diff options
Diffstat (limited to 'engines/teenagent/callbacks.cpp')
-rw-r--r-- | engines/teenagent/callbacks.cpp | 197 |
1 files changed, 126 insertions, 71 deletions
diff --git a/engines/teenagent/callbacks.cpp b/engines/teenagent/callbacks.cpp index 44bb94903e..eaad15dd5f 100644 --- a/engines/teenagent/callbacks.cpp +++ b/engines/teenagent/callbacks.cpp @@ -1844,7 +1844,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) { return true; case 0x70bb: - Dialog::pop(scene, 0xdb24, 709); + Dialog::pop(scene, 0xdb24, 0, 709, 0xd1, 0xef, 0, 1); return true; case 0x71ae: @@ -1965,6 +1965,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) { //call 73e6 playSound(71, 3); playActorAnimation(700); + playAnimation(0, 0, true); } else { SET_FLAG(0xdbc5, 1); @@ -1973,7 +1974,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) { playSound(71, 3); playActorAnimation(700); - playAnimation(CHECK_FLAG(0xDBC6, 0) ? 701 : 702, 1); + playAnimation(CHECK_FLAG(0xDBC6, 0) ? 701 : 702, 0, true, true, true); if (CHECK_FLAG(0xDBC6, 1)) { displayMessage(0x4da6); @@ -2036,25 +2037,29 @@ bool TeenAgentEngine::processCallback(uint16 addr) { playSound(88, 4); playActorAnimation(979); loadScene(37, 51, 183); - Dialog::show(scene, 0x54ea, 768, 769); - playActorAnimation(770, true); - playAnimation(771, 1, true); - waitAnimation(); - Dialog::show(scene, 0x5523, 768, 769); + + Dialog::show(scene, 0x54ea, 768, 769, 0xd9, 0xe5, 1, 2); + playAnimation(770, 0, true, true, true); + playAnimation(771, 1, true, true, true); + Dialog::show(scene, 0x5523, 0, 0, 0xd1, 0xd1, 0, 0); + playAnimation(770, 0, true, true, true); + playAnimation(771, 1, true, true, true); playSound(5, 3); playSound(56, 12); playSound(23, 20); playSound(75, 25); playActorAnimation(772); - playActorAnimation(774, true); - playAnimation(773, 1, true); + playActorAnimation(773, true); + playAnimation(774, 0, true); waitAnimation(); setOns(0, 74); - Dialog::show(scene, 0x5556, 775); - playAnimation(776, 1); - Dialog::show(scene, 0x55f7, 777, 778); - playActorAnimation(779, true); + hideActor(); + Dialog::show(scene, 0x5556, 775, 775, 0xd0, 0xd0, 1, 1); + playAnimation(771, 1, true, true, true); + playAnimation(776, 0); + Dialog::show(scene, 0x55f7, 777, 778, 0xd0, 0xe5, 1, 2); //i have to kill you anyway + playAnimation(779, 0, true); playAnimation(780, 1, true); waitAnimation(); @@ -2067,8 +2072,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) { playAnimation(781, 2, true); playAnimation(782, 3, true); waitAnimation(); - setOns(1, 75); - setOns(2, 76); + for (byte i = 1; i <= 6; ++i) playSound(58, i); playSound(58, 9); @@ -2080,13 +2084,16 @@ bool TeenAgentEngine::processCallback(uint16 addr) { playAnimation(784, 3, true); waitAnimation(); - setOns(1, 77); - setOns(2, 78); + setOns(1, 75); + setOns(2, 76); playAnimation(785, 2, true); playAnimation(786, 3, true); waitAnimation(); + setOns(1, 77); + setOns(2, 78); + moveTo(112, 183, 2); setOns(3, 79); setOns(0, 0); @@ -2098,17 +2105,18 @@ bool TeenAgentEngine::processCallback(uint16 addr) { playSound(32, 2); playSound(24, 7); - playAnimation(789, 2, true); playAnimation(790, 3, true); + playAnimation(789, 2, true); waitAnimation(); setOns(0, 80); - Dialog::show(scene, 0x5665); - playAnimation(792, 3); + Dialog::show(scene, 0x5665, 0, 791, 0xd1, 0xd0, 0, 4); + playAnimation(792, 3, true); moveTo(40, 171, 4); setOns(3, 81, 35); enableObject(12, 35); + playAnimation(0, 3, true); loadScene(31, 298, 177, 4); SET_FLAG(0xDBD9, 1); @@ -2131,6 +2139,13 @@ bool TeenAgentEngine::processCallback(uint16 addr) { case 0x7ad0: case 0x7ad7: return !processCallback(0x70e0); + + case 0x7ab9: + if (CHECK_FLAG(0xDBB6, 1)) + return false; + Dialog::show(scene, 0x37d0, 0, 0, 0xd1, 0xd1, 0, 0); + SET_FLAG(0xDBB6, 1); + return true; case 0x7ade: if (CHECK_FLAG(0xdbcd, 1)) { @@ -2933,9 +2948,10 @@ bool TeenAgentEngine::processCallback(uint16 addr) { case 0x6805: processCallback(0x6849); + playSound(32, 12); playActorAnimation(694); playSound(15, 8); - playAnimation(693, 1); + playAnimation(693, 0); setOns(6, 0); displayMessage(0x4cc7); inventory->add(54); @@ -2965,7 +2981,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) { } } else { playSound(15, 8); //secret compartment - playAnimation(692, 1); + playAnimation(692, 0); setOns(6, 59); enableObject(4); displayMessage(0x4c84); @@ -3136,7 +3152,7 @@ bool TeenAgentEngine::processCallback(uint16 addr) { return true; case 0x6c83: - Dialog::pop(scene, 0xdb2e); + Dialog::pop(scene, 0xdb2e, 0, 727, 0xd1, 0xef, 0, 1); scene->getObject(1)->setName((const char *)res->dseg.ptr(0xaa94)); SET_FLAG(0xDBD1, 1); return true; @@ -3151,63 +3167,74 @@ bool TeenAgentEngine::processCallback(uint16 addr) { case 0x6cc4: //secret diary playActorAnimation(754); + hideActor(); + displayCutsceneMessage(0x517b, 30430); playMusic(3); loadScene(11, scene->getPosition()); + playAnimation(750, 2); - Dialog::show(scene, 0x4f50, 751, 529); + Dialog::show(scene, 0x4f50, 751, 529, 0xe5, 0xd9, 2, 1); - playActorAnimation(752, true); + playAnimation(752, 0, true); playAnimation(753, 1, true); waitAnimation(); - Dialog::show(scene, 0x5168, 751, 529); - + Dialog::show(scene, 0x5168, 529, 751, 0xd9, 0xe5, 1, 2); + loadScene(30, scene->getPosition()); - Dialog::show(scene, 0x5168, 733, 734); + Dialog::show(scene, 0x449e, 733, 734, 0xe5, 0xd0, 2, 3); playSound(75, 13); playSound(32, 22); - playActorAnimation(735, true); - playAnimation(736, 1, true); + playAnimation(735, 1, true); + playAnimation(736, 2, true); waitAnimation(); - Dialog::show(scene, 0x46cf, 737, 738); + Dialog::show(scene, 0x46cf, 737, 738, 0xd0, 0xe5, 3, 2); + playSound(32, 1); - playActorAnimation(739, true); - playAnimation(740, 1, true); + playAnimation(739, 1, true); + playAnimation(740, 2, true); waitAnimation(); - Dialog::show(scene, 0x4772, 733, 734); + Dialog::show(scene, 0x4772, 733, 734, 0xe5, 0xd0, 2, 3); - playActorAnimation(742, true); - playAnimation(741, 1, true); + playAnimation(742, 1, true); + playAnimation(741, 2, true); waitAnimation(); - Dialog::show(scene, 0x481c, 733, 743); + Dialog::show(scene, 0x481c, 743, 733, 0xd0, 0xe5, 3, 2); //where's my wallet?? - playActorAnimation(744, true); - playAnimation(745, 1, true); + playAnimation(744, 1, true); + playAnimation(745, 2, true); waitAnimation(); - Dialog::show(scene, 0x4873, 733, 734); + Dialog::show(scene, 0x4873, 734, 733, 0xd0, 0xe5, 3, 2); - playActorAnimation(746, true); - playAnimation(747, 1, true); + playAnimation(746, 1, true); + playAnimation(747, 2, true); waitAnimation(); - Dialog::show(scene, 0x4da5, 734); - Dialog::show(scene, 0x4eb9, 748); - Dialog::show(scene, 0x4f15, 749); - Dialog::show(scene, 0x4f2f, 748); + + + Dialog::show(scene, 0x4da5, 734, 734, 0xd0, 0xd0, 3, 3); + Dialog::show(scene, 0x4eb9, 748, 748, 0xd0, 0xd0, 3, 3); + Dialog::show(scene, 0x4f15, 749, 749, 0xd0, 0xd0, 3, 3); + Dialog::show(scene, 0x4f2f, 748, 748, 0xd0, 0xd0, 3, 3); playMusic(10); loadScene(32, scene->getPosition()); + showActor(); playSound(26, 10); playActorAnimation(755); moveRel(0, 0, 3); - Dialog::show(scene, 0x51bf); + Dialog::show(scene, 0x51bf, 0, 0, 0xd1, 0xd1, 0, 0); + + hideActor(); loadScene(31, scene->getPosition()); - Dialog::show(scene, 0x539f, 763, 764); + Dialog::show(scene, 0x539f, 763, 764, 0xd9, 0xd0, 1, 2); + loadScene(32, scene->getPosition()); - Dialog::show(scene, 0x52c3); + showActor(); + Dialog::show(scene, 0x52c3, 0, 0, 0xd1, 0xd1, 0, 0); //i have to hide somewhere disableObject(3); enableObject(7); @@ -3225,8 +3252,10 @@ bool TeenAgentEngine::processCallback(uint16 addr) { case 0x6f75: //hiding in left corner moveRel(0, 0, 3); playActorAnimation(756); + hideActor(); playAnimation(758, 1); - Dialog::show(scene, 0x52e6, 759); + Dialog::show(scene, 0x52e6, 759, 759, 0xd0, 0xd0, 2, 2); //I have to buy... + playSound(40, 5); playSound(52, 13); playSound(52, 17); @@ -3241,12 +3270,12 @@ bool TeenAgentEngine::processCallback(uint16 addr) { playSound(58, 12); playSound(58, 14); playAnimation(765, 1); - Dialog::show(scene, 0x5443, 766); - loadScene(31, scene->getPosition()); - Dialog::show(scene, 0x5358, 761); - playAnimation(762, 1); + Dialog::show(scene, 0x5443, 766, 766, 0xd9, 0xd9, 1, 1); loadScene(32, scene->getPosition()); + Dialog::show(scene, 0x5358, 761, 761, 0xd0, 0xd0, 2, 2); + playAnimation(762, 1); setOns(2, 0); + showActor(); playActorAnimation(757); moveRel(0, 0, 1); displayMessage(0x51e7); @@ -3308,6 +3337,12 @@ bool TeenAgentEngine::processCallback(uint16 addr) { playActorAnimation(976); displayMessage(0x5955); return true; + + case 0x77d5: + playSound(89, 6); + playActorAnimation(978); + loadScene(31, 298, 177, 4); + return true; case 0x79e4: processCallback(0x6849); @@ -3372,6 +3407,13 @@ bool TeenAgentEngine::processCallback(uint16 addr) { return true; } else return false; + + case 0x7af7: + if (CHECK_FLAG(0xDBD0, 1)) { + displayMessage(0x5082); + return true; + } else + return false; case 0x7b09: { byte v = GET_FLAG(0xDBD6); @@ -3435,12 +3477,14 @@ bool TeenAgentEngine::processCallback(uint16 addr) { } displayMessage(0x50e1); + waitLanAnimationFrame(1, 1); + playSound(5, 3); playSound(5, 39); - - displayMessage(0x5124); //fixme: async! delay 35? position 40388 + displayAsyncMessage(0x5124, 40388, 9, 35, 0xd0); playActorAnimation(728); - Dialog::show(scene, 0x3d17); + //fixme: add 727 animation + Dialog::show(scene, 0x3d17, 0, 0, 0xd1, 0xef, 0, 1); SET_FLAG(0xDBD2, 1); processCallback(0x9175); return true; @@ -3454,10 +3498,13 @@ bool TeenAgentEngine::processCallback(uint16 addr) { return true; } displayMessage(0x5138); + waitLanAnimationFrame(1, 1); + playSound(5, 3); playSound(5, 23); playActorAnimation(729); - Dialog::show(scene, 0x3d70); + //fixme: add 727 animation + Dialog::show(scene, 0x3d70, 0, 0, 0xd1, 0xef, 0, 1); SET_FLAG(0xDBD3, 1); processCallback(0x9175); return true; @@ -3471,10 +3518,13 @@ bool TeenAgentEngine::processCallback(uint16 addr) { return true; } displayMessage(0x5161); + waitLanAnimationFrame(1, 1); + playSound(5, 3); playSound(5, 25); playActorAnimation(730); - Dialog::show(scene, 0x3dd6); + //fixme: add 727 animation + Dialog::show(scene, 0x3dd6, 0, 0, 0xd1, 0xef, 0, 1); SET_FLAG(0xDBD4, 1); processCallback(0x9175); return true; @@ -3485,36 +3535,39 @@ bool TeenAgentEngine::processCallback(uint16 addr) { playSound(52, 10); playActorAnimation(711); moveRel(0, 0, 4); - Dialog::show(scene, 0x3b21); + Dialog::show(scene, 0x3b21, 0, 709, 0xd1, 0xef, 0, 1); moveTo(300, 190, 4); inventory->remove(64); disableObject(8); - playAnimation(712, 1); + playAnimation(712, 0); setOns(2, 0); playSound(15, 26); playSound(15, 28); playSound(16, 37); - playAnimation(713, 1); - Dialog::show(scene, 0x3c0d); + playAnimation(713, 0); + Dialog::show(scene, 0x3c0d, 0, 709, 0xd1, 0xef, 0, 1); playSound(85, 2); - playAnimation(714, 1); + playAnimation(714, 0); setLan(1, 0); disableObject(1); { Object *obj = scene->getObject(2); - obj->actor_rect = Rect(81, 160, 81, 160); + obj->actor_rect.left = obj->actor_rect.right = 81; + obj->actor_rect.top = obj->actor_rect.bottom = 160; obj->actor_orientation = 4; obj->save(); } { Object *obj = scene->getObject(3); - obj->actor_rect = Rect(63, 168, 63, 168); + obj->actor_rect.left = obj->actor_rect.right = 64; + obj->actor_rect.top = obj->actor_rect.bottom = 168; obj->actor_orientation = 4; obj->save(); } { Object *obj = scene->getObject(10); - obj->actor_rect = Rect(105, 160, 105, 160); + obj->actor_rect.left = obj->actor_rect.right = 105; + obj->actor_rect.top = obj->actor_rect.bottom = 160; obj->actor_orientation = 1; obj->save(); } @@ -3582,10 +3635,10 @@ bool TeenAgentEngine::processCallback(uint16 addr) { if (CHECK_FLAG(0xDBC5, 1)) { //tv on if (!CHECK_FLAG(0xDBC7, 1)) displayMessage(0x4d93); //the tape started - playAnimation(702, 1); //fixme: we need some overlay animation support + playAnimation(702, 0, true, true, true); //fixme: we need some overlay animation support SET_FLAG(0xDBC6, 1); if (!CHECK_FLAG(0xDBC7, 1)) { - Dialog::show(scene, 0x392c, 702); + Dialog::show(scene, 0x392c, 0, 0, 0xd1, 0xd0, 0, 1); SET_FLAG(0xDBC7, 1); } reloadLan(); @@ -3865,12 +3918,14 @@ bool TeenAgentEngine::processCallback(uint16 addr) { Dialog::show(scene, 0x58a9); Object *obj = scene->getObject(1); - obj->actor_rect = Rect(270, 193, 270, 193); + obj->actor_rect.left = obj->actor_rect.right = 270; + obj->actor_rect.top = obj->actor_rect.bottom = 193; obj->actor_orientation = 2; obj->save(); obj = scene->getObject(3); - obj->actor_rect = Rect(254, 193, 254, 193); + obj->actor_rect.left = obj->actor_rect.right = 254; + obj->actor_rect.top = obj->actor_rect.bottom = 193; obj->actor_orientation = 1; obj->save(); |