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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * This code is based on Broken Sword 2.5 engine
+ *
+ * Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
+ *
+ * Licensed under GNU GPL v2
+ *
+ */
+
+#include "common/config-manager.h"
+#include "common/debug-channels.h"
+#include "engines/util.h"
+
+#include "sword25/sword25.h"
+#include "sword25/kernel/filesystemutil.h"
+#include "sword25/kernel/kernel.h"
+#include "sword25/package/packagemanager.h"
+#include "sword25/script/script.h"
+
+namespace Sword25 {
+
+#define BS_LOG_PREFIX "MAIN"
+
+const char *const PACKAGE_MANAGER = "archiveFS";
+const char *const DEFAULT_SCRIPT_FILE = "/system/boot.lua";
+
+void logToStdout(const char *Message) {
+ debugN(0, "%s", Message);
+}
+
+Sword25Engine::Sword25Engine(OSystem *syst, const ADGameDescription *gameDesc):
+ Engine(syst),
+ _gameDescription(gameDesc) {
+
+ DebugMan.addDebugChannel(kDebugScript, "Script", "Script debug level");
+ DebugMan.addDebugChannel(kDebugScript, "Scripts", "Script debug level");
+ DebugMan.addDebugChannel(kDebugSound, "Sound", "Sound debug level");
+}
+
+Sword25Engine::~Sword25Engine() {
+}
+
+Common::Error Sword25Engine::run() {
+ // Engine initialisation
+ Common::Error errorCode = appStart();
+ if (errorCode != Common::kNoError) {
+ appEnd();
+ return errorCode;
+ }
+
+ // Run the game
+ bool runSuccess = appMain();
+
+ // Engine de-initialisation
+ bool deinitSuccess = appEnd();
+
+ return (runSuccess && deinitSuccess) ? Common::kNoError : Common::kUnknownError;
+}
+
+Common::Error Sword25Engine::appStart() {
+ // All log messages will be sent to StdOut
+ BS_Log::RegisterLogListener(logToStdout);
+
+ // Initialise the graphics mode to ARGB8888
+ Graphics::PixelFormat format = Graphics::PixelFormat(4, 8, 8, 8, 8, 16, 8, 0, 24);
+ initGraphics(800, 600, true, &format);
+ if (format != g_system->getScreenFormat())
+ return Common::kUnsupportedColorMode;
+
+ // Kernel initialization
+ if (!Kernel::GetInstance()->GetInitSuccess()) {
+ BS_LOG_ERRORLN("Kernel initialization failed.");
+ return Common::kUnknownError;
+ }
+
+ // Package-Manager starten, damit die Packfiles geladen werden können.
+ PackageManager *packageManagerPtr = static_cast<PackageManager *>(Kernel::GetInstance()->NewService("package", PACKAGE_MANAGER));
+ if (!packageManagerPtr) {
+ BS_LOG_ERRORLN("PackageManager initialization failed.");
+ return Common::kUnknownError;
+ }
+
+ // Packages laden oder das aktuelle Verzeichnis mounten, wenn das über Kommandozeile angefordert wurde.
+ if (getGameFlags() & GF_EXTRACTED) {
+ if (!packageManagerPtr->loadDirectoryAsPackage(ConfMan.get("path"), "/"))
+ return Common::kUnknownError;
+ } else {
+ if (!loadPackages())
+ return Common::kUnknownError;
+ }
+
+ // Einen Pointer auf den Skript-Engine holen.
+ ScriptEngine *scriptPtr = static_cast<ScriptEngine *>(Kernel::GetInstance()->GetService("script"));
+ if (!scriptPtr) {
+ BS_LOG_ERRORLN("Script intialization failed.");
+ return Common::kUnknownError;
+ }
+
+ Common::StringArray commandParameters;
+ scriptPtr->setCommandLine(commandParameters);
+
+ return Common::kNoError;
+}
+
+bool Sword25Engine::appMain() {
+ // The main script start. This script loads all the other scripts and starts the actual game.
+ ScriptEngine *scriptPtr = static_cast<ScriptEngine *>(Kernel::GetInstance()->GetService("script"));
+ BS_ASSERT(scriptPtr);
+ scriptPtr->executeFile(DEFAULT_SCRIPT_FILE);
+
+ return true;
+}
+
+bool Sword25Engine::appEnd() {
+ // The kernel is shutdown, and un-initialises all subsystems
+ Kernel::DeleteInstance();
+
+ // Free the log file if it was used
+ BS_Log::_CloseLog();
+
+ return true;
+}
+
+bool Sword25Engine::loadPackages() {
+ PackageManager *packageManagerPtr = reinterpret_cast<PackageManager *>(Kernel::GetInstance()->GetService("package"));
+ BS_ASSERT(packageManagerPtr);
+
+ // Load the main package
+ if (!packageManagerPtr->loadPackage("data.b25c", "/")) return false;
+
+ // Get the contents of the main program directory and sort them alphabetically
+ Common::FSNode dir(ConfMan.get("path"));
+ Common::FSList files;
+ if (!dir.isDirectory() || !dir.getChildren(files, Common::FSNode::kListAll)) {
+ warning("Game data path does not exist or is not a directory");
+ return false;
+ }
+
+ Common::sort(files.begin(), files.end());
+
+ // Identity all patch packages
+ // The filename of patch packages must have the form patch??.b25c, with the question marks
+ // are placeholders for numbers.
+ // Since the filenames have been sorted, patches are mounted with low numbers first, through
+ // to ones with high numbers. This is important, because newly mount packages overwrite
+ // existing files in the virtual file system, if they include files with the same name.
+ for (Common::FSList::const_iterator it = files.begin(); it != files.end(); ++it) {
+ if (it->getName().matchString("patch???.b25c", true))
+ if (!packageManagerPtr->loadPackage(it->getName(), "/"))
+ return false;
+ }
+
+ // Identity and mount all language packages
+ // The filename of the packages have the form lang_*.b25c (eg. lang_de.b25c)
+ for (Common::FSList::const_iterator it = files.begin(); it != files.end(); ++it) {
+ if (it->getName().matchString("lang_*.b25c", true))
+ if (!packageManagerPtr->loadPackage(it->getName(), "/"))
+ return false;
+ }
+
+ return true;
+}
+
+} // End of namespace Sword25