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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on Broken Sword 2.5 engine
+ *
+ * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
+ *
+ * Licensed under GNU GPL v2
+ *
+ */
+
+#include "sword25/gfx/renderobjectmanager.h"
+
+#include "sword25/kernel/kernel.h"
+#include "sword25/kernel/inputpersistenceblock.h"
+#include "sword25/kernel/outputpersistenceblock.h"
+#include "sword25/gfx/graphicengine.h"
+#include "sword25/gfx/animationtemplateregistry.h"
+#include "common/rect.h"
+#include "sword25/gfx/renderobject.h"
+#include "sword25/gfx/timedrenderobject.h"
+#include "sword25/gfx/rootrenderobject.h"
+
+namespace Sword25 {
+
+#define BS_LOG_PREFIX "RENDEROBJECTMANAGER"
+
+RenderObjectManager::RenderObjectManager(int width, int height, int framebufferCount) :
+ _frameStarted(false) {
+ // Wurzel des BS_RenderObject-Baumes erzeugen.
+ _rootPtr = (new RootRenderObject(this, width, height))->getHandle();
+}
+
+RenderObjectManager::~RenderObjectManager() {
+ // Die Wurzel des Baumes löschen, damit werden alle BS_RenderObjects mitgelöscht.
+ _rootPtr.erase();
+}
+
+void RenderObjectManager::startFrame() {
+ _frameStarted = true;
+
+ // Verstrichene Zeit bestimmen
+ int timeElapsed = Kernel::GetInstance()->GetGfx()->GetLastFrameDurationMicro();
+
+ // Alle BS_TimedRenderObject Objekte über den Framestart und die verstrichene Zeit in Kenntnis setzen
+ RenderObjectList::iterator iter = _timedRenderObjects.begin();
+ for (; iter != _timedRenderObjects.end(); ++iter)
+ (*iter)->frameNotification(timeElapsed);
+}
+
+bool RenderObjectManager::render() {
+ // Den Objekt-Status des Wurzelobjektes aktualisieren. Dadurch werden rekursiv alle Baumelemente aktualisiert.
+ // Beim aktualisieren des Objekt-Status werden auch die Update-Rects gefunden, so dass feststeht, was neu gezeichnet
+ // werden muss.
+ if (!_rootPtr.isValid() || !_rootPtr->updateObjectState())
+ return false;
+
+ _frameStarted = false;
+
+ // Die Render-Methode der Wurzel aufrufen. Dadurch wird das rekursive Rendern der Baumelemente angestoßen.
+ return _rootPtr->render();
+}
+
+void RenderObjectManager::attatchTimedRenderObject(RenderObjectPtr<TimedRenderObject> renderObjectPtr) {
+ _timedRenderObjects.push_back(renderObjectPtr);
+}
+
+void RenderObjectManager::detatchTimedRenderObject(RenderObjectPtr<TimedRenderObject> renderObjectPtr) {
+ for (uint i = 0; i < _timedRenderObjects.size(); i++)
+ if (_timedRenderObjects[i] == renderObjectPtr) {
+ _timedRenderObjects.remove_at(i);
+ break;
+ }
+}
+
+bool RenderObjectManager::persist(OutputPersistenceBlock &writer) {
+ bool result = true;
+
+ // Alle Kinder des Wurzelknotens speichern. Dadurch werden alle BS_RenderObjects gespeichert rekursiv gespeichert.
+ result &= _rootPtr->persistChildren(writer);
+
+ writer.write(_frameStarted);
+
+ // Referenzen auf die TimedRenderObjects persistieren.
+ writer.write(_timedRenderObjects.size());
+ RenderObjectList::const_iterator iter = _timedRenderObjects.begin();
+ while (iter != _timedRenderObjects.end()) {
+ writer.write((*iter)->getHandle());
+ ++iter;
+ }
+
+ // Alle BS_AnimationTemplates persistieren.
+ result &= AnimationTemplateRegistry::getInstance().persist(writer);
+
+ return result;
+}
+
+bool RenderObjectManager::unpersist(InputPersistenceBlock &reader) {
+ bool result = true;
+
+ // Alle Kinder des Wurzelknotens löschen. Damit werden alle BS_RenderObjects gelöscht.
+ _rootPtr->deleteAllChildren();
+
+ // Alle BS_RenderObjects wieder hestellen.
+ if (!_rootPtr->unpersistChildren(reader))
+ return false;
+
+ reader.read(_frameStarted);
+
+ // Momentan gespeicherte Referenzen auf TimedRenderObjects löschen.
+ _timedRenderObjects.resize(0);
+
+ // Referenzen auf die TimedRenderObjects wieder herstellen.
+ uint timedObjectCount;
+ reader.read(timedObjectCount);
+ for (uint i = 0; i < timedObjectCount; ++i) {
+ uint handle;
+ reader.read(handle);
+ _timedRenderObjects.push_back(handle);
+ }
+
+ // Alle BS_AnimationTemplates wieder herstellen.
+ result &= AnimationTemplateRegistry::getInstance().unpersist(reader);
+
+ return result;
+}
+
+} // End of namespace Sword25