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-rw-r--r--engines/sword25/script/luascript.cpp569
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diff --git a/engines/sword25/script/luascript.cpp b/engines/sword25/script/luascript.cpp
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+++ b/engines/sword25/script/luascript.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on Broken Sword 2.5 engine
+ *
+ * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
+ *
+ * Licensed under GNU GPL v2
+ *
+ */
+
+#define BS_LOG_PREFIX "LUA"
+
+#include "common/array.h"
+#include "common/debug-channels.h"
+
+#include "sword25/sword25.h"
+#include "sword25/package/packagemanager.h"
+#include "sword25/script/luascript.h"
+#include "sword25/script/luabindhelper.h"
+
+#include "sword25/kernel/outputpersistenceblock.h"
+#include "sword25/kernel/inputpersistenceblock.h"
+
+namespace Lua {
+
+extern "C" {
+#include "sword25/util/lua/lua.h"
+#include "sword25/util/lua/lualib.h"
+#include "sword25/util/lua/lauxlib.h"
+#include "sword25/util/pluto/pluto.h"
+}
+
+}
+
+namespace Sword25 {
+
+using namespace Lua;
+
+LuaScriptEngine::LuaScriptEngine(Kernel *KernelPtr) :
+ ScriptEngine(KernelPtr),
+ _state(0),
+ _pcallErrorhandlerRegistryIndex(0) {
+}
+
+LuaScriptEngine::~LuaScriptEngine() {
+ // Lua de-initialisation
+ if (_state)
+ lua_close(_state);
+}
+
+Service *LuaScriptEngine_CreateObject(Kernel *KernelPtr) {
+ return new LuaScriptEngine(KernelPtr);
+}
+
+namespace {
+int panicCB(lua_State *L) {
+ BS_LOG_ERRORLN("Lua panic. Error message: %s", lua_isnil(L, -1) ? "" : lua_tostring(L, -1));
+ return 0;
+}
+
+void debugHook(lua_State *L, lua_Debug *ar) {
+ if (!lua_getinfo(L, "Sn", ar))
+ return;
+
+ debug("LUA: %s %s: %s %d", ar->namewhat, ar->name, ar->short_src, ar->currentline);
+}
+}
+
+bool LuaScriptEngine::init() {
+ // Lua-State initialisation, as well as standard libaries initialisation
+ _state = luaL_newstate();
+ if (!_state || ! registerStandardLibs() || !registerStandardLibExtensions()) {
+ BS_LOG_ERRORLN("Lua could not be initialized.");
+ return false;
+ }
+
+ // Register panic callback function
+ lua_atpanic(_state, panicCB);
+
+ // Error handler for lua_pcall calls
+ // The code below contains a local error handler function
+ const char errorHandlerCode[] =
+ "local function ErrorHandler(message) "
+ " return message .. '\\n' .. debug.traceback('', 2) "
+ "end "
+ "return ErrorHandler";
+
+ // Compile the code
+ if (luaL_loadbuffer(_state, errorHandlerCode, strlen(errorHandlerCode), "PCALL ERRORHANDLER") != 0) {
+ // An error occurred, so dislay the reason and exit
+ BS_LOG_ERRORLN("Couldn't compile luaL_pcall errorhandler:\n%s", lua_tostring(_state, -1));
+ lua_pop(_state, 1);
+
+ return false;
+ }
+ // Running the code, the error handler function sets the top of the stack
+ if (lua_pcall(_state, 0, 1, 0) != 0) {
+ // An error occurred, so dislay the reason and exit
+ BS_LOG_ERRORLN("Couldn't prepare luaL_pcall errorhandler:\n%s", lua_tostring(_state, -1));
+ lua_pop(_state, 1);
+
+ return false;
+ }
+
+ // Place the error handler function in the Lua registry, and remember the index
+ _pcallErrorhandlerRegistryIndex = luaL_ref(_state, LUA_REGISTRYINDEX);
+
+ // Initialise the Pluto-Persistence library
+ luaopen_pluto(_state);
+ lua_pop(_state, 1);
+
+ // Initialize debugging callback
+ if (DebugMan.isDebugChannelEnabled(kDebugScript)) {
+ int mask = 0;
+ if ((gDebugLevel & 1) != 0)
+ mask |= LUA_MASKCALL;
+ if ((gDebugLevel & 2) != 0)
+ mask |= LUA_MASKRET;
+ if ((gDebugLevel & 4) != 0)
+ mask |= LUA_MASKLINE;
+
+ if (mask != 0)
+ lua_sethook(_state, debugHook, mask, 0);
+ }
+
+ BS_LOGLN("Lua initialized.");
+
+ return true;
+}
+
+bool LuaScriptEngine::executeFile(const Common::String &fileName) {
+#ifdef DEBUG
+ int __startStackDepth = lua_gettop(_state);
+#endif
+ debug(2, "LuaScriptEngine::executeFile(%s)", fileName.c_str());
+
+ // Get a pointer to the package manager
+ PackageManager *pPackage = static_cast<PackageManager *>(Kernel::GetInstance()->GetService("package"));
+ BS_ASSERT(pPackage);
+
+ // File read
+ uint fileSize;
+ byte *fileData = pPackage->getFile(fileName, &fileSize);
+ if (!fileData) {
+ BS_LOG_ERRORLN("Couldn't read \"%s\".", fileName.c_str());
+#ifdef DEBUG
+ BS_ASSERT(__startStackDepth == lua_gettop(_state));
+#endif
+ return false;
+ }
+
+ // Run the file content
+ if (!executeBuffer(fileData, fileSize, "@" + pPackage->getAbsolutePath(fileName))) {
+ // Release file buffer
+ delete[] fileData;
+#ifdef DEBUG
+ BS_ASSERT(__startStackDepth == lua_gettop(_state));
+#endif
+ return false;
+ }
+
+ // Release file buffer
+ delete[] fileData;
+
+#ifdef DEBUG
+ BS_ASSERT(__startStackDepth == lua_gettop(_state));
+#endif
+
+ return true;
+}
+
+bool LuaScriptEngine::executeString(const Common::String &code) {
+ return executeBuffer((byte *)code.c_str(), code.size(), "???");
+}
+
+namespace {
+
+void removeForbiddenFunctions(lua_State *L) {
+ static const char *FORBIDDEN_FUNCTIONS[] = {
+ "dofile",
+ 0
+ };
+
+ const char **iterator = FORBIDDEN_FUNCTIONS;
+ while (*iterator) {
+ lua_pushnil(L);
+ lua_setfield(L, LUA_GLOBALSINDEX, *iterator);
+ ++iterator;
+ }
+}
+}
+
+bool LuaScriptEngine::registerStandardLibs() {
+ luaL_openlibs(_state);
+ removeForbiddenFunctions(_state);
+ return true;
+}
+
+bool LuaScriptEngine::executeBuffer(const byte *data, uint size, const Common::String &name) const {
+ // Compile buffer
+ if (luaL_loadbuffer(_state, (const char *)data, size, name.c_str()) != 0) {
+ BS_LOG_ERRORLN("Couldn't compile \"%s\":\n%s", name.c_str(), lua_tostring(_state, -1));
+ lua_pop(_state, 1);
+
+ return false;
+ }
+
+ // Error handling function to be executed after the function is put on the stack
+ lua_rawgeti(_state, LUA_REGISTRYINDEX, _pcallErrorhandlerRegistryIndex);
+ lua_insert(_state, -2);
+
+ // Run buffer contents
+ if (lua_pcall(_state, 0, 0, -2) != 0) {
+ BS_LOG_ERRORLN("An error occured while executing \"%s\":\n%s.",
+ name.c_str(),
+ lua_tostring(_state, -1));
+ lua_pop(_state, 2);
+
+ return false;
+ }
+
+ // Remove the error handler function from the stack
+ lua_pop(_state, 1);
+
+ return true;
+}
+
+void LuaScriptEngine::setCommandLine(const Common::StringArray &commandLineParameters) {
+ lua_newtable(_state);
+
+ for (size_t i = 0; i < commandLineParameters.size(); ++i) {
+ lua_pushnumber(_state, i + 1);
+ lua_pushstring(_state, commandLineParameters[i].c_str());
+ lua_settable(_state, -3);
+ }
+
+ lua_setglobal(_state, "CommandLine");
+}
+
+namespace {
+const char *PERMANENTS_TABLE_NAME = "Permanents";
+
+// This array contains the name of global Lua objects that should not be persisted
+const char *STANDARD_PERMANENTS[] = {
+ "string",
+ "xpcall",
+ "package",
+ "tostring",
+ "print",
+ "os",
+ "unpack",
+ "require",
+ "getfenv",
+ "setmetatable",
+ "next",
+ "assert",
+ "tonumber",
+ "io",
+ "rawequal",
+ "collectgarbage",
+ "getmetatable",
+ "module",
+ "rawset",
+ "warning",
+ "math",
+ "debug",
+ "pcall",
+ "table",
+ "newproxy",
+ "type",
+ "coroutine",
+ "select",
+ "gcinfo",
+ "pairs",
+ "rawget",
+ "loadstring",
+ "ipairs",
+ "_VERSION",
+ "setfenv",
+ "load",
+ "error",
+ "loadfile",
+
+ "pairs_next",
+ "ipairs_next",
+ "pluto",
+ "Cfg",
+ "Translator",
+ "Persistence",
+ "CommandLine",
+ 0
+};
+
+enum PERMANENT_TABLE_TYPE {
+ PTT_PERSIST,
+ PTT_UNPERSIST
+};
+
+bool pushPermanentsTable(lua_State *L, PERMANENT_TABLE_TYPE tableType) {
+ // Permanents-Table
+ lua_newtable(L);
+
+ // All standard permanents are inserted into this table
+ uint Index = 0;
+ while (STANDARD_PERMANENTS[Index]) {
+ // Permanents are placed onto the stack; if it does not exist, it is simply ignored
+ lua_getglobal(L, STANDARD_PERMANENTS[Index]);
+ if (!lua_isnil(L, -1)) {
+ // Name of the element as a unique value on the stack
+ lua_pushstring(L, STANDARD_PERMANENTS[Index]);
+
+ // If it is loaded, then it can be used
+ // In this case, the position of name and object are reversed on the stack
+ if (tableType == PTT_UNPERSIST)
+ lua_insert(L, -2);
+
+ // Make an entry in the table
+ lua_settable(L, -3);
+ } else {
+ // Pop nil value from stack
+ lua_pop(L, 1);
+ }
+
+ ++Index;
+ }
+
+ // All registered C functions to be inserted into the table
+ // BS_LuaBindhelper places in the register a table in which all registered C functions
+ // are stored
+
+ // Table is put on the stack
+ lua_getfield(L, LUA_REGISTRYINDEX, PERMANENTS_TABLE_NAME);
+
+ if (!lua_isnil(L, -1)) {
+ // Iterate over all elements of the table
+ lua_pushnil(L);
+ while (lua_next(L, -2) != 0) {
+ // Value and index duplicated on the stack and changed in the sequence
+ lua_pushvalue(L, -1);
+ lua_pushvalue(L, -3);
+
+ // If it is loaded, then it can be used
+ // In this case, the position of name and object are reversed on the stack
+ if (tableType == PTT_UNPERSIST)
+ lua_insert(L, -2);
+
+ // Make an entry in the results table
+ lua_settable(L, -6);
+
+ // Pop value from the stack. The index is then ready for the next call to lua_next()
+ lua_pop(L, 1);
+ }
+ }
+
+ // Pop the C-Permanents table from the stack
+ lua_pop(L, 1);
+
+ // coroutine.yield must be registered in the extra-Permanents table because they
+ // are inactive coroutine C functions on the stack
+
+ // Function coroutine.yield placed on the stack
+ lua_getglobal(L, "coroutine");
+ lua_pushstring(L, "yield");
+ lua_gettable(L, -2);
+
+ // Store coroutine.yield with it's own unique value in the Permanents table
+ lua_pushstring(L, "coroutine.yield");
+
+ if (tableType == PTT_UNPERSIST)
+ lua_insert(L, -2);
+
+ lua_settable(L, -4);
+
+ // Coroutine table is popped from the stack
+ lua_pop(L, 1);
+
+ return true;
+}
+}
+
+namespace {
+int chunkwriter(lua_State *L, const void *p, size_t sz, void *ud) {
+ Common::Array<byte> & chunkData = *reinterpret_cast<Common::Array<byte> * >(ud);
+ const byte *buffer = reinterpret_cast<const byte *>(p);
+
+ while (sz--)
+ chunkData.push_back(*buffer++);
+
+ return 1;
+}
+}
+
+bool LuaScriptEngine::persist(OutputPersistenceBlock &writer) {
+ // Empty the Lua stack. pluto_persist() xepects that the stack is empty except for its parameters
+ lua_settop(_state, 0);
+
+ // Garbage Collection erzwingen.
+ lua_gc(_state, LUA_GCCOLLECT, 0);
+
+ // Permanents-Table is set on the stack
+ // pluto_persist expects these two items on the Lua stack
+ pushPermanentsTable(_state, PTT_PERSIST);
+ lua_getglobal(_state, "_G");
+
+ // Lua persists and stores the data in a Common::Array
+ Common::Array<byte> chunkData;
+ pluto_persist(_state, chunkwriter, &chunkData);
+
+ // Persistenzdaten in den Writer schreiben.
+ writer.write(&chunkData[0], chunkData.size());
+
+ // Die beiden Tabellen vom Stack nehmen.
+ lua_pop(_state, 2);
+
+ return true;
+}
+
+namespace {
+
+struct ChunkreaderData {
+ void *BufferPtr;
+ size_t Size;
+ bool BufferReturned;
+};
+
+const char *chunkreader(lua_State *L, void *ud, size_t *sz) {
+ ChunkreaderData &cd = *reinterpret_cast<ChunkreaderData *>(ud);
+
+ if (!cd.BufferReturned) {
+ cd.BufferReturned = true;
+ *sz = cd.Size;
+ return reinterpret_cast<const char *>(cd.BufferPtr);
+ } else {
+ return 0;
+ }
+}
+
+void clearGlobalTable(lua_State *L, const char **exceptions) {
+ // Iterate over all elements of the global table
+ lua_pushvalue(L, LUA_GLOBALSINDEX);
+ lua_pushnil(L);
+ while (lua_next(L, -2) != 0) {
+ // Now the value and the index of the current element is on the stack
+ // This value does not interest us, so it is popped from the stack
+ lua_pop(L, 1);
+
+ // Determine whether the item is set to nil, so you want to remove from the global table.
+ // For this will determine whether the element name is a string and is present in
+ // the list of exceptions
+ bool setElementToNil = true;
+ if (lua_isstring(L, -1)) {
+ const char *indexString = lua_tostring(L, -1);
+ const char **exceptionsWalker = exceptions;
+ while (*exceptionsWalker) {
+ if (strcmp(indexString, *exceptionsWalker) == 0)
+ setElementToNil = false;
+ ++exceptionsWalker;
+ }
+ }
+
+ // If the above test showed that the item should be removed, it is removed by setting the value to nil.
+ if (setElementToNil) {
+ lua_pushvalue(L, -1);
+ lua_pushnil(L);
+ lua_settable(L, LUA_GLOBALSINDEX);
+ }
+ }
+
+ // Pop the Global table from the stack
+ lua_pop(L, 1);
+
+ // Perform garbage collection, so that all removed elements are deleted
+ lua_gc(L, LUA_GCCOLLECT, 0);
+}
+}
+
+bool LuaScriptEngine::unpersist(InputPersistenceBlock &reader) {
+ // Empty the Lua stack. pluto_persist() xepects that the stack is empty except for its parameters
+ lua_settop(_state, 0);
+
+ // Permanents table is placed on the stack. This has already happened at this point, because
+ // to create the table all permanents must be accessible. This is the case only for the
+ // beginning of the function, because the global table is emptied below
+ pushPermanentsTable(_state, PTT_UNPERSIST);
+
+ // All items from global table of _G and __METATABLES are removed.
+ // After a garbage collection is performed, and thus all managed objects deleted
+
+ // __METATABLES is not immediately removed becausen the Metatables are needed
+ // for the finalisers of objects.
+ static const char *clearExceptionsFirstPass[] = {
+ "_G",
+ "__METATABLES",
+ 0
+ };
+ clearGlobalTable(_state, clearExceptionsFirstPass);
+
+ // In the second pass, the Metatables are removed
+ static const char *clearExceptionsSecondPass[] = {
+ "_G",
+ 0
+ };
+ clearGlobalTable(_state, clearExceptionsSecondPass);
+
+ // Persisted Lua data
+ Common::Array<byte> chunkData;
+ reader.read(chunkData);
+
+ // Chunk-Reader initialisation. It is used with pluto_unpersist to restore read data
+ ChunkreaderData cd;
+ cd.BufferPtr = &chunkData[0];
+ cd.Size = chunkData.size();
+ cd.BufferReturned = false;
+
+ pluto_unpersist(_state, chunkreader, &cd);
+
+ // Permanents-Table is removed from stack
+ lua_remove(_state, -2);
+
+ // The read elements in the global table about
+ lua_pushnil(_state);
+ while (lua_next(_state, -2) != 0) {
+ // The referenec to the global table (_G) must not be overwritten, or ticks from Lua total
+ bool isGlobalReference = lua_isstring(_state, -2) && strcmp(lua_tostring(_state, -2), "_G") == 0;
+ if (!isGlobalReference) {
+ lua_pushvalue(_state, -2);
+ lua_pushvalue(_state, -2);
+
+ lua_settable(_state, LUA_GLOBALSINDEX);
+ }
+
+ // Pop value from the stack. The index is then ready for the next call to lua_next()
+ lua_pop(_state, 1);
+ }
+
+ // The table with the loaded data is popped from the stack
+ lua_pop(_state, 1);
+
+ // Force garbage collection
+ lua_gc(_state, LUA_GCCOLLECT, 0);
+
+ return true;
+}
+
+} // End of namespace Sword25