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path: root/engines/sword25/kernel/scummvmwindow.cpp
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Diffstat (limited to 'engines/sword25/kernel/scummvmwindow.cpp')
-rw-r--r--engines/sword25/kernel/scummvmwindow.cpp44
1 files changed, 22 insertions, 22 deletions
diff --git a/engines/sword25/kernel/scummvmwindow.cpp b/engines/sword25/kernel/scummvmwindow.cpp
index 2b4e820160..e4102945b2 100644
--- a/engines/sword25/kernel/scummvmwindow.cpp
+++ b/engines/sword25/kernel/scummvmwindow.cpp
@@ -43,11 +43,11 @@
namespace Sword25 {
-bool BS_ScummVMWindow::_ClassRegistered = false;
+bool ScummVMWindow::_ClassRegistered = false;
// Constructor / Destructor
// ------------------------
-BS_ScummVMWindow::BS_ScummVMWindow(int X, int Y, int Width, int Height, bool Visible) {
+ScummVMWindow::ScummVMWindow(int X, int Y, int Width, int Height, bool Visible) {
// Presume that init will fail
_InitSuccess = false;
@@ -70,53 +70,53 @@ BS_ScummVMWindow::BS_ScummVMWindow(int X, int Y, int Width, int Height, bool Vis
_CloseWanted = false;
}
-BS_ScummVMWindow::~BS_ScummVMWindow() {
+ScummVMWindow::~ScummVMWindow() {
}
// Get Methods
// ------------
-int BS_ScummVMWindow::GetX() {
+int ScummVMWindow::GetX() {
return 0;
}
-int BS_ScummVMWindow::GetY() {
+int ScummVMWindow::GetY() {
return 0;
}
-int BS_ScummVMWindow::GetClientX() {
+int ScummVMWindow::GetClientX() {
return 0;
}
-int BS_ScummVMWindow::GetClientY() {
+int ScummVMWindow::GetClientY() {
return 0;
}
-int BS_ScummVMWindow::GetWidth() {
+int ScummVMWindow::GetWidth() {
return g_system->getWidth();
}
-int BS_ScummVMWindow::GetHeight() {
+int ScummVMWindow::GetHeight() {
return g_system->getHeight();
}
-Common::String BS_ScummVMWindow::GetTitle() {
+Common::String ScummVMWindow::GetTitle() {
return Common::String("");
}
-bool BS_ScummVMWindow::IsVisible() {
+bool ScummVMWindow::IsVisible() {
return true;
}
-bool BS_ScummVMWindow::HasFocus() {
+bool ScummVMWindow::HasFocus() {
// FIXME: Is there a way to tell if ScummVM has the focus in Windowed mode?
return true;
}
-uint BS_ScummVMWindow::GetWindowHandle() {
+uint ScummVMWindow::GetWindowHandle() {
return 0;
}
-void BS_ScummVMWindow::SetWindowAlive(bool v) {
+void ScummVMWindow::SetWindowAlive(bool v) {
_WindowAlive = v;
}
@@ -124,36 +124,36 @@ void BS_ScummVMWindow::SetWindowAlive(bool v) {
// Set Methods
// ------------
-void BS_ScummVMWindow::SetX(int X) {
+void ScummVMWindow::SetX(int X) {
// No implementation
}
-void BS_ScummVMWindow::SetY(int Y) {
+void ScummVMWindow::SetY(int Y) {
// No implementation
}
-void BS_ScummVMWindow::SetWidth(int Width) {
+void ScummVMWindow::SetWidth(int Width) {
// No implementation
}
-void BS_ScummVMWindow::SetHeight(int Height) {
+void ScummVMWindow::SetHeight(int Height) {
// No implementation
}
-void BS_ScummVMWindow::SetVisible(bool Visible) {
+void ScummVMWindow::SetVisible(bool Visible) {
// No implementation
}
-void BS_ScummVMWindow::SetTitle(const Common::String &Title) {
+void ScummVMWindow::SetTitle(const Common::String &Title) {
// No implementation
}
-bool BS_ScummVMWindow::ProcessMessages() {
+bool ScummVMWindow::ProcessMessages() {
// No implementation
return false;
}
-bool BS_ScummVMWindow::WaitForFocus() {
+bool ScummVMWindow::WaitForFocus() {
// No implementation
return true;
}