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-rw-r--r--engines/sword25/kernel/persistenceservice.cpp8
1 files changed, 0 insertions, 8 deletions
diff --git a/engines/sword25/kernel/persistenceservice.cpp b/engines/sword25/kernel/persistenceservice.cpp
index 8d54c24918..500703befb 100644
--- a/engines/sword25/kernel/persistenceservice.cpp
+++ b/engines/sword25/kernel/persistenceservice.cpp
@@ -134,14 +134,6 @@ struct PersistenceService::Impl {
// Iterate through all the saved games, and read their thumbnails.
for (uint i = 0; i < SLOT_COUNT; ++i) {
readSlotSavegameInformation(i);
- // TODO: This function is supposed to load savegame screenshots
- // into an appropriate array (or the header struct of each saved
- // game). Currently, it's a stub. For each slot, we should skip
- // the header plus gameDataLength bytes and read the screenshot
- // data. Then, these screenshots should be used for the save list
- // screen. The thumbnail code seems to be missing completely,
- // though (unless I'm mistaken), so these thumbnails aren't used
- // anywhere currently.
}
}