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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on Broken Sword 2.5 engine
+ *
+ * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
+ *
+ * Licensed under GNU GPL v2
+ *
+ */
+
+#ifndef SWORD25_WALKREGION_H
+#define SWORD25_WALKREGION_H
+
+#include "common/array.h"
+#include "sword25/kernel/common.h"
+#include "sword25/math/region.h"
+
+namespace Sword25 {
+
+typedef Common::Array<Vertex> BS_Path;
+
+/**
+ * This class represents the region in which the main character can move
+ */
+class WalkRegion : public Region {
+ friend class Region;
+
+protected:
+ WalkRegion();
+ WalkRegion(InputPersistenceBlock &Reader, uint handle);
+
+public:
+ virtual ~WalkRegion();
+
+ virtual bool init(const Polygon &contour, const Common::Array<Polygon> *pHoles = 0);
+
+ /**
+ * Get the shortest path between two points in the region
+ *
+ * This method requires that the starting point lies within the region. The end point
+ * may lie outside the region. Int his case, the end is chosen as the cloest point to it
+ * that lies within the region.
+ *
+ * @param X1 X Co-ordinate of the start point
+ * @param Y1 Y Co-ordinate of the start point
+ * @param X2 X Co-ordinate of the end point
+ * @param Y2 Y Co-ordinate of the end point
+ * @param Path An empty BS_Path that will be set to the resulting path
+ * @return Returns false if the result is invalid, otherwise returns true.
+ */
+ bool queryPath(int x1, int y1, int x2, int y2, BS_Path &path) {
+ return queryPath(Vertex(x1, y1), Vertex(x2, y2), path);
+ }
+
+ /**
+ * Get the shortest path between two points in the region.
+ *
+ * @param StartPoint The start point
+ * @param EndPoint The end point
+ * @param Path An empty BS_Path that will be set to the resulting path
+ * @return Returns false if the result is invalid, otherwise returns true.
+ */
+ bool queryPath(Vertex startPoint, Vertex endPoint, BS_Path &path);
+
+ virtual void setPos(int x, int y);
+
+ const Common::Array<Vertex> &getNodes() const {
+ return _nodes;
+ }
+ const Common::Array< Common::Array<int> > &getVisibilityMatrix() const {
+ return _visibilityMatrix;
+ }
+
+ virtual bool persist(OutputPersistenceBlock &writer);
+ virtual bool unpersist(InputPersistenceBlock &reader);
+
+private:
+ Common::Array<Vertex> _nodes;
+ Common::Array< Common::Array<int> > _visibilityMatrix;
+
+ void initNodeVector();
+ void computeVisibilityMatrix();
+ bool checkAndPrepareStartAndEnd(Vertex &start, Vertex &end) const;
+ bool findPath(const Vertex &start, const Vertex &end, BS_Path &path) const;
+};
+
+} // End of namespace Sword25
+
+#endif