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Diffstat (limited to 'engines/sword25/script/luacallback.h')
-rw-r--r-- | engines/sword25/script/luacallback.h | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/engines/sword25/script/luacallback.h b/engines/sword25/script/luacallback.h new file mode 100644 index 0000000000..0a5dec17d9 --- /dev/null +++ b/engines/sword25/script/luacallback.h @@ -0,0 +1,78 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +/* + * This code is based on Broken Sword 2.5 engine + * + * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer + * + * Licensed under GNU GPL v2 + * + */ + +#ifndef SWORD25_LUACALLBACK_H +#define SWORD25_LUACALLBACK_H + +#include "sword25/kernel/common.h" + +namespace Lua { + +struct lua_State; + +} + +using namespace Lua; + +namespace Sword25 { + +class LuaCallback { +public: + LuaCallback(lua_State *L); + virtual ~LuaCallback(); + + // Funktion muss auf dem Lua-Stack liegen. + void registerCallbackFunction(lua_State *L, uint objectHandle); + + // Funktion muss auf dem Lua-Stack liegen. + void unregisterCallbackFunction(lua_State *L, uint objectHandle); + + void removeAllObjectCallbacks(lua_State *L, uint objectHandle); + + void invokeCallbackFunctions(lua_State *L, uint objectHandle); + +protected: + virtual int preFunctionInvokation(lua_State *L) { + return 0; + } + +private: + void ensureObjectCallbackTableExists(lua_State *L, uint objectHandle); + void pushCallbackTable(lua_State *L); + void pushObjectCallbackTable(lua_State *L, uint objectHandle); +}; + +} // End of namespace Sword25 + +#endif |