diff options
Diffstat (limited to 'engines/sword25/sfx/soundengine.cpp')
-rw-r--r-- | engines/sword25/sfx/soundengine.cpp | 138 |
1 files changed, 100 insertions, 38 deletions
diff --git a/engines/sword25/sfx/soundengine.cpp b/engines/sword25/sfx/soundengine.cpp index 20622b2098..7c8a6593aa 100644 --- a/engines/sword25/sfx/soundengine.cpp +++ b/engines/sword25/sfx/soundengine.cpp @@ -37,6 +37,7 @@ #include "audio/decoders/vorbis.h" #include "common/system.h" +#include "common/config-manager.h" namespace Sword25 { @@ -60,13 +61,13 @@ SoundEngine::SoundEngine(Kernel *pKernel) : ResourceService(pKernel) { _mixer = g_system->getMixer(); + _maxHandleId = 1; + for (int i = 0; i < SOUND_HANDLES; i++) _handles[i].type = kFreeHandle; } bool SoundEngine::init(uint sampleRate, uint channels) { - warning("STUB: SoundEngine::init(%d, %d)", sampleRate, channels); - return true; } @@ -74,12 +75,44 @@ void SoundEngine::update() { } void SoundEngine::setVolume(float volume, SOUND_TYPES type) { - warning("STUB: SoundEngine::setVolume(%f, %d)", volume, type); + int val = (int)(255 * volume); + + switch (type) { + case SoundEngine::MUSIC: + ConfMan.setInt("music_volume", val); + _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, val); + break; + case SoundEngine::SPEECH: + ConfMan.setInt("speech_volume", val); + _mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, val); + break; + case SoundEngine::SFX: + ConfMan.setInt("sfx_volume", val); + _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, val); + break; + default: + error("Unknown SOUND_TYPE"); + } } float SoundEngine::getVolume(SOUND_TYPES type) { - warning("STUB: SoundEngine::getVolume(%d)", type); - return 0; + int val = 0; + + switch (type) { + case SoundEngine::MUSIC: + val = ConfMan.getInt("music_volume"); + break; + case SoundEngine::SPEECH: + val = ConfMan.getInt("speech_volume"); + break; + case SoundEngine::SFX: + val = ConfMan.getInt("sfx_volume"); + break; + default: + error("Unknown SOUND_TYPE"); + } + + return (float)val / 255.0; } void SoundEngine::pauseAll() { @@ -95,28 +128,37 @@ void SoundEngine::resumeAll() { } void SoundEngine::pauseLayer(uint layer) { - warning("STUB: SoundEngine::pauseLayer(%d)", layer); + // Not used in the game + + warning("SoundEngine::pauseLayer(%d)", layer); } void SoundEngine::resumeLayer(uint layer) { - warning("STUB: SoundEngine::resumeLayer(%d)", layer); + // Not used in the game + + warning("SoundEngine::resumeLayer(%d)", layer); } SndHandle *SoundEngine::getHandle(uint *id) { - // NOTE: Index 0 means error. Thus we're not using it - for (uint i = 1; i < SOUND_HANDLES; i++) { + for (uint i = 0; i < SOUND_HANDLES; i++) { if (_handles[i].type != kFreeHandle && !_mixer->isSoundHandleActive(_handles[i].handle)) { - debugC(kDebugSound, 5, "Handle %d has finished playing", i); + debugC(1, kDebugSound, "Handle %d has finished playing", _handles[i].id); _handles[i].type = kFreeHandle; } } - for (uint i = 1; i < SOUND_HANDLES; i++) { + for (uint i = 0; i < SOUND_HANDLES; i++) { if (_handles[i].type == kFreeHandle) { - debugC(kDebugSound, 5, "Allocated handle %d", i); + debugC(1, kDebugSound, "Allocated handle %d", _handles[i].id); + _handles[i].id = _maxHandleId; + _handles[i].type = kAllocatedHandle; + if (id) - *id = i; + *id = _maxHandleId; + + _maxHandleId++; + return &_handles[i]; } } @@ -126,6 +168,17 @@ SndHandle *SoundEngine::getHandle(uint *id) { return NULL; } +SndHandle *SoundEngine::findHandle(uint id) { + for (uint i = 0; i < SOUND_HANDLES; i++) { + if (_handles[i].id == id) + return &_handles[i]; + } + + warning("Sound::findHandle(): Unknown handle"); + + return NULL; +} + Audio::Mixer::SoundType getType(SoundEngine::SOUND_TYPES type) { switch (type) { case SoundEngine::MUSIC: @@ -159,6 +212,8 @@ uint SoundEngine::playSoundEx(const Common::String &fileName, SOUND_TYPES type, debugC(1, kDebugSound, "SoundEngine::playSoundEx(%s, %d, %f, %f, %d, %d, %d, %d)", fileName.c_str(), type, volume, pan, loop, loopStart, loopEnd, layer); + handle->type = kAllocatedHandle; + #ifdef USE_VORBIS _mixer->playStream(getType(type), &(handle->handle), stream, -1, (byte)(volume * 255), (int8)(pan * 127)); #endif @@ -167,74 +222,81 @@ uint SoundEngine::playSoundEx(const Common::String &fileName, SOUND_TYPES type, } void SoundEngine::setSoundVolume(uint handle, float volume) { - assert(handle < SOUND_HANDLES); - debugC(1, kDebugSound, "SoundEngine::setSoundVolume(%d, %f)", handle, volume); - _mixer->setChannelVolume(_handles[handle].handle, (byte)(volume * 255)); + SndHandle* sndHandle = findHandle(handle); + if (sndHandle != NULL) + _mixer->setChannelVolume(sndHandle->handle, (byte)(volume * 255)); } void SoundEngine::setSoundPanning(uint handle, float pan) { - assert(handle < SOUND_HANDLES); - debugC(1, kDebugSound, "SoundEngine::setSoundPanning(%d, %f)", handle, pan); - _mixer->setChannelBalance(_handles[handle].handle, (int8)(pan * 127)); + SndHandle* sndHandle = findHandle(handle); + if (sndHandle != NULL) + _mixer->setChannelBalance(sndHandle->handle, (int8)(pan * 127)); } void SoundEngine::pauseSound(uint handle) { - assert(handle < SOUND_HANDLES); - debugC(1, kDebugSound, "SoundEngine::pauseSound(%d)", handle); - _mixer->pauseHandle(_handles[handle].handle, true); + SndHandle* sndHandle = findHandle(handle); + if (sndHandle != NULL) + _mixer->pauseHandle(sndHandle->handle, true); } void SoundEngine::resumeSound(uint handle) { - assert(handle < SOUND_HANDLES); - debugC(1, kDebugSound, "SoundEngine::resumeSound(%d)", handle); - _mixer->pauseHandle(_handles[handle].handle, false); + SndHandle* sndHandle = findHandle(handle); + if (sndHandle != NULL) + _mixer->pauseHandle(sndHandle->handle, false); } void SoundEngine::stopSound(uint handle) { - assert(handle < SOUND_HANDLES); - debugC(1, kDebugSound, "SoundEngine::stopSound(%d)", handle); - _mixer->stopHandle(_handles[handle].handle); + SndHandle* sndHandle = findHandle(handle); + if (sndHandle != NULL) + _mixer->stopHandle(sndHandle->handle); } bool SoundEngine::isSoundPaused(uint handle) { - warning("STUB: SoundEngine::isSoundPaused(%d)", handle); + // Not used in the game + + warning("SoundEngine::isSoundPaused(%d)", handle); return false; } bool SoundEngine::isSoundPlaying(uint handle) { - assert(handle < SOUND_HANDLES); - debugC(1, kDebugSound, "SoundEngine::isSoundPlaying(%d)", handle); - return _mixer->isSoundHandleActive(_handles[handle].handle); + SndHandle* sndHandle = findHandle(handle); + if (sndHandle == NULL) + return false; + return _mixer->isSoundHandleActive(sndHandle->handle); } float SoundEngine::getSoundVolume(uint handle) { - warning("STUB: SoundEngine::getSoundVolume(%d)", handle); + debugC(1, kDebugSound, "SoundEngine::getSoundVolume(%d)", handle); - return 0; + SndHandle* sndHandle = findHandle(handle); + if (sndHandle == NULL) + return 0.f; + return (float)_mixer->getChannelVolume(sndHandle->handle) / 255.0; } float SoundEngine::getSoundPanning(uint handle) { - warning("STUB: SoundEngine::getSoundPanning(%d)", handle); + debugC(1, kDebugSound, "SoundEngine::getSoundPanning(%d)", handle); - return 0; + SndHandle* sndHandle = findHandle(handle); + if (sndHandle == NULL) + return 0.f; + return (float)_mixer->getChannelBalance(sndHandle->handle) / 127.0; } Resource *SoundEngine::loadResource(const Common::String &fileName) { - warning("STUB: SoundEngine::loadResource(%s)", fileName.c_str()); - return new SoundResource(fileName); } |