diff options
Diffstat (limited to 'engines/sword25/gfx/screenshot.cpp')
-rw-r--r-- | engines/sword25/gfx/screenshot.cpp | 55 |
1 files changed, 24 insertions, 31 deletions
diff --git a/engines/sword25/gfx/screenshot.cpp b/engines/sword25/gfx/screenshot.cpp index 941efbdf3c..74174cbcd9 100644 --- a/engines/sword25/gfx/screenshot.cpp +++ b/engines/sword25/gfx/screenshot.cpp @@ -34,10 +34,6 @@ #define BS_LOG_PREFIX "SCREENSHOT" -// ----------------------------------------------------------------------------- -// Includes -// ----------------------------------------------------------------------------- - #include "common/system.h" #include "common/savefile.h" #include "sword25/gfx/screenshot.h" @@ -46,13 +42,11 @@ namespace Sword25 { -// ----------------------------------------------------------------------------- - #include "common/pack-start.h" struct RGB_PIXEL { - byte Red; - byte Green; - byte Blue; + byte red; + byte green; + byte blue; } PACKED_STRUCT; #include "common/pack-end.h" @@ -63,22 +57,21 @@ void userWriteFn(png_structp png_ptr, png_bytep data, png_size_t length) { void userFlushFn(png_structp png_ptr) { } - -bool Screenshot::SaveToFile(Graphics::Surface *Data, Common::WriteStream *Stream) { +bool Screenshot::saveToFile(Graphics::Surface *data, Common::WriteStream *stream) { // Reserve buffer space - RGB_PIXEL *pixelBuffer = new RGB_PIXEL[Data->w * Data->h]; + RGB_PIXEL *pixelBuffer = new RGB_PIXEL[data->w * data->h]; // Convert the RGBA data to RGB - const byte *pSrc = (const byte *)Data->getBasePtr(0, 0); + const byte *pSrc = (const byte *)data->getBasePtr(0, 0); RGB_PIXEL *pDest = pixelBuffer; - for (uint y = 0; y < Data->h; y++) { - for (uint x = 0; x < Data->w; x++) { + for (uint y = 0; y < data->h; y++) { + for (uint x = 0; x < data->w; x++) { uint32 srcPixel = READ_LE_UINT32(pSrc); pSrc += sizeof(uint32); - pDest->Red = (srcPixel >> 16) & 0xff; - pDest->Green = (srcPixel >> 8) & 0xff; - pDest->Blue = srcPixel & 0xff; + pDest->red = (srcPixel >> 16) & 0xff; + pDest->green = (srcPixel >> 8) & 0xff; + pDest->blue = srcPixel & 0xff; ++pDest; } } @@ -91,30 +84,30 @@ bool Screenshot::SaveToFile(Graphics::Surface *Data, Common::WriteStream *Stream if (!info_ptr) error("Could not create PNG info-struct."); - // The compression buffer must be large enough to the entire image. + // The compression buffer must be large enough to the entire image. // This ensures that only an IDAT chunk is created. // When buffer size is used 110% of the raw data size to be sure. - png_set_compression_buffer_size(png_ptr, (Data->w * Data->h * 3 * 110) / 100); + png_set_compression_buffer_size(png_ptr, (data->w * data->h * 3 * 110) / 100); // Initialise PNG-Info structure png_set_IHDR(png_ptr, info_ptr, - Data->w, // Width - Data->h, // Height - 8, // Bits depth + data->w, // Width + data->h, // Height + 8, // Bits depth PNG_COLOR_TYPE_RGB, // Colour type PNG_INTERLACE_NONE, // No interlacing PNG_COMPRESSION_TYPE_DEFAULT, // Compression type PNG_FILTER_TYPE_DEFAULT); // Filter Type // Rowpointer erstellen - png_bytep *rowPointers = new png_bytep[Data->h]; - for (uint i = 0; i < Data->h; i++) { - rowPointers[i] = (png_bytep)&pixelBuffer[Data->w * i]; + png_bytep *rowPointers = new png_bytep[data->h]; + for (uint i = 0; i < data->h; i++) { + rowPointers[i] = (png_bytep)&pixelBuffer[data->w * i]; } png_set_rows(png_ptr, info_ptr, &rowPointers[0]); // Write out the png data to the file - png_set_write_fn(png_ptr, (void *)Stream, userWriteFn, userFlushFn); + png_set_write_fn(png_ptr, (void *)stream, userWriteFn, userFlushFn); png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_IDENTITY, NULL); png_destroy_write_struct(&png_ptr, &info_ptr); @@ -127,14 +120,14 @@ bool Screenshot::SaveToFile(Graphics::Surface *Data, Common::WriteStream *Stream // ----------------------------------------------------------------------------- -Common::MemoryReadStream *Screenshot::createThumbnail(Graphics::Surface *Data) { +Common::MemoryReadStream *Screenshot::createThumbnail(Graphics::Surface *data) { // This method takes a screen image with a dimension of 800x600, and creates a screenshot with a dimension of 200x125. // First 50 pixels are cut off the top and bottom (the interface boards in the game). The remaining image of 800x500 // will be on a 16th of its size, reduced by being handed out in 4x4 pixel blocks and the average of each block // generates a pixel of the target image. Finally, the result as a PNG file is stored as a file. // The source image must be 800x600. - if (Data->w != 800 || Data->h != 600 || Data->bytesPerPixel != 4) { + if (data->w != 800 || data->h != 600 || data->bytesPerPixel != 4) { BS_LOG_ERRORLN("The sreenshot dimensions have to be 800x600 in order to be saved as a thumbnail."); return false; } @@ -152,7 +145,7 @@ Common::MemoryReadStream *Screenshot::createThumbnail(Graphics::Surface *Data) { int alpha, red, green, blue; alpha = red = green = blue = 0; for (int j = 0; j < 4; ++j) { - const uint32 *srcP = (const uint32 *)Data->getBasePtr(x * 4, y * 4 + j + 50); + const uint32 *srcP = (const uint32 *)data->getBasePtr(x * 4, y * 4 + j + 50); for (int i = 0; i < 4; ++i) { uint32 pixel = READ_LE_UINT32(srcP + i); alpha += (pixel >> 24); @@ -178,7 +171,7 @@ Common::MemoryReadStream *Screenshot::createThumbnail(Graphics::Surface *Data) { // Create a PNG representation of the thumbnail data Common::MemoryWriteStreamDynamic *stream = new Common::MemoryWriteStreamDynamic(); - SaveToFile(&thumbnail, stream); + saveToFile(&thumbnail, stream); // Output a MemoryReadStream that encompasses the written data Common::MemoryReadStream *result = new Common::MemoryReadStream(stream->getData(), stream->size(), |