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-rw-r--r--engines/sword25/input/inputengine_script.cpp355
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diff --git a/engines/sword25/input/inputengine_script.cpp b/engines/sword25/input/inputengine_script.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on Broken Sword 2.5 engine
+ *
+ * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
+ *
+ * Licensed under GNU GPL v2
+ *
+ */
+
+// -----------------------------------------------------------------------------
+// Includes
+// -----------------------------------------------------------------------------
+
+#include "common/ptr.h"
+#include "common/str.h"
+#include "sword25/kernel/common.h"
+#include "sword25/kernel/kernel.h"
+#include "sword25/kernel/callbackregistry.h"
+#include "sword25/script/script.h"
+#include "sword25/script/luabindhelper.h"
+#include "sword25/script/luacallback.h"
+
+#include "sword25/input/inputengine.h"
+
+#define BS_LOG_PREFIX "INPUTENGINE"
+
+namespace Sword25 {
+
+using namespace Lua;
+
+// -----------------------------------------------------------------------------
+// Callback-Objekte
+// -----------------------------------------------------------------------------
+
+static void TheCharacterCallback(int Character);
+static void TheCommandCallback(int Command);
+
+namespace {
+class CharacterCallbackClass : public LuaCallback {
+public:
+ CharacterCallbackClass(lua_State *L) : LuaCallback(L) {};
+
+ Common::String Character;
+
+protected:
+ int PreFunctionInvokation(lua_State *L) {
+ lua_pushstring(L, Character.c_str());
+ return 1;
+ }
+};
+Common::SharedPtr<CharacterCallbackClass> CharacterCallbackPtr;
+
+// -----------------------------------------------------------------------------
+
+class CommandCallbackClass : public LuaCallback {
+public:
+ CommandCallbackClass(lua_State *L) : LuaCallback(L) {
+ Command = InputEngine::KEY_COMMAND_BACKSPACE;
+ }
+
+ InputEngine::KEY_COMMANDS Command;
+
+protected:
+ int PreFunctionInvokation(lua_State *L) {
+ lua_pushnumber(L, Command);
+ return 1;
+ }
+};
+Common::SharedPtr<CommandCallbackClass> CommandCallbackPtr;
+
+// -------------------------------------------------------------------------
+
+struct CallbackfunctionRegisterer {
+ CallbackfunctionRegisterer() {
+ CallbackRegistry::getInstance().registerCallbackFunction("LuaCommandCB", TheCommandCallback);
+ CallbackRegistry::getInstance().registerCallbackFunction("LuaCharacterCB", TheCharacterCallback);
+ }
+};
+static CallbackfunctionRegisterer Instance;
+}
+
+// -----------------------------------------------------------------------------
+
+static InputEngine *GetIE() {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ InputEngine *pIE = static_cast<InputEngine *>(pKernel->GetService("input"));
+ BS_ASSERT(pIE);
+ return pIE;
+}
+
+// -----------------------------------------------------------------------------
+
+static int Init(lua_State *L) {
+ InputEngine *pIE = GetIE();
+
+ lua_pushbooleancpp(L, pIE->Init());
+ return 1;
+}
+
+// -----------------------------------------------------------------------------
+
+static int Update(lua_State *L) {
+ InputEngine *pIE = GetIE();
+
+ // Beim ersten Aufruf der Update()-Methode werden die beiden Callbacks am Input-Objekt registriert.
+ // Dieses kann nicht in _RegisterScriptBindings() passieren, da diese Funktion vom Konstruktor der abstrakten Basisklasse aufgerufen wird und die
+ // Register...()-Methoden abstrakt sind, im Konstruktor der Basisklasse also nicht aufgerufen werden können.
+ static bool FirstCall = true;
+ if (FirstCall) {
+ FirstCall = false;
+ pIE->RegisterCharacterCallback(TheCharacterCallback);
+ pIE->RegisterCommandCallback(TheCommandCallback);
+ }
+
+ pIE->Update();
+ return 0;
+}
+
+// -----------------------------------------------------------------------------
+
+static int IsLeftMouseDown(lua_State *L) {
+ InputEngine *pIE = GetIE();
+
+ lua_pushbooleancpp(L, pIE->IsLeftMouseDown());
+ return 1;
+}
+
+// -----------------------------------------------------------------------------
+
+static int IsRightMouseDown(lua_State *L) {
+ InputEngine *pIE = GetIE();
+
+ lua_pushbooleancpp(L, pIE->IsRightMouseDown());
+ return 1;
+}
+
+// -----------------------------------------------------------------------------
+
+static int WasLeftMouseDown(lua_State *L) {
+ InputEngine *pIE = GetIE();
+
+ lua_pushbooleancpp(L, pIE->WasLeftMouseDown());
+ return 1;
+}
+
+// -----------------------------------------------------------------------------
+
+static int WasRightMouseDown(lua_State *L) {
+ InputEngine *pIE = GetIE();
+
+ lua_pushbooleancpp(L, pIE->WasRightMouseDown());
+ return 1;
+}
+
+// -----------------------------------------------------------------------------
+
+static int IsLeftDoubleClick(lua_State *L) {
+ InputEngine *pIE = GetIE();
+
+ lua_pushbooleancpp(L, pIE->IsLeftDoubleClick());
+ return 1;
+}
+
+// -----------------------------------------------------------------------------
+
+static int GetMouseX(lua_State *L) {
+ InputEngine *pIE = GetIE();
+
+ lua_pushnumber(L, pIE->GetMouseX());
+ return 1;
+}
+
+// -----------------------------------------------------------------------------
+
+static int GetMouseY(lua_State *L) {
+ InputEngine *pIE = GetIE();
+
+ lua_pushnumber(L, pIE->GetMouseY());
+ return 1;
+}
+
+// -----------------------------------------------------------------------------
+
+static int IsKeyDown(lua_State *L) {
+ InputEngine *pIE = GetIE();
+
+ lua_pushbooleancpp(L, pIE->IsKeyDown((uint) luaL_checknumber(L, 1)));
+ return 1;
+}
+
+// -----------------------------------------------------------------------------
+
+static int WasKeyDown(lua_State *L) {
+ InputEngine *pIE = GetIE();
+
+ lua_pushbooleancpp(L, pIE->WasKeyDown((uint) luaL_checknumber(L, 1)));
+ return 1;
+}
+
+// -----------------------------------------------------------------------------
+
+static int SetMouseX(lua_State *L) {
+ InputEngine *pIE = GetIE();
+
+ pIE->SetMouseX((int) luaL_checknumber(L, 1));
+ return 0;
+}
+
+// -----------------------------------------------------------------------------
+
+static int SetMouseY(lua_State *L) {
+ InputEngine *pIE = GetIE();
+
+ pIE->SetMouseY((int) luaL_checknumber(L, 1));
+ return 0;
+}
+
+// -----------------------------------------------------------------------------
+
+static void TheCharacterCallback(int Character) {
+ CharacterCallbackPtr->Character = static_cast<byte>(Character);
+ lua_State *L = static_cast<lua_State *>(Kernel::GetInstance()->GetScript()->getScriptObject());
+ CharacterCallbackPtr->invokeCallbackFunctions(L, 1);
+}
+
+// -----------------------------------------------------------------------------
+
+static int RegisterCharacterCallback(lua_State *L) {
+ luaL_checktype(L, 1, LUA_TFUNCTION);
+ CharacterCallbackPtr->registerCallbackFunction(L, 1);
+
+ return 0;
+}
+
+// -----------------------------------------------------------------------------
+
+static int UnregisterCharacterCallback(lua_State *L) {
+ luaL_checktype(L, 1, LUA_TFUNCTION);
+ CharacterCallbackPtr->unregisterCallbackFunction(L, 1);
+
+ return 0;
+}
+
+// -----------------------------------------------------------------------------
+
+static void TheCommandCallback(int Command) {
+ CommandCallbackPtr->Command = static_cast<InputEngine::KEY_COMMANDS>(Command);
+ lua_State *L = static_cast<lua_State *>(Kernel::GetInstance()->GetScript()->getScriptObject());
+ CommandCallbackPtr->invokeCallbackFunctions(L, 1);
+}
+
+// -----------------------------------------------------------------------------
+
+static int RegisterCommandCallback(lua_State *L) {
+ luaL_checktype(L, 1, LUA_TFUNCTION);
+ CommandCallbackPtr->registerCallbackFunction(L, 1);
+
+ return 0;
+}
+
+// -----------------------------------------------------------------------------
+
+static int UnregisterCommandCallback(lua_State *L) {
+ luaL_checktype(L, 1, LUA_TFUNCTION);
+ CommandCallbackPtr->unregisterCallbackFunction(L, 1);
+
+ return 0;
+}
+
+// -----------------------------------------------------------------------------
+
+static const char *PACKAGE_LIBRARY_NAME = "Input";
+
+static const luaL_reg PACKAGE_FUNCTIONS[] = {
+ {"Init", Init},
+ {"Update", Update},
+ {"IsLeftMouseDown", IsLeftMouseDown},
+ {"IsRightMouseDown", IsRightMouseDown},
+ {"WasLeftMouseDown", WasLeftMouseDown},
+ {"WasRightMouseDown", WasRightMouseDown},
+ {"IsLeftDoubleClick", IsLeftDoubleClick},
+ {"GetMouseX", GetMouseX},
+ {"GetMouseY", GetMouseY},
+ {"SetMouseX", SetMouseX},
+ {"SetMouseY", SetMouseY},
+ {"IsKeyDown", IsKeyDown},
+ {"WasKeyDown", WasKeyDown},
+ {"RegisterCharacterCallback", RegisterCharacterCallback},
+ {"UnregisterCharacterCallback", UnregisterCharacterCallback},
+ {"RegisterCommandCallback", RegisterCommandCallback},
+ {"UnregisterCommandCallback", UnregisterCommandCallback},
+ {0, 0}
+};
+
+#define X(k) {"KEY_" #k, InputEngine::KEY_##k}
+#define Y(k) {"KEY_COMMAND_" #k, InputEngine::KEY_COMMAND_##k}
+static const lua_constant_reg PACKAGE_CONSTANTS[] = {
+ X(BACKSPACE), X(TAB), X(CLEAR), X(RETURN), X(PAUSE), X(CAPSLOCK), X(ESCAPE), X(SPACE), X(PAGEUP), X(PAGEDOWN), X(END), X(HOME), X(LEFT),
+ X(UP), X(RIGHT), X(DOWN), X(PRINTSCREEN), X(INSERT), X(DELETE), X(0), X(1), X(2), X(3), X(4), X(5), X(6), X(7), X(8), X(9), X(A), X(B),
+ X(C), X(D), X(E), X(F), X(G), X(H), X(I), X(J), X(K), X(L), X(M), X(N), X(O), X(P), X(Q), X(R), X(S), X(T), X(U), X(V), X(W), X(X), X(Y),
+ X(Z), X(NUMPAD0), X(NUMPAD1), X(NUMPAD2), X(NUMPAD3), X(NUMPAD4), X(NUMPAD5), X(NUMPAD6), X(NUMPAD7), X(NUMPAD8), X(NUMPAD9), X(MULTIPLY),
+ X(ADD), X(SEPARATOR), X(SUBTRACT), X(DECIMAL), X(DIVIDE), X(F1), X(F2), X(F3), X(F4), X(F5), X(F6), X(F7), X(F8), X(F9), X(F10), X(F11),
+ X(F12), X(NUMLOCK), X(SCROLL), X(LSHIFT), X(RSHIFT), X(LCONTROL), X(RCONTROL),
+ Y(ENTER), Y(LEFT), Y(RIGHT), Y(HOME), Y(END), Y(BACKSPACE), Y(TAB), Y(INSERT), Y(DELETE),
+ {0, 0}
+};
+#undef X
+#undef Y
+
+// -----------------------------------------------------------------------------
+
+bool InputEngine::registerScriptBindings() {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ ScriptEngine *pScript = static_cast<ScriptEngine *>(pKernel->GetService("script"));
+ BS_ASSERT(pScript);
+ lua_State *L = static_cast<lua_State *>(pScript->getScriptObject());
+ BS_ASSERT(L);
+
+ if (!LuaBindhelper::addFunctionsToLib(L, PACKAGE_LIBRARY_NAME, PACKAGE_FUNCTIONS)) return false;
+ if (!LuaBindhelper::addConstantsToLib(L, PACKAGE_LIBRARY_NAME, PACKAGE_CONSTANTS)) return false;
+
+ CharacterCallbackPtr = Common::SharedPtr<CharacterCallbackClass>(new CharacterCallbackClass(L));
+ CommandCallbackPtr = Common::SharedPtr<CommandCallbackClass>(new CommandCallbackClass(L));
+
+ return true;
+}
+
+} // End of namespace Sword25