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diff --git a/engines/sword25/input/scummvminput.h b/engines/sword25/input/scummvminput.h
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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-/*
- * This code is based on Broken Sword 2.5 engine
- *
- * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
- *
- * Licensed under GNU GPL v2
- *
- */
-
-#ifndef SWORD25_STDWININPUT_H
-#define SWORD25_STDWININPUT_H
-
-/// Includes
-#include "common/scummsys.h"
-#include "common/list.h"
-#include "sword25/kernel/common.h"
-#include "sword25/input/inputengine.h"
-
-namespace Sword25 {
-
-/// Forward class definitions
-class Kernel;
-
-/// Class definitions
-class ScummVMInput : public InputEngine {
-public:
- ScummVMInput(Kernel *pKernel);
- virtual ~ScummVMInput();
-
- virtual bool Init();
- virtual void Update();
- virtual bool IsLeftMouseDown();
- virtual bool IsRightMouseDown();
- virtual bool WasLeftMouseDown();
- virtual bool WasRightMouseDown();
- virtual bool IsLeftDoubleClick();
- virtual int GetMouseX();
- virtual int GetMouseY();
- virtual bool IsKeyDown(uint KeyCode);
- virtual bool WasKeyDown(uint KeyCode);
- virtual void SetMouseX(int PosX);
- virtual void SetMouseY(int PosY);
- virtual bool RegisterCharacterCallback(CallbackPtr Callback);
- virtual bool UnregisterCharacterCallback(CallbackPtr Callback);
- virtual bool RegisterCommandCallback(CallbackPtr Callback);
- virtual bool UnregisterCommandCallback(CallbackPtr Callback);
- virtual void ReportCharacter(byte Character);
- virtual void ReportCommand(KEY_COMMANDS Command);
-
- bool persist(OutputPersistenceBlock &writer);
- bool unpersist(InputPersistenceBlock &reader);
-
-private:
- void TestForLeftDoubleClick();
- void AlterKeyboardState(int keycode, byte newState);
-
- byte m_KeyboardState[2][256];
- bool m_LeftMouseState[2];
- bool m_RightMouseState[2];
- uint m_CurrentState;
- int m_MouseX;
- int m_MouseY;
- bool m_LeftMouseDown;
- bool m_RightMouseDown;
- bool m_LeftDoubleClick;
- uint m_DoubleClickTime;
- int m_DoubleClickRectWidth;
- int m_DoubleClickRectHeight;
- uint m_LastLeftClickTime;
- int m_LastLeftClickMouseX;
- int m_LastLeftClickMouseY;
- Common::List<CommandCallback> m_CommandCallbacks;
- Common::List<CharacterCallback> m_CharacterCallbacks;
-};
-
-} // End of namespace Sword25
-
-#endif