diff options
Diffstat (limited to 'engines/sword25/gfx/timedrenderobject.cpp')
-rw-r--r-- | engines/sword25/gfx/timedrenderobject.cpp | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/engines/sword25/gfx/timedrenderobject.cpp b/engines/sword25/gfx/timedrenderobject.cpp new file mode 100644 index 0000000000..eaa9b90d26 --- /dev/null +++ b/engines/sword25/gfx/timedrenderobject.cpp @@ -0,0 +1,52 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/* + * This code is based on Broken Sword 2.5 engine + * + * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer + * + * Licensed under GNU GPL v2 + * + */ + +#include "sword25/gfx/timedrenderobject.h" + +#include "sword25/gfx/renderobjectmanager.h" + +namespace Sword25 { + +TimedRenderObject::TimedRenderObject(RenderObjectPtr<RenderObject> pParent, TYPES type, uint handle) : + RenderObject(pParent, type, handle) { + BS_ASSERT(getManager()); + getManager()->attatchTimedRenderObject(this->getHandle()); +} + +TimedRenderObject::~TimedRenderObject() { + BS_ASSERT(getManager()); + getManager()->detatchTimedRenderObject(this->getHandle()); +} + +} // End of namespace Sword25 |