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-rw-r--r--engines/teenagent/dialog.cpp106
1 files changed, 106 insertions, 0 deletions
diff --git a/engines/teenagent/dialog.cpp b/engines/teenagent/dialog.cpp
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+++ b/engines/teenagent/dialog.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://www.switchlink.se/svn/teen/objects.h $
+ * $Id: objects.h 172 2009-08-11 08:06:58Z megath $
+ */
+
+#include "dialog.h"
+#include "resources.h"
+#include "scene.h"
+
+using namespace TeenAgent;
+
+void Dialog::show(Scene * scene, uint16 addr, uint16 animation) {
+ debug(0, "Dialog::show(%04x, %u)", addr, animation);
+ Resources * res = Resources::instance();
+ int n = 0;
+ Common::String message;
+ byte color = 0xd1;
+
+ while (n < 4) {
+ byte c = res->eseg.get_byte(addr++);
+ switch(c) {
+ case 0:
+ ++n;
+ if (n == 3) {
+ color = color == 0xd1? 0xd0: 0xd1;
+ //debug(0, "changing color", message);
+ }
+ continue;
+ case 0xff:
+ {
+ SceneEvent e(SceneEvent::WaitForAnimation);
+ scene->push(e);
+ }
+ ++n;
+ continue;
+ default:
+ if (n > 1) {
+ if (!message.empty()) {
+ if (animation != 0) {
+ SceneEvent e(SceneEvent::PlayAnimation);
+ e.animation = animation;
+ e.color = 0x83; //3rd slot, async animation
+ scene->push(e);
+ }
+ SceneEvent e(SceneEvent::Message);
+ e.message = message;
+ e.color = color;
+ scene->push(e);
+ }
+ message = (const char *)Resources::instance()->eseg.ptr(addr - 1);
+ } else if (n == 1) {
+ message += '\n';
+ message += (const char *)Resources::instance()->eseg.ptr(addr - 1);
+ } else if (n == 0 && message.empty()) {
+ message = (const char *)Resources::instance()->eseg.ptr(addr - 1);
+ }
+ n = 0;
+ }
+ }
+ if (!message.empty()) {
+ if (animation != 0) {
+ SceneEvent e(SceneEvent::PlayAnimation);
+ e.animation = animation;
+ e.color = 0x83; //3rd slot, async animation
+ scene->push(e);
+ } //copy paste ninja was here
+ SceneEvent e(SceneEvent::Message);
+ e.message = message;
+ e.color = color;
+ scene->push(e);
+ }
+}
+
+uint16 Dialog::pop(Scene *scene, uint16 addr, uint16 animation) {
+ debug(0, "Dialog::pop(%04x, %u)", addr, animation);
+ Resources * res = Resources::instance();
+ uint16 next;
+ do {
+ next = res->dseg.get_word(addr);
+ addr += 2;
+ } while(next == 0);
+ uint16 next2 = res->dseg.get_word(addr);
+ if (next2 != 0xffff)
+ res->dseg.set_word(addr - 2, 0);
+ show(scene, next, animation);
+ return next;
+}