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-rw-r--r--engines/sword25/kernel/resource.h26
1 files changed, 13 insertions, 13 deletions
diff --git a/engines/sword25/kernel/resource.h b/engines/sword25/kernel/resource.h
index a78129666e..2a4d197138 100644
--- a/engines/sword25/kernel/resource.h
+++ b/engines/sword25/kernel/resource.h
@@ -56,14 +56,14 @@ public:
TYPE_FONT
};
- Resource(const Common::String &UniqueFileName, RESOURCE_TYPES Type);
+ Resource(const Common::String &uniqueFileName, RESOURCE_TYPES type);
/**
* Prevents the resource from being released.
* @remarks This method allows a resource to be locked multiple times.
**/
void AddReference() {
- ++_RefCount;
+ ++_refCount;
}
/**
@@ -71,46 +71,46 @@ public:
* @remarks The resource can still be released more times than it was 'locked', although it is
* not recommended.
**/
- void Release();
+ void release();
/**
* Returns the current lock count for the resource
* @return The current lock count
**/
int GetLockCount() const {
- return _RefCount;
+ return _refCount;
}
/**
* Returns the absolute path of the given resource
*/
- const Common::String &GetFileName() const {
- return _FileName;
+ const Common::String &getFileName() const {
+ return _fileName;
}
/**
* Returns the hash of the filename of a resource
*/
uint GetFileNameHash() const {
- return _FileNameHash;
+ return _fileNameHash;
}
/**
* Returns a resource's type
*/
uint GetType() const {
- return _Type;
+ return _type;
}
protected:
virtual ~Resource() {};
private:
- Common::String _FileName; ///< The absolute filename
- uint _FileNameHash; ///< The hash value of the filename
- uint _RefCount; ///< The number of locks
- uint _Type; ///< The type of the resource
- Common::List<Resource *>::iterator _Iterator; ///< Points to the resource position in the LRU list
+ Common::String _fileName; ///< The absolute filename
+ uint _fileNameHash; ///< The hash value of the filename
+ uint _refCount; ///< The number of locks
+ uint _type; ///< The type of the resource
+ Common::List<Resource *>::iterator _iterator; ///< Points to the resource position in the LRU list
};
} // End of namespace Sword25