diff options
Diffstat (limited to 'engines/sword25/util/lua_persistence_util.h')
-rw-r--r-- | engines/sword25/util/lua_persistence_util.h | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/engines/sword25/util/lua_persistence_util.h b/engines/sword25/util/lua_persistence_util.h new file mode 100644 index 0000000000..345996f606 --- /dev/null +++ b/engines/sword25/util/lua_persistence_util.h @@ -0,0 +1,98 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distri8buted in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef LUA_SERIALIZATION_UTIL_H +#define LUA_SERIALIZATION_UTIL_H + + +struct lua_State; + +#include "lua/lobject.h" + +typedef TValue *StkId; + +namespace Lua { + +#define lua_malloc(luaState, nsize) lua_realloc(luaState, nullptr, 0, nsize) +#define lua_reallocv(luaState, block, on, n, e) lua_realloc(luaState, block, (on) * (e), (n) * (e)) +#define lua_reallocvector(luaState, vec, oldn, n, T) ((vec) = (T *)(lua_reallocv(luaState, vec, oldn, n, sizeof(T)))) +#define lua_newVector(luaState, num, T) ((T *)lua_reallocv(luaState, nullptr, 0, num, sizeof(T))) +#define lua_new(luaState,T) (T *)lua_malloc(luaState, sizeof(T)) + +void *lua_realloc(lua_State *luaState, void *block, size_t osize, size_t nsize); + +void pushObject(lua_State *luaState, TValue *obj); +void pushProto(lua_State *luaState, Proto *proto); +void pushUpValue(lua_State *luaState, UpVal *upval); +void pushString(lua_State *luaState, TString *str); + +StkId getObject(lua_State *luaState, int stackpos); + +void lua_linkObjToGC(lua_State *luaState, GCObject *obj, lu_byte type); + +#define sizeLclosure(n) ((sizeof(LClosure)) + sizeof(TValue *) * ((n) - 1)) + +Closure *lua_newLclosure(lua_State *luaState, int numElements, Table *elementTable); +void pushClosure(lua_State *luaState, Closure *closure); + +Proto *createProto(lua_State *luaState); +Proto *makeFakeProto(lua_State *L, lu_byte nups); + +TString *createString(lua_State *luaState, const char *str, size_t len); + +UpVal *createUpValue(lua_State *luaState, int stackpos); +void unboxUpValue(lua_State *luaState); + +/* Appends one stack to another stack, but the stack is reversed in the process */ +size_t appendStackToStack_reverse(lua_State *from, lua_State *to); +void correctStack(lua_State *L, TValue *oldstack); +void lua_reallocstack(lua_State *L, int newsize); +void lua_growstack(lua_State *L, int n); + +void lua_reallocCallInfo(lua_State *lauState, int newsize); + +/* Does basically the opposite of luaC_link(). + * Right now this function is rather inefficient; it requires traversing the + * entire root GC set in order to find one object. If the GC list were doubly + * linked this would be much easier, but there's no reason for Lua to have + * that. */ +void GCUnlink(lua_State *luaState, GCObject *gco); + +TString *lua_newlstr(lua_State *luaState, const char *str, size_t len); +void lua_link(lua_State *luaState, GCObject *o, lu_byte tt); +Proto *lua_newproto(lua_State *luaState) ; + +UpVal *makeUpValue(lua_State *luaState, int stackPos); +/** + * The GC is not fond of finding upvalues in tables. We get around this + * during persistence using a weakly keyed table, so that the GC doesn't + * bother to mark them. This won't work in unpersisting, however, since + * if we make the values weak they'll be collected (since nothing else + * references them). Our solution, during unpersisting, is to represent + * upvalues as dummy functions, each with one upvalue. + */ +void boxUpValue_start(lua_State *luaState); +void boxUpValue_finish(lua_State *luaState); + +} // End of namespace Lua + +#endif |