diff options
Diffstat (limited to 'engines/teenagent/actor.cpp')
-rw-r--r-- | engines/teenagent/actor.cpp | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/engines/teenagent/actor.cpp b/engines/teenagent/actor.cpp index 870410b2c2..717c022c38 100644 --- a/engines/teenagent/actor.cpp +++ b/engines/teenagent/actor.cpp @@ -31,10 +31,9 @@ namespace TeenAgent { Actor::Actor() : head_index(0), idle_type(0) {} //idle animation lists at dseg: 0x6540 -Common::Rect Actor::renderIdle(Graphics::Surface *surface, const Common::Point &position, uint8 orientation, int delta_frame, uint zoom) { - static Common::RandomSource random; +Common::Rect Actor::renderIdle(Graphics::Surface *surface, const Common::Point &position, uint8 orientation, int delta_frame, uint zoom, Common::RandomSource &rnd) { if (index == 0) { - idle_type = random.getRandomNumber(2); + idle_type = rnd.getRandomNumber(2); debug(0, "switched to idle animation %u", idle_type); } @@ -44,7 +43,7 @@ Common::Rect Actor::renderIdle(Graphics::Surface *surface, const Common::Point & frames_idle = res->dseg.ptr(res->dseg.get_word(0x6540 + idle_type * 2)) + index; index += delta_frame; if (*frames_idle == 0) { - idle_type = random.getRandomNumber(2); + idle_type = rnd.getRandomNumber(2); debug(0, "switched to idle animation %u[loop]", idle_type); index = 3; //put 4th frame (base 1) if idle animation loops } |