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-rw-r--r--engines/sword25/package/packagemanager_script.cpp215
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diff --git a/engines/sword25/package/packagemanager_script.cpp b/engines/sword25/package/packagemanager_script.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on Broken Sword 2.5 engine
+ *
+ * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
+ *
+ * Licensed under GNU GPL v2
+ *
+ */
+
+#include "sword25/kernel/common.h"
+#include "sword25/kernel/kernel.h"
+#include "sword25/script/script.h"
+#include "sword25/script/luabindhelper.h"
+
+#include "sword25/package/packagemanager.h"
+
+namespace Sword25 {
+
+using namespace Lua;
+
+static PackageManager *getPM() {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ PackageManager *pPM = static_cast<PackageManager *>(pKernel->GetService("package"));
+ BS_ASSERT(pPM);
+ return pPM;
+}
+
+static int loadPackage(lua_State *L) {
+ PackageManager *pPM = getPM();
+
+ lua_pushbooleancpp(L, pPM->loadPackage(luaL_checkstring(L, 1), luaL_checkstring(L, 2)));
+
+ return 1;
+}
+
+static int loadDirectoryAsPackage(lua_State *L) {
+ PackageManager *pPM = getPM();
+
+ lua_pushbooleancpp(L, pPM->loadDirectoryAsPackage(luaL_checkstring(L, 1), luaL_checkstring(L, 2)));
+
+ return 1;
+}
+
+static int getCurrentDirectory(lua_State *L) {
+ PackageManager *pPM = getPM();
+
+ lua_pushstring(L, pPM->getCurrentDirectory().c_str());
+
+ return 1;
+}
+
+static int changeDirectory(lua_State *L) {
+ PackageManager *pPM = getPM();
+
+ lua_pushbooleancpp(L, pPM->changeDirectory(luaL_checkstring(L, 1)));
+
+ return 1;
+}
+
+static int getAbsolutePath(lua_State *L) {
+ PackageManager *pPM = getPM();
+
+ lua_pushstring(L, pPM->getAbsolutePath(luaL_checkstring(L, 1)).c_str());
+
+ return 1;
+}
+
+static int getFileSize(lua_State *L) {
+ PackageManager *pPM = getPM();
+
+ lua_pushnumber(L, pPM->getFileSize(luaL_checkstring(L, 1)));
+
+ return 1;
+}
+
+static int getFileType(lua_State *L) {
+ PackageManager *pPM = getPM();
+
+ lua_pushnumber(L, pPM->getFileType(luaL_checkstring(L, 1)));
+
+ return 1;
+}
+
+static void splitSearchPath(const Common::String &path, Common::String &directory, Common::String &filter) {
+ // Scan backwards for a trailing slash
+ const char *sPath = path.c_str();
+ const char *lastSlash = sPath + strlen(sPath) - 1;
+ while ((lastSlash >= sPath) && (*lastSlash != '/')) --lastSlash;
+
+ if (lastSlash >= sPath) {
+ directory = "";
+ filter = path;
+ } else {
+ directory = Common::String(sPath, lastSlash - sPath);
+ filter = Common::String(lastSlash + 1);
+ }
+}
+
+static void doSearch(lua_State *L, const Common::String &path, uint type) {
+ PackageManager *pPM = getPM();
+
+ // Der Packagemanager-Service muss den Suchstring und den Pfad getrennt übergeben bekommen.
+ // Um die Benutzbarkeit zu verbessern sollen Skriptprogrammierer dieses als ein Pfad übergeben können.
+ // Daher muss der übergebene Pfad am letzten Slash aufgesplittet werden.
+ Common::String directory;
+ Common::String filter;
+ splitSearchPath(path, directory, filter);
+
+ // Ergebnistable auf dem Lua-Stack erstellen
+ lua_newtable(L);
+
+ // Suche durchführen und die Namen aller gefundenen Dateien in die Ergebnistabelle einfügen.
+ // Als Indizes werden fortlaufende Nummern verwandt.
+ uint resultNr = 1;
+ Common::ArchiveMemberList list;
+ int numMatches;
+
+ numMatches = pPM->doSearch(list, filter, directory, type);
+ if (numMatches) {
+ for (Common::ArchiveMemberList::iterator it = list.begin(); it != list.end(); ++it) {
+ lua_pushnumber(L, resultNr);
+ lua_pushstring(L, (*it)->getName().c_str());
+ lua_settable(L, -3);
+ resultNr++;
+ }
+ }
+}
+
+static int findFiles(lua_State *L) {
+ doSearch(L, luaL_checkstring(L, 1), PackageManager::FT_FILE);
+ return 1;
+}
+
+static int findDirectories(lua_State *L) {
+ doSearch(L, luaL_checkstring(L, 1), PackageManager::FT_DIRECTORY);
+ return 1;
+}
+
+static int getFileAsString(lua_State *L) {
+ PackageManager *pPM = getPM();
+
+ uint fileSize;
+ char *fileData = (char *)pPM->getFile(luaL_checkstring(L, 1), &fileSize);
+ if (fileData) {
+ lua_pushlstring(L, fileData, fileSize);
+ delete[] fileData;
+
+ return 1;
+ } else
+ return 0;
+}
+
+static int fileExists(lua_State *L) {
+ lua_pushbooleancpp(L, getPM()->fileExists(luaL_checkstring(L, 1)));
+ return 1;
+}
+
+static const char *PACKAGE_LIBRARY_NAME = "Package";
+
+static const luaL_reg PACKAGE_FUNCTIONS[] = {
+ {"LoadPackage", loadPackage},
+ {"LoadDirectoryAsPackage", loadDirectoryAsPackage},
+ {"GetCurrentDirectory", getCurrentDirectory},
+ {"ChangeDirectory", changeDirectory},
+ {"GetAbsolutePath", getAbsolutePath},
+ {"GetFileSize", getFileSize},
+ {"GetFileType", getFileType},
+ {"FindFiles", findFiles},
+ {"FindDirectories", findDirectories},
+ {"GetFileAsString", getFileAsString},
+ {"FileExists", fileExists},
+ {0, 0}
+};
+
+bool PackageManager::registerScriptBindings() {
+ Kernel *pKernel = Kernel::GetInstance();
+ BS_ASSERT(pKernel);
+ ScriptEngine *pScript = static_cast<ScriptEngine *>(pKernel->GetService("script"));
+ BS_ASSERT(pScript);
+ lua_State *L = static_cast<lua_State *>(pScript->getScriptObject());
+ BS_ASSERT(L);
+
+ if (!LuaBindhelper::addFunctionsToLib(L, PACKAGE_LIBRARY_NAME, PACKAGE_FUNCTIONS))
+ return false;
+
+ return true;
+}
+
+} // End of namespace Sword25