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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sword25/util/double_serialization.h"
+
+#include "common/scummsys.h"
+
+
+namespace Util {
+
+SerializedDouble encodeDouble(double value) {
+ // Split the value into its significand and exponent
+ int exponent;
+ double significand = frexp(value, &exponent);
+
+ // Shift the the first part of the significand into the integer range
+ double shiftedsignificandPart = ldexp(fabs(significand), 32);
+ uint32 significandOne = uint32(floor(shiftedsignificandPart));
+
+ // Shift the remainder of the significand into the integer range
+ shiftedsignificandPart -= significandOne;
+ uint32 significandTwo = (uint32)(ldexp(shiftedsignificandPart, 31));
+
+ SerializedDouble returnValue;
+ returnValue.significandOne = significandOne; // SignificandOne
+ returnValue.signAndSignificandTwo = ((uint32)(value < 0 ? 1 : 0) << 31) | // Sign
+ significandTwo; // SignificandTwo
+ returnValue.exponent = (int16)exponent;
+ return returnValue;
+}
+
+double decodeDouble(SerializedDouble value) {
+ // Expand the exponent and the parts of the significand
+ int exponent = (int)value.exponent;
+ double expandedsignificandOne = (double)value.significandOne;
+ double expandedsignificandTwo = (double)(value.signAndSignificandTwo & 0x7FFFFFFF);
+
+ // Deflate the significand
+ double shiftedsignificand = ldexp(expandedsignificandTwo, -21);
+ double significand = ldexp(expandedsignificandOne + shiftedsignificand, -32);
+
+ // Re-calculate the actual double
+ double returnValue = ldexp(significand, exponent);
+
+ // Check the sign bit and return
+ return ((value.signAndSignificandTwo & 0x80000000) == 0x80000000) ? -returnValue : returnValue;
+}
+
+} // End of namespace Sword25