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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on Broken Sword 2.5 engine
+ *
+ * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
+ *
+ * Licensed under GNU GPL v2
+ *
+ */
+
+#ifndef SWORD25_PANEL_H
+#define SWORD25_PANEL_H
+
+// -----------------------------------------------------------------------------
+// Includes
+// -----------------------------------------------------------------------------
+
+#include "sword25/kernel/common.h"
+#include "sword25/gfx/renderobject.h"
+
+namespace Sword25 {
+
+// -----------------------------------------------------------------------------
+// Class Definition
+// -----------------------------------------------------------------------------
+
+class Panel : public RenderObject {
+ friend class RenderObject;
+
+private:
+ Panel(RenderObjectPtr<RenderObject> parentPtr, int width, int height, uint color);
+ Panel(InputPersistenceBlock &reader, RenderObjectPtr<RenderObject> parentPtr, uint handle);
+
+public:
+ virtual ~Panel();
+
+ uint getColor() const {
+ return _color;
+ }
+ void setColor(uint color) {
+ _color = color;
+ forceRefresh();
+ }
+
+ virtual bool persist(OutputPersistenceBlock &writer);
+ virtual bool unpersist(InputPersistenceBlock &reader);
+
+protected:
+ virtual bool doRender();
+
+private:
+ uint _color;
+};
+
+} // End of namespace Sword25
+
+#endif