aboutsummaryrefslogtreecommitdiff
path: root/engines/sword25/sword25.h
diff options
context:
space:
mode:
Diffstat (limited to 'engines/sword25/sword25.h')
-rw-r--r--engines/sword25/sword25.h76
1 files changed, 76 insertions, 0 deletions
diff --git a/engines/sword25/sword25.h b/engines/sword25/sword25.h
new file mode 100644
index 0000000000..c440a5f58f
--- /dev/null
+++ b/engines/sword25/sword25.h
@@ -0,0 +1,76 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef SWORD25_H
+#define SWORD25_H
+
+#include "common/scummsys.h"
+#include "common/str-array.h"
+#include "common/util.h"
+#include "engines/engine.h"
+
+#include "sword25/kernel/log.h"
+
+namespace Sword25 {
+
+enum {
+ kFileTypeHash = 0
+};
+
+enum {
+ kDebugScript = 1 << 0
+};
+
+#define MESSAGE_BASIC 1
+#define MESSAGE_INTERMEDIATE 2
+#define MESSAGE_DETAILED 3
+
+struct Sword25GameDescription;
+
+class Sword25Engine : public Engine {
+private:
+ bool AppStart(const Common::StringArray &CommandParameters);
+ bool AppMain();
+ bool AppEnd();
+
+protected:
+ virtual Common::Error run();
+ void shutdown();
+
+public:
+ Sword25Engine(OSystem *syst, const Sword25GameDescription *gameDesc);
+ virtual ~Sword25Engine();
+
+ int getGameType() const;
+ uint32 getFeatures() const;
+ Common::Language getLanguage() const;
+ Common::Platform getPlatform() const;
+
+ const Sword25GameDescription *_gameDescription;
+};
+
+} // End of namespace Sword25
+
+#endif