diff options
Diffstat (limited to 'engines/sword25/kernel/persistenceservice.h')
-rw-r--r-- | engines/sword25/kernel/persistenceservice.h | 30 |
1 files changed, 11 insertions, 19 deletions
diff --git a/engines/sword25/kernel/persistenceservice.h b/engines/sword25/kernel/persistenceservice.h index d14185eac2..c06cae6096 100644 --- a/engines/sword25/kernel/persistenceservice.h +++ b/engines/sword25/kernel/persistenceservice.h @@ -35,18 +35,10 @@ #ifndef SWORD25_PERSISTENCESERVICE_H #define SWORD25_PERSISTENCESERVICE_H -// ----------------------------------------------------------------------------- -// Includes -// ----------------------------------------------------------------------------- - #include "sword25/kernel/common.h" namespace Sword25 { -// ----------------------------------------------------------------------------- -// Class declaration -// ----------------------------------------------------------------------------- - class PersistenceService { public: PersistenceService(); @@ -56,27 +48,27 @@ public: // Singleton Method // ----------------------------------------------------------------------------- - static PersistenceService &GetInstance(); + static PersistenceService &getInstance(); // ----------------------------------------------------------------------------- // Interface // ----------------------------------------------------------------------------- - static uint GetSlotCount(); - static Common::String GetSavegameDirectory(); + static uint getSlotCount(); + static Common::String getSavegameDirectory(); - void ReloadSlots(); - bool IsSlotOccupied(uint SlotID); - bool IsSavegameCompatible(uint SlotID); - Common::String &GetSavegameDescription(uint SlotID); - Common::String &GetSavegameFilename(uint SlotID); + void reloadSlots(); + bool isSlotOccupied(uint slotID); + bool isSavegameCompatible(uint slotID); + Common::String &getSavegameDescription(uint slotID); + Common::String &getSavegameFilename(uint slotID); - bool SaveGame(uint SlotID, const Common::String &ScreenshotFilename); - bool LoadGame(uint SlotID); + bool saveGame(uint slotID, const Common::String &screenshotFilename); + bool loadGame(uint slotID); private: struct Impl; - Impl *m_impl; + Impl *_impl; }; } // End of namespace Sword25 |