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-rw-r--r--engines/sword2/animation.cpp2
-rw-r--r--engines/sword2/controls.cpp2
-rw-r--r--engines/sword2/render.cpp10
3 files changed, 7 insertions, 7 deletions
diff --git a/engines/sword2/animation.cpp b/engines/sword2/animation.cpp
index 133abf165e..80b4809722 100644
--- a/engines/sword2/animation.cpp
+++ b/engines/sword2/animation.cpp
@@ -296,7 +296,7 @@ bool MoviePlayer::playVideo() {
uint32 minWeight = 0xFFFFFFFF;
uint32 weight;
byte r, g, b;
-
+
const byte *palette = _decoder->getPalette();
for (int i = 0; i < 256; i++) {
diff --git a/engines/sword2/controls.cpp b/engines/sword2/controls.cpp
index 6ce447a4cc..3611294eb8 100644
--- a/engines/sword2/controls.cpp
+++ b/engines/sword2/controls.cpp
@@ -477,6 +477,8 @@ void Widget::createSurfaceImage(int state, uint32 res, int x, int y, uint32 pc)
// Points to just after frame header, ie. start of sprite data
_sprites[state].data = frame + FrameHeader::size();
+ _sprites[state].colorTable = colTablePtr;
+ _sprites[state].isText = false;
_vm->_screen->createSurface(&_sprites[state], &_surfaces[state]._surface);
_surfaces[state]._original = true;
diff --git a/engines/sword2/render.cpp b/engines/sword2/render.cpp
index 1e068d6061..8bf9d922d5 100644
--- a/engines/sword2/render.cpp
+++ b/engines/sword2/render.cpp
@@ -699,8 +699,6 @@ int32 Screen::initializePsxBackgroundLayer(byte *parallax) {
*/
int32 Screen::initializePsxParallaxLayer(byte *parallax) {
- uint16 plxXres, plxYres;
- uint16 xTiles, yTiles;
uint16 i, j, k;
byte *data;
byte *dst;
@@ -714,10 +712,10 @@ int32 Screen::initializePsxParallaxLayer(byte *parallax) {
return RD_OK;
}
- plxXres = READ_LE_UINT16(parallax);
- plxYres = READ_LE_UINT16(parallax + 2);
- xTiles = READ_LE_UINT16(parallax + 4);
- yTiles = READ_LE_UINT16(parallax + 6);
+ // uint16 plxXres = READ_LE_UINT16(parallax);
+ // uint16 plxYres = READ_LE_UINT16(parallax + 2);
+ uint16 xTiles = READ_LE_UINT16(parallax + 4);
+ uint16 yTiles = READ_LE_UINT16(parallax + 6);
// Beginning of parallax table composed by uint32,
// if word is 0, corresponding tile contains no data and must be skipped,