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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on Broken Sword 2.5 engine
+ *
+ * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
+ *
+ * Licensed under GNU GPL v2
+ *
+ */
+
+#ifndef SWORD25_LUABINDHELPER_H
+#define SWORD25_LUABINDHELPER_H
+
+#include "sword25/kernel/common.h"
+
+namespace Lua {
+
+extern "C"
+{
+#include "sword25/util/lua/lua.h"
+#include "sword25/util/lua/lauxlib.h"
+}
+
+}
+
+using namespace Lua;
+
+namespace Sword25 {
+
+#define lua_pushbooleancpp(L, b) (lua_pushboolean(L, b ? 1 : 0))
+#define lua_tobooleancpp(L, i) (lua_toboolean(L, i) == 0 ? false : true)
+
+struct lua_constant_reg {
+ const char *Name;
+ lua_Number Value;
+};
+
+class LuaBindhelper {
+public:
+ /**
+ * Registers a set of functions into a Lua library.
+ * @param L A pointer to the Lua VM
+ * @param LibName The name of the library.
+ * If this is an empty string, the functions will be added to the global namespace.
+ * @param Functions An array of function pointers along with their names.
+ * The array must be terminated with the enry (0, 0)
+ * @return Returns true if successful, otherwise false.
+ */
+ static bool addFunctionsToLib(lua_State *L, const Common::String &libName, const luaL_reg *functions);
+
+ /**
+ * Adds a set of constants to the Lua library
+ * @param L A pointer to the Lua VM
+ * @param LibName The name of the library.
+ * If this is an empty string, the functions will be added to the global namespace.
+ * @param Constants An array of the constant values along with their names.
+ * The array must be terminated with the enry (0, 0)
+ * @return Returns true if successful, otherwise false.
+ */
+ static bool addConstantsToLib(lua_State *L, const Common::String &libName, const lua_constant_reg *constants);
+
+ /**
+ * Adds a set of methods to a Lua class
+ * @param L A pointer to the Lua VM
+ * @param ClassName The name of the class
+ * When the class name specified does not exist, it is created.
+ * @param Methods An array of function pointers along with their method names.
+ * The array must be terminated with the enry (0, 0)
+ * @return Returns true if successful, otherwise false.
+ */
+ static bool addMethodsToClass(lua_State *L, const Common::String &className, const luaL_reg *methods);
+
+ /**
+ * Sets the garbage collector callback method when items of a particular class are deleted
+ * @param L A pointer to the Lua VM
+ * @param ClassName The name of the class
+ * When the class name specified does not exist, it is created.
+ * @param GCHandler A function pointer
+ * @return Returns true if successful, otherwise false.
+ */
+ static bool setClassGCHandler(lua_State *L, const Common::String &className, lua_CFunction GCHandler);
+
+ /**
+ * Returns a string containing a stack dump of the Lua stack
+ * @param L A pointer to the Lua VM
+ */
+ static Common::String stackDump(lua_State *L);
+
+ /**
+ * Returns a string that describes the contents of a table
+ * @param L A pointer to the Lua VM
+ * @remark The table must be on the Lua stack to be read out.
+ */
+ static Common::String tableDump(lua_State *L);
+
+ static bool getMetatable(lua_State *L, const Common::String &tableName);
+
+private:
+ static bool createTable(lua_State *L, const Common::String &tableName);
+};
+
+} // End of namespace Sword25
+
+#endif