diff options
Diffstat (limited to 'engines/sword25/math/vertex.cpp')
-rw-r--r-- | engines/sword25/math/vertex.cpp | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/engines/sword25/math/vertex.cpp b/engines/sword25/math/vertex.cpp new file mode 100644 index 0000000000..4997da09d3 --- /dev/null +++ b/engines/sword25/math/vertex.cpp @@ -0,0 +1,93 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/* + * This code is based on Broken Sword 2.5 engine + * + * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer + * + * Licensed under GNU GPL v2 + * + */ + +#include "sword25/math/vertex.h" + +namespace Lua { + +extern "C" +{ +#include "sword25/util/lua/lua.h" +#include "sword25/util/lua/lauxlib.h" +} + +} + +namespace Sword25 { + +Vertex &Vertex::luaVertexToVertex(lua_State *L, int stackIndex, Vertex &vertex) { +#ifdef DEBUG + int __startStackDepth = lua_gettop(L); +#endif + + // Ensure that we actually consider a table + luaL_checktype(L, stackIndex, LUA_TTABLE); + + // Read X Component + lua_pushstring(L, "X"); + lua_gettable(L, stackIndex); + if (!lua_isnumber(L, -1)) luaL_argcheck(L, 0, stackIndex, "the X component has to be a number"); + vertex.x = static_cast<int>(lua_tonumber(L, -1)); + lua_pop(L, 1); + + // Read Y Component + lua_pushstring(L, "Y"); + lua_gettable(L, stackIndex); + if (!lua_isnumber(L, -1)) luaL_argcheck(L, 0, stackIndex, "the Y component has to be a number"); + vertex.y = static_cast<int>(lua_tonumber(L, -1)); + lua_pop(L, 1); + +#ifdef DEBUG + BS_ASSERT(__startStackDepth == lua_gettop(L)); +#endif + + return vertex; +} + +void Vertex::vertexToLuaVertex(lua_State *L, const Vertex &vertex) { + // Create New Table + lua_newtable(L); + + // X value is written to table + lua_pushstring(L, "X"); + lua_pushnumber(L, vertex.x); + lua_settable(L, -3); + + // Y value is written to table + lua_pushstring(L, "Y"); + lua_pushnumber(L, vertex.y); + lua_settable(L, -3); +} + +} // End of namespace Sword25 |