diff options
Diffstat (limited to 'engines/sword25/sfx/soundengine.h')
-rw-r--r-- | engines/sword25/sfx/soundengine.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sword25/sfx/soundengine.h b/engines/sword25/sfx/soundengine.h index c0038eb49c..35bab0c3d6 100644 --- a/engines/sword25/sfx/soundengine.h +++ b/engines/sword25/sfx/soundengine.h @@ -166,7 +166,7 @@ public: * @remark If more control is needed over the playing, eg. changing the sound parameters * for Volume and Panning, then PlaySoundEx should be used. */ - virtual bool PlaySound(const std::string& FileName, SOUND_TYPES Type, float Volume = 1.0f, float Pan = 0.0f, bool Loop = false, int LoopStart = -1, int LoopEnd = -1, unsigned int Layer = 0) = 0; + virtual bool PlaySound(const Common::String &FileName, SOUND_TYPES Type, float Volume = 1.0f, float Pan = 0.0f, bool Loop = false, int LoopStart = -1, int LoopEnd = -1, unsigned int Layer = 0) = 0; /** * Plays a sound @@ -183,7 +183,7 @@ public: * @remark If more control is needed over the playing, eg. changing the sound parameters * for Volume and Panning, then PlaySoundEx should be used. */ - virtual unsigned int PlaySoundEx(const std::string& FileName, SOUND_TYPES Type, float Volume = 1.0f, float Pan = 0.0f, bool Loop = false, int LoopStart = -1, int LoopEnd = -1, unsigned int Layer = 0) = 0; + virtual unsigned int PlaySoundEx(const Common::String &FileName, SOUND_TYPES Type, float Volume = 1.0f, float Pan = 0.0f, bool Loop = false, int LoopStart = -1, int LoopEnd = -1, unsigned int Layer = 0) = 0; /** * Plays a sound generated at runtime |