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-rw-r--r--engines/sword2/sword2.cpp21
1 files changed, 12 insertions, 9 deletions
diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp
index 10ddda7d2e..27fcc74ad5 100644
--- a/engines/sword2/sword2.cpp
+++ b/engines/sword2/sword2.cpp
@@ -95,7 +95,7 @@ public:
virtual GameList getSupportedGames() const;
virtual const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const;
virtual GameDescriptor findGame(const char *gameid) const;
- virtual GameList detectGames(const Common::FSList &fslist, bool useUnknownGameDialog = false) const;
+ virtual DetectedGames detectGames(const Common::FSList &fslist) const;
virtual SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const;
virtual void removeSaveState(const char *target, int slot) const;
@@ -148,7 +148,7 @@ GameDescriptor Sword2MetaEngine::findGame(const char *gameid) const {
bool isFullGame(const Common::FSList &fslist) {
Common::FSList::const_iterator file;
- // We distinguish between the two versions by the presense of paris.clu
+ // We distinguish between the two versions by the presence of paris.clu
for (file = fslist.begin(); file != fslist.end(); ++file) {
if (!file->isDirectory()) {
if (file->getName().equalsIgnoreCase("paris.clu"))
@@ -159,8 +159,8 @@ bool isFullGame(const Common::FSList &fslist) {
return false;
}
-GameList detectGamesImpl(const Common::FSList &fslist, bool recursion = false) {
- GameList detectedGames;
+DetectedGames detectGamesImpl(const Common::FSList &fslist, bool recursion = false) {
+ DetectedGames detectedGames;
const Sword2::GameSettings *g;
Common::FSList::const_iterator file;
bool isFullVersion = isFullGame(fslist);
@@ -192,7 +192,10 @@ GameList detectGamesImpl(const Common::FSList &fslist, bool recursion = false) {
continue;
// Match found, add to list of candidates, then abort inner loop.
- detectedGames.push_back(GameDescriptor(g->gameid, g->description, Common::UNK_LANG, Common::kPlatformUnknown, GUIO2(GUIO_NOMIDI, GUIO_NOASPECT)));
+ DetectedGame game;
+ game.matchedGame = GameDescriptor(g->gameid, g->description, Common::UNK_LANG, Common::kPlatformUnknown, GUIO2(GUIO_NOMIDI, GUIO_NOASPECT));
+
+ detectedGames.push_back(game);
break;
}
}
@@ -208,7 +211,7 @@ GameList detectGamesImpl(const Common::FSList &fslist, bool recursion = false) {
if (file->getName().equalsIgnoreCase("clusters")) {
Common::FSList recList;
if (file->getChildren(recList, Common::FSNode::kListAll)) {
- GameList recGames(detectGamesImpl(recList, true));
+ DetectedGames recGames = detectGamesImpl(recList, true);
if (!recGames.empty()) {
detectedGames.push_back(recGames);
break;
@@ -223,7 +226,7 @@ GameList detectGamesImpl(const Common::FSList &fslist, bool recursion = false) {
return detectedGames;
}
-GameList Sword2MetaEngine::detectGames(const Common::FSList &fslist, bool /*useUnknownGameDialog*/) const {
+DetectedGames Sword2MetaEngine::detectGames(const Common::FSList &fslist) const {
return detectGamesImpl(fslist);
}
@@ -278,10 +281,10 @@ Common::Error Sword2MetaEngine::createInstance(OSystem *syst, Engine **engine) c
// Invoke the detector
Common::String gameid = ConfMan.get("gameid");
- GameList detectedGames = detectGames(fslist);
+ DetectedGames detectedGames = detectGames(fslist);
for (uint i = 0; i < detectedGames.size(); i++) {
- if (detectedGames[i].gameid() == gameid) {
+ if (detectedGames[i].matchedGame.gameid() == gameid) {
*engine = new Sword2::Sword2Engine(syst);
return Common::kNoError;
}