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-rwxr-xr-xengines/sword25/sfx/fmodexresource.cpp170
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diff --git a/engines/sword25/sfx/fmodexresource.cpp b/engines/sword25/sfx/fmodexresource.cpp
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+++ b/engines/sword25/sfx/fmodexresource.cpp
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+// -----------------------------------------------------------------------------
+// This file is part of Broken Sword 2.5
+// Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer
+//
+// Broken Sword 2.5 is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 2 of the License, or
+// (at your option) any later version.
+//
+// Broken Sword 2.5 is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with Broken Sword 2.5; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+// -----------------------------------------------------------------------------
+
+// -----------------------------------------------------------------------------
+// Logging
+// -----------------------------------------------------------------------------
+
+#define BS_LOG_PREFIX "FMODEXRESOURCE"
+
+// -----------------------------------------------------------------------------
+// Includes
+// -----------------------------------------------------------------------------
+
+#include <memory>
+#include "fmod.h"
+#include "fmodexexception.h"
+#include "fmodexchannel.h"
+#include "package/packagemanager.h"
+#include "fmodexresource.h"
+
+// -----------------------------------------------------------------------------
+// Konstanten
+// -----------------------------------------------------------------------------
+
+namespace
+{
+ const unsigned int MAX_SAMPLE_SIZE = 100 * 1024; // Die Dateigröße in Byte ab der ein Sound als Stream abgespielt wird
+}
+
+// -----------------------------------------------------------------------------
+// Konstruktion / Destruktion
+// -----------------------------------------------------------------------------
+
+
+BS_FMODExResource::BS_FMODExResource(const std::string& FileName, FMOD_SYSTEM * FMOD, bool & Success) :
+ m_SoundPtr(0),
+ m_SoundDataPtr(0),
+ BS_Resource(FileName, BS_Resource::TYPE_SOUND)
+{
+ BS_ASSERT(FMOD);
+
+ // Von Misserfolg ausgehen
+ Success = false;
+
+ // Pointer auf den Package-Manager bekommen
+ BS_PackageManager * PackagePtr = BS_Kernel::GetInstance()->GetPackage();
+ if (!PackagePtr)
+ {
+ BS_LOG_ERRORLN("Package manager not found.");
+ return;
+ }
+
+ // Datei laden
+ unsigned int FileSize;
+ char * FileDataPtr = (char*) PackagePtr->GetFile(GetFileName(), &FileSize);
+ if (!FileDataPtr)
+ {
+ BS_LOG_ERRORLN("File \"%s\" could not be loaded.", GetFileName().c_str());
+ return;
+ }
+
+ // Ob die Sounddatei als Sample oder als Stream behandelt wird, ist abhängig von der Dateigröße.
+ // Samples werden sofort intialisiert.
+ // Für Streams wird hingegen bei jedem Abspielen ein neuer Sound erstellt. Dieses Vorgehen ist notwendig, da FMOD Ex Samples beliebig oft
+ // gleichzeitig abspielen kann, Streams jedoch nur ein mal.
+ if (FileSize <= MAX_SAMPLE_SIZE)
+ {
+ FMOD_CREATESOUNDEXINFO ExInfo;
+ memset(&ExInfo, 0, sizeof(ExInfo));
+ ExInfo.cbsize = sizeof(ExInfo);
+ ExInfo.length = FileSize;
+
+ FMOD_RESULT Result = FMOD_System_CreateSound(FMOD, FileDataPtr,
+ FMOD_CREATESAMPLE | FMOD_OPENMEMORY | FMOD_SOFTWARE | FMOD_2D | FMOD_LOOP_NORMAL,
+ &ExInfo,
+ &m_SoundPtr);
+ if (Result != FMOD_OK) BS_FMODExException("FMOD_System_CreateSound()", Result).Log();
+
+ Success = Result == FMOD_OK;
+
+ delete FileDataPtr;
+ }
+ else
+ {
+ m_SoundDataPtr = FileDataPtr;
+ m_SoundDataSize = FileSize;
+
+ Success = true;
+ }
+}
+
+// -----------------------------------------------------------------------------
+
+BS_FMODExResource::~BS_FMODExResource()
+{
+ // Sound freigeben, solange des Soundsystem noch läuft.
+ // Sollte das Soundsystem beendet worden sein müssen und können Sounds nicht mehr freigegeben werden.
+ if (m_SoundPtr && BS_Kernel::GetInstance()->GetService("sfx")) FMOD_Sound_Release(m_SoundPtr);
+ if (m_SoundDataPtr) delete [] m_SoundDataPtr;
+}
+
+// -----------------------------------------------------------------------------
+// Abspielen
+// -----------------------------------------------------------------------------
+
+BS_FMODExChannel * BS_FMODExResource::StartSound(FMOD_SYSTEM * FMOD)
+{
+ BS_ASSERT(FMOD);
+
+ FMOD_CHANNEL * NewChannelPtr;
+ FMOD_SOUND * NewSoundPtr = 0;
+
+ // Sample können sofort abgespielt werden.
+ if (m_SoundPtr)
+ {
+ FMOD_RESULT Result = FMOD_System_PlaySound(FMOD, FMOD_CHANNEL_FREE, m_SoundPtr, 1, &NewChannelPtr);
+ if (Result != FMOD_OK)
+ {
+ BS_FMODExException("FMOD_System_PlaySound()", Result).Log();
+ return 0;
+ }
+ }
+ // Für Streams muss ein neuer Sound erstellt werden.
+ else
+ {
+ FMOD_CREATESOUNDEXINFO ExInfo;
+ memset(&ExInfo, 0, sizeof(ExInfo));
+ ExInfo.cbsize = sizeof(ExInfo);
+ ExInfo.length = m_SoundDataSize;
+
+ FMOD_RESULT Result;
+ Result = FMOD_System_CreateSound(FMOD,
+ m_SoundDataPtr,
+ FMOD_CREATESTREAM | FMOD_OPENMEMORY_POINT | FMOD_SOFTWARE | FMOD_2D | FMOD_LOOP_NORMAL,
+ &ExInfo,
+ &NewSoundPtr);
+ if (Result != FMOD_OK)
+ {
+ BS_FMODExException("FMOD_System_CreateSound()", Result).Log();
+ return 0;
+ }
+
+ Result = FMOD_System_PlaySound(FMOD, FMOD_CHANNEL_FREE, NewSoundPtr, 1, &NewChannelPtr);
+ if (Result != FMOD_OK)
+ {
+ BS_FMODExException("FMOD_System_PlaySound()", Result).Log();
+ return 0;
+ }
+ }
+
+ // Der Channel und der Sound (bei Streams) werden an ein BS_FMODExChannel-Objekt übergeben.
+ // Dieses Sorgt auch dafür, dass Channel und Sound korrekt zerstört werden.
+ return new BS_FMODExChannel(NewChannelPtr, NewSoundPtr);
+}