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Diffstat (limited to 'engines/sword25/kernel/scummvmwindow.h')
-rw-r--r-- | engines/sword25/kernel/scummvmwindow.h | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/engines/sword25/kernel/scummvmwindow.h b/engines/sword25/kernel/scummvmwindow.h new file mode 100644 index 0000000000..2b5f514b7d --- /dev/null +++ b/engines/sword25/kernel/scummvmwindow.h @@ -0,0 +1,85 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/* + * This code is based on Broken Sword 2.5 engine + * + * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer + * + * Licensed under GNU GPL v2 + * + */ + +/* + BS_ScummVMWindow + ---------------- + Implementation of the BS_Window Interfaces for ScummVM +*/ + +#ifndef SWORD25_SCUMMVMWINDOW_H +#define SWORD25_SCUMMVMWINDOW_H + +// Includes +#include "sword25/kernel/common.h" +#include "sword25/kernel/window.h" + +namespace Sword25 { + +// Class definition +class ScummVMWindow : public Window { +public: + ScummVMWindow(int X, int Y, int Width, int Height, bool Visible); + virtual ~ScummVMWindow(); + + bool IsVisible(); + void SetVisible(bool Visible); + int GetX(); + void SetX(int X); + int GetY(); + void SetY(int X); + int GetClientX(); + int GetClientY(); + int GetWidth(); + void SetWidth(int Width); + int GetHeight(); + void SetHeight(int Height); + Common::String GetTitle(); + void SetWindowAlive(bool v); + void SetTitle(const Common::String &Title); + bool HasFocus(); + uint GetWindowHandle(); + bool WaitForFocus(); + bool ProcessMessages(); + +private: + static bool _ClassRegistered; + bool _WindowAlive; + int _ClientXDelta; + int _ClientYDelta; +}; + +} // End of namespace Sword25 + +#endif |