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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://www.switchlink.se/svn/teen/animation.h $
+ * $Id: animation.h 214 2009-08-14 06:09:26Z megath $
+ */
+
+
+#ifndef TEENAGENT_ANIMATION_H__
+#define TEENAGENT_ANIMATION_H__
+
+#include "common/stream.h"
+#include "surface.h"
+
+namespace TeenAgent {
+class Animation {
+public:
+ uint16 id, x, y;
+ bool loop;
+
+ enum Type {TypeLan, TypeVaria, TypeInventory};
+
+ Animation();
+ void load(Common::SeekableReadStream * s, Type type = TypeLan);
+ void free();
+
+ Surface * currentFrame(int dt = 1);
+ ~Animation();
+
+ bool empty() const { return frames == NULL; }
+
+ //uint16 width() const { return frames? frames[0].w: 0; }
+ //uint16 height() const { return frames? frames[0].h: 0; }
+
+protected:
+ byte * data;
+ uint16 data_size;
+
+ uint16 frames_count;
+ Surface * frames;
+ uint16 index;
+};
+}
+
+
+#endif
+