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-rw-r--r--engines/sword25/util/lua_persistence_util.h121
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diff --git a/engines/sword25/util/lua_persistence_util.h b/engines/sword25/util/lua_persistence_util.h
deleted file mode 100644
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--- a/engines/sword25/util/lua_persistence_util.h
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@@ -1,121 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distri8buted in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/**
- * This code is heavily based on the Pluto code base. Copyright below
- */
-
-/* Tamed Pluto - Heavy-duty persistence for Lua
- * Copyright (C) 2004 by Ben Sunshine-Hill, and released into the public
- * domain. People making use of this software as part of an application
- * are politely requested to email the author at sneftel@gmail.com
- * with a brief description of the application, primarily to satisfy his
- * curiosity.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
- * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
- * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
- * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Instrumented by Stefan Reich (info@luaos.net)
- * for Mobile Lua (http://luaos.net/pages/mobile-lua.php)
- */
-
-
-#ifndef LUA_PERISTENCE_UTIL_H
-#define LUA_PERISTENCE_UTIL_H
-
-
-struct lua_State;
-
-#include "lua/lobject.h"
-
-typedef TValue *StkId;
-
-namespace Lua {
-
-#define lua_malloc(luaState, nsize) lua_realloc(luaState, nullptr, 0, nsize)
-#define lua_reallocv(luaState, block, on, n, e) lua_realloc(luaState, block, (on) * (e), (n) * (e))
-#define lua_reallocvector(luaState, vec, oldn, n, T) ((vec) = (T *)(lua_reallocv(luaState, vec, oldn, n, sizeof(T))))
-#define lua_newVector(luaState, num, T) ((T *)lua_reallocv(luaState, nullptr, 0, num, sizeof(T)))
-#define lua_new(luaState,T) (T *)lua_malloc(luaState, sizeof(T))
-
-void *lua_realloc(lua_State *luaState, void *block, size_t osize, size_t nsize);
-
-void pushObject(lua_State *luaState, TValue *obj);
-void pushProto(lua_State *luaState, Proto *proto);
-void pushUpValue(lua_State *luaState, UpVal *upval);
-void pushString(lua_State *luaState, TString *str);
-
-StkId getObject(lua_State *luaState, int stackpos);
-
-void lua_linkObjToGC(lua_State *luaState, GCObject *obj, lu_byte type);
-
-#define sizeLclosure(n) ((sizeof(LClosure)) + sizeof(TValue *) * ((n) - 1))
-
-Closure *lua_newLclosure(lua_State *luaState, int numElements, Table *elementTable);
-void pushClosure(lua_State *luaState, Closure *closure);
-
-Proto *createProto(lua_State *luaState);
-Proto *makeFakeProto(lua_State *L, lu_byte nups);
-
-TString *createString(lua_State *luaState, const char *str, size_t len);
-
-UpVal *createUpValue(lua_State *luaState, int stackpos);
-void unboxUpValue(lua_State *luaState);
-
-/* Appends one stack to another stack, but the stack is reversed in the process */
-size_t appendStackToStack_reverse(lua_State *from, lua_State *to);
-void correctStack(lua_State *L, TValue *oldstack);
-void lua_reallocstack(lua_State *L, int newsize);
-
-void lua_reallocCallInfo(lua_State *lauState, int newsize);
-
-/* Does basically the opposite of luaC_link().
- * Right now this function is rather inefficient; it requires traversing the
- * entire root GC set in order to find one object. If the GC list were doubly
- * linked this would be much easier, but there's no reason for Lua to have
- * that. */
-void GCUnlink(lua_State *luaState, GCObject *gco);
-
-TString *lua_newlstr(lua_State *luaState, const char *str, size_t len);
-void lua_link(lua_State *luaState, GCObject *o, lu_byte tt);
-Proto *lua_newproto(lua_State *luaState) ;
-
-UpVal *makeUpValue(lua_State *luaState, int stackPos);
-/**
- * The GC is not fond of finding upvalues in tables. We get around this
- * during persistence using a weakly keyed table, so that the GC doesn't
- * bother to mark them. This won't work in unpersisting, however, since
- * if we make the values weak they'll be collected (since nothing else
- * references them). Our solution, during unpersisting, is to represent
- * upvalues as dummy functions, each with one upvalue.
- */
-void boxUpValue_start(lua_State *luaState);
-void boxUpValue_finish(lua_State *luaState);
-
-} // End of namespace Lua
-
-#endif