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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on Broken Sword 2.5 engine
+ *
+ * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
+ *
+ * Licensed under GNU GPL v2
+ *
+ */
+
+#ifndef SWORD25_RESOURCEMANAGER_H
+#define SWORD25_RESOURCEMANAGER_H
+
+// Includes
+#include "common/list.h"
+
+#include "sword25/kernel/common.h"
+
+namespace Sword25 {
+
+// Class definitions
+class ResourceService;
+class Resource;
+class Kernel;
+
+class ResourceManager {
+ friend class Kernel;
+
+public:
+ /**
+ * Returns a requested resource. If any error occurs, returns NULL
+ * @param FileName Filename of resource
+ */
+ Resource *RequestResource(const Common::String &FileName);
+
+ /**
+ * Loads a resource into the cache
+ * @param FileName The filename of the resource to be cached
+ * @param ForceReload Indicates whether the file should be reloaded if it's already in the cache.
+ * This is useful for files that may have changed in the interim
+ */
+ bool PrecacheResource(const Common::String &FileName, bool ForceReload = false);
+
+ /**
+ * Returns the number of loaded resources
+ */
+ int GetResourceCount() const {
+ return static_cast<int>(m_Resources.size());
+ }
+
+ /**
+ * Returns a resource by it's ordinal index. Returns NULL if any error occurs
+ * Note: This method is not optimised for speed and should be used only for debugging purposes
+ * @param Ord Ordinal number of the resource. Must be between 0 and GetResourceCount() - 1.
+ */
+ Resource *GetResourceByOrdinal(int Ord) const;
+
+ /**
+ * Registers a RegisterResourceService. This method is the constructor of
+ * BS_ResourceService, and thus helps all resource services in the ResourceManager list
+ * @param pService Which service
+ */
+ bool RegisterResourceService(ResourceService *pService);
+
+ /**
+ * Releases all resources that are not locked.
+ **/
+ void EmptyCache();
+
+ /**
+ * Returns the maximum memory the kernel has used
+ */
+ int GetMaxMemoryUsage() const {
+ return m_MaxMemoryUsage;
+ }
+
+ /**
+ * Specifies the maximum amount of memory the engine is allowed to use.
+ * If this value is exceeded, resources will be unloaded to make room. This value is meant
+ * as a guideline, and not as a fixed boundary. It is not guaranteed not to be exceeded;
+ * the whole game engine may still use more memory than any amount specified.
+ */
+ void SetMaxMemoryUsage(uint MaxMemoryUsage);
+
+ /**
+ * Specifies whether a warning is written to the log when a cache miss occurs.
+ * THe default value is "false".
+ */
+ bool IsLogCacheMiss() const {
+ return m_LogCacheMiss;
+ }
+
+ /**
+ * Sets whether warnings are written to the log if a cache miss occurs.
+ * @param Flag If "true", then future warnings will be logged
+ */
+ void SetLogCacheMiss(bool Flag) {
+ m_LogCacheMiss = Flag;
+ }
+
+ /**
+ * Writes the names of all currently locked resources to the log file
+ */
+ void DumpLockedResources();
+
+private:
+ /**
+ * Creates a new resource manager
+ * Only the BS_Kernel class can generate copies this class. Thus, the constructor is private
+ */
+ ResourceManager(Kernel *pKernel) :
+ m_KernelPtr(pKernel),
+ m_MaxMemoryUsage(100000000),
+ m_LogCacheMiss(false)
+ {};
+ virtual ~ResourceManager();
+
+ enum {
+ HASH_TABLE_BUCKETS = 256
+ };
+
+ /**
+ * Moves a resource to the top of the resource list
+ * @param pResource The resource
+ */
+ void MoveToFront(Resource *pResource);
+
+ /**
+ * Loads a resource and updates the m_UsedMemory total
+ *
+ * The resource must not already be loaded
+ * @param FileName The unique filename of the resource to be loaded
+ */
+ Resource *loadResource(const Common::String &fileName);
+
+ /**
+ * Returns the full path of a given resource filename.
+ * It will return an empty string if a path could not be created.
+ */
+ Common::String GetUniqueFileName(const Common::String &FileName) const;
+
+ /**
+ * Deletes a resource, removes it from the lists, and updates m_UsedMemory
+ */
+ Common::List<Resource *>::iterator DeleteResource(Resource *pResource);
+
+ /**
+ * Returns a pointer to a loaded resource. If any error occurs, NULL will be returned.
+ * @param UniqueFileName The absolute path and filename
+ * Gibt einen Pointer auf die angeforderte Resource zurück, oder NULL, wenn die Resourcen nicht geladen ist.
+ */
+ Resource *GetResource(const Common::String &UniqueFileName) const;
+
+ /**
+ * Deletes resources as necessary until the specified memory limit is not being exceeded.
+ */
+ void DeleteResourcesIfNecessary();
+
+ Kernel *m_KernelPtr;
+ uint m_MaxMemoryUsage;
+ Common::Array<ResourceService *> m_ResourceServices;
+ Common::List<Resource *> m_Resources;
+ Common::List<Resource *> m_ResourceHashTable[HASH_TABLE_BUCKETS];
+ bool m_LogCacheMiss;
+};
+
+} // End of namespace Sword25
+
+#endif