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-rw-r--r--engines/sword25/kernel/window.h51
1 files changed, 24 insertions, 27 deletions
diff --git a/engines/sword25/kernel/window.h b/engines/sword25/kernel/window.h
index 3efdb89093..5f2406851b 100644
--- a/engines/sword25/kernel/window.h
+++ b/engines/sword25/kernel/window.h
@@ -44,13 +44,10 @@
#ifndef SWORD25_WINDOW_H
#define SWORD25_WINDOW_H
-// Includes
#include "sword25/kernel/common.h"
namespace Sword25 {
-// Class definitions
-
/**
* A simple window class interface
*
@@ -59,8 +56,8 @@ namespace Sword25 {
*/
class Window {
protected:
- bool _InitSuccess;
- bool _CloseWanted;
+ bool _initSuccess;
+ bool _closeWanted;
public:
virtual ~Window() {}
@@ -68,97 +65,97 @@ public:
/**
* Returns the visibility of the window.
*/
- virtual bool IsVisible() = 0;
+ virtual bool isVisible() = 0;
/**
* Sets the visibility of the window
* @param Visible Specifies whether the window should be visible or hidden
*/
- virtual void SetVisible(bool Visible) = 0;
+ virtual void setVisible(bool visible) = 0;
/**
* Returns the X position of the window
*/
- virtual int GetX() = 0;
+ virtual int getX() = 0;
/**
* Sets the X position of the window
* @paramX The new X position for the window, or -1 for centre aligned
*/
- virtual void SetX(int X) = 0;
+ virtual void setX(int X) = 0;
/**
* Gets the Y position of the window
*/
- virtual int GetY() = 0;
+ virtual int getY() = 0;
/**
* Sets the Y position of the window
* @param Y The new Y position for the window, or -1 for centre aligned
*/
- virtual void SetY(int X) = 0;
+ virtual void setY(int X) = 0;
/**
* Returns the X position of the window's client area
*/
- virtual int GetClientX() = 0;
+ virtual int getClientX() = 0;
/**
* Returns the Y position of the window's client area
*/
- virtual int GetClientY() = 0;
+ virtual int getClientY() = 0;
/**
* Returns the width of the window without the frame
*/
- virtual int GetWidth() = 0;
+ virtual int getWidth() = 0;
/**
* Sets the width of the window without the frame
*/
- virtual void SetWidth(int Width) = 0;
+ virtual void setWidth(int width) = 0;
/**
* Gets the height of the window without the frame
*/
- virtual int GetHeight() = 0;
+ virtual int getHeight() = 0;
/**
* Sets the height of the window without the frame
*/
- virtual void SetHeight(int Height) = 0;
+ virtual void setHeight(int height) = 0;
/**
* Returns the title of the window
*/
- virtual Common::String GetTitle() = 0;
+ virtual Common::String getTitle() = 0;
/**
* Sets the title of the window
* @param Title The new window title
*/
- virtual void SetTitle(const Common::String &Title) = 0;
+ virtual void setTitle(const Common::String &title) = 0;
/**
* Handle the processing of any pending window messages. This method should be called
* during the main loop.
*/
- virtual bool ProcessMessages() = 0;
+ virtual bool processMessages() = 0;
/**
* Pauses the applicaiton until the window has focus, or has been closed.
* Returns false if the window was closed.
*/
- virtual bool WaitForFocus() = 0;
+ virtual bool waitForFocus() = 0;
/**
* Returns true if the window has focus, false otherwise.
*/
- virtual bool HasFocus() = 0;
+ virtual bool hasFocus() = 0;
/**
* Returns the system handle that represents the window. Note that any use of the handle
* will not be portable code.
*/
- virtual uint GetWindowHandle() = 0;
+ virtual uint getWindowHandle() = 0;
- virtual void SetWindowAlive(bool v) = 0;
+ virtual void setWindowAlive(bool v) = 0;
/**
* Specifies whether the window is wanted to be closed. This is used together with CloseWanted()
* to allow scripts to query when the main window should be closed, or the user is asking it to close
**/
- void SetCloseWanted(bool Wanted);
+ void setCloseWanted(bool wanted);
/**
* Returns the previous value set in a call to SetCloseWanted.
* Note that calling this also resets the value back to false, until such time as the SetCloseWanted()
* method is called again.
**/
- bool CloseWanted();
+ bool closeWanted();
/**
* Creates a new window instance. Returns a pointer to the window, or NULL if the creation failed.
@@ -169,7 +166,7 @@ public:
* @param Height The height of the window without the frame
* @param Visible Specifies whether window should be visible
*/
- static Window *CreateBSWindow(int X, int Y, int Width, int Height, bool Visible);
+ static Window *createBSWindow(int x, int y, int width, int height, bool visible);
};
} // End of namespace Sword25