to insert.
+ *
+ * Inserts the line into the intersector context, taking care of any
+ * intersections, and adding the appropriate horizontal points to the
+ * active list.
+ **/
+static void art_svp_intersect_insert_line(ArtIntersectCtx *ctx, ArtActiveSeg *seg) {
+ if (seg->y1 == seg->y0) {
+ art_svp_intersect_horiz(ctx, seg, seg->x[0], seg->x[1]);
+ } else {
+ art_svp_intersect_insert_cross(ctx, seg);
+ art_svp_intersect_add_horiz(ctx, seg);
+ }
+}
+
+static void art_svp_intersect_process_intersection(ArtIntersectCtx *ctx,
+ ArtActiveSeg *seg) {
+ int n_stack = --seg->n_stack;
+ seg->x[1] = seg->stack[n_stack - 1].x;
+ seg->y1 = seg->stack[n_stack - 1].y;
+ seg->x[0] = seg->stack[n_stack].x;
+ seg->y0 = seg->stack[n_stack].y;
+ seg->horiz_x = seg->x[0];
+ art_svp_intersect_insert_line(ctx, seg);
+}
+
+static void art_svp_intersect_advance_cursor(ArtIntersectCtx *ctx, ArtActiveSeg *seg,
+ ArtPriPoint *pri_pt) {
+ const ArtSVPSeg *in_seg = seg->in_seg;
+ int in_curs = seg->in_curs;
+ ArtSvpWriter *swr = seg->flags & ART_ACTIVE_FLAGS_OUT ? ctx->out : NULL;
+
+ if (swr != NULL)
+ swr->add_point(swr, seg->seg_id, seg->x[1], seg->y1);
+ if (in_curs + 1 == in_seg->n_points) {
+ ArtActiveSeg *left = seg->left, *right = seg->right;
+
+ seg->flags |= ART_ACTIVE_FLAGS_DEL;
+ art_svp_intersect_add_horiz(ctx, seg);
+ art_svp_intersect_active_delete(ctx, seg);
+ if (left != NULL && right != NULL)
+ art_svp_intersect_test_cross(ctx, left, right,
+ (ArtBreakFlags)(ART_BREAK_LEFT | ART_BREAK_RIGHT));
+ free(pri_pt);
+ } else {
+ seg->horiz_x = seg->x[1];
+
+ art_svp_intersect_setup_seg(seg, pri_pt);
+ art_pri_insert(ctx->pq, pri_pt);
+ art_svp_intersect_insert_line(ctx, seg);
+ }
+}
+
+static void art_svp_intersect_add_seg(ArtIntersectCtx *ctx, const ArtSVPSeg *in_seg) {
+ ArtActiveSeg *seg = art_new(ArtActiveSeg, 1);
+ ArtActiveSeg *test;
+ double x0, y0;
+ ArtActiveSeg *beg_range;
+ ArtActiveSeg *last = NULL;
+ ArtActiveSeg *left, *right;
+ ArtPriPoint *pri_pt = art_new(ArtPriPoint, 1);
+
+ seg->flags = 0;
+ seg->in_seg = in_seg;
+ seg->in_curs = 0;
+
+ seg->n_stack_max = 4;
+ seg->stack = art_new(ArtPoint, seg->n_stack_max);
+
+ seg->horiz_delta_wind = 0;
+
+ seg->wind_left = 0;
+
+ pri_pt->user_data = seg;
+ art_svp_intersect_setup_seg(seg, pri_pt);
+ art_pri_insert(ctx->pq, pri_pt);
+
+ /* Find insertion place for new segment */
+ /* This is currently a left-to-right scan, but should be replaced
+ with a binary search as soon as it's validated. */
+
+ x0 = in_seg->points[0].x;
+ y0 = in_seg->points[0].y;
+ beg_range = NULL;
+ for (test = ctx->active_head; test != NULL; test = test->right) {
+ double d;
+ int test_bneg = test->flags & ART_ACTIVE_FLAGS_BNEG;
+
+ if (x0 < test->x[test_bneg]) {
+ if (x0 < test->x[test_bneg ^ 1])
+ break;
+ d = x0 * test->a + y0 * test->b + test->c;
+ if (d < 0)
+ break;
+ }
+ last = test;
+ }
+
+ left = art_svp_intersect_add_point(ctx, x0, y0, last, (ArtBreakFlags)(ART_BREAK_LEFT | ART_BREAK_RIGHT));
+ seg->left = left;
+ if (left == NULL) {
+ right = ctx->active_head;
+ ctx->active_head = seg;
+ } else {
+ right = left->right;
+ left->right = seg;
+ }
+ seg->right = right;
+ if (right != NULL)
+ right->left = seg;
+
+ seg->delta_wind = in_seg->dir ? 1 : -1;
+ seg->horiz_x = x0;
+
+ art_svp_intersect_insert_line(ctx, seg);
+}
+
+/**
+ * art_svp_intersect_horiz_commit: Commit points in horiz list to output.
+ * @ctx: Intersection context.
+ *
+ * The main function of the horizontal commit is to output new
+ * points to the output writer.
+ *
+ * This "commit" pass is also where winding numbers are assigned,
+ * because doing it here provides much greater tolerance for inputs
+ * which are not in strict SVP order.
+ *
+ * Each cluster in the horiz_list contains both segments that are in
+ * the active list (ART_ACTIVE_FLAGS_DEL is false) and that are not,
+ * and are scheduled to be deleted (ART_ACTIVE_FLAGS_DEL is true). We
+ * need to deal with both.
+ **/
+static void art_svp_intersect_horiz_commit(ArtIntersectCtx *ctx) {
+ ArtActiveSeg *seg;
+ int winding_number = 0; /* initialization just to avoid warning */
+ int horiz_wind = 0;
+ double last_x = 0; /* initialization just to avoid warning */
+
+ /* Output points to svp writer. */
+ for (seg = ctx->horiz_first; seg != NULL;) {
+ /* Find a cluster with common horiz_x, */
+ ArtActiveSeg *curs;
+ double x = seg->horiz_x;
+
+ /* Generate any horizontal segments. */
+ if (horiz_wind != 0) {
+ ArtSvpWriter *swr = ctx->out;
+ int seg_id;
+
+ seg_id = swr->add_segment(swr, winding_number, horiz_wind,
+ last_x, ctx->y);
+ swr->add_point(swr, seg_id, x, ctx->y);
+ swr->close_segment(swr, seg_id);
+ }
+
+ /* Find first active segment in cluster. */
+
+ for (curs = seg; curs != NULL && curs->horiz_x == x;
+ curs = curs->horiz_right)
+ if (!(curs->flags & ART_ACTIVE_FLAGS_DEL))
+ break;
+
+ if (curs != NULL && curs->horiz_x == x) {
+ /* There exists at least one active segment in this cluster. */
+
+ /* Find beginning of cluster. */
+ for (; curs->left != NULL; curs = curs->left)
+ if (curs->left->horiz_x != x)
+ break;
+
+ if (curs->left != NULL)
+ winding_number = curs->left->wind_left + curs->left->delta_wind;
+ else
+ winding_number = 0;
+
+ do {
+ if (!(curs->flags & ART_ACTIVE_FLAGS_OUT) ||
+ curs->wind_left != winding_number) {
+ ArtSvpWriter *swr = ctx->out;
+
+ if (curs->flags & ART_ACTIVE_FLAGS_OUT) {
+ swr->add_point(swr, curs->seg_id,
+ curs->horiz_x, ctx->y);
+ swr->close_segment(swr, curs->seg_id);
+ }
+
+ curs->seg_id = swr->add_segment(swr, winding_number,
+ curs->delta_wind,
+ x, ctx->y);
+ curs->flags |= ART_ACTIVE_FLAGS_OUT;
+ }
+ curs->wind_left = winding_number;
+ winding_number += curs->delta_wind;
+ curs = curs->right;
+ } while (curs != NULL && curs->horiz_x == x);
+ }
+
+ /* Skip past cluster. */
+ do {
+ ArtActiveSeg *next = seg->horiz_right;
+
+ seg->flags &= ~ART_ACTIVE_FLAGS_IN_HORIZ;
+ horiz_wind += seg->horiz_delta_wind;
+ seg->horiz_delta_wind = 0;
+ if (seg->flags & ART_ACTIVE_FLAGS_DEL) {
+ if (seg->flags & ART_ACTIVE_FLAGS_OUT) {
+ ArtSvpWriter *swr = ctx->out;
+ swr->close_segment(swr, seg->seg_id);
+ }
+ art_svp_intersect_active_free(seg);
+ }
+ seg = next;
+ } while (seg != NULL && seg->horiz_x == x);
+
+ last_x = x;
+ }
+ ctx->horiz_first = NULL;
+ ctx->horiz_last = NULL;
+}
+
+void art_svp_intersector(const ArtSVP *in, ArtSvpWriter *out) {
+ ArtIntersectCtx *ctx;
+ ArtPriQ *pq;
+ ArtPriPoint *first_point;
+
+ if (in->n_segs == 0)
+ return;
+
+ ctx = art_new(ArtIntersectCtx, 1);
+ ctx->in = in;
+ ctx->out = out;
+ pq = art_pri_new();
+ ctx->pq = pq;
+
+ ctx->active_head = NULL;
+
+ ctx->horiz_first = NULL;
+ ctx->horiz_last = NULL;
+
+ ctx->in_curs = 0;
+ first_point = art_new(ArtPriPoint, 1);
+ first_point->x = in->segs[0].points[0].x;
+ first_point->y = in->segs[0].points[0].y;
+ first_point->user_data = NULL;
+ ctx->y = first_point->y;
+ art_pri_insert(pq, first_point);
+
+ while (!art_pri_empty(pq)) {
+ ArtPriPoint *pri_point = art_pri_choose(pq);
+ ArtActiveSeg *seg = (ArtActiveSeg *)pri_point->user_data;
+
+ if (ctx->y != pri_point->y) {
+ art_svp_intersect_horiz_commit(ctx);
+ ctx->y = pri_point->y;
+ }
+
+ if (seg == NULL) {
+ /* Insert new segment from input */
+ const ArtSVPSeg *in_seg = &in->segs[ctx->in_curs++];
+ art_svp_intersect_add_seg(ctx, in_seg);
+ if (ctx->in_curs < in->n_segs) {
+ const ArtSVPSeg *next_seg = &in->segs[ctx->in_curs];
+ pri_point->x = next_seg->points[0].x;
+ pri_point->y = next_seg->points[0].y;
+ /* user_data is already NULL */
+ art_pri_insert(pq, pri_point);
+ } else
+ free(pri_point);
+ } else {
+ int n_stack = seg->n_stack;
+
+ if (n_stack > 1) {
+ art_svp_intersect_process_intersection(ctx, seg);
+ free(pri_point);
+ } else {
+ art_svp_intersect_advance_cursor(ctx, seg, pri_point);
+ }
+ }
+ }
+
+ art_svp_intersect_horiz_commit(ctx);
+
+ art_pri_free(pq);
+ free(ctx);
+}
+
+
+/* The spiffy antialiased renderer for sorted vector paths. */
+
+typedef double artfloat;
+
+struct _ArtSVPRenderAAIter {
+ const ArtSVP *svp;
+ int x0, x1;
+ int y;
+ int seg_ix;
+
+ int *active_segs;
+ int n_active_segs;
+ int *cursor;
+ artfloat *seg_x;
+ artfloat *seg_dx;
+
+ ArtSVPRenderAAStep *steps;
+};
+
+static void art_svp_render_insert_active(int i, int *active_segs, int n_active_segs,
+ artfloat *seg_x, artfloat *seg_dx) {
+ int j;
+ artfloat x;
+ int tmp1, tmp2;
+
+ /* this is a cheap hack to get ^'s sorted correctly */
+ x = seg_x[i] + 0.001 * seg_dx[i];
+ for (j = 0; j < n_active_segs && seg_x[active_segs[j]] < x; j++)
+ ;
+
+ tmp1 = i;
+ while (j < n_active_segs) {
+ tmp2 = active_segs[j];
+ active_segs[j] = tmp1;
+ tmp1 = tmp2;
+ j++;
+ }
+ active_segs[j] = tmp1;
+}
+
+static void art_svp_render_delete_active(int *active_segs, int j, int n_active_segs) {
+ int k;
+
+ for (k = j; k < n_active_segs; k++)
+ active_segs[k] = active_segs[k + 1];
+}
+
+/* Render the sorted vector path in the given rectangle, antialiased.
+
+ This interface uses a callback for the actual pixel rendering. The
+ callback is called y1 - y0 times (once for each scan line). The y
+ coordinate is given as an argument for convenience (it could be
+ stored in the callback's private data and incremented on each
+ call).
+
+ The rendered polygon is represented in a semi-runlength format: a
+ start value and a sequence of "steps". Each step has an x
+ coordinate and a value delta. The resulting value at position x is
+ equal to the sum of the start value and all step delta values for
+ which the step x coordinate is less than or equal to x. An
+ efficient algorithm will traverse the steps left to right, keeping
+ a running sum.
+
+ All x coordinates in the steps are guaranteed to be x0 <= x < x1.
+ (This guarantee is a change from the gfonted vpaar renderer, and is
+ designed to simplify the callback).
+
+ There is now a further guarantee that no two steps will have the
+ same x value. This may allow for further speedup and simplification
+ of renderers.
+
+ The value 0x8000 represents 0% coverage by the polygon, while
+ 0xff8000 represents 100% coverage. This format is designed so that
+ >> 16 results in a standard 0x00..0xff value range, with nice
+ rounding.
+
+ Status of this routine:
+
+ Basic correctness: OK
+
+ Numerical stability: pretty good, although probably not
+ bulletproof.
+
+ Speed: Needs more aggressive culling of bounding boxes. Can
+ probably speed up the [x0,x1) clipping of step values. Can do more
+ of the step calculation in fixed point.
+
+ Precision: No known problems, although it should be tested
+ thoroughly, especially for symmetry.
+
+*/
+
+ArtSVPRenderAAIter *art_svp_render_aa_iter(const ArtSVP *svp,
+ int x0, int y0, int x1, int y1) {
+ ArtSVPRenderAAIter *iter = art_new(ArtSVPRenderAAIter, 1);
+
+ iter->svp = svp;
+ iter->y = y0;
+ iter->x0 = x0;
+ iter->x1 = x1;
+ iter->seg_ix = 0;
+
+ iter->active_segs = art_new(int, svp->n_segs);
+ iter->cursor = art_new(int, svp->n_segs);
+ iter->seg_x = art_new(artfloat, svp->n_segs);
+ iter->seg_dx = art_new(artfloat, svp->n_segs);
+ iter->steps = art_new(ArtSVPRenderAAStep, x1 - x0);
+ iter->n_active_segs = 0;
+
+ return iter;
+}
+
+#define ADD_STEP(xpos, xdelta) \
+ /* stereotype code fragment for adding a step */ \
+ if (n_steps == 0 || steps[n_steps - 1].x < xpos) \
+ { \
+ sx = n_steps; \
+ steps[sx].x = xpos; \
+ steps[sx].delta = xdelta; \
+ n_steps++; \
+ } \
+ else \
+ { \
+ for (sx = n_steps; sx > 0; sx--) \
+ { \
+ if (steps[sx - 1].x == xpos) \
+ { \
+ steps[sx - 1].delta += xdelta; \
+ sx = n_steps; \
+ break; \
+ } \
+ else if (steps[sx - 1].x < xpos) \
+ { \
+ break; \
+ } \
+ } \
+ if (sx < n_steps) \
+ { \
+ memmove (&steps[sx + 1], &steps[sx], \
+ (n_steps - sx) * sizeof(steps[0])); \
+ steps[sx].x = xpos; \
+ steps[sx].delta = xdelta; \
+ n_steps++; \
+ } \
+ }
+
+void art_svp_render_aa_iter_step(ArtSVPRenderAAIter *iter, int *p_start,
+ ArtSVPRenderAAStep **p_steps, int *p_n_steps) {
+ const ArtSVP *svp = iter->svp;
+ int *active_segs = iter->active_segs;
+ int n_active_segs = iter->n_active_segs;
+ int *cursor = iter->cursor;
+ artfloat *seg_x = iter->seg_x;
+ artfloat *seg_dx = iter->seg_dx;
+ int i = iter->seg_ix;
+ int j;
+ int x0 = iter->x0;
+ int x1 = iter->x1;
+ int y = iter->y;
+ int seg_index;
+
+ int x;
+ ArtSVPRenderAAStep *steps = iter->steps;
+ int n_steps;
+ artfloat y_top, y_bot;
+ artfloat x_top, x_bot;
+ artfloat x_min, x_max;
+ int ix_min, ix_max;
+ artfloat delta; /* delta should be int too? */
+ int last, this_;
+ int xdelta;
+ artfloat rslope, drslope;
+ int start;
+ const ArtSVPSeg *seg;
+ int curs;
+ artfloat dy;
+
+ int sx;
+
+ /* insert new active segments */
+ for (; i < svp->n_segs && svp->segs[i].bbox.y0 < y + 1; i++) {
+ if (svp->segs[i].bbox.y1 > y &&
+ svp->segs[i].bbox.x0 < x1) {
+ seg = &svp->segs[i];
+ /* move cursor to topmost vector which overlaps [y,y+1) */
+ for (curs = 0; seg->points[curs + 1].y < y; curs++)
+ ;
+ cursor[i] = curs;
+ dy = seg->points[curs + 1].y - seg->points[curs].y;
+ if (fabs(dy) >= EPSILON_6)
+ seg_dx[i] = (seg->points[curs + 1].x - seg->points[curs].x) /
+ dy;
+ else
+ seg_dx[i] = 1e12;
+ seg_x[i] = seg->points[curs].x +
+ (y - seg->points[curs].y) * seg_dx[i];
+ art_svp_render_insert_active(i, active_segs, n_active_segs++,
+ seg_x, seg_dx);
+ }
+ }
+
+ n_steps = 0;
+
+ /* render the runlengths, advancing and deleting as we go */
+ start = 0x8000;
+
+ for (j = 0; j < n_active_segs; j++) {
+ seg_index = active_segs[j];
+ seg = &svp->segs[seg_index];
+ curs = cursor[seg_index];
+ while (curs != seg->n_points - 1 &&
+ seg->points[curs].y < y + 1) {
+ y_top = y;
+ if (y_top < seg->points[curs].y)
+ y_top = seg->points[curs].y;
+ y_bot = y + 1;
+ if (y_bot > seg->points[curs + 1].y)
+ y_bot = seg->points[curs + 1].y;
+ if (y_top != y_bot) {
+ delta = (seg->dir ? 16711680.0 : -16711680.0) *
+ (y_bot - y_top);
+ x_top = seg_x[seg_index] + (y_top - y) * seg_dx[seg_index];
+ x_bot = seg_x[seg_index] + (y_bot - y) * seg_dx[seg_index];
+ if (x_top < x_bot) {
+ x_min = x_top;
+ x_max = x_bot;
+ } else {
+ x_min = x_bot;
+ x_max = x_top;
+ }
+ ix_min = (int)floor(x_min);
+ ix_max = (int)floor(x_max);
+ if (ix_min >= x1) {
+ /* skip; it starts to the right of the render region */
+ } else if (ix_max < x0)
+ /* it ends to the left of the render region */
+ start += (int)delta;
+ else if (ix_min == ix_max) {
+ /* case 1, antialias a single pixel */
+ xdelta = (int)((ix_min + 1 - (x_min + x_max) * 0.5) * delta);
+
+ ADD_STEP(ix_min, xdelta)
+
+ if (ix_min + 1 < x1) {
+ xdelta = (int)(delta - xdelta);
+
+ ADD_STEP(ix_min + 1, xdelta)
+ }
+ } else {
+ /* case 2, antialias a run */
+ rslope = 1.0 / fabs(seg_dx[seg_index]);
+ drslope = delta * rslope;
+ last =
+ (int)(drslope * 0.5 *
+ (ix_min + 1 - x_min) * (ix_min + 1 - x_min));
+ xdelta = last;
+ if (ix_min >= x0) {
+ ADD_STEP(ix_min, xdelta)
+
+ x = ix_min + 1;
+ } else {
+ start += last;
+ x = x0;
+ }
+ if (ix_max > x1)
+ ix_max = x1;
+ for (; x < ix_max; x++) {
+ this_ = (int)((seg->dir ? 16711680.0 : -16711680.0) * rslope *
+ (x + 0.5 - x_min));
+ xdelta = this_ - last;
+ last = this_;
+
+ ADD_STEP(x, xdelta)
+ }
+ if (x < x1) {
+ this_ =
+ (int)(delta * (1 - 0.5 *
+ (x_max - ix_max) * (x_max - ix_max) *
+ rslope));
+ xdelta = this_ - last;
+ last = this_;
+
+ ADD_STEP(x, xdelta)
+
+ if (x + 1 < x1) {
+ xdelta = (int)(delta - last);
+
+ ADD_STEP(x + 1, xdelta)
+ }
+ }
+ }
+ }
+ curs++;
+ if (curs != seg->n_points - 1 &&
+ seg->points[curs].y < y + 1) {
+ dy = seg->points[curs + 1].y - seg->points[curs].y;
+ if (fabs(dy) >= EPSILON_6)
+ seg_dx[seg_index] = (seg->points[curs + 1].x -
+ seg->points[curs].x) / dy;
+ else
+ seg_dx[seg_index] = 1e12;
+ seg_x[seg_index] = seg->points[curs].x +
+ (y - seg->points[curs].y) * seg_dx[seg_index];
+ }
+ /* break here, instead of duplicating predicate in while? */
+ }
+ if (seg->points[curs].y >= y + 1) {
+ curs--;
+ cursor[seg_index] = curs;
+ seg_x[seg_index] += seg_dx[seg_index];
+ } else {
+ art_svp_render_delete_active(active_segs, j--,
+ --n_active_segs);
+ }
+ }
+
+ *p_start = start;
+ *p_steps = steps;
+ *p_n_steps = n_steps;
+
+ iter->seg_ix = i;
+ iter->n_active_segs = n_active_segs;
+ iter->y++;
+}
+
+void art_svp_render_aa_iter_done(ArtSVPRenderAAIter *iter) {
+ free(iter->steps);
+
+ free(iter->seg_dx);
+ free(iter->seg_x);
+ free(iter->cursor);
+ free(iter->active_segs);
+ free(iter);
+}
+
+/**
+ * art_svp_render_aa: Render SVP antialiased.
+ * @svp: The #ArtSVP to render.
+ * @x0: Left coordinate of destination rectangle.
+ * @y0: Top coordinate of destination rectangle.
+ * @x1: Right coordinate of destination rectangle.
+ * @y1: Bottom coordinate of destination rectangle.
+ * @callback: The callback which actually paints the pixels.
+ * @callback_data: Private data for @callback.
+ *
+ * Renders the sorted vector path in the given rectangle, antialiased.
+ *
+ * This interface uses a callback for the actual pixel rendering. The
+ * callback is called @y1 - @y0 times (once for each scan line). The y
+ * coordinate is given as an argument for convenience (it could be
+ * stored in the callback's private data and incremented on each
+ * call).
+ *
+ * The rendered polygon is represented in a semi-runlength format: a
+ * start value and a sequence of "steps". Each step has an x
+ * coordinate and a value delta. The resulting value at position x is
+ * equal to the sum of the start value and all step delta values for
+ * which the step x coordinate is less than or equal to x. An
+ * efficient algorithm will traverse the steps left to right, keeping
+ * a running sum.
+ *
+ * All x coordinates in the steps are guaranteed to be @x0 <= x < @x1.
+ * (This guarantee is a change from the gfonted vpaar renderer from
+ * which this routine is derived, and is designed to simplify the
+ * callback).
+ *
+ * The value 0x8000 represents 0% coverage by the polygon, while
+ * 0xff8000 represents 100% coverage. This format is designed so that
+ * >> 16 results in a standard 0x00..0xff value range, with nice
+ * rounding.
+ *
+ **/
+void art_svp_render_aa(const ArtSVP *svp,
+ int x0, int y0, int x1, int y1,
+ void (*callback)(void *callback_data,
+ int y,
+ int start,
+ ArtSVPRenderAAStep *steps, int n_steps),
+ void *callback_data) {
+ ArtSVPRenderAAIter *iter;
+ int y;
+ int start;
+ ArtSVPRenderAAStep *steps;
+ int n_steps;
+
+ iter = art_svp_render_aa_iter(svp, x0, y0, x1, y1);
+
+
+ for (y = y0; y < y1; y++) {
+ art_svp_render_aa_iter_step(iter, &start, &steps, &n_steps);
+ (*callback)(callback_data, y, start, steps, n_steps);
+ }
+
+ art_svp_render_aa_iter_done(iter);
+}
+
+} // End of namespace Sword25
diff --git a/engines/sword25/gfx/image/art.h b/engines/sword25/gfx/image/art.h
new file mode 100644
index 0000000000..90baa770cf
--- /dev/null
+++ b/engines/sword25/gfx/image/art.h
@@ -0,0 +1,279 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on Libart_LGPL - library of basic graphic primitives
+ *
+ * Copyright (c) 1998 Raph Levien
+ *
+ * Licensed under GNU LGPL v2
+ *
+ */
+
+/* Simple macros to set up storage allocation and basic types for libart
+ functions. */
+
+#ifndef __ART_H__
+#define __ART_H__
+
+#include "common/scummsys.h"
+
+namespace Sword25 {
+
+typedef byte art_u8;
+typedef uint16 art_u16;
+typedef uint32 art_u32;
+
+/* These aren't, strictly speaking, configuration macros, but they're
+ damn handy to have around, and may be worth playing with for
+ debugging. */
+#define art_new(type, n) ((type *)malloc ((n) * sizeof(type)))
+
+#define art_renew(p, type, n) ((type *)realloc (p, (n) * sizeof(type)))
+
+/* This one must be used carefully - in particular, p and max should
+ be variables. They can also be pstruct->el lvalues. */
+#define art_expand(p, type, max) do { if(max) { p = art_renew (p, type, max <<= 1); } else { max = 1; p = art_new(type, 1); } } while (0)
+
+typedef int art_boolean;
+#define ART_FALSE 0
+#define ART_TRUE 1
+
+/* define pi */
+#ifndef M_PI
+#define M_PI 3.14159265358979323846
+#endif /* M_PI */
+
+#ifndef M_SQRT2
+#define M_SQRT2 1.41421356237309504880 /* sqrt(2) */
+#endif /* M_SQRT2 */
+
+/* Provide macros to feature the GCC function attribute.
+ */
+#if defined(__GNUC__) && (__GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ > 4))
+#define ART_GNUC_PRINTF( format_idx, arg_idx ) \
+ __attribute__((__format__ (__printf__, format_idx, arg_idx)))
+#define ART_GNUC_NORETURN \
+ __attribute__((__noreturn__))
+#else /* !__GNUC__ */
+#define ART_GNUC_PRINTF( format_idx, arg_idx )
+#define ART_GNUC_NORETURN
+#endif /* !__GNUC__ */
+
+void ART_GNUC_NORETURN
+art_die(const char *fmt, ...) ART_GNUC_PRINTF(1, 2);
+
+void
+art_warn(const char *fmt, ...) ART_GNUC_PRINTF(1, 2);
+
+typedef struct _ArtDRect ArtDRect;
+typedef struct _ArtIRect ArtIRect;
+
+struct _ArtDRect {
+ /*< public >*/
+ double x0, y0, x1, y1;
+};
+
+struct _ArtIRect {
+ /*< public >*/
+ int x0, y0, x1, y1;
+};
+
+typedef struct _ArtPoint ArtPoint;
+
+struct _ArtPoint {
+ /*< public >*/
+ double x, y;
+};
+
+/* Basic data structures and constructors for sorted vector paths */
+
+typedef struct _ArtSVP ArtSVP;
+typedef struct _ArtSVPSeg ArtSVPSeg;
+
+struct _ArtSVPSeg {
+ int n_points;
+ int dir; /* == 0 for "up", 1 for "down" */
+ ArtDRect bbox;
+ ArtPoint *points;
+};
+
+struct _ArtSVP {
+ int n_segs;
+ ArtSVPSeg segs[1];
+};
+
+void
+art_svp_free(ArtSVP *svp);
+
+int
+art_svp_seg_compare(const void *s1, const void *s2);
+
+/* Basic data structures and constructors for bezier paths */
+
+typedef enum {
+ ART_MOVETO,
+ ART_MOVETO_OPEN,
+ ART_CURVETO,
+ ART_LINETO,
+ ART_END
+} ArtPathcode;
+
+typedef struct _ArtBpath ArtBpath;
+
+struct _ArtBpath {
+ /*< public >*/
+ ArtPathcode code;
+ double x1;
+ double y1;
+ double x2;
+ double y2;
+ double x3;
+ double y3;
+};
+
+/* Basic data structures and constructors for simple vector paths */
+
+typedef struct _ArtVpath ArtVpath;
+
+/* CURVETO is not allowed! */
+struct _ArtVpath {
+ ArtPathcode code;
+ double x;
+ double y;
+};
+
+/* Some of the functions need to go into their own modules */
+
+void
+art_vpath_add_point(ArtVpath **p_vpath, int *pn_points, int *pn_points_max,
+ ArtPathcode code, double x, double y);
+
+ArtVpath *art_bez_path_to_vec(const ArtBpath *bez, double flatness);
+
+/* The funky new SVP intersector. */
+
+#ifndef ART_WIND_RULE_DEFINED
+#define ART_WIND_RULE_DEFINED
+typedef enum {
+ ART_WIND_RULE_NONZERO,
+ ART_WIND_RULE_INTERSECT,
+ ART_WIND_RULE_ODDEVEN,
+ ART_WIND_RULE_POSITIVE
+} ArtWindRule;
+#endif
+
+typedef struct _ArtSvpWriter ArtSvpWriter;
+
+struct _ArtSvpWriter {
+ int (*add_segment)(ArtSvpWriter *self, int wind_left, int delta_wind,
+ double x, double y);
+ void (*add_point)(ArtSvpWriter *self, int seg_id, double x, double y);
+ void (*close_segment)(ArtSvpWriter *self, int seg_id);
+};
+
+ArtSvpWriter *
+art_svp_writer_rewind_new(ArtWindRule rule);
+
+ArtSVP *
+art_svp_writer_rewind_reap(ArtSvpWriter *self);
+
+int
+art_svp_seg_compare(const void *s1, const void *s2);
+
+void
+art_svp_intersector(const ArtSVP *in, ArtSvpWriter *out);
+
+
+/* Sort vector paths into sorted vector paths. */
+
+ArtSVP *
+art_svp_from_vpath(ArtVpath *vpath);
+
+/* Sort vector paths into sorted vector paths. */
+
+typedef enum {
+ ART_PATH_STROKE_JOIN_MITER,
+ ART_PATH_STROKE_JOIN_ROUND,
+ ART_PATH_STROKE_JOIN_BEVEL
+} ArtPathStrokeJoinType;
+
+typedef enum {
+ ART_PATH_STROKE_CAP_BUTT,
+ ART_PATH_STROKE_CAP_ROUND,
+ ART_PATH_STROKE_CAP_SQUARE
+} ArtPathStrokeCapType;
+
+ArtSVP *
+art_svp_vpath_stroke(ArtVpath *vpath,
+ ArtPathStrokeJoinType join,
+ ArtPathStrokeCapType cap,
+ double line_width,
+ double miter_limit,
+ double flatness);
+
+/* This version may have winding numbers exceeding 1. */
+ArtVpath *
+art_svp_vpath_stroke_raw(ArtVpath *vpath,
+ ArtPathStrokeJoinType join,
+ ArtPathStrokeCapType cap,
+ double line_width,
+ double miter_limit,
+ double flatness);
+
+
+/* The spiffy antialiased renderer for sorted vector paths. */
+
+typedef struct _ArtSVPRenderAAStep ArtSVPRenderAAStep;
+typedef struct _ArtSVPRenderAAIter ArtSVPRenderAAIter;
+
+struct _ArtSVPRenderAAStep {
+ int x;
+ int delta; /* stored with 16 fractional bits */
+};
+
+ArtSVPRenderAAIter *
+art_svp_render_aa_iter(const ArtSVP *svp,
+ int x0, int y0, int x1, int y1);
+
+void
+art_svp_render_aa_iter_step(ArtSVPRenderAAIter *iter, int *p_start,
+ ArtSVPRenderAAStep **p_steps, int *p_n_steps);
+
+void
+art_svp_render_aa_iter_done(ArtSVPRenderAAIter *iter);
+
+void
+art_svp_render_aa(const ArtSVP *svp,
+ int x0, int y0, int x1, int y1,
+ void (*callback)(void *callback_data,
+ int y,
+ int start,
+ ArtSVPRenderAAStep *steps, int n_steps),
+ void *callback_data);
+
+} // End of namespace Sword25
+
+#endif /* __ART_H__ */
diff --git a/engines/sword25/gfx/image/image.h b/engines/sword25/gfx/image/image.h
new file mode 100644
index 0000000000..5ac6d1ac25
--- /dev/null
+++ b/engines/sword25/gfx/image/image.h
@@ -0,0 +1,222 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on Broken Sword 2.5 engine
+ *
+ * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
+ *
+ * Licensed under GNU GPL v2
+ *
+ */
+
+/*
+ BS_Image
+ --------
+
+ Autor: Malte Thiesen
+*/
+
+#ifndef SWORD25_IMAGE_H
+#define SWORD25_IMAGE_H
+
+// Includes
+#include "sword25/kernel/common.h"
+#include "common/rect.h"
+#include "sword25/gfx/graphicengine.h"
+
+namespace Sword25 {
+
+class Image {
+public:
+ virtual ~Image() {}
+
+ // Enums
+ /**
+ @brief Die möglichen Flippingparameter für die Blit-Methode.
+ */
+ enum FLIP_FLAGS {
+ /// Das Bild wird nicht gespiegelt.
+ FLIP_NONE = 0,
+ /// Das Bild wird an der horizontalen Achse gespiegelt.
+ FLIP_H = 1,
+ /// Das Bild wird an der vertikalen Achse gespiegelt.
+ FLIP_V = 2,
+ /// Das Bild wird an der horizontalen und vertikalen Achse gespiegelt.
+ FLIP_HV = FLIP_H | FLIP_V,
+ /// Das Bild wird an der horizontalen und vertikalen Achse gespiegelt.
+ FLIP_VH = FLIP_H | FLIP_V
+ };
+
+ //@{
+ /** @name Accessor-Methoden */
+
+ /**
+ @brief Gibt die Breite des Bildes in Pixeln zurück
+ */
+ virtual int getWidth() const = 0;
+
+ /**
+ @brief Gibt die Höhe des Bildes in Pixeln zurück
+ */
+ virtual int getHeight() const = 0;
+
+ /**
+ @brief Gibt das Farbformat des Bildes zurück
+ */
+ virtual GraphicEngine::COLOR_FORMATS getColorFormat() const = 0;
+
+ //@}
+
+ //@{
+ /** @name Render-Methoden */
+
+ /**
+ @brief Rendert das Bild in den Framebuffer.
+ @param pDest ein Pointer auf das Zielbild. In den meisten Fällen ist dies der Framebuffer.
+ @param PosX die Position auf der X-Achse im Zielbild in Pixeln, an der das Bild gerendert werden soll.<br>
+ Der Standardwert ist 0.
+ @param PosY die Position auf der Y-Achse im Zielbild in Pixeln, an der das Bild gerendert werden soll.<br>
+ Der Standardwert ist 0.
+ @param Flipping gibt an, wie das Bild gespiegelt werden soll.<br>
+ Der Standardwert ist BS_Image::FLIP_NONE (keine Spiegelung)
+ @param pSrcPartRect Pointer auf ein Common::Rect, welches den Ausschnitt des Quellbildes spezifiziert, der gerendert
+ werden soll oder NULL, falls das gesamte Bild gerendert werden soll.<br>
+ Dieser Ausschnitt bezieht sich auf das ungespiegelte und unskalierte Bild.<br>
+ Der Standardwert ist NULL.
+ @param Color ein ARGB Farbwert, der die Parameter für die Farbmodulation und fürs Alphablending festlegt.<br>
+ Die Alpha-Komponente der Farbe bestimmt den Alphablending Parameter (0 = keine Deckung, 255 = volle Deckung).<br>
+ Die Farbkomponenten geben die Farbe für die Farbmodulation an.<br>
+ Der Standardwert is BS_ARGB(255, 255, 255, 255) (volle Deckung, keine Farbmodulation).
+ Zum Erzeugen des Farbwertes können die Makros BS_RGB und BS_ARGB benutzt werden.
+ @param Width gibt die Ausgabebreite des Bildausschnittes an.
+ Falls diese von der Breite des Bildausschnittes abweicht wird
+ das Bild entsprechend Skaliert.<br>
+ Der Wert -1 gibt an, dass das Bild nicht Skaliert werden soll.<br>
+ Der Standardwert ist -1.
+ @param Width gibt die Ausgabehöhe des Bildausschnittes an.
+ Falls diese von der Höhe des Bildauschnittes abweicht, wird
+ das Bild entsprechend Skaliert.<br>
+ Der Wert -1 gibt an, dass das Bild nicht Skaliert werden soll.<br>
+ Der Standardwert ist -1.
+ @return Gibt false zurück, falls das Rendern fehlgeschlagen ist.
+ @remark Er werden nicht alle Blitting-Operationen von allen BS_Image-Klassen unterstützt.<br>
+ Mehr Informationen gibt es in der Klassenbeschreibung von BS_Image und durch folgende Methoden:
+ - IsBlitTarget()
+ - IsScalingAllowed()
+ - IsFillingAllowed()
+ - IsAlphaAllowed()
+ - IsColorModulationAllowed()
+ - IsSetContentAllowed()
+ */
+ virtual bool blit(int posX = 0, int posY = 0,
+ int flipping = FLIP_NONE,
+ Common::Rect *pPartRect = NULL,
+ uint color = BS_ARGB(255, 255, 255, 255),
+ int width = -1, int height = -1) = 0;
+
+ /**
+ @brief Füllt einen Rechteckigen Bereich des Bildes mit einer Farbe.
+ @param pFillRect Pointer auf ein Common::Rect, welches den Ausschnitt des Bildes spezifiziert, der gefüllt
+ werden soll oder NULL, falls das gesamte Bild gefüllt werden soll.<br>
+ Der Standardwert ist NULL.
+ @param Color der 32 Bit Farbwert mit dem der Bildbereich gefüllt werden soll.
+ @remark Es ist möglich über die Methode transparente Rechtecke darzustellen, indem man eine Farbe mit einem Alphawert ungleich
+ 255 angibt.
+ @remark Unabhängig vom Farbformat des Bildes muss ein 32 Bit Farbwert angegeben werden. Zur Erzeugung, können die Makros
+ BS_RGB und BS_ARGB benutzt werden.
+ @remark Falls das Rechteck nicht völlig innerhalb des Bildschirms ist, wird es automatisch zurechtgestutzt.
+ */
+ virtual bool fill(const Common::Rect *pFillRect = 0, uint color = BS_RGB(0, 0, 0)) = 0;
+
+ /**
+ @brief Füllt den Inhalt des Bildes mit Pixeldaten.
+ @param Pixeldata ein Vector der die Pixeldaten enthält. Sie müssen in dem Farbformat des Bildes vorliegen und es müssen genügend Daten
+ vorhanden sein, um das ganze Bild zu füllen.
+ @param Offset der Offset in Byte im Pixeldata-Vector an dem sich der erste zu schreibende Pixel befindet.<br>
+ Der Standardwert ist 0.
+ @param Stride der Abstand in Byte zwischen dem Zeilenende und dem Beginn einer neuen Zeile im Pixeldata-Vector.<br>
+ Der Standardwert ist 0.
+ @return Gibt false zurück, falls der Aufruf fehlgeschlagen ist.
+ @remark Ein Aufruf dieser Methode ist nur erlaubt, wenn IsSetContentAllowed() true zurückgibt.
+ */
+ virtual bool setContent(const byte *pixeldata, uint size, uint offset, uint stride) = 0;
+
+ /**
+ @brief Liest einen Pixel des Bildes.
+ @param X die X-Koordinate des Pixels.
+ @param Y die Y-Koordinate des Pixels
+ @return Gibt den 32-Bit Farbwert des Pixels an der übergebenen Koordinate zurück.
+ @remark Diese Methode sollte auf keine Fall benutzt werden um größere Teile des Bildes zu lesen, da sie sehr langsam ist. Sie ist
+ eher dafür gedacht einzelne Pixel des Bildes auszulesen.
+ */
+ virtual uint getPixel(int x, int y) = 0;
+
+ //@{
+ /** @name Auskunfts-Methoden */
+
+ /**
+ @brief Überprüft, ob an dem BS_Image Blit() aufgerufen werden darf.
+ @return Gibt false zurück, falls ein Blit()-Aufruf an diesem Objekt nicht gestattet ist.
+ */
+ virtual bool isBlitSource() const = 0;
+
+ /**
+ @brief Überprüft, ob das BS_Image ein Zielbild für einen Blit-Aufruf sein kann.
+ @return Gibt false zurück, falls ein Blit-Aufruf mit diesem Objekt als Ziel nicht gestattet ist.
+ */
+ virtual bool isBlitTarget() const = 0;
+
+ /**
+ @brief Gibt true zurück, falls das BS_Image bei einem Aufruf von Blit() skaliert dargestellt werden kann.
+ */
+ virtual bool isScalingAllowed() const = 0;
+
+ /**
+ @brief Gibt true zurück, wenn das BS_Image mit einem Aufruf von Fill() gefüllt werden kann.
+ */
+ virtual bool isFillingAllowed() const = 0;
+
+ /**
+ @brief Gibt true zurück, wenn das BS_Image bei einem Aufruf von Blit() mit einem Alphawert dargestellt werden kann.
+ */
+ virtual bool isAlphaAllowed() const = 0;
+
+ /**
+ @brief Gibt true zurück, wenn das BS_Image bei einem Aufruf von Blit() mit Farbmodulation dargestellt werden kann.
+ */
+ virtual bool isColorModulationAllowed() const = 0;
+
+ /**
+ @brief Gibt true zurück, wenn der Inhalt des BS_Image durch eine Aufruf von SetContent() ausgetauscht werden kann.
+ */
+ virtual bool isSetContentAllowed() const = 0;
+
+ //@}
+};
+
+} // End of namespace Sword25
+
+#endif
diff --git a/engines/sword25/gfx/image/pngloader.cpp b/engines/sword25/gfx/image/pngloader.cpp
new file mode 100644
index 0000000000..1b72595a8f
--- /dev/null
+++ b/engines/sword25/gfx/image/pngloader.cpp
@@ -0,0 +1,255 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on Broken Sword 2.5 engine
+ *
+ * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
+ *
+ * Licensed under GNU GPL v2
+ *
+ */
+
+// Disable symbol overrides so that we can use png.h
+#define FORBIDDEN_SYMBOL_ALLOW_ALL
+
+#include "sword25/gfx/image/image.h"
+#include "sword25/gfx/image/pngloader.h"
+#include <png.h>
+
+namespace Sword25 {
+
+#define BS_LOG_PREFIX "PNGLOADER"
+
+
+/**
+ * Load a NULL-terminated string from the given stream.
+ */
+static Common::String loadString(Common::ReadStream &in, uint maxSize = 999) {
+ Common::String result;
+
+ while (!in.eos() && (result.size() < maxSize)) {
+ char ch = (char)in.readByte();
+ if (ch == '\0')
+ break;
+
+ result += ch;
+ }
+
+ return result;
+}
+
+/**
+ * Check if the given data is a savegame, and if so, locate the
+ * offset to the image data.
+ * @return offset to image data if fileDataPtr contains a savegame; 0 otherwise
+ */
+static uint findEmbeddedPNG(const byte *fileDataPtr, uint fileSize) {
+ if (fileSize < 100)
+ return 0;
+ if (memcmp(fileDataPtr, "BS25SAVEGAME", 12))
+ return 0;
+
+ // Read in the header
+ Common::MemoryReadStream stream(fileDataPtr, fileSize);
+ stream.seek(0, SEEK_SET);
+
+ // Headerinformationen der Spielstandes einlesen.
+ uint compressedGamedataSize;
+ loadString(stream); // Marker
+ loadString(stream); // Version
+ loadString(stream); // Description
+ Common::String gameSize = loadString(stream);
+ compressedGamedataSize = atoi(gameSize.c_str());
+ loadString(stream);
+
+ // Return the offset of where the thumbnail starts
+ return static_cast<uint>(stream.pos() + compressedGamedataSize);
+}
+
+static void png_user_read_data(png_structp png_ptr, png_bytep data, png_size_t length) {
+ const byte **ref = (const byte **)png_get_io_ptr(png_ptr);
+ memcpy(data, *ref, length);
+ *ref += length;
+}
+
+static bool doIsCorrectImageFormat(const byte *fileDataPtr, uint fileSize) {
+ return (fileSize > 8) && png_check_sig(const_cast<byte *>(fileDataPtr), 8);
+}
+
+
+bool PNGLoader::doDecodeImage(const byte *fileDataPtr, uint fileSize, byte *&uncompressedDataPtr, int &width, int &height, int &pitch) {
+ png_structp png_ptr = NULL;
+ png_infop info_ptr = NULL;
+
+ int bitDepth;
+ int colorType;
+ int interlaceType;
+ int i;
+
+ // Check for valid PNG signature
+ if (!doIsCorrectImageFormat(fileDataPtr, fileSize)) {
+ error("png_check_sig failed");
+ }
+
+ // Die beiden PNG Strukturen erstellen
+ png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
+ if (!png_ptr) {
+ error("Could not create libpng read struct.");
+ }
+
+ info_ptr = png_create_info_struct(png_ptr);
+ if (!info_ptr) {
+ error("Could not create libpng info struct.");
+ }
+
+ // Alternative Lesefunktion benutzen
+ const byte **ref = &fileDataPtr;
+ png_set_read_fn(png_ptr, (void *)ref, png_user_read_data);
+
+ // PNG Header einlesen
+ png_read_info(png_ptr, info_ptr);
+
+ // PNG Informationen auslesen
+ png_get_IHDR(png_ptr, info_ptr, (png_uint_32 *)&width, (png_uint_32 *)&height, &bitDepth, &colorType, &interlaceType, NULL, NULL);
+
+ // Pitch des Ausgabebildes berechnen
+ pitch = GraphicEngine::calcPitch(GraphicEngine::CF_ARGB32, width);
+
+ // Speicher für die endgültigen Bilddaten reservieren
+ // Dieses geschieht vor dem reservieren von Speicher für temporäre Bilddaten um die Fragmentierung des Speichers gering zu halten
+ uncompressedDataPtr = new byte[pitch * height];
+ if (!uncompressedDataPtr) {
+ error("Could not allocate memory for output image.");
+ }
+
+ // Bilder jeglicher Farbformate werden zunächst in ARGB Bilder umgewandelt
+ if (bitDepth == 16)
+ png_set_strip_16(png_ptr);
+ if (colorType == PNG_COLOR_TYPE_PALETTE)
+ png_set_expand(png_ptr);
+ if (bitDepth < 8)
+ png_set_expand(png_ptr);
+ if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS))
+ png_set_expand(png_ptr);
+ if (colorType == PNG_COLOR_TYPE_GRAY ||
+ colorType == PNG_COLOR_TYPE_GRAY_ALPHA)
+ png_set_gray_to_rgb(png_ptr);
+
+ png_set_bgr(png_ptr);
+
+ if (colorType != PNG_COLOR_TYPE_RGB_ALPHA)
+ png_set_filler(png_ptr, 0xff, PNG_FILLER_AFTER);
+
+ // Nachdem die Transformationen registriert wurden, werden die Bilddaten erneut eingelesen
+ png_read_update_info(png_ptr, info_ptr);
+ png_get_IHDR(png_ptr, info_ptr, (png_uint_32 *)&width, (png_uint_32 *)&height, &bitDepth, &colorType, NULL, NULL, NULL);
+
+ if (interlaceType == PNG_INTERLACE_NONE) {
+ // PNGs without interlacing can simply be read row by row.
+ for (i = 0; i < height; i++) {
+ png_read_row(png_ptr, uncompressedDataPtr + i * pitch, NULL);
+ }
+ } else {
+ // PNGs with interlacing require us to allocate an auxillary
+ // buffer with pointers to all row starts.
+
+ // Allocate row pointer buffer
+ png_bytep *pRowPtr = new png_bytep[height];
+ if (!pRowPtr) {
+ error("Could not allocate memory for row pointers.");
+ }
+
+ // Initialize row pointers
+ for (i = 0; i < height; i++)
+ pRowPtr[i] = uncompressedDataPtr + i * pitch;
+
+ // Read image data
+ png_read_image(png_ptr, pRowPtr);
+
+ // Free row pointer buffer
+ delete[] pRowPtr;
+ }
+
+ // Read additional data at the end.
+ png_read_end(png_ptr, NULL);
+
+ // Destroy libpng structures
+ png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
+
+ // Signal success
+ return true;
+}
+
+bool PNGLoader::decodeImage(const byte *fileDataPtr, uint fileSize, byte *&uncompressedDataPtr, int &width, int &height, int &pitch) {
+ uint pngOffset = findEmbeddedPNG(fileDataPtr, fileSize);
+ return doDecodeImage(fileDataPtr + pngOffset, fileSize - pngOffset, uncompressedDataPtr, width, height, pitch);
+}
+
+bool PNGLoader::doImageProperties(const byte *fileDataPtr, uint fileSize, int &width, int &height) {
+ // Check for valid PNG signature
+ if (!doIsCorrectImageFormat(fileDataPtr, fileSize))
+ return false;
+
+ png_structp png_ptr = NULL;
+ png_infop info_ptr = NULL;
+
+ // Die beiden PNG Strukturen erstellen
+ png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
+ if (!png_ptr) {
+ error("Could not create libpng read struct.");
+ }
+
+ info_ptr = png_create_info_struct(png_ptr);
+ if (!info_ptr) {
+ error("Could not create libpng info struct.");
+ }
+
+ // Alternative Lesefunktion benutzen
+ const byte **ref = &fileDataPtr;
+ png_set_read_fn(png_ptr, (void *)ref, png_user_read_data);
+
+ // PNG Header einlesen
+ png_read_info(png_ptr, info_ptr);
+
+ // PNG Informationen auslesen
+ int bitDepth;
+ int colorType;
+ png_get_IHDR(png_ptr, info_ptr, (png_uint_32 *)&width, (png_uint_32 *)&height, &bitDepth, &colorType, NULL, NULL, NULL);
+
+ // Die Strukturen freigeben
+ png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
+
+ return true;
+
+}
+
+bool PNGLoader::imageProperties(const byte *fileDataPtr, uint fileSize, int &width, int &height) {
+ uint pngOffset = findEmbeddedPNG(fileDataPtr, fileSize);
+ return doImageProperties(fileDataPtr + pngOffset, fileSize - pngOffset, width, height);
+}
+
+
+} // End of namespace Sword25
diff --git a/engines/sword25/gfx/image/pngloader.h b/engines/sword25/gfx/image/pngloader.h
new file mode 100644
index 0000000000..e0d68ff8b9
--- /dev/null
+++ b/engines/sword25/gfx/image/pngloader.h
@@ -0,0 +1,93 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on Broken Sword 2.5 engine
+ *
+ * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
+ *
+ * Licensed under GNU GPL v2
+ *
+ */
+
+#ifndef SWORD25_PNGLOADER2_H
+#define SWORD25_PNGLOADER2_H
+
+#include "sword25/kernel/common.h"
+#include "sword25/gfx/graphicengine.h"
+
+namespace Sword25 {
+
+/**
+ * Class for loading PNG files, and PNG data embedded into savegames.
+ *
+ * Originally written by Malte Thiesen.
+ */
+class PNGLoader {
+protected:
+ PNGLoader() {} // Protected constructor to prevent instances
+
+ static bool doDecodeImage(const byte *fileDataPtr, uint fileSize, byte *&uncompressedDataPtr, int &width, int &height, int &pitch);
+ static bool doImageProperties(const byte *fileDataPtr, uint fileSize, int &width, int &height);
+
+public:
+
+ /**
+ * Decode an image.
+ * @param[in] fileDatePtr pointer to the image data
+ * @param[in] fileSize size of the image data in bytes
+ * @param[out] pUncompressedData if successful, this is set to a pointer containing the decoded image data
+ * @param[out] width if successful, this is set to the width of the image
+ * @param[out] height if successful, this is set to the height of the image
+ * @param[out] pitch if successful, this is set to the number of bytes per scanline in the image
+ * @return false in case of an error
+ *
+ * @remark The size of the output data equals pitch * height.
+ * @remark This function does not free the image buffer passed to it,
+ * it is the callers responsibility to do so.
+ */
+ static bool decodeImage(const byte *pFileData, uint fileSize,
+ byte *&pUncompressedData,
+ int &width, int &height,
+ int &pitch);
+ /**
+ * Extract the properties of an image.
+ * @param[in] fileDatePtr pointer to the image data
+ * @param[in] fileSize size of the image data in bytes
+ * @param[out] width if successful, this is set to the width of the image
+ * @param[out] height if successful, this is set to the height of the image
+ * @return returns true if extraction of the properties was successful, false in case of an error
+ *
+ * @remark This function does not free the image buffer passed to it,
+ * it is the callers responsibility to do so.
+ */
+ static bool imageProperties(const byte *fileDatePtr, uint fileSize,
+ int &width,
+ int &height);
+};
+
+} // End of namespace Sword25
+
+#endif
diff --git a/engines/sword25/gfx/image/renderedimage.cpp b/engines/sword25/gfx/image/renderedimage.cpp
new file mode 100644
index 0000000000..9392eca044
--- /dev/null
+++ b/engines/sword25/gfx/image/renderedimage.cpp
@@ -0,0 +1,397 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on Broken Sword 2.5 engine
+ *
+ * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
+ *
+ * Licensed under GNU GPL v2
+ *
+ */
+
+// -----------------------------------------------------------------------------
+// INCLUDES
+// -----------------------------------------------------------------------------
+
+#include "sword25/package/packagemanager.h"
+#include "sword25/gfx/image/pngloader.h"
+#include "sword25/gfx/image/renderedimage.h"
+
+#include "common/system.h"
+
+namespace Sword25 {
+
+#define BS_LOG_PREFIX "RENDEREDIMAGE"
+
+// -----------------------------------------------------------------------------
+// CONSTRUCTION / DESTRUCTION
+// -----------------------------------------------------------------------------
+
+RenderedImage::RenderedImage(const Common::String &filename, bool &result) :
+ _data(0),
+ _width(0),
+ _height(0) {
+ result = false;
+
+ PackageManager *pPackage = Kernel::getInstance()->getPackage();
+ BS_ASSERT(pPackage);
+
+ _backSurface = Kernel::getInstance()->getGfx()->getSurface();
+
+ // Datei laden
+ byte *pFileData;
+ uint fileSize;
+ if (!(pFileData = (byte *)pPackage->getFile(filename, &fileSize))) {
+ BS_LOG_ERRORLN("File \"%s\" could not be loaded.", filename.c_str());
+ return;
+ }
+
+ // Bildeigenschaften bestimmen
+ int pitch;
+ if (!PNGLoader::imageProperties(pFileData, fileSize, _width, _height)) {
+ BS_LOG_ERRORLN("Could not read image properties.");
+ delete[] pFileData;
+ return;
+ }
+
+ // Das Bild dekomprimieren
+ if (!PNGLoader::decodeImage(pFileData, fileSize, _data, _width, _height, pitch)) {
+ BS_LOG_ERRORLN("Could not decode image.");
+ delete[] pFileData;
+ return;
+ }
+
+ // Dateidaten freigeben
+ delete[] pFileData;
+
+ _doCleanup = true;
+
+ result = true;
+ return;
+}
+
+// -----------------------------------------------------------------------------
+
+RenderedImage::RenderedImage(uint width, uint height, bool &result) :
+ _width(width),
+ _height(height) {
+
+ _data = new byte[width * height * 4];
+ Common::set_to(_data, &_data[width * height * 4], 0);
+
+ _backSurface = Kernel::getInstance()->getGfx()->getSurface();
+
+ _doCleanup = true;
+
+ result = true;
+ return;
+}
+
+RenderedImage::RenderedImage() : _width(0), _height(0), _data(0) {
+ _backSurface = Kernel::getInstance()->getGfx()->getSurface();
+
+ _doCleanup = false;
+
+ return;
+}
+
+// -----------------------------------------------------------------------------
+
+RenderedImage::~RenderedImage() {
+ if (_doCleanup)
+ delete[] _data;
+}
+
+// -----------------------------------------------------------------------------
+
+bool RenderedImage::fill(const Common::Rect *pFillRect, uint color) {
+ BS_LOG_ERRORLN("Fill() is not supported.");
+ return false;
+}
+
+// -----------------------------------------------------------------------------
+
+bool RenderedImage::setContent(const byte *pixeldata, uint size, uint offset, uint stride) {
+ // Überprüfen, ob PixelData ausreichend viele Pixel enthält um ein Bild der Größe Width * Height zu erzeugen
+ if (size < static_cast<uint>(_width * _height * 4)) {
+ BS_LOG_ERRORLN("PixelData vector is too small to define a 32 bit %dx%d image.", _width, _height);
+ return false;
+ }
+
+ const byte *in = &pixeldata[offset];
+ byte *out = _data;
+
+ for (int i = 0; i < _height; i++) {
+ memcpy(out, in, _width * 4);
+ out += _width * 4;
+ in += stride;
+ }
+
+ return true;
+}
+
+void RenderedImage::replaceContent(byte *pixeldata, int width, int height) {
+ _width = width;
+ _height = height;
+ _data = pixeldata;
+}
+// -----------------------------------------------------------------------------
+
+uint RenderedImage::getPixel(int x, int y) {
+ BS_LOG_ERRORLN("GetPixel() is not supported. Returning black.");
+ return 0;
+}
+
+// -----------------------------------------------------------------------------
+
+bool RenderedImage::blit(int posX, int posY, int flipping, Common::Rect *pPartRect, uint color, int width, int height) {
+ int ca = (color >> 24) & 0xff;
+
+ // Check if we need to draw anything at all
+ if (ca == 0)
+ return true;
+
+ int cr = (color >> 16) & 0xff;
+ int cg = (color >> 8) & 0xff;
+ int cb = (color >> 0) & 0xff;
+
+ // Compensate for transparency. Since we're coming
+ // down to 255 alpha, we just compensate for the colors here
+ if (ca != 255) {
+ cr = cr * ca >> 8;
+ cg = cg * ca >> 8;
+ cb = cb * ca >> 8;
+ }
+
+ // Create an encapsulating surface for the data
+ Graphics::Surface srcImage;
+ srcImage.bytesPerPixel = 4;
+ srcImage.pitch = _width * 4;
+ srcImage.w = _width;
+ srcImage.h = _height;
+ srcImage.pixels = _data;
+
+ if (pPartRect) {
+ srcImage.pixels = &_data[pPartRect->top * srcImage.pitch + pPartRect->left * 4];
+ srcImage.w = pPartRect->right - pPartRect->left;
+ srcImage.h = pPartRect->bottom - pPartRect->top;
+
+ debug(6, "Blit(%d, %d, %d, [%d, %d, %d, %d], %08x, %d, %d)", posX, posY, flipping,
+ pPartRect->left, pPartRect->top, pPartRect->width(), pPartRect->height(), color, width, height);
+ } else {
+
+ debug(6, "Blit(%d, %d, %d, [%d, %d, %d, %d], %08x, %d, %d)", posX, posY, flipping, 0, 0,
+ srcImage.w, srcImage.h, color, width, height);
+ }
+
+ if (width == -1)
+ width = srcImage.w;
+ if (height == -1)
+ height = srcImage.h;
+
+#ifdef SCALING_TESTING
+ // Hardcode scaling to 66% to test scaling
+ width = width * 2 / 3;
+ height = height * 2 / 3;
+#endif
+
+ Graphics::Surface *img;
+ Graphics::Surface *imgScaled = NULL;
+ byte *savedPixels = NULL;
+ if ((width != srcImage.w) || (height != srcImage.h)) {
+ // Scale the image
+ img = imgScaled = scale(srcImage, width, height);
+ savedPixels = (byte *)img->pixels;
+ } else {
+ img = &srcImage;
+ }
+
+ // Handle off-screen clipping
+ if (posY < 0) {
+ img->h = MAX(0, (int)img->h - -posY);
+ img->pixels = (byte *)img->pixels + img->pitch * -posY;
+ posY = 0;
+ }
+
+ if (posX < 0) {
+ img->w = MAX(0, (int)img->w - -posX);
+ img->pixels = (byte *)img->pixels + (-posX * 4);
+ posX = 0;
+ }
+
+ img->w = CLIP((int)img->w, 0, (int)MAX((int)_backSurface->w - posX, 0));
+ img->h = CLIP((int)img->h, 0, (int)MAX((int)_backSurface->h - posY, 0));
+
+ if ((img->w > 0) && (img->h > 0)) {
+ int xp = 0, yp = 0;
+
+ int inStep = 4;
+ int inoStep = img->pitch;
+ if (flipping & Image::FLIP_V) {
+ inStep = -inStep;
+ xp = img->w - 1;
+ }
+
+ if (flipping & Image::FLIP_H) {
+ inoStep = -inoStep;
+ yp = img->h - 1;
+ }
+
+ byte *ino = (byte *)img->getBasePtr(xp, yp);
+ byte *outo = (byte *)_backSurface->getBasePtr(posX, posY);
+ byte *in, *out;
+
+ for (int i = 0; i < img->h; i++) {
+ out = outo;
+ in = ino;
+ for (int j = 0; j < img->w; j++) {
+ int r = in[0];
+ int g = in[1];
+ int b = in[2];
+ int a = in[3];
+ in += inStep;
+
+ if (ca != 255) {
+ a = a * ca >> 8;
+ }
+
+ switch (a) {
+ case 0: // Full transparency
+ out += 4;
+ break;
+ case 255: // Full opacity
+ if (cr != 255)
+ *out++ = (r * cr) >> 8;
+ else
+ *out++ = r;
+
+ if (cg != 255)
+ *out++ = (g * cg) >> 8;
+ else
+ *out++ = g;
+
+ if (cb != 255)
+ *out++ = (b * cb) >> 8;
+ else
+ *out++ = b;
+
+ *out++ = a;
+ break;
+
+ default: // alpha blending
+ if (cr != 255)
+ *out += ((r - *out) * a * cr) >> 16;
+ else
+ *out += ((r - *out) * a) >> 8;
+ out++;
+ if (cg != 255)
+ *out += ((g - *out) * a * cg) >> 16;
+ else
+ *out += ((g - *out) * a) >> 8;
+ out++;
+ if (cb != 255)
+ *out += ((b - *out) * a * cb) >> 16;
+ else
+ *out += ((b - *out) * a) >> 8;
+ out++;
+ *out = 255;
+ out++;
+ }
+ }
+ outo += _backSurface->pitch;
+ ino += inoStep;
+ }
+
+ g_system->copyRectToScreen((byte *)_backSurface->getBasePtr(posX, posY), _backSurface->pitch, posX, posY,
+ img->w, img->h);
+ }
+
+ if (imgScaled) {
+ imgScaled->pixels = savedPixels;
+ imgScaled->free();
+ delete imgScaled;
+ }
+
+ return true;
+}
+
+/**
+ * Scales a passed surface, creating a new surface with the result
+ * @param srcImage Source image to scale
+ * @param scaleFactor Scale amount. Must be between 0 and 1.0 (but not zero)
+ * @remarks Caller is responsible for freeing the returned surface
+ */
+Graphics::Surface *RenderedImage::scale(const Graphics::Surface &srcImage, int xSize, int ySize) {
+ Graphics::Surface *s = new Graphics::Surface();
+ s->create(xSize, ySize, srcImage.bytesPerPixel);
+
+ int *horizUsage = scaleLine(xSize, srcImage.w);
+ int *vertUsage = scaleLine(ySize, srcImage.h);
+
+ // Loop to create scaled version
+ for (int yp = 0; yp < ySize; ++yp) {
+ const byte *srcP = (const byte *)srcImage.getBasePtr(0, vertUsage[yp]);
+ byte *destP = (byte *)s->getBasePtr(0, yp);
+
+ for (int xp = 0; xp < xSize; ++xp) {
+ const byte *tempSrcP = srcP + (horizUsage[xp] * srcImage.bytesPerPixel);
+ for (int byteCtr = 0; byteCtr < srcImage.bytesPerPixel; ++byteCtr) {
+ *destP++ = *tempSrcP++;
+ }
+ }
+ }
+
+ // Delete arrays and return surface
+ delete[] horizUsage;
+ delete[] vertUsage;
+ return s;
+}
+
+/**
+ * Returns an array indicating which pixels of a source image horizontally or vertically get
+ * included in a scaled image
+ */
+int *RenderedImage::scaleLine(int size, int srcSize) {
+ int scale = 100 * size / srcSize;
+ assert(scale > 0);
+ int *v = new int[size];
+ Common::set_to(v, &v[size], 0);
+
+ int distCtr = 0;
+ int *destP = v;
+ for (int distIndex = 0; distIndex < srcSize; ++distIndex) {
+ distCtr += scale;
+ while (distCtr >= 100) {
+ assert(destP < &v[size]);
+ *destP++ = distIndex;
+ distCtr -= 100;
+ }
+ }
+
+ return v;
+}
+
+} // End of namespace Sword25
diff --git a/engines/sword25/gfx/image/renderedimage.h b/engines/sword25/gfx/image/renderedimage.h
new file mode 100644
index 0000000000..a9f2f1823c
--- /dev/null
+++ b/engines/sword25/gfx/image/renderedimage.h
@@ -0,0 +1,121 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on Broken Sword 2.5 engine
+ *
+ * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
+ *
+ * Licensed under GNU GPL v2
+ *
+ */
+
+#ifndef SWORD25_RENDERED_IMAGE_H
+#define SWORD25_RENDERED_IMAGE_H
+
+// -----------------------------------------------------------------------------
+// INCLUDES
+// -----------------------------------------------------------------------------
+
+#include "sword25/kernel/common.h"
+#include "sword25/gfx/image/image.h"
+#include "sword25/gfx/graphicengine.h"
+
+namespace Sword25 {
+
+class RenderedImage : public Image {
+public:
+ RenderedImage(const Common::String &filename, bool &result);
+
+ /**
+ @brief Erzeugt ein leeres BS_RenderedImage
+
+ @param Width die Breite des zu erzeugenden Bildes.
+ @param Height die Höhe des zu erzeugenden Bildes
+ @param Result gibt dem Aufrufer bekannt, ob der Konstruktor erfolgreich ausgeführt wurde. Wenn es nach dem Aufruf false enthalten sollte,
+ dürfen keine Methoden am Objekt aufgerufen werden und das Objekt ist sofort zu zerstören.
+ */
+ RenderedImage(uint width, uint height, bool &result);
+ RenderedImage();
+
+ virtual ~RenderedImage();
+
+ virtual int getWidth() const {
+ return _width;
+ }
+ virtual int getHeight() const {
+ return _height;
+ }
+ virtual GraphicEngine::COLOR_FORMATS getColorFormat() const {
+ return GraphicEngine::CF_ARGB32;
+ }
+
+ virtual bool blit(int posX = 0, int posY = 0,
+ int flipping = Image::FLIP_NONE,
+ Common::Rect *pPartRect = NULL,
+ uint color = BS_ARGB(255, 255, 255, 255),
+ int width = -1, int height = -1);
+ virtual bool fill(const Common::Rect *pFillRect, uint color);
+ virtual bool setContent(const byte *pixeldata, uint size, uint offset = 0, uint stride = 0);
+ void replaceContent(byte *pixeldata, int width, int height);
+ virtual uint getPixel(int x, int y);
+
+ virtual bool isBlitSource() const {
+ return true;
+ }
+ virtual bool isBlitTarget() const {
+ return false;
+ }
+ virtual bool isScalingAllowed() const {
+ return true;
+ }
+ virtual bool isFillingAllowed() const {
+ return false;
+ }
+ virtual bool isAlphaAllowed() const {
+ return true;
+ }
+ virtual bool isColorModulationAllowed() const {
+ return true;
+ }
+ virtual bool isSetContentAllowed() const {
+ return true;
+ }
+
+ static Graphics::Surface *scale(const Graphics::Surface &srcImage, int xSize, int ySize);
+private:
+ byte *_data;
+ int _width;
+ int _height;
+ bool _doCleanup;
+
+ Graphics::Surface *_backSurface;
+
+ static int *scaleLine(int size, int srcSize);
+};
+
+} // End of namespace Sword25
+
+#endif
diff --git a/engines/sword25/gfx/image/swimage.cpp b/engines/sword25/gfx/image/swimage.cpp
new file mode 100644
index 0000000000..f0a8899bb6
--- /dev/null
+++ b/engines/sword25/gfx/image/swimage.cpp
@@ -0,0 +1,115 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on Broken Sword 2.5 engine
+ *
+ * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
+ *
+ * Licensed under GNU GPL v2
+ *
+ */
+
+#include "sword25/package/packagemanager.h"
+#include "sword25/gfx/image/pngloader.h"
+#include "sword25/gfx/image/swimage.h"
+
+namespace Sword25 {
+
+#define BS_LOG_PREFIX "SWIMAGE"
+
+
+SWImage::SWImage(const Common::String &filename, bool &result) :
+ _imageDataPtr(0),
+ _width(0),
+ _height(0) {
+ result = false;
+
+ PackageManager *pPackage = Kernel::getInstance()->getPackage();
+ BS_ASSERT(pPackage);
+
+ // Datei laden
+ byte *pFileData;
+ uint fileSize;
+ if (!(pFileData = (byte *)pPackage->getFile(filename, &fileSize))) {
+ BS_LOG_ERRORLN("File \"%s\" could not be loaded.", filename.c_str());
+ return;
+ }
+
+ // Bildeigenschaften bestimmen
+ int pitch;
+ if (!PNGLoader::imageProperties(pFileData, fileSize, _width, _height)) {
+ BS_LOG_ERRORLN("Could not read image properties.");
+ return;
+ }
+
+ // Das Bild dekomprimieren
+ byte *pUncompressedData;
+ if (!PNGLoader::decodeImage(pFileData, fileSize, pUncompressedData, _width, _height, pitch)) {
+ BS_LOG_ERRORLN("Could not decode image.");
+ return;
+ }
+
+ // Dateidaten freigeben
+ delete[] pFileData;
+
+ _imageDataPtr = (uint *)pUncompressedData;
+
+ result = true;
+ return;
+}
+
+SWImage::~SWImage() {
+ delete[] _imageDataPtr;
+}
+
+
+bool SWImage::blit(int posX, int posY,
+ int flipping,
+ Common::Rect *pPartRect,
+ uint color,
+ int width, int height) {
+ BS_LOG_ERRORLN("Blit() is not supported.");
+ return false;
+}
+
+bool SWImage::fill(const Common::Rect *pFillRect, uint color) {
+ BS_LOG_ERRORLN("Fill() is not supported.");
+ return false;
+}
+
+bool SWImage::setContent(const byte *pixeldata, uint size, uint offset, uint stride) {
+ BS_LOG_ERRORLN("SetContent() is not supported.");
+ return false;
+}
+
+uint SWImage::getPixel(int x, int y) {
+ BS_ASSERT(x >= 0 && x < _width);
+ BS_ASSERT(y >= 0 && y < _height);
+
+ return _imageDataPtr[_width * y + x];
+}
+
+} // End of namespace Sword25
diff --git a/engines/sword25/gfx/image/swimage.h b/engines/sword25/gfx/image/swimage.h
new file mode 100644
index 0000000000..a914c4f41f
--- /dev/null
+++ b/engines/sword25/gfx/image/swimage.h
@@ -0,0 +1,99 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on Broken Sword 2.5 engine
+ *
+ * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
+ *
+ * Licensed under GNU GPL v2
+ *
+ */
+
+#ifndef SWORD25_SWIMAGE_H
+#define SWORD25_SWIMAGE_H
+
+#include "sword25/kernel/common.h"
+#include "sword25/gfx/image/image.h"
+#include "sword25/gfx/graphicengine.h"
+
+
+namespace Sword25 {
+
+class SWImage : public Image {
+public:
+ SWImage(const Common::String &filename, bool &result);
+ virtual ~SWImage();
+
+ virtual int getWidth() const {
+ return _width;
+ }
+ virtual int getHeight() const {
+ return _height;
+ }
+ virtual GraphicEngine::COLOR_FORMATS getColorFormat() const {
+ return GraphicEngine::CF_ARGB32;
+ }
+
+ virtual bool blit(int posX = 0, int posY = 0,
+ int flipping = Image::FLIP_NONE,
+ Common::Rect *pPartRect = NULL,
+ uint color = BS_ARGB(255, 255, 255, 255),
+ int width = -1, int height = -1);
+ virtual bool fill(const Common::Rect *fillRectPtr, uint color);
+ virtual bool setContent(const byte *pixeldata, uint size, uint offset, uint stride);
+ virtual uint getPixel(int x, int y);
+
+ virtual bool isBlitSource() const {
+ return false;
+ }
+ virtual bool isBlitTarget() const {
+ return false;
+ }
+ virtual bool isScalingAllowed() const {
+ return false;
+ }
+ virtual bool isFillingAllowed() const {
+ return false;
+ }
+ virtual bool isAlphaAllowed() const {
+ return false;
+ }
+ virtual bool isColorModulationAllowed() const {
+ return false;
+ }
+ virtual bool isSetContentAllowed() const {
+ return false;
+ }
+private:
+ uint *_imageDataPtr;
+
+ int _width;
+ int _height;
+};
+
+} // End of namespace Sword25
+
+#endif
diff --git a/engines/sword25/gfx/image/vectorimage.cpp b/engines/sword25/gfx/image/vectorimage.cpp
new file mode 100644
index 0000000000..5c15c4771a
--- /dev/null
+++ b/engines/sword25/gfx/image/vectorimage.cpp
@@ -0,0 +1,636 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on Broken Sword 2.5 engine
+ *
+ * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
+ *
+ * Licensed under GNU GPL v2
+ *
+ */
+
+// -----------------------------------------------------------------------------
+// Includes
+// -----------------------------------------------------------------------------
+
+#include "sword25/gfx/image/art.h"
+#include "sword25/gfx/image/vectorimage.h"
+#include "sword25/gfx/image/renderedimage.h"
+
+#include "graphics/colormasks.h"
+
+namespace Sword25 {
+
+#define BS_LOG_PREFIX "VECTORIMAGE"
+
+#define BEZSMOOTHNESS 0.5
+
+// -----------------------------------------------------------------------------
+// SWF Datentypen
+// -----------------------------------------------------------------------------
+
+// -----------------------------------------------------------------------------
+// Bitstream Hilfsklasse
+// -----------------------------------------------------------------------------
+// Das Parsen von SWF-Dateien erfordert sowohl bitweises Auslesen als auch an
+// Bytegrenzen ausgerichtetes Lesen.
+// Diese Klasse ist speziell dafür ausgestattet.
+// -----------------------------------------------------------------------------
+
+class VectorImage::SWFBitStream {
+public:
+ SWFBitStream(const byte *pData, uint dataSize) :
+ m_Pos(pData), m_End(pData + dataSize), m_WordMask(0)
+ {}
+
+ inline uint32 getBits(uint bitCount) {
+ if (bitCount == 0 || bitCount > 32) {
+ error("SWFBitStream::GetBits() must read at least 1 and at most 32 bits at a time");
+ }
+
+ uint32 value = 0;
+ while (bitCount) {
+ if (m_WordMask == 0)
+ flushByte();
+
+ value <<= 1;
+ value |= ((m_Word & m_WordMask) != 0) ? 1 : 0;
+ m_WordMask >>= 1;
+
+ --bitCount;
+ }
+
+ return value;
+ }
+
+ inline int32 getSignedBits(uint bitCount) {
+ // Bits einlesen
+ uint32 temp = getBits(bitCount);
+
+ // Falls das Sign-Bit gesetzt ist, den Rest des Rückgabewertes mit 1-Bits auffüllen (Sign Extension)
+ if (temp & 1 << (bitCount - 1))
+ return (0xffffffff << bitCount) | temp;
+ else
+ return temp;
+ }
+
+ inline uint32 getUInt32() {
+ uint32 byte1 = getByte();
+ uint32 byte2 = getByte();
+ uint32 byte3 = getByte();
+ uint32 byte4 = getByte();
+
+ return byte1 | (byte2 << 8) | (byte3 << 16) | (byte4 << 24);
+ }
+
+ inline uint16 getUInt16() {
+ uint32 byte1 = getByte();
+ uint32 byte2 = getByte();
+
+ return byte1 | (byte2 << 8);
+ }
+
+ inline byte getByte() {
+ flushByte();
+ byte value = m_Word;
+ m_WordMask = 0;
+ flushByte();
+
+ return value;
+ }
+
+ inline void flushByte() {
+ if (m_WordMask != 128) {
+ if (m_Pos >= m_End) {
+ error("Attempted to read past end of file");
+ } else {
+ m_Word = *m_Pos++;
+ m_WordMask = 128;
+ }
+ }
+ }
+
+ inline void skipBytes(uint skipLength) {
+ flushByte();
+ if (m_Pos + skipLength >= m_End) {
+ error("Attempted to read past end of file");
+ } else {
+ m_Pos += skipLength;
+ m_Word = *(m_Pos - 1);
+ }
+ }
+
+private:
+ const byte *m_Pos;
+ const byte *m_End;
+
+ byte m_Word;
+ uint m_WordMask;
+};
+
+
+// -----------------------------------------------------------------------------
+// Konstanten und Hilfsfunktionen
+// -----------------------------------------------------------------------------
+
+namespace {
+// -----------------------------------------------------------------------------
+// Konstanten
+// -----------------------------------------------------------------------------
+
+const uint32 MAX_ACCEPTED_FLASH_VERSION = 3; // Die höchste Flash-Dateiversion, die vom Lader akzeptiert wird
+
+
+// -----------------------------------------------------------------------------
+// Konvertiert SWF-Rechteckdaten in einem Bitstrom in Common::Rect-Objekte
+// -----------------------------------------------------------------------------
+
+Common::Rect flashRectToBSRect(VectorImage::SWFBitStream &bs) {
+ bs.flushByte();
+
+ // Feststellen mit wie vielen Bits die einzelnen Komponenten kodiert sind
+ uint32 bitsPerValue = bs.getBits(5);
+
+ // Die einzelnen Komponenten einlesen
+ int32 xMin = bs.getSignedBits(bitsPerValue);
+ int32 xMax = bs.getSignedBits(bitsPerValue);
+ int32 yMin = bs.getSignedBits(bitsPerValue);
+ int32 yMax = bs.getSignedBits(bitsPerValue);
+
+ return Common::Rect(xMin, yMin, xMax + 1, yMax + 1);
+}
+
+// -----------------------------------------------------------------------------
+// Berechnet die Bounding-Box eines BS_VectorImageElement
+// -----------------------------------------------------------------------------
+
+Common::Rect CalculateBoundingBox(const VectorImageElement &vectorImageElement) {
+ double x0 = 0.0, y0 = 0.0, x1 = 0.0, y1 = 0.0;
+
+ for (int j = vectorImageElement.getPathCount() - 1; j >= 0; j--) {
+ ArtBpath *bez = vectorImageElement.getPathInfo(j).getVec();
+ ArtVpath *vec = art_bez_path_to_vec(bez, 0.5);
+
+ if (vec[0].code == ART_END) {
+ continue;
+ } else {
+ x0 = x1 = vec[0].x;
+ y0 = y1 = vec[0].y;
+ for (int i = 1; vec[i].code != ART_END; i++) {
+ if (vec[i].x < x0) x0 = vec[i].x;
+ if (vec[i].x > x1) x1 = vec[i].x;
+ if (vec[i].y < y0) y0 = vec[i].y;
+ if (vec[i].y > y1) y1 = vec[i].y;
+ }
+ }
+ free(vec);
+ }
+
+ return Common::Rect(static_cast<int>(x0), static_cast<int>(y0), static_cast<int>(x1) + 1, static_cast<int>(y1) + 1);
+}
+
+}
+
+
+// -----------------------------------------------------------------------------
+// Konstruktion
+// -----------------------------------------------------------------------------
+
+VectorImage::VectorImage(const byte *pFileData, uint fileSize, bool &success, const Common::String &fname) : _pixelData(0), _fname(fname) {
+ success = false;
+
+ // Bitstream-Objekt erzeugen
+ // Im Folgenden werden die Dateidaten aus diesem ausgelesen.
+ SWFBitStream bs(pFileData, fileSize);
+
+ // SWF-Signatur überprüfen
+ uint32 signature[3];
+ signature[0] = bs.getByte();
+ signature[1] = bs.getByte();
+ signature[2] = bs.getByte();
+ if (signature[0] != 'F' ||
+ signature[1] != 'W' ||
+ signature[2] != 'S') {
+ BS_LOG_ERRORLN("File is not a valid SWF-file");
+ return;
+ }
+
+ // Versionsangabe überprüfen
+ uint32 version = bs.getByte();
+ if (version > MAX_ACCEPTED_FLASH_VERSION) {
+ BS_LOG_ERRORLN("File is of version %d. Highest accepted version is %d.", version, MAX_ACCEPTED_FLASH_VERSION);
+ return;
+ }
+
+ // Dateigröße auslesen und mit der tatsächlichen Größe vergleichen
+ uint32 storedFileSize = bs.getUInt32();
+ if (storedFileSize != fileSize) {
+ BS_LOG_ERRORLN("File is not a valid SWF-file");
+ return;
+ }
+
+ // SWF-Maße auslesen
+ Common::Rect movieRect = flashRectToBSRect(bs);
+
+ // Framerate und Frameanzahl auslesen
+ /* uint32 frameRate = */
+ bs.getUInt16();
+ /* uint32 frameCount = */
+ bs.getUInt16();
+
+ // Tags parsen
+ // Da wir uns nur für das erste DefineShape-Tag interessieren
+ bool keepParsing = true;
+ while (keepParsing) {
+ // Tags beginnen immer an Bytegrenzen
+ bs.flushByte();
+
+ // Tagtyp und Länge auslesen
+ uint16 tagTypeAndLength = bs.getUInt16();
+ uint32 tagType = tagTypeAndLength >> 6;
+ uint32 tagLength = tagTypeAndLength & 0x3f;
+ if (tagLength == 0x3f)
+ tagLength = bs.getUInt32();
+
+ switch (tagType) {
+ case 2:
+ // DefineShape
+ success = parseDefineShape(2, bs);
+ return;
+ case 22:
+ // DefineShape2
+ success = parseDefineShape(2, bs);
+ return;
+ case 32:
+ success = parseDefineShape(3, bs);
+ return;
+ default:
+ // Unbekannte Tags ignorieren
+ bs.skipBytes(tagLength);
+ }
+ }
+
+ // Die Ausführung darf nicht an dieser Stelle ankommen: Entweder es wird ein Shape gefunden, dann wird die Funktion mit vorher verlassen, oder
+ // es wird keines gefunden, dann tritt eine Exception auf sobald über das Ende der Datei hinaus gelesen wird.
+ BS_ASSERT(false);
+}
+
+VectorImage::~VectorImage() {
+ for (int j = _elements.size() - 1; j >= 0; j--)
+ for (int i = _elements[j].getPathCount() - 1; i >= 0; i--)
+ if (_elements[j].getPathInfo(i).getVec())
+ free(_elements[j].getPathInfo(i).getVec());
+
+ if (_pixelData)
+ free(_pixelData);
+}
+
+
+ArtBpath *ensureBezStorage(ArtBpath *bez, int nodes, int *allocated) {
+ if (*allocated <= nodes) {
+ (*allocated) += 20;
+
+ return art_renew(bez, ArtBpath, *allocated);
+ }
+
+ return bez;
+}
+
+ArtBpath *VectorImage::storeBez(ArtBpath *bez, int lineStyle, int fillStyle0, int fillStyle1, int *bezNodes, int *bezAllocated) {
+ (*bezNodes)++;
+
+ bez = ensureBezStorage(bez, *bezNodes, bezAllocated);
+ bez[*bezNodes].code = ART_END;
+
+ ArtBpath *bez1 = art_new(ArtBpath, *bezNodes + 1);
+
+ for (int i = 0; i <= *bezNodes; i++)
+ bez1[i] = bez[i];
+
+ _elements.back()._pathInfos.push_back(VectorPathInfo(bez1, *bezNodes, lineStyle, fillStyle0, fillStyle1));
+
+ return bez;
+}
+
+bool VectorImage::parseDefineShape(uint shapeType, SWFBitStream &bs) {
+ /*uint32 shapeID = */bs.getUInt16();
+
+ // Bounding Box auslesen
+ _boundingBox = flashRectToBSRect(bs);
+
+ // Erstes Image-Element erzeugen
+ _elements.resize(1);
+
+ // Styles einlesen
+ uint numFillBits;
+ uint numLineBits;
+ if (!parseStyles(shapeType, bs, numFillBits, numLineBits))
+ return false;
+
+ uint lineStyle = 0;
+ uint fillStyle0 = 0;
+ uint fillStyle1 = 0;
+
+ // Shaperecord parsen
+ // ------------------
+
+ double curX = 0;
+ double curY = 0;
+ int bezNodes = 0;
+ int bezAllocated = 10;
+ ArtBpath *bez = art_new(ArtBpath, bezAllocated);
+
+ bool endOfShapeDiscovered = false;
+ while (!endOfShapeDiscovered) {
+ uint32 typeFlag = bs.getBits(1);
+
+ // Non-Edge Record
+ if (typeFlag == 0) {
+ // Feststellen welche Parameter gesetzt werden
+ uint32 stateNewStyles = bs.getBits(1);
+ uint32 stateLineStyle = bs.getBits(1);
+ uint32 stateFillStyle1 = bs.getBits(1);
+ uint32 stateFillStyle0 = bs.getBits(1);
+ uint32 stateMoveTo = bs.getBits(1);
+
+ uint prevLineStyle = lineStyle;
+ uint prevFillStyle0 = fillStyle0;
+ uint prevFillStyle1 = fillStyle1;
+
+ // End der Shape-Definition erreicht?
+ if (!stateNewStyles && !stateLineStyle && !stateFillStyle0 && !stateFillStyle1 && !stateMoveTo) {
+ endOfShapeDiscovered = true;
+ // Parameter dekodieren
+ } else {
+ if (stateMoveTo) {
+ uint32 moveToBits = bs.getBits(5);
+ curX = bs.getSignedBits(moveToBits);
+ curY = bs.getSignedBits(moveToBits);
+ }
+
+ if (stateFillStyle0) {
+ if (numFillBits > 0)
+ fillStyle0 = bs.getBits(numFillBits);
+ else
+ fillStyle0 = 0;
+ }
+
+ if (stateFillStyle1) {
+ if (numFillBits > 0)
+ fillStyle1 = bs.getBits(numFillBits);
+ else
+ fillStyle1 = 0;
+ }
+
+ if (stateLineStyle) {
+ if (numLineBits)
+ lineStyle = bs.getBits(numLineBits);
+ else
+ numLineBits = 0;
+ }
+
+ // Ein neuen Pfad erzeugen, es sei denn, es wurden nur neue Styles definiert
+ if (stateLineStyle || stateFillStyle0 || stateFillStyle1 || stateMoveTo) {
+ // Store previous curve if any
+ if (bezNodes) {
+ bez = storeBez(bez, prevLineStyle, prevFillStyle0, prevFillStyle1, &bezNodes, &bezAllocated);
+ }
+
+ // Start new curve
+ bez = ensureBezStorage(bez, 1, &bezAllocated);
+ bez[0].code = ART_MOVETO_OPEN;
+ bez[0].x3 = curX;
+ bez[0].y3 = curY;
+ bezNodes = 0;
+ }
+
+ if (stateNewStyles) {
+ // An dieser Stelle werden in Flash die alten Style-Definitionen verworfen und mit den neuen überschrieben.
+ // Es wird ein neues Element begonnen.
+ _elements.resize(_elements.size() + 1);
+ if (!parseStyles(shapeType, bs, numFillBits, numLineBits))
+ return false;
+ }
+ }
+ } else {
+ // Edge Record
+ uint32 edgeFlag = bs.getBits(1);
+ uint32 numBits = bs.getBits(4) + 2;
+
+ // Curved edge
+ if (edgeFlag == 0) {
+ double controlDeltaX = bs.getSignedBits(numBits);
+ double controlDeltaY = bs.getSignedBits(numBits);
+ double anchorDeltaX = bs.getSignedBits(numBits);
+ double anchorDeltaY = bs.getSignedBits(numBits);
+
+ double controlX = curX + controlDeltaX;
+ double controlY = curY + controlDeltaY;
+ double newX = controlX + anchorDeltaX;
+ double newY = controlY + anchorDeltaY;
+
+#define WEIGHT (2.0/3.0)
+
+ bezNodes++;
+ bez = ensureBezStorage(bez, bezNodes, &bezAllocated);
+ bez[bezNodes].code = ART_CURVETO;
+ bez[bezNodes].x1 = WEIGHT * controlX + (1 - WEIGHT) * curX;
+ bez[bezNodes].y1 = WEIGHT * controlY + (1 - WEIGHT) * curY;
+ bez[bezNodes].x2 = WEIGHT * controlX + (1 - WEIGHT) * newX;
+ bez[bezNodes].y2 = WEIGHT * controlY + (1 - WEIGHT) * newY;
+ bez[bezNodes].x3 = newX;
+ bez[bezNodes].y3 = newY;
+
+ curX = newX;
+ curY = newY;
+ } else {
+ // Staight edge
+ int32 deltaX = 0;
+ int32 deltaY = 0;
+
+ uint32 generalLineFlag = bs.getBits(1);
+ if (generalLineFlag) {
+ deltaX = bs.getSignedBits(numBits);
+ deltaY = bs.getSignedBits(numBits);
+ } else {
+ uint32 vertLineFlag = bs.getBits(1);
+ if (vertLineFlag)
+ deltaY = bs.getSignedBits(numBits);
+ else
+ deltaX = bs.getSignedBits(numBits);
+ }
+
+ curX += deltaX;
+ curY += deltaY;
+
+ bezNodes++;
+ bez = ensureBezStorage(bez, bezNodes, &bezAllocated);
+ bez[bezNodes].code = ART_LINETO;
+ bez[bezNodes].x3 = curX;
+ bez[bezNodes].y3 = curY;
+ }
+ }
+ }
+
+ // Store last curve
+ if (bezNodes)
+ bez = storeBez(bez, lineStyle, fillStyle0, fillStyle1, &bezNodes, &bezAllocated);
+
+ free(bez);
+
+ // Bounding-Boxes der einzelnen Elemente berechnen
+ Common::Array<VectorImageElement>::iterator it = _elements.begin();
+ for (; it != _elements.end(); ++it)
+ it->_boundingBox = CalculateBoundingBox(*it);
+
+ return true;
+}
+
+
+// -----------------------------------------------------------------------------
+
+bool VectorImage::parseStyles(uint shapeType, SWFBitStream &bs, uint &numFillBits, uint &numLineBits) {
+ bs.flushByte();
+
+ // Fillstyles parsen
+ // -----------------
+
+ // Anzahl an Fillstyles bestimmen
+ uint fillStyleCount = bs.getByte();
+ if (fillStyleCount == 0xff)
+ fillStyleCount = bs.getUInt16();
+
+ // Alle Fillstyles einlesen, falls ein Fillstyle mit Typ != 0 gefunden wird, wird das Parsen abgebrochen.
+ // Es wird nur "solid fill" (Typ 0) unterstützt.
+ _elements.back()._fillStyles.reserve(fillStyleCount);
+ for (uint i = 0; i < fillStyleCount; ++i) {
+ byte type = bs.getByte();
+ uint32 color;
+ byte r = bs.getByte();
+ byte g = bs.getByte();
+ byte b = bs.getByte();
+ byte a = 0xff;
+
+ if (shapeType == 3)
+ a = bs.getByte();
+
+ color = Graphics::ARGBToColor<Graphics::ColorMasks<8888> >(a, r, g, b);
+
+ if (type != 0)
+ return false;
+
+ _elements.back()._fillStyles.push_back(color);
+ }
+
+ // Linestyles parsen
+ // -----------------
+
+ // Anzahl an Linestyles bestimmen
+ uint lineStyleCount = bs.getByte();
+ if (lineStyleCount == 0xff)
+ lineStyleCount = bs.getUInt16();
+
+ // Alle Linestyles einlesen
+ _elements.back()._lineStyles.reserve(lineStyleCount);
+ for (uint i = 0; i < lineStyleCount; ++i) {
+ double width = bs.getUInt16();
+ uint32 color;
+ byte r = bs.getByte();
+ byte g = bs.getByte();
+ byte b = bs.getByte();
+ byte a = 0xff;
+
+ if (shapeType == 3)
+ a = bs.getByte();
+
+ color = Graphics::ARGBToColor<Graphics::ColorMasks<8888> >(a, r, g, b);
+
+ _elements.back()._lineStyles.push_back(VectorImageElement::LineStyleType(width, color));
+ }
+
+ // Bitbreite für die folgenden Styleindizes auslesen
+ numFillBits = bs.getBits(4);
+ numLineBits = bs.getBits(4);
+
+ return true;
+}
+
+
+// -----------------------------------------------------------------------------
+
+bool VectorImage::fill(const Common::Rect *pFillRect, uint color) {
+ BS_LOG_ERRORLN("Fill() is not supported.");
+ return false;
+}
+
+
+// -----------------------------------------------------------------------------
+
+uint VectorImage::getPixel(int x, int y) {
+ BS_LOG_ERRORLN("GetPixel() is not supported. Returning black.");
+ return 0;
+}
+
+// -----------------------------------------------------------------------------
+
+bool VectorImage::setContent(const byte *pixeldata, uint size, uint offset, uint stride) {
+ BS_LOG_ERRORLN("SetContent() is not supported.");
+ return 0;
+}
+
+bool VectorImage::blit(int posX, int posY,
+ int flipping,
+ Common::Rect *pPartRect,
+ uint color,
+ int width, int height) {
+ static VectorImage *oldThis = 0;
+ static int oldWidth = -2;
+ static int oldHeight = -2;
+
+ // Falls Breite oder Höhe 0 sind, muss nichts dargestellt werden.
+ if (width == 0 || height == 0)
+ return true;
+
+ // Feststellen, ob das alte Bild im Cache nicht wiederbenutzt werden kann und neu Berechnet werden muss
+ if (!(oldThis == this && oldWidth == width && oldHeight == height)) {
+ render(width, height);
+
+ oldThis = this;
+ oldHeight = height;
+ oldWidth = width;
+ }
+
+ RenderedImage *rend = new RenderedImage();
+
+ rend->replaceContent(_pixelData, width, height);
+ rend->blit(posX, posY, flipping, pPartRect, color, width, height);
+
+ delete rend;
+
+ return true;
+}
+
+} // End of namespace Sword25
diff --git a/engines/sword25/gfx/image/vectorimage.h b/engines/sword25/gfx/image/vectorimage.h
new file mode 100644
index 0000000000..3477463b43
--- /dev/null
+++ b/engines/sword25/gfx/image/vectorimage.h
@@ -0,0 +1,237 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on Broken Sword 2.5 engine
+ *
+ * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
+ *
+ * Licensed under GNU GPL v2
+ *
+ */
+
+#ifndef SWORD25_VECTORIMAGE_H
+#define SWORD25_VECTORIMAGE_H
+
+// -----------------------------------------------------------------------------
+// Includes
+// -----------------------------------------------------------------------------
+
+#include "sword25/kernel/common.h"
+#include "sword25/gfx/image/image.h"
+#include "common/rect.h"
+
+#include "art.h"
+
+namespace Sword25 {
+
+class VectorImage;
+
+/**
+ @brief Pfadinformationen zu BS_VectorImageElement Objekten
+
+ Jedes BS_VectorImageElement besteht aus Kantenzügen, oder auch Pfaden. Jeder dieser Pfad hat Eigenschaften, die in Objekten diesen Typs
+ gespeichert werden.
+*/
+
+class VectorPathInfo {
+public:
+ VectorPathInfo(ArtBpath *vec, int len, uint lineStyle, uint fillStyle0, uint fillStyle1) :
+ _vec(vec), _lineStyle(lineStyle), _fillStyle0(fillStyle0), _fillStyle1(fillStyle1), _len(len) {}
+
+ VectorPathInfo() {
+ _lineStyle = _fillStyle0 = _fillStyle1 = _len = 0;
+ _vec = 0;
+ }
+
+ ArtBpath *getVec() const {
+ return _vec;
+ }
+ int getVecLen() const {
+ return _len;
+ }
+ uint getLineStyle() const {
+ return _lineStyle;
+ }
+ uint getFillStyle0() const {
+ return _fillStyle0;
+ }
+ uint getFillStyle1() const {
+ return _fillStyle1;
+ }
+
+private:
+ ArtBpath *_vec;
+ uint _lineStyle;
+ uint _fillStyle0;
+ uint _fillStyle1;
+ uint _len;
+};
+
+/**
+ @brief Ein Element eines Vektorbild. Ein BS_VectorImage besteht aus diesen Elementen, die jeweils einen Teil der Graphik definieren.
+ Werden alle Elemente eines Vektorbildes übereinandergelegt, ergibt sich das komplette Bild.
+*/
+class VectorImageElement {
+ friend class VectorImage;
+public:
+ uint getPathCount() const {
+ return _pathInfos.size();
+ }
+ const VectorPathInfo &getPathInfo(uint pathNr) const {
+ BS_ASSERT(pathNr < getPathCount());
+ return _pathInfos[pathNr];
+ }
+
+ double getLineStyleWidth(uint lineStyle) const {
+ BS_ASSERT(lineStyle < _lineStyles.size());
+ return _lineStyles[lineStyle].width;
+ }
+
+ uint getLineStyleCount() const {
+ return _lineStyles.size();
+ }
+
+ uint32 getLineStyleColor(uint lineStyle) const {
+ BS_ASSERT(lineStyle < _lineStyles.size());
+ return _lineStyles[lineStyle].color;
+ }
+
+ uint getFillStyleCount() const {
+ return _fillStyles.size();
+ }
+
+ uint32 getFillStyleColor(uint fillStyle) const {
+ BS_ASSERT(fillStyle < _fillStyles.size());
+ return _fillStyles[fillStyle];
+ }
+
+ const Common::Rect &getBoundingBox() const {
+ return _boundingBox;
+ }
+
+private:
+ struct LineStyleType {
+ LineStyleType(double width_, uint32 color_) : width(width_), color(color_) {}
+ LineStyleType() {
+ width = 0;
+ color = 0;
+ }
+ double width;
+ uint32 color;
+ };
+
+ Common::Array<VectorPathInfo> _pathInfos;
+ Common::Array<LineStyleType> _lineStyles;
+ Common::Array<uint32> _fillStyles;
+ Common::Rect _boundingBox;
+};
+
+
+/**
+ @brief Eine Vektorgraphik
+
+ Objekte dieser Klasse enthalten die Informationen eines SWF-Shapes.
+*/
+
+class VectorImage : public Image {
+public:
+ VectorImage(const byte *pFileData, uint fileSize, bool &success, const Common::String &fname);
+ ~VectorImage();
+
+ uint getElementCount() const {
+ return _elements.size();
+ }
+ const VectorImageElement &getElement(uint elementNr) const {
+ BS_ASSERT(elementNr < _elements.size());
+ return _elements[elementNr];
+ }
+ const Common::Rect &getBoundingBox() const {
+ return _boundingBox;
+ }
+
+ //
+ // Die abstrakten Methoden von BS_Image
+ //
+ virtual int getWidth() const {
+ return _boundingBox.width();
+ }
+ virtual int getHeight() const {
+ return _boundingBox.height();
+ }
+ virtual GraphicEngine::COLOR_FORMATS getColorFormat() const {
+ return GraphicEngine::CF_ARGB32;
+ }
+ virtual bool fill(const Common::Rect *pFillRect = 0, uint color = BS_RGB(0, 0, 0));
+
+ void render(int width, int height);
+
+ virtual uint getPixel(int x, int y);
+ virtual bool isBlitSource() const {
+ return true;
+ }
+ virtual bool isBlitTarget() const {
+ return false;
+ }
+ virtual bool isScalingAllowed() const {
+ return true;
+ }
+ virtual bool isFillingAllowed() const {
+ return false;
+ }
+ virtual bool isAlphaAllowed() const {
+ return true;
+ }
+ virtual bool isColorModulationAllowed() const {
+ return true;
+ }
+ virtual bool isSetContentAllowed() const {
+ return false;
+ }
+ virtual bool setContent(const byte *pixeldata, uint size, uint offset, uint stride);
+ virtual bool blit(int posX = 0, int posY = 0,
+ int flipping = FLIP_NONE,
+ Common::Rect *pPartRect = NULL,
+ uint color = BS_ARGB(255, 255, 255, 255),
+ int width = -1, int height = -1);
+
+ class SWFBitStream;
+
+private:
+ bool parseDefineShape(uint shapeType, SWFBitStream &bs);
+ bool parseStyles(uint shapeType, SWFBitStream &bs, uint &numFillBits, uint &numLineBits);
+
+ ArtBpath *storeBez(ArtBpath *bez, int lineStyle, int fillStyle0, int fillStyle1, int *bezNodes, int *bezAllocated);
+ Common::Array<VectorImageElement> _elements;
+ Common::Rect _boundingBox;
+
+ byte *_pixelData;
+
+ Common::String _fname;
+};
+
+} // End of namespace Sword25
+
+#endif
diff --git a/engines/sword25/gfx/image/vectorimagerenderer.cpp b/engines/sword25/gfx/image/vectorimagerenderer.cpp
new file mode 100644
index 0000000000..43ac8683ac
--- /dev/null
+++ b/engines/sword25/gfx/image/vectorimagerenderer.cpp
@@ -0,0 +1,461 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code contains portions of Libart_LGPL - library of basic graphic primitives
+ *
+ * Copyright (c) 1998 Raph Levien
+ *
+ * Licensed under GNU LGPL v2
+ *
+ */
+
+/*
+ * This code contains portions of Swfdec
+ *
+ * Copyright (c) 2004-2006 David Schleef <ds@schleef.org>
+ *
+ * Licensed under GNU GPL v2
+ *
+ */
+
+#include "art.h"
+
+#include "sword25/gfx/image/vectorimage.h"
+#include "graphics/colormasks.h"
+
+namespace Sword25 {
+
+void art_rgb_fill_run1(art_u8 *buf, art_u8 r, art_u8 g, art_u8 b, int n) {
+ int i;
+
+ if (r == g && g == b && r == 255) {
+ memset(buf, g, n + n + n + n);
+ } else {
+ uint32 *alt = (uint32 *)buf;
+ uint32 color = Graphics::ARGBToColor<Graphics::ColorMasks<8888> >(0xff, r, g, b);
+
+ for (i = 0; i < n; i++)
+ *alt++ = color;
+ }
+}
+
+void art_rgb_run_alpha1(art_u8 *buf, art_u8 r, art_u8 g, art_u8 b, int alpha, int n) {
+ int i;
+ int v;
+
+ for (i = 0; i < n; i++) {
+ v = *buf;
+ *buf++ = v + (((b - v) * alpha + 0x80) >> 8);
+ v = *buf;
+ *buf++ = v + (((g - v) * alpha + 0x80) >> 8);
+ v = *buf;
+ *buf++ = v + (((r - v) * alpha + 0x80) >> 8);
+ v = *buf;
+ *buf++ = MIN(v + alpha, 0xff);
+ }
+}
+
+typedef struct _ArtRgbSVPAlphaData ArtRgbSVPAlphaData;
+
+struct _ArtRgbSVPAlphaData {
+ int alphatab[256];
+ art_u8 r, g, b, alpha;
+ art_u8 *buf;
+ int rowstride;
+ int x0, x1;
+};
+
+static void art_rgb_svp_alpha_callback1(void *callback_data, int y,
+ int start, ArtSVPRenderAAStep *steps, int n_steps) {
+ ArtRgbSVPAlphaData *data = (ArtRgbSVPAlphaData *)callback_data;
+ art_u8 *linebuf;
+ int run_x0, run_x1;
+ art_u32 running_sum = start;
+ int x0, x1;
+ int k;
+ art_u8 r, g, b;
+ int *alphatab;
+ int alpha;
+
+ linebuf = data->buf;
+ x0 = data->x0;
+ x1 = data->x1;
+
+ r = data->r;
+ g = data->g;
+ b = data->b;
+ alphatab = data->alphatab;
+
+ if (n_steps > 0) {
+ run_x1 = steps[0].x;
+ if (run_x1 > x0) {
+ alpha = (running_sum >> 16) & 0xff;
+ if (alpha)
+ art_rgb_run_alpha1(linebuf, r, g, b, alphatab[alpha], run_x1 - x0);
+ }
+
+ for (k = 0; k < n_steps - 1; k++) {
+ running_sum += steps[k].delta;
+ run_x0 = run_x1;
+ run_x1 = steps[k + 1].x;
+ if (run_x1 > run_x0) {
+ alpha = (running_sum >> 16) & 0xff;
+ if (alpha)
+ art_rgb_run_alpha1(linebuf + (run_x0 - x0) * 4, r, g, b, alphatab[alpha], run_x1 - run_x0);
+ }
+ }
+ running_sum += steps[k].delta;
+ if (x1 > run_x1) {
+ alpha = (running_sum >> 16) & 0xff;
+ if (alpha)
+ art_rgb_run_alpha1(linebuf + (run_x1 - x0) * 4, r, g, b, alphatab[alpha], x1 - run_x1);
+ }
+ } else {
+ alpha = (running_sum >> 16) & 0xff;
+ if (alpha)
+ art_rgb_run_alpha1(linebuf, r, g, b, alphatab[alpha], x1 - x0);
+ }
+
+ data->buf += data->rowstride;
+}
+
+static void art_rgb_svp_alpha_opaque_callback1(void *callback_data, int y,
+ int start,
+ ArtSVPRenderAAStep *steps, int n_steps) {
+ ArtRgbSVPAlphaData *data = (ArtRgbSVPAlphaData *)callback_data;
+ art_u8 *linebuf;
+ int run_x0, run_x1;
+ art_u32 running_sum = start;
+ int x0, x1;
+ int k;
+ art_u8 r, g, b;
+ int *alphatab;
+ int alpha;
+
+ linebuf = data->buf;
+ x0 = data->x0;
+ x1 = data->x1;
+
+ r = data->r;
+ g = data->g;
+ b = data->b;
+ alphatab = data->alphatab;
+
+ if (n_steps > 0) {
+ run_x1 = steps[0].x;
+ if (run_x1 > x0) {
+ alpha = running_sum >> 16;
+ if (alpha) {
+ if (alpha >= 255)
+ art_rgb_fill_run1(linebuf, r, g, b, run_x1 - x0);
+ else
+ art_rgb_run_alpha1(linebuf, r, g, b, alphatab[alpha], run_x1 - x0);
+ }
+ }
+
+ for (k = 0; k < n_steps - 1; k++) {
+ running_sum += steps[k].delta;
+ run_x0 = run_x1;
+ run_x1 = steps[k + 1].x;
+ if (run_x1 > run_x0) {
+ alpha = running_sum >> 16;
+ if (alpha) {
+ if (alpha >= 255)
+ art_rgb_fill_run1(linebuf + (run_x0 - x0) * 4, r, g, b, run_x1 - run_x0);
+ else
+ art_rgb_run_alpha1(linebuf + (run_x0 - x0) * 4, r, g, b, alphatab[alpha], run_x1 - run_x0);
+ }
+ }
+ }
+ running_sum += steps[k].delta;
+ if (x1 > run_x1) {
+ alpha = running_sum >> 16;
+ if (alpha) {
+ if (alpha >= 255)
+ art_rgb_fill_run1(linebuf + (run_x1 - x0) * 4, r, g, b, x1 - run_x1);
+ else
+ art_rgb_run_alpha1(linebuf + (run_x1 - x0) * 4, r, g, b, alphatab[alpha], x1 - run_x1);
+ }
+ }
+ } else {
+ alpha = running_sum >> 16;
+ if (alpha) {
+ if (alpha >= 255)
+ art_rgb_fill_run1(linebuf, r, g, b, x1 - x0);
+ else
+ art_rgb_run_alpha1(linebuf, r, g, b, alphatab[alpha], x1 - x0);
+ }
+ }
+
+ data->buf += data->rowstride;
+}
+
+void art_rgb_svp_alpha1(const ArtSVP *svp,
+ int x0, int y0, int x1, int y1,
+ uint32 color,
+ art_u8 *buf, int rowstride) {
+ ArtRgbSVPAlphaData data;
+ byte r, g, b, alpha;
+ int i;
+ int a, da;
+
+ Graphics::colorToARGB<Graphics::ColorMasks<8888> >(color, alpha, r, g, b);
+
+ data.r = r;
+ data.g = g;
+ data.b = b;
+ data.alpha = alpha;
+
+ a = 0x8000;
+ da = (alpha * 66051 + 0x80) >> 8; /* 66051 equals 2 ^ 32 / (255 * 255) */
+
+ for (i = 0; i < 256; i++) {
+ data.alphatab[i] = a >> 16;
+ a += da;
+ }
+
+ data.buf = buf;
+ data.rowstride = rowstride;
+ data.x0 = x0;
+ data.x1 = x1;
+ if (alpha == 255)
+ art_svp_render_aa(svp, x0, y0, x1, y1, art_rgb_svp_alpha_opaque_callback1, &data);
+ else
+ art_svp_render_aa(svp, x0, y0, x1, y1, art_rgb_svp_alpha_callback1, &data);
+}
+
+static int art_vpath_len(ArtVpath *a) {
+ int i = 0;
+ while (a[i].code != ART_END)
+ i++;
+ return i;
+}
+
+ArtVpath *art_vpath_cat(ArtVpath *a, ArtVpath *b) {
+ ArtVpath *dest;
+ ArtVpath *p;
+ int len_a, len_b;
+
+ len_a = art_vpath_len(a);
+ len_b = art_vpath_len(b);
+ dest = art_new(ArtVpath, len_a + len_b + 1);
+ p = dest;
+
+ for (int i = 0; i < len_a; i++)
+ *p++ = *a++;
+ for (int i = 0; i <= len_b; i++)
+ *p++ = *b++;
+
+ return dest;
+}
+
+void art_svp_make_convex(ArtSVP *svp) {
+ int i;
+
+ if (svp->n_segs > 0 && svp->segs[0].dir == 0) {
+ for (i = 0; i < svp->n_segs; i++) {
+ svp->segs[i].dir = !svp->segs[i].dir;
+ }
+ }
+}
+
+ArtVpath *art_vpath_reverse(ArtVpath *a) {
+ ArtVpath *dest;
+ ArtVpath it;
+ int len;
+ int state = 0;
+ int i;
+
+ len = art_vpath_len(a);
+ dest = art_new(ArtVpath, len + 1);
+
+ for (i = 0; i < len; i++) {
+ it = a[len - i - 1];
+ if (state) {
+ it.code = ART_LINETO;
+ } else {
+ it.code = ART_MOVETO_OPEN;
+ state = 1;
+ }
+ if (a[len - i - 1].code == ART_MOVETO ||
+ a[len - i - 1].code == ART_MOVETO_OPEN) {
+ state = 0;
+ }
+ dest[i] = it;
+ }
+ dest[len] = a[len];
+
+ return dest;
+}
+
+ArtVpath *art_vpath_reverse_free(ArtVpath *a) {
+ ArtVpath *dest;
+
+ dest = art_vpath_reverse(a);
+ free(a);
+
+ return dest;
+}
+
+void drawBez(ArtBpath *bez1, ArtBpath *bez2, art_u8 *buffer, int width, int height, int deltaX, int deltaY, double scaleX, double scaleY, double penWidth, unsigned int color) {
+ ArtVpath *vec = NULL;
+ ArtVpath *vec1 = NULL;
+ ArtVpath *vec2 = NULL;
+ ArtSVP *svp = NULL;
+
+#if 0
+ const char *codes[] = {"ART_MOVETO", "ART_MOVETO_OPEN", "ART_CURVETO", "ART_LINETO", "ART_END"};
+ for (int i = 0;; i++) {
+ printf(" bez[%d].code = %s;\n", i, codes[bez[i].code]);
+ if (bez[i].code == ART_END)
+ break;
+ if (bez[i].code == ART_CURVETO) {
+ printf(" bez[%d].x1 = %f; bez[%d].y1 = %f;\n", i, bez[i].x1, i, bez[i].y1);
+ printf(" bez[%d].x2 = %f; bez[%d].y2 = %f;\n", i, bez[i].x2, i, bez[i].y2);
+ }
+ printf(" bez[%d].x3 = %f; bez[%d].y3 = %f;\n", i, bez[i].x3, i, bez[i].y3);
+ }
+
+ printf(" drawBez(bez, buffer, 1.0, 1.0, %f, 0x%08x);\n", penWidth, color);
+#endif
+
+ // HACK: Some frames have green bounding boxes drawn.
+ // Perhaps they were used by original game artist Umriss
+ // We skip them just like the original
+ if (bez2 == 0 && color == Graphics::ARGBToColor<Graphics::ColorMasks<8888> >(0xff, 0x00, 0xff, 0x00)) {
+ return;
+ }
+
+ vec1 = art_bez_path_to_vec(bez1, 0.5);
+ if (bez2 != 0) {
+ vec2 = art_bez_path_to_vec(bez2, 0.5);
+ vec2 = art_vpath_reverse_free(vec2);
+ vec = art_vpath_cat(vec1, vec2);
+
+ free(vec1);
+ free(vec2);
+ } else {
+ vec = vec1;
+ }
+
+ int size = art_vpath_len(vec);
+ ArtVpath *vect = art_new(ArtVpath, size + 1);
+
+ int k;
+ for (k = 0; k < size; k++) {
+ vect[k].code = vec[k].code;
+ vect[k].x = (vec[k].x - deltaX) * scaleX;
+ vect[k].y = (vec[k].y - deltaY) * scaleY;
+ }
+ vect[k].code = ART_END;
+
+ if (bez2 == 0) { // Line drawing
+ svp = art_svp_vpath_stroke(vect, ART_PATH_STROKE_JOIN_ROUND, ART_PATH_STROKE_CAP_ROUND, penWidth, 1.0, 0.5);
+ } else {
+ svp = art_svp_from_vpath(vect);
+ art_svp_make_convex(svp);
+ }
+
+ art_rgb_svp_alpha1(svp, 0, 0, width, height, color, buffer, width * 4);
+
+ free(vect);
+ art_svp_free(svp);
+ free(vec);
+}
+
+void VectorImage::render(int width, int height) {
+ double scaleX = (width == - 1) ? 1 : static_cast<double>(width) / static_cast<double>(getWidth());
+ double scaleY = (height == - 1) ? 1 : static_cast<double>(height) / static_cast<double>(getHeight());
+
+ debug(3, "VectorImage::render(%d, %d) %s", width, height, _fname.c_str());
+
+ if (_pixelData)
+ free(_pixelData);
+
+ _pixelData = (byte *)malloc(width * height * 4);
+ memset(_pixelData, 0, width * height * 4);
+
+ for (uint e = 0; e < _elements.size(); e++) {
+
+ //// Draw shapes
+ for (uint s = 0; s < _elements[e].getFillStyleCount(); s++) {
+ int fill0len = 0;
+ int fill1len = 0;
+
+ // Count vector sizes in order to minimize memory
+ // fragmentation
+ for (uint p = 0; p < _elements[e].getPathCount(); p++) {
+ if (_elements[e].getPathInfo(p).getFillStyle0() == s + 1)
+ fill0len += _elements[e].getPathInfo(p).getVecLen();
+
+ if (_elements[e].getPathInfo(p).getFillStyle1() == s + 1)
+ fill1len += _elements[e].getPathInfo(p).getVecLen();
+ }
+
+ // Now lump together vectors
+ ArtBpath *fill1 = art_new(ArtBpath, fill1len + 1);
+ ArtBpath *fill0 = art_new(ArtBpath, fill0len + 1);
+ ArtBpath *fill1pos = fill1;
+ ArtBpath *fill0pos = fill0;
+
+ for (uint p = 0; p < _elements[e].getPathCount(); p++) {
+ if (_elements[e].getPathInfo(p).getFillStyle0() == s + 1) {
+ for (int i = 0; i < _elements[e].getPathInfo(p).getVecLen(); i++)
+ *fill0pos++ = _elements[e].getPathInfo(p).getVec()[i];
+ }
+
+ if (_elements[e].getPathInfo(p).getFillStyle1() == s + 1) {
+ for (int i = 0; i < _elements[e].getPathInfo(p).getVecLen(); i++)
+ *fill1pos++ = _elements[e].getPathInfo(p).getVec()[i];
+ }
+ }
+
+ // Close vectors
+ (*fill0pos).code = ART_END;
+ (*fill1pos).code = ART_END;
+
+ drawBez(fill1, fill0, _pixelData, width, height, _boundingBox.left, _boundingBox.top, scaleX, scaleY, -1, _elements[e].getFillStyleColor(s));
+
+ free(fill0);
+ free(fill1);
+ }
+
+ //// Draw strokes
+ for (uint s = 0; s < _elements[e].getLineStyleCount(); s++) {
+ double penWidth = _elements[e].getLineStyleWidth(s);
+ penWidth *= sqrt(fabs(scaleX * scaleY));
+
+ for (uint p = 0; p < _elements[e].getPathCount(); p++) {
+ if (_elements[e].getPathInfo(p).getLineStyle() == s + 1) {
+ drawBez(_elements[e].getPathInfo(p).getVec(), 0, _pixelData, width, height, _boundingBox.left, _boundingBox.top, scaleX, scaleY, penWidth, _elements[e].getLineStyleColor(s));
+ }
+ }
+ }
+ }
+}
+
+
+} // End of namespace Sword25