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-rw-r--r--engines/sword2/animation.cpp16
-rw-r--r--engines/sword2/saveload.cpp15
-rw-r--r--engines/sword2/sword2.cpp5
-rw-r--r--engines/sword2/sword2.h2
4 files changed, 16 insertions, 22 deletions
diff --git a/engines/sword2/animation.cpp b/engines/sword2/animation.cpp
index 5c5ff6c7ee..11ee4a98fd 100644
--- a/engines/sword2/animation.cpp
+++ b/engines/sword2/animation.cpp
@@ -72,17 +72,17 @@ bool MoviePlayer::load(const char *name) {
_textSurface = NULL;
- char filename[20];
+ Common::String filename;
switch (_decoderType) {
case kVideoDecoderDXA:
- snprintf(filename, sizeof(filename), "%s.dxa", name);
+ filename = Common::String::format("%s.dxa", name);
break;
case kVideoDecoderSMK:
- snprintf(filename, sizeof(filename), "%s.smk", name);
+ filename = Common::String::format("%s.smk", name);
break;
}
- return _decoder->loadFile(filename);
+ return _decoder->loadFile(filename.c_str());
}
void MoviePlayer::play(MovieText *movieTexts, uint32 numMovieTexts, uint32 leadIn, uint32 leadOut) {
@@ -358,18 +358,18 @@ uint32 DXADecoderWithSound::getElapsedTime() const {
///////////////////////////////////////////////////////////////////////////////
MoviePlayer *makeMoviePlayer(const char *name, Sword2Engine *vm, Audio::Mixer *snd, OSystem *system) {
- char filename[20];
+ Common::String filename;
char buf[60];
Audio::SoundHandle *bgSoundHandle = new Audio::SoundHandle;
- snprintf(filename, sizeof(filename), "%s.smk", name);
+ filename = Common::String::format("%s.smk", name);
if (Common::File::exists(filename)) {
Video::SmackerDecoder *smkDecoder = new Video::SmackerDecoder(snd);
return new MoviePlayer(vm, snd, system, bgSoundHandle, smkDecoder, kVideoDecoderSMK);
}
- snprintf(filename, sizeof(filename), "%s.dxa", name);
+ filename = Common::String::format("%s.dxa", name);
if (Common::File::exists(filename)) {
#ifdef USE_ZLIB
@@ -383,7 +383,7 @@ MoviePlayer *makeMoviePlayer(const char *name, Sword2Engine *vm, Audio::Mixer *s
}
// Old MPEG2 cutscenes
- snprintf(filename, sizeof(filename), "%s.mp2", name);
+ filename = Common::String::format("%s.mp2", name);
if (Common::File::exists(filename)) {
GUI::MessageDialog dialog("MPEG2 cutscenes are no longer supported", "OK");
diff --git a/engines/sword2/saveload.cpp b/engines/sword2/saveload.cpp
index 870170e378..34f99923f7 100644
--- a/engines/sword2/saveload.cpp
+++ b/engines/sword2/saveload.cpp
@@ -49,11 +49,8 @@
namespace Sword2 {
-char *Sword2Engine::getSaveFileName(uint16 slotNo) {
- static char buf[128];
-
- snprintf(buf, sizeof(buf), "%s.%.3d", _targetName.c_str(), slotNo);
- return buf;
+Common::String Sword2Engine::getSaveFileName(uint16 slotNo) {
+ return Common::String::format("%s.%.3d", _targetName.c_str(), slotNo);
}
/**
@@ -128,7 +125,7 @@ uint32 Sword2Engine::saveGame(uint16 slotNo, const byte *desc) {
}
uint32 Sword2Engine::saveData(uint16 slotNo, byte *buffer, uint32 bufferSize) {
- char *saveFileName = getSaveFileName(slotNo);
+ Common::String saveFileName = getSaveFileName(slotNo);
Common::OutSaveFile *out;
@@ -206,7 +203,7 @@ uint32 Sword2Engine::restoreGame(uint16 slotNo) {
}
uint32 Sword2Engine::restoreData(uint16 slotNo, byte *buffer, uint32 bufferSize) {
- char *saveFileName = getSaveFileName(slotNo);
+ Common::String saveFileName = getSaveFileName(slotNo);
Common::InSaveFile *in;
@@ -371,7 +368,7 @@ uint32 Sword2Engine::restoreFromBuffer(byte *buffer, uint32 size) {
*/
uint32 Sword2Engine::getSaveDescription(uint16 slotNo, byte *description) {
- char *saveFileName = getSaveFileName(slotNo);
+ Common::String saveFileName = getSaveFileName(slotNo);
Common::InSaveFile *in;
@@ -394,7 +391,7 @@ bool Sword2Engine::saveExists() {
}
bool Sword2Engine::saveExists(uint16 slotNo) {
- char *saveFileName = getSaveFileName(slotNo);
+ Common::String saveFileName = getSaveFileName(slotNo);
Common::InSaveFile *in;
if (!(in = _saveFileMan->openForLoading(saveFileName))) {
diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp
index 62a391923d..99ffd5586e 100644
--- a/engines/sword2/sword2.cpp
+++ b/engines/sword2/sword2.cpp
@@ -210,11 +210,8 @@ SaveStateList Sword2MetaEngine::listSaves(const char *target) const {
int Sword2MetaEngine::getMaximumSaveSlot() const { return 999; }
void Sword2MetaEngine::removeSaveState(const char *target, int slot) const {
- char extension[6];
- snprintf(extension, sizeof(extension), ".%03d", slot);
-
Common::String filename = target;
- filename += extension;
+ filename += Common::String::format(".%03d", slot);
g_system->getSavefileManager()->removeSavefile(filename);
}
diff --git a/engines/sword2/sword2.h b/engines/sword2/sword2.h
index e4c9dcca3c..ee9ea9f27b 100644
--- a/engines/sword2/sword2.h
+++ b/engines/sword2/sword2.h
@@ -224,7 +224,7 @@ public:
bool saveExists();
bool saveExists(uint16 slotNo);
uint32 restoreFromBuffer(byte *buffer, uint32 size);
- char *getSaveFileName(uint16 slotNo);
+ Common::String getSaveFileName(uint16 slotNo);
uint32 findBufferSize();
void startGame();