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Diffstat (limited to 'engines/sword25/sword25.h')
-rw-r--r-- | engines/sword25/sword25.h | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/engines/sword25/sword25.h b/engines/sword25/sword25.h new file mode 100644 index 0000000000..c440a5f58f --- /dev/null +++ b/engines/sword25/sword25.h @@ -0,0 +1,76 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef SWORD25_H +#define SWORD25_H + +#include "common/scummsys.h" +#include "common/str-array.h" +#include "common/util.h" +#include "engines/engine.h" + +#include "sword25/kernel/log.h" + +namespace Sword25 { + +enum { + kFileTypeHash = 0 +}; + +enum { + kDebugScript = 1 << 0 +}; + +#define MESSAGE_BASIC 1 +#define MESSAGE_INTERMEDIATE 2 +#define MESSAGE_DETAILED 3 + +struct Sword25GameDescription; + +class Sword25Engine : public Engine { +private: + bool AppStart(const Common::StringArray &CommandParameters); + bool AppMain(); + bool AppEnd(); + +protected: + virtual Common::Error run(); + void shutdown(); + +public: + Sword25Engine(OSystem *syst, const Sword25GameDescription *gameDesc); + virtual ~Sword25Engine(); + + int getGameType() const; + uint32 getFeatures() const; + Common::Language getLanguage() const; + Common::Platform getPlatform() const; + + const Sword25GameDescription *_gameDescription; +}; + +} // End of namespace Sword25 + +#endif |