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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on Broken Sword 2.5 engine
+ *
+ * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
+ *
+ * Licensed under GNU GPL v2
+ *
+ */
+
+#ifndef SWORD25_PERSISTENCESERVICE_H
+#define SWORD25_PERSISTENCESERVICE_H
+
+// -----------------------------------------------------------------------------
+// Includes
+// -----------------------------------------------------------------------------
+
+#include "sword25/kernel/common.h"
+
+namespace Sword25 {
+
+// -----------------------------------------------------------------------------
+// Class declaration
+// -----------------------------------------------------------------------------
+
+class PersistenceService {
+public:
+ PersistenceService();
+ virtual ~PersistenceService();
+
+ // -----------------------------------------------------------------------------
+ // Singleton Method
+ // -----------------------------------------------------------------------------
+
+ static PersistenceService &GetInstance();
+
+ // -----------------------------------------------------------------------------
+ // Interface
+ // -----------------------------------------------------------------------------
+
+ static uint GetSlotCount();
+ static Common::String GetSavegameDirectory();
+
+ void ReloadSlots();
+ bool IsSlotOccupied(uint SlotID);
+ bool IsSavegameCompatible(uint SlotID);
+ Common::String &GetSavegameDescription(uint SlotID);
+ Common::String &GetSavegameFilename(uint SlotID);
+
+ bool SaveGame(uint SlotID, const Common::String &ScreenshotFilename);
+ bool LoadGame(uint SlotID);
+
+private:
+ struct Impl;
+ Impl *m_impl;
+};
+
+} // End of namespace Sword25
+
+#endif