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-rw-r--r--engines/sword25/kernel/scummvmwindow.cpp296
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diff --git a/engines/sword25/kernel/scummvmwindow.cpp b/engines/sword25/kernel/scummvmwindow.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on Broken Sword 2.5 engine
+ *
+ * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
+ *
+ * Licensed under GNU GPL v2
+ *
+ */
+
+#include "common/system.h"
+#include "engines/util.h"
+#include "graphics/pixelformat.h"
+#include "sword25/kernel/scummvmwindow.h"
+#include "sword25/kernel/kernel.h"
+#include "sword25/input/inputengine.h"
+
+#define BS_LOG_PREFIX "WIN32WINDOW"
+
+namespace Sword25 {
+
+bool BS_ScummVMWindow::_ClassRegistered = false;
+
+// Constructor / Destructor
+// ------------------------
+BS_ScummVMWindow::BS_ScummVMWindow(int X, int Y, int Width, int Height, bool Visible) {
+ // Presume that init will fail
+ _InitSuccess = false;
+
+ // We don't support any window creation except at the origin 0,0
+ assert(X == 0);
+ assert(Y == 0);
+
+ if (!_ClassRegistered) {
+ // Nothing here currently
+
+ _ClassRegistered = true;
+ }
+
+ // Fenstersichtbarkeit setzen
+ SetVisible(Visible);
+
+ // Indicate success
+ _InitSuccess = true;
+ _WindowAlive = true;
+ _CloseWanted = false;
+}
+
+BS_ScummVMWindow::~BS_ScummVMWindow() {
+}
+
+// Get Methods
+// ------------
+int BS_ScummVMWindow::GetX() {
+ return 0;
+}
+
+int BS_ScummVMWindow::GetY() {
+ return 0;
+}
+
+int BS_ScummVMWindow::GetClientX() {
+ return 0;
+}
+
+int BS_ScummVMWindow::GetClientY() {
+ return 0;
+}
+
+int BS_ScummVMWindow::GetWidth() {
+ return g_system->getWidth();
+}
+
+int BS_ScummVMWindow::GetHeight() {
+ return g_system->getHeight();
+}
+
+Common::String BS_ScummVMWindow::GetTitle() {
+ return Common::String("");
+}
+
+bool BS_ScummVMWindow::IsVisible() {
+ return true;
+}
+
+bool BS_ScummVMWindow::HasFocus() {
+ // FIXME: Is there a way to tell if ScummVM has the focus in Windowed mode?
+ return true;
+}
+
+uint BS_ScummVMWindow::GetWindowHandle() {
+ return 0;
+}
+
+void BS_ScummVMWindow::SetWindowAlive(bool v) {
+ _WindowAlive = v;
+}
+
+
+// Set Methods
+// ------------
+
+void BS_ScummVMWindow::SetX(int X) {
+ // No implementation
+}
+
+void BS_ScummVMWindow::SetY(int Y) {
+ // No implementation
+}
+
+void BS_ScummVMWindow::SetWidth(int Width) {
+ // No implementation
+}
+
+void BS_ScummVMWindow::SetHeight(int Height) {
+ // No implementation
+}
+
+void BS_ScummVMWindow::SetVisible(bool Visible) {
+ // No implementation
+}
+
+void BS_ScummVMWindow::SetTitle(const Common::String &Title) {
+ // No implementation
+}
+
+bool BS_ScummVMWindow::ProcessMessages() {
+ // No implementation
+ return false;
+}
+
+bool BS_ScummVMWindow::WaitForFocus() {
+ // No implementation
+ return true;
+}
+
+// FIXME: Special keys detected here need to be moved into the Input Engine
+/*
+// Die WindowProc aller Fenster der Klasse
+LRESULT CALLBACK BS_ScummVMWindow::WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
+{
+ switch(uMsg)
+ {
+ case WM_PAINT:
+ ValidateRect(hwnd, NULL);
+ break;
+
+ case WM_DESTROY:
+ // Das Fenster wird zerstört
+ PostQuitMessage(0);
+ break;
+
+ case WM_CLOSE:
+ {
+ BS_Window * WindowPtr = BS_Kernel::GetInstance()->GetWindow();
+ if (WindowPtr) {
+ WindowPtr->SetCloseWanted(true);
+ }
+ break;
+ }
+
+ case WM_KEYDOWN:
+ {
+ // Tastendrücke, die für das Inputmodul interessant sind, werden diesem gemeldet.
+ BS_InputEngine * InputPtr = BS_Kernel::GetInstance()->GetInput();
+
+ if (InputPtr)
+ {
+ switch (wParam)
+ {
+ case VK_RETURN:
+ InputPtr->ReportCommand(BS_InputEngine::KEY_COMMAND_ENTER);
+ break;
+
+ case VK_LEFT:
+ InputPtr->ReportCommand(BS_InputEngine::KEY_COMMAND_LEFT);
+ break;
+
+ case VK_RIGHT:
+ InputPtr->ReportCommand(BS_InputEngine::KEY_COMMAND_RIGHT);
+ break;
+
+ case VK_HOME:
+ InputPtr->ReportCommand(BS_InputEngine::KEY_COMMAND_HOME);
+ break;
+
+ case VK_END:
+ InputPtr->ReportCommand(BS_InputEngine::KEY_COMMAND_END);
+ break;
+
+ case VK_BACK:
+ InputPtr->ReportCommand(BS_InputEngine::KEY_COMMAND_BACKSPACE);
+ break;
+
+ case VK_TAB:
+ InputPtr->ReportCommand(BS_InputEngine::KEY_COMMAND_TAB);
+ break;
+
+ case VK_INSERT:
+ InputPtr->ReportCommand(BS_InputEngine::KEY_COMMAND_INSERT);
+ break;
+
+ case VK_DELETE:
+ InputPtr->ReportCommand(BS_InputEngine::KEY_COMMAND_DELETE);
+ break;
+ }
+ }
+ break;
+ }
+
+ case WM_KEYUP:
+ case WM_SYSKEYUP:
+ // Alle Tastendrücke werden ignoriert, damit Windows per DefWindowProc() nicht darauf
+ // reagieren kann und damit unerwartete Seiteneffekte auslöst.
+ // Zum Beispiel würden ALT und F10 Tastendrücke das "Menü" aktivieren und somit den Message-Loop zum Stillstand bringen.
+ break;
+
+ case WM_SYSCOMMAND:
+ // Verhindern, dass der Bildschirmschoner aktiviert wird, während das Spiel läuft
+ if (wParam != SC_SCREENSAVE) return DefWindowProc(hwnd,uMsg,wParam,lParam);
+ break;
+
+ case WM_CHAR:
+ {
+ unsigned char theChar = static_cast<unsigned char>(wParam & 0xff);
+
+ // Alle Zeichen, die keine Steuerzeichen sind, werden als Buchstaben dem Input-Service mitgeteilt.
+ if (theChar >= 32)
+ {
+ BS_InputEngine * InputPtr = BS_Kernel::GetInstance()->GetInput();
+ if (InputPtr) InputPtr->ReportCharacter(theChar);
+ }
+ }
+ break;
+
+ case WM_SETCURSOR:
+ {
+ // Der Systemcursor wird in der Client-Area des Fensters nicht angezeigt, jedoch in der nicht Client-Area, damit der Benutzer das Fenster wie gewohnt
+ // schließen und verschieben kann.
+
+ // Koordinaten des Cursors in der Client-Area berechnen.
+ POINT pt;
+ GetCursorPos(&pt);
+ ScreenToClient(hwnd, &pt);
+
+ // Feststellen, ob sich der Cursor in der Client-Area befindet.
+ // Get client rect
+ RECT rc;
+ GetClientRect(hwnd, &rc);
+
+ // See if cursor is in client area
+ if(PtInRect(&rc, pt))
+ // In der Client-Area keinen Cursor anzeigen.
+ SetCursor(NULL);
+ else
+ // Ausserhalb der Client-Area den Cursor anzeigen.
+ SetCursor(LoadCursor(NULL, IDC_ARROW));
+
+ return TRUE;
+ }
+ break;
+
+ default:
+ // Um alle anderen Vorkommnisse kümmert sich Windows
+ return DefWindowProc(hwnd,uMsg,wParam,lParam);
+ }
+
+ return 0;
+}
+*/
+
+} // End of namespace Sword25