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-rw-r--r--engines/sword25/math/vertex.cpp93
1 files changed, 93 insertions, 0 deletions
diff --git a/engines/sword25/math/vertex.cpp b/engines/sword25/math/vertex.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on Broken Sword 2.5 engine
+ *
+ * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
+ *
+ * Licensed under GNU GPL v2
+ *
+ */
+
+#include "sword25/math/vertex.h"
+
+namespace Lua {
+
+extern "C"
+{
+#include "sword25/util/lua/lua.h"
+#include "sword25/util/lua/lauxlib.h"
+}
+
+}
+
+namespace Sword25 {
+
+Vertex &Vertex::luaVertexToVertex(lua_State *L, int stackIndex, Vertex &vertex) {
+#ifdef DEBUG
+ int __startStackDepth = lua_gettop(L);
+#endif
+
+ // Ensure that we actually consider a table
+ luaL_checktype(L, stackIndex, LUA_TTABLE);
+
+ // Read X Component
+ lua_pushstring(L, "X");
+ lua_gettable(L, stackIndex);
+ if (!lua_isnumber(L, -1)) luaL_argcheck(L, 0, stackIndex, "the X component has to be a number");
+ vertex.x = static_cast<int>(lua_tonumber(L, -1));
+ lua_pop(L, 1);
+
+ // Read Y Component
+ lua_pushstring(L, "Y");
+ lua_gettable(L, stackIndex);
+ if (!lua_isnumber(L, -1)) luaL_argcheck(L, 0, stackIndex, "the Y component has to be a number");
+ vertex.y = static_cast<int>(lua_tonumber(L, -1));
+ lua_pop(L, 1);
+
+#ifdef DEBUG
+ BS_ASSERT(__startStackDepth == lua_gettop(L));
+#endif
+
+ return vertex;
+}
+
+void Vertex::vertexToLuaVertex(lua_State *L, const Vertex &vertex) {
+ // Create New Table
+ lua_newtable(L);
+
+ // X value is written to table
+ lua_pushstring(L, "X");
+ lua_pushnumber(L, vertex.x);
+ lua_settable(L, -3);
+
+ // Y value is written to table
+ lua_pushstring(L, "Y");
+ lua_pushnumber(L, vertex.y);
+ lua_settable(L, -3);
+}
+
+} // End of namespace Sword25