diff options
Diffstat (limited to 'engines/sword25/gfx/opengl/openglgfx.cpp')
-rw-r--r-- | engines/sword25/gfx/opengl/openglgfx.cpp | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/engines/sword25/gfx/opengl/openglgfx.cpp b/engines/sword25/gfx/opengl/openglgfx.cpp index ec4f1221a1..0401a99e4d 100644 --- a/engines/sword25/gfx/opengl/openglgfx.cpp +++ b/engines/sword25/gfx/opengl/openglgfx.cpp @@ -127,12 +127,12 @@ bool OpenGLGfx::Init(int Width, int Height, int BitDepth, int BackbufferCount, b SetVsync(true); // Layer-Manager initialisieren. - m_RenderObjectManagerPtr.reset(new RenderObjectManager(Width, Height, BackbufferCount + 1)); + _renderObjectManagerPtr.reset(new RenderObjectManager(Width, Height, BackbufferCount + 1)); // Hauptpanel erstellen - m_MainPanelPtr = m_RenderObjectManagerPtr->GetTreeRoot()->AddPanel(Width, Height, BS_ARGB(0, 0, 0, 0)); - if (!m_MainPanelPtr.IsValid()) return false; - m_MainPanelPtr->SetVisible(true); + m_MainPanelPtr = _renderObjectManagerPtr->getTreeRoot()->addPanel(Width, Height, BS_ARGB(0, 0, 0, 0)); + if (!m_MainPanelPtr.isValid()) return false; + m_MainPanelPtr->setVisible(true); return true; } @@ -145,7 +145,7 @@ bool OpenGLGfx::StartFrame(bool UpdateAll) { UpdateLastFrameDuration(); // Den Layer-Manager auf den nächsten Frame vorbereiten - m_RenderObjectManagerPtr->StartFrame(); + _renderObjectManagerPtr->startFrame(); return true; } @@ -154,7 +154,7 @@ bool OpenGLGfx::StartFrame(bool UpdateAll) { bool OpenGLGfx::EndFrame() { // Scene zeichnen - m_RenderObjectManagerPtr->Render(); + _renderObjectManagerPtr->render(); g_system->updateScreen(); @@ -212,7 +212,7 @@ bool OpenGLGfx::GetVsync() const { // ----------------------------------------------------------------------------- -bool OpenGLGfx::Fill(const Common::Rect *fillRectPtr, uint color) { +bool OpenGLGfx::fill(const Common::Rect *fillRectPtr, uint color) { Common::Rect rect(m_Width - 1, m_Height - 1); if (fillRectPtr) { @@ -297,7 +297,7 @@ Resource *OpenGLGfx::LoadResource(const Common::String &FileName) { } BitmapResource *pResource = new BitmapResource(FileName, pImage); - if (!pResource->IsValid()) { + if (!pResource->isValid()) { delete pResource; return 0; } @@ -315,7 +315,7 @@ Resource *OpenGLGfx::LoadResource(const Common::String &FileName) { } BitmapResource *pResource = new BitmapResource(FileName, pImage); - if (!pResource->IsValid()) { + if (!pResource->isValid()) { delete pResource; return 0; } @@ -347,20 +347,20 @@ Resource *OpenGLGfx::LoadResource(const Common::String &FileName) { } BitmapResource *pResource = new BitmapResource(FileName, pImage); - if (!pResource->IsValid()) { + if (!pResource->isValid()) { delete pResource; - delete [] pFileData; + delete[] pFileData; return 0; } - delete [] pFileData; + delete[] pFileData; return pResource; } // Animation laden if (FileName.hasSuffix(ANI_EXTENSION)) { AnimationResource *pResource = new AnimationResource(FileName); - if (pResource->IsValid()) + if (pResource->isValid()) return pResource; else { delete pResource; @@ -406,24 +406,24 @@ void OpenGLGfx::DrawDebugLine(const Vertex &Start, const Vertex &End, uint Color // PERSISTENZ // ----------------------------------------------------------------------------- -bool OpenGLGfx::Persist(OutputPersistenceBlock &Writer) { +bool OpenGLGfx::persist(OutputPersistenceBlock &writer) { bool result = true; - result &= GraphicEngine::Persist(Writer); - result &= m_RenderObjectManagerPtr->Persist(Writer); + result &= GraphicEngine::persist(writer); + result &= _renderObjectManagerPtr->persist(writer); return result; } // ----------------------------------------------------------------------------- -bool OpenGLGfx::Unpersist(InputPersistenceBlock &Reader) { +bool OpenGLGfx::unpersist(InputPersistenceBlock &reader) { bool result = true; - result &= GraphicEngine::Unpersist(Reader); - result &= m_RenderObjectManagerPtr->Unpersist(Reader); + result &= GraphicEngine::unpersist(reader); + result &= _renderObjectManagerPtr->unpersist(reader); - return result && Reader.IsGood(); + return result && reader.isGood(); } } // End of namespace Sword25 |