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Diffstat (limited to 'engines/sword25/util/lua/scummvm_file.cpp')
-rw-r--r--engines/sword25/util/lua/scummvm_file.cpp93
1 files changed, 93 insertions, 0 deletions
diff --git a/engines/sword25/util/lua/scummvm_file.cpp b/engines/sword25/util/lua/scummvm_file.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "sword25/util/lua/scummvm_file.h"
+#include "common/config-manager.h"
+#include "common/util.h"
+
+namespace Sword25 {
+
+Sword25FileProxy::Sword25FileProxy(const Common::String &filename, const Common::String &mode) {
+ assert(filename.contains("config.lua"));
+ if (mode == "r")
+ setupConfigFile();
+}
+
+void Sword25FileProxy::setupConfigFile() {
+ float sfxVolume = ConfMan.hasKey("sfx_volume") ? 1.0 : 1.0 * ConfMan.getInt("sfx_volume") / 255.0;
+ float musicVolume = ConfMan.hasKey("music_volume") ? 0.5 : 1.0 * ConfMan.getInt("music_volume") / 255.0;
+ float speechVolume = ConfMan.hasKey("speech_volume") ? 1.0 : 1.0 * ConfMan.getInt("speech_volume") / 255.0;
+ bool subtitles = ConfMan.hasKey("subtitles") ? true : ConfMan.getBool("subtitles");
+
+ _readData = Common::String::format(
+"GAME_LANGUAGE = \"%s\"\r\n\
+GAME_SUBTITLES = %s\r\n\
+MAX_MEMORY_USAGE = 256000000\r\n\
+GFX_VSYNC_ACTIVE = true\r\n\
+SFX_SAMPLING_RATE = 44100\r\n\
+SFX_CHANNEL_COUNT = 32\r\n\
+SFX_SOUND_VOLUME = %f\r\n\
+SFX_MUSIC_VOLUME = %f\r\n\
+SFX_SPEECH_VOLUME = %f\r\n",
+ getLanguage().c_str(), subtitles ? "true" : "false", sfxVolume, musicVolume, speechVolume);
+
+ _readPos = 0;
+}
+
+/**
+ * Get the language code used by the game for each language it supports
+ */
+Common::String Sword25FileProxy::getLanguage() {
+ Common::Language lang = Common::parseLanguage(ConfMan.get("language"));
+ switch (lang) {
+ case Common::EN_ANY:
+ return "en";
+ case Common::DE_DEU:
+ return "de";
+ case Common::ES_ESP:
+ return "es";
+ case Common::FR_FRA:
+ return "fr";
+ case Common::HU_HUN:
+ return "hr";
+ case Common::IT_ITA:
+ return "it";
+ case Common::PL_POL:
+ return "pl";
+ case Common::PT_BRA:
+ return "pt";
+ case Common::RU_RUS:
+ return "ru";
+ default:
+ error("Unknown language '%s' encountered", ConfMan.get("language"));
+ break;
+ }
+}
+
+size_t Sword25FileProxy::read(void *ptr, size_t size, size_t count) {
+ size_t bytesRead = MIN(_readData.size() - _readPos, size * count);
+ memmove(ptr, &_readData.c_str()[_readPos], bytesRead);
+ _readPos += bytesRead;
+ return bytesRead / size;
+}
+
+} // End of namespace Sword25