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Diffstat (limited to 'engines/sword25/input/scummvminput.h')
-rw-r--r-- | engines/sword25/input/scummvminput.h | 103 |
1 files changed, 0 insertions, 103 deletions
diff --git a/engines/sword25/input/scummvminput.h b/engines/sword25/input/scummvminput.h deleted file mode 100644 index dcb6b8733f..0000000000 --- a/engines/sword25/input/scummvminput.h +++ /dev/null @@ -1,103 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -/* - * This code is based on Broken Sword 2.5 engine - * - * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer - * - * Licensed under GNU GPL v2 - * - */ - -#ifndef SWORD25_STDWININPUT_H -#define SWORD25_STDWININPUT_H - -/// Includes -#include "common/scummsys.h" -#include "common/list.h" -#include "sword25/kernel/common.h" -#include "sword25/input/inputengine.h" - -namespace Sword25 { - -/// Forward class definitions -class Kernel; - -/// Class definitions -class ScummVMInput : public InputEngine { -public: - ScummVMInput(Kernel *pKernel); - virtual ~ScummVMInput(); - - virtual bool Init(); - virtual void Update(); - virtual bool IsLeftMouseDown(); - virtual bool IsRightMouseDown(); - virtual bool WasLeftMouseDown(); - virtual bool WasRightMouseDown(); - virtual bool IsLeftDoubleClick(); - virtual int GetMouseX(); - virtual int GetMouseY(); - virtual bool IsKeyDown(uint KeyCode); - virtual bool WasKeyDown(uint KeyCode); - virtual void SetMouseX(int PosX); - virtual void SetMouseY(int PosY); - virtual bool RegisterCharacterCallback(CallbackPtr Callback); - virtual bool UnregisterCharacterCallback(CallbackPtr Callback); - virtual bool RegisterCommandCallback(CallbackPtr Callback); - virtual bool UnregisterCommandCallback(CallbackPtr Callback); - virtual void ReportCharacter(byte Character); - virtual void ReportCommand(KEY_COMMANDS Command); - - bool persist(OutputPersistenceBlock &writer); - bool unpersist(InputPersistenceBlock &reader); - -private: - void TestForLeftDoubleClick(); - void AlterKeyboardState(int keycode, byte newState); - - byte m_KeyboardState[2][256]; - bool m_LeftMouseState[2]; - bool m_RightMouseState[2]; - uint m_CurrentState; - int m_MouseX; - int m_MouseY; - bool m_LeftMouseDown; - bool m_RightMouseDown; - bool m_LeftDoubleClick; - uint m_DoubleClickTime; - int m_DoubleClickRectWidth; - int m_DoubleClickRectHeight; - uint m_LastLeftClickTime; - int m_LastLeftClickMouseX; - int m_LastLeftClickMouseY; - Common::List<CommandCallback> m_CommandCallbacks; - Common::List<CharacterCallback> m_CharacterCallbacks; -}; - -} // End of namespace Sword25 - -#endif |