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Diffstat (limited to 'engines/sword25/gfx/text.cpp')
-rw-r--r-- | engines/sword25/gfx/text.cpp | 384 |
1 files changed, 384 insertions, 0 deletions
diff --git a/engines/sword25/gfx/text.cpp b/engines/sword25/gfx/text.cpp new file mode 100644 index 0000000000..1b0c3a78f0 --- /dev/null +++ b/engines/sword25/gfx/text.cpp @@ -0,0 +1,384 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/* + * This code is based on Broken Sword 2.5 engine + * + * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer + * + * Licensed under GNU GPL v2 + * + */ + +// TODO: +// Entweder Fontfile absolut abspeichern, oder Verzeichniswechseln verbieten +// Eine relative Fontfile-Angabe könnte verwandt werden nachdem das Verzeichnis bereits gewechselt wurde und die Datei würde nicht mehr gefunden + +// ----------------------------------------------------------------------------- +// Includes +// ----------------------------------------------------------------------------- + +#include "sword25/kernel/kernel.h" +#include "sword25/kernel/outputpersistenceblock.h" +#include "sword25/kernel/inputpersistenceblock.h" +#include "sword25/gfx/fontresource.h" +#include "sword25/gfx/bitmapresource.h" + +#include "sword25/gfx/text.h" + +namespace Sword25 { + +#define BS_LOG_PREFIX "TEXT" + +// ----------------------------------------------------------------------------- +// Konstanten +// ----------------------------------------------------------------------------- + +namespace { +const uint AUTO_WRAP_THRESHOLD_DEFAULT = 300; +} + +// ----------------------------------------------------------------------------- +// Konstruktion / Destruktion +// ----------------------------------------------------------------------------- + +Text::Text(RenderObjectPtr<RenderObject> ParentPtr) : + RenderObject(ParentPtr, RenderObject::TYPE_TEXT), + _modulationColor(0xffffffff), + m_AutoWrap(false), + m_AutoWrapThreshold(AUTO_WRAP_THRESHOLD_DEFAULT) { + +} + +// ----------------------------------------------------------------------------- + +Text::Text(InputPersistenceBlock &Reader, RenderObjectPtr<RenderObject> ParentPtr, uint Handle) : + RenderObject(ParentPtr, TYPE_TEXT, Handle) { + _initSuccess = unpersist(Reader); +} + +// ----------------------------------------------------------------------------- + +bool Text::SetFont(const Common::String &Font) { + // Font precachen. + if (GetResourceManager()->PrecacheResource(Font)) { + m_Font = Font; + UpdateFormat(); + forceRefresh(); + return true; + } else { + BS_LOG_ERRORLN("Could not precache font \"%s\". Font probably does not exist.", Font.c_str()); + return false; + } + +} + +// ----------------------------------------------------------------------------- + +void Text::SetText(const Common::String &text) { + m_Text = text; + UpdateFormat(); + forceRefresh(); +} + +// ----------------------------------------------------------------------------- + +void Text::setColor(uint modulationColor) { + uint newModulationColor = (modulationColor & 0x00ffffff) | (_modulationColor & 0xff000000); + if (newModulationColor != _modulationColor) { + _modulationColor = newModulationColor; + forceRefresh(); + } +} + +// ----------------------------------------------------------------------------- + +void Text::setAlpha(int alpha) { + BS_ASSERT(alpha >= 0 && alpha < 256); + uint newModulationColor = (_modulationColor & 0x00ffffff) | alpha << 24; + if (newModulationColor != _modulationColor) { + _modulationColor = newModulationColor; + forceRefresh(); + } +} + +// ----------------------------------------------------------------------------- + +void Text::SetAutoWrap(bool AutoWrap) { + if (AutoWrap != m_AutoWrap) { + m_AutoWrap = AutoWrap; + UpdateFormat(); + forceRefresh(); + } +} + +// ----------------------------------------------------------------------------- + +void Text::SetAutoWrapThreshold(uint AutoWrapThreshold) { + if (AutoWrapThreshold != m_AutoWrapThreshold) { + m_AutoWrapThreshold = AutoWrapThreshold; + UpdateFormat(); + forceRefresh(); + } +} + +// ----------------------------------------------------------------------------- + +bool Text::doRender() { + // Font-Resource locken. + FontResource *FontPtr = LockFontResource(); + if (!FontPtr) return false; + + // Charactermap-Resource locken. + ResourceManager *RMPtr = GetResourceManager(); + BitmapResource *CharMapPtr; + { + Resource *pResource = RMPtr->RequestResource(FontPtr->GetCharactermapFileName()); + if (!pResource) { + BS_LOG_ERRORLN("Could not request resource \"%s\".", FontPtr->GetCharactermapFileName().c_str()); + return false; + } + if (pResource->GetType() != Resource::TYPE_BITMAP) { + BS_LOG_ERRORLN("Requested resource \"%s\" is not a bitmap.", FontPtr->GetCharactermapFileName().c_str()); + return false; + } + + CharMapPtr = static_cast<BitmapResource *>(pResource); + } + + // Framebufferobjekt holen. + GraphicEngine *GfxPtr = static_cast<GraphicEngine *>(Kernel::GetInstance()->GetService("gfx")); + BS_ASSERT(GfxPtr); + + bool Result = true; + Common::Array<LINE>::iterator Iter = m_Lines.begin(); + for (; Iter != m_Lines.end(); ++Iter) { + // Feststellen, ob überhaupt Buchstaben der aktuellen Zeile vom Update betroffen sind. + Common::Rect CheckRect = (*Iter).BBox; + CheckRect.translate(_absoluteX, _absoluteY); + + // Jeden Buchstaben einzeln Rendern. + int CurX = _absoluteX + (*Iter).BBox.left; + int CurY = _absoluteY + (*Iter).BBox.top; + for (uint i = 0; i < (*Iter).Text.size(); ++i) { + Common::Rect CurRect = FontPtr->GetCharacterRect((byte)(*Iter).Text[i]); + + Common::Rect RenderRect(CurX, CurY, CurX + CurRect.width(), CurY + CurRect.height()); + int RenderX = CurX + (RenderRect.left - RenderRect.left); + int RenderY = CurY + (RenderRect.top - RenderRect.top); + RenderRect.translate(CurRect.left - CurX, CurRect.top - CurY); + Result = CharMapPtr->blit(RenderX, RenderY, Image::FLIP_NONE, &RenderRect, _modulationColor); + if (!Result) break; + + CurX += CurRect.width() + FontPtr->GetGapWidth(); + } + } + + // Charactermap-Resource freigeben. + CharMapPtr->release(); + + // Font-Resource freigeben. + FontPtr->release(); + + return Result; +} + +// ----------------------------------------------------------------------------- + +ResourceManager *Text::GetResourceManager() { + // Pointer auf den Resource-Manager holen. + return Kernel::GetInstance()->GetResourceManager(); +} + +// ----------------------------------------------------------------------------- + +FontResource *Text::LockFontResource() { + ResourceManager *RMPtr = GetResourceManager(); + + // Font-Resource locken. + FontResource *FontPtr; + { + Resource *ResourcePtr = RMPtr->RequestResource(m_Font); + if (!ResourcePtr) { + BS_LOG_ERRORLN("Could not request resource \"%s\".", m_Font.c_str()); + return NULL; + } + if (ResourcePtr->GetType() != Resource::TYPE_FONT) { + BS_LOG_ERRORLN("Requested resource \"%s\" is not a font.", m_Font.c_str()); + return NULL; + } + + FontPtr = static_cast<FontResource *>(ResourcePtr); + } + + return FontPtr; +} + +// ----------------------------------------------------------------------------- + +void Text::UpdateFormat() { + FontResource *FontPtr = LockFontResource(); + BS_ASSERT(FontPtr); + + UpdateMetrics(*FontPtr); + + m_Lines.resize(1); + if (m_AutoWrap && (uint) _width >= m_AutoWrapThreshold && m_Text.size() >= 2) { + _width = 0; + uint CurLineWidth = 0; + uint CurLineHeight = 0; + uint CurLine = 0; + uint TempLineWidth = 0; + uint LastSpace = 0; // we need at least 1 space character to start a new line... + m_Lines[0].Text = ""; + for (uint i = 0; i < m_Text.size(); ++i) { + uint j; + TempLineWidth = 0; + LastSpace = 0; + for (j = i; j < m_Text.size(); ++j) { + if ((byte)m_Text[j] == ' ') LastSpace = j; + + const Common::Rect &CurCharRect = FontPtr->GetCharacterRect((byte)m_Text[j]); + TempLineWidth += CurCharRect.width(); + TempLineWidth += FontPtr->GetGapWidth(); + + if ((TempLineWidth >= m_AutoWrapThreshold) && (LastSpace > 0)) + break; + } + + if (j == m_Text.size()) LastSpace = m_Text.size(); // everything in 1 line. + + CurLineWidth = 0; + CurLineHeight = 0; + for (j = i; j < LastSpace; ++j) { + m_Lines[CurLine].Text += m_Text[j]; + + const Common::Rect &CurCharRect = FontPtr->GetCharacterRect((byte)m_Text[j]); + CurLineWidth += CurCharRect.width(); + CurLineWidth += FontPtr->GetGapWidth(); + if ((uint) CurCharRect.height() > CurLineHeight) CurLineHeight = CurCharRect.height(); + } + + m_Lines[CurLine].BBox.right = CurLineWidth; + m_Lines[CurLine].BBox.bottom = CurLineHeight; + if ((uint) _width < CurLineWidth) _width = CurLineWidth; + + if (LastSpace < m_Text.size()) { + ++CurLine; + BS_ASSERT(CurLine == m_Lines.size()); + m_Lines.resize(CurLine + 1); + m_Lines[CurLine].Text = ""; + } + + i = LastSpace; + } + + // Bounding-Box der einzelnen Zeilen relativ zur ersten festlegen (vor allem zentrieren). + _height = 0; + Common::Array<LINE>::iterator Iter = m_Lines.begin(); + for (; Iter != m_Lines.end(); ++Iter) { + Common::Rect &BBox = (*Iter).BBox; + BBox.left = (_width - BBox.right) / 2; + BBox.right = BBox.left + BBox.right; + BBox.top = (Iter - m_Lines.begin()) * FontPtr->GetLineHeight(); + BBox.bottom = BBox.top + BBox.bottom; + _height += BBox.height(); + } + } else { + // Keine automatische Formatierung, also wird der gesamte Text in nur eine Zeile kopiert. + m_Lines[0].Text = m_Text; + m_Lines[0].BBox = Common::Rect(0, 0, _width, _height); + } + + FontPtr->release(); +} + +// ----------------------------------------------------------------------------- + +void Text::UpdateMetrics(FontResource &FontResource) { + _width = 0; + _height = 0; + + for (uint i = 0; i < m_Text.size(); ++i) { + const Common::Rect &CurRect = FontResource.GetCharacterRect((byte)m_Text[i]); + _width += CurRect.width(); + if (i != m_Text.size() - 1) _width += FontResource.GetGapWidth(); + if (_height < CurRect.height()) _height = CurRect.height(); + } +} + +// ----------------------------------------------------------------------------- +// Persistenz +// ----------------------------------------------------------------------------- + +bool Text::persist(OutputPersistenceBlock &writer) { + bool result = true; + + result &= RenderObject::persist(writer); + + writer.write(_modulationColor); + writer.write(m_Font); + writer.write(m_Text); + writer.write(m_AutoWrap); + writer.write(m_AutoWrapThreshold); + + result &= RenderObject::persistChildren(writer); + + return result; +} + +bool Text::unpersist(InputPersistenceBlock &reader) { + bool result = true; + + result &= RenderObject::unpersist(reader); + + // Farbe und Alpha einlesen. + reader.read(_modulationColor); + + // Beim Laden der anderen Member werden die Set-Methoden benutzt statt der tatsächlichen Member. + // So wird das Layout automatisch aktualisiert und auch alle anderen notwendigen Methoden ausgeführt. + + Common::String Font; + reader.read(Font); + SetFont(Font); + + Common::String text; + reader.read(text); + SetText(text); + + bool AutoWrap; + reader.read(AutoWrap); + SetAutoWrap(AutoWrap); + + uint AutoWrapThreshold; + reader.read(AutoWrapThreshold); + SetAutoWrapThreshold(AutoWrapThreshold); + + result &= RenderObject::unpersistChildren(reader); + + return reader.isGood() && result; +} + +} // End of namespace Sword25 |