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Diffstat (limited to 'engines/sword25/util/lua_serialization_util.h')
-rw-r--r-- | engines/sword25/util/lua_serialization_util.h | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/engines/sword25/util/lua_serialization_util.h b/engines/sword25/util/lua_serialization_util.h new file mode 100644 index 0000000000..6c55d0dd53 --- /dev/null +++ b/engines/sword25/util/lua_serialization_util.h @@ -0,0 +1,43 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distri8buted in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef LUA_SERIALIZATION_UTIL_H +#define LUA_SERIALIZATION_UTIL_H + + +struct lua_State; + +#include "lua/lobject.h" + +typedef TValue *StkId; + +namespace Lua { + +void pushObject(lua_State *luaState, TValue *obj); +void pushProto(lua_State *luaState, Proto *proto); +void pushUpValue(lua_State *luaState, UpVal *upval); +void pushString(lua_State *luaState, TString *str); +StkId getObject(lua_State *luaState, int stackpos); + +} // End of namespace Lua + +#endif |